diff --git a/.gitignore b/.gitignore index 0ca6fc7..9036abe 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,2 @@ temp *.zip -resources \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..ebb22ee --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,12 @@ +# Модуль с переводами библиотек +## v0.1.3.0 +* добавлен словарь для модуля sc-items +* удалены неиспользуемые файлы +## v0.1.2.0 +* добавлена локализация бестиария для 1й главы приключения `неприятности в Отари` +## v0.1.1.1 +* подтвержденная версия fvtt увеличена до 12 +* максимальная версия fvtt увеличена до 12 +* минимальная версия fvtt увеличена до 11 +## v0.1.1.0 +* тест перевода бестиария `Угроза под Отари` \ No newline at end of file diff --git a/README.md b/README.md index d7ea236..6836e2e 100644 --- a/README.md +++ b/README.md @@ -1,9 +1 @@ -# Модуль с переводами библиотек -## v0.1.2.0 -* добавлена локализация бестиария для 1й главы приключения `неприятности в Отари` -## v0.1.1.1 -* подтвержденная версия fvtt увеличена до 12 -* максимальная версия fvtt увеличена до 12 -* минимальная версия fvtt увеличена до 11 -## v0.1.1.0 -* тест перевода бестиария `Угроза под Отари` \ No newline at end of file +# Модуль с переводами библиотек \ No newline at end of file diff --git a/helper-scripts b/helper-scripts index c3d8690..716d47a 160000 --- a/helper-scripts +++ b/helper-scripts @@ -1 +1 @@ -Subproject commit c3d869011d8b4431a5e14a6cb86da517c3e21ad9 +Subproject commit 716d47ac714a3a535802b2e146c420c08f34c5c2 diff --git a/resources/templates/template_sc-items.sc-items.json b/resources/templates/template_sc-items.sc-items.json new file mode 100644 index 0000000..0edec5d --- /dev/null +++ b/resources/templates/template_sc-items.sc-items.json @@ -0,0 +1,2922 @@ +{ + "label": "sc-items", + "mapping": { + "description": "system.description.value", + "descriptionUnidentified": "system.unidentified.description", + "img": "img" + }, + "entries": [ + { + "id": "0UE9gvsHmxSfPbrr", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "FpQ43c1kYBnb6WlJ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "Roxiy8KMryIu62Gx", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "CoW9wJsLGfOJxpc1", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "y9L7j8QgUWIEULU9", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "2v4ZCpJQmnmVbiJs", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "wN52o0bMg0OkRRAq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "acWQPcD819hzRAJu", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "vbjTAgl7BMFxJLdv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "StCAMrMMKlWIzVnj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "9NIOvEKjh1RTGrSM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "KJMeWduGvxsIGfvp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "GohLwywsSwMsWvqj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/currency/coins-engraved-hole-gold.webp" + }, + { + "id": "Bt2TSE7hi7bP7GsX", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "WTAUQHsZzJRCXWs0", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-orange.webp" + }, + { + "id": "RiZK8xBnA11nmCwx", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/laboratory/vials-blue-pink.webp" + }, + { + "id": "3ti99CH0uLftzMRa", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-tapered-purple.webp" + }, + { + "id": "gAIYGJWRc4ZK1ixa", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + { + "id": "RinRLORbnkVoF8rq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + { + "id": "rGHyuY3fmMylXNac", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/neck/pendant-bronze-gem-blue.webp" + }, + { + "id": "vDY1CSmNesFi7jyP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-blue.webp" + }, + { + "id": "wtAKr7VSoWZ2cv65", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "ac7fbGK3DQ4PHCOd", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + { + "id": "VZF75crstX501MfP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "1Msr0TohbNkuDIDW", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + { + "id": "2S5D3bav2hEgDX1P", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-rounded-leather-brown.webp" + }, + { + "id": "2056R6P4Ixj9Ailz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/chimes-wood-brown.webp" + }, + { + "id": "7KDRz3yCKWQtPY13", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-rock.webp" + }, + { + "id": "1QOdFCJGWefWDHYx", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/coinpouch-cloth-purple.webp" + }, + { + "id": "rOu78ldUMNoheBZo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-can-orange-red.webp" + }, + { + "id": "koHyO6U6Y9nspSRU", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/barrels/barrel-walnut-steel-brown.webp" + }, + { + "id": "bwCL2f3rdWE27N48", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bubbling-green.webp" + }, + { + "id": "B5hD92i5PGZIv30p", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/misc/basket-handle-woven-gold.webp" + }, + { + "id": "6isuulTPkul77YBO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + { + "id": "C1YlRIpcIEvHunTB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/bedroll-pink.webp" + }, + { + "id": "N8POUAzwvZ2BIglz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "p3Xysxvi7jbR6tQo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/bell-brass-brown.webp" + }, + { + "id": "ZDvhvUNaNTKJXOoo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "Eap48c79BFH0Bzac", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-purple-dark.webp" + }, + { + "id": "Ad6DIcoptPeQmDWG", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "PO77SGmy72RNmSCF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "IvGhUJYUIzbPt6Rj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/cloth/cloth-bolt-gold-orange.webp" + }, + { + "id": "NNkh97PmGVLcZ06h", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/climbing-anchor-steel-grey.webp" + }, + { + "id": "9Eiuo3yKCOngILRe", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-red.webp" + }, + { + "id": "jlh6WTT8NghvD4l2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + { + "id": "W94qR7Cb3apLUoOP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + { + "id": "FfJfynViBobwGlQb", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "Hu7N8t5AjGo99MRL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" + }, + { + "id": "JlbjhaAsoYc1w5X8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "xcIjYzizuPnomrLQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/books/book-worn-brown.webp" + }, + { + "id": "CLMr3Ddpwrgp9ORM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "HjNVs8Qlis65bpmN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "P3zj95nebB3vLj8a", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "kLpZcCHFNlCWKYpn", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + { + "id": "5QoTgLZRZM9pghr3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + { + "id": "ylRtoX6RAqqBmreB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "nT7YI4UWbt6IxtA8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/misc/bucket-wooden-brown.webp" + }, + { + "id": "JPMBqRQt6WUEvEMa", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/lantern-bullseye-signal-copper.webp" + }, + { + "id": "YlA65EQpsO2P9zei", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/duffel-simple-leather.webp" + }, + { + "id": "5sXLdWtj2qbvPRAv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "gj7FdYFpZmr4opb5", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-official-capital.webp" + }, + { + "id": "Ry3La9ZmcgGtE5WU", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "id": "hLk80MqRPAYyrM7A", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "id": "tYLBKyGTpSSLHIVi", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/candle-unlit-white.webp" + }, + { + "id": "QdXL7eJrp4S6alxP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-radiant-red.webp" + }, + { + "id": "qy6NPSp6CslvD3sI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/saw-steel-grey.webp" + }, + { + "id": "ZVRsNT2QV9UrCvwY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "8lORkaBD4gDnlHHX", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/map-marked-red.webp" + }, + { + "id": "NrDLklTAZexZxX7j", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "ZIwTDLqUD7MOvSQg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "DsMpsGFfSstGlbLI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "O3bS6J7UTBjUOzXi", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "jQVPyr58E7f2XsmD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/chain-steel-grey.webp" + }, + { + "id": "5zxfoYJsgtn0zVM9", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + { + "id": "SFYGwFF0M5f9JiVn", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + { + "id": "7sl7Qo8n90aXeky0", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-blue-white.webp" + }, + { + "id": "3dPaHgs1fIpBec6W", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + { + "id": "jDY8pPx56u8Bw5yN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/chest/chest-elm-steel-brown.webp" + }, + { + "id": "pUB72VKOKw0bDgKI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-brilliant-green.webp" + }, + { + "id": "8Nkflqm8TrQTVjRO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-rough-green.webp" + }, + { + "id": "cAAgrbSCpc8XARH3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + { + "id": "8uhrKiKf43zTRYgN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-wrapped-loops-grey.webp" + }, + { + "id": "bbFhx4DYIQTyR0Uh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "bMOsF17rRX62SzLT", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + { + "id": "585KSQqwWo2N0kId", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/hammer-cobbler-steel.webp" + }, + { + "id": "xEKfHfl7mNQ2910Q", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/leg/pants-brown-leather-pants.webp" + }, + { + "id": "pn847IbSlis24xPs", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-leather-silver-white.webp" + }, + { + "id": "QhheH2Uh31T1ZDVq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/cooking/pot-camping-iron-black.webp" + }, + { + "id": "KFZfIazJywnyKvAl", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "h9ySJ36USYBBr6ZD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Copper%20(cp).webp" + }, + { + "id": "JxtfRdQu2nio68aN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + { + "id": "YePCg7EQD7zpaxiz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/mask-carved-wood-pink.webp" + }, + { + "id": "ha8jT3D5FmOj58He", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/ammunition/arrows-quiver-brown.webp" + }, + { + "id": "iMvOc7ZyAE58ElZ8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + { + "id": "Z7mIC1WoVcLpk3JZ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/candle-unlit-bone-white.webp" + }, + { + "id": "bMi56wbSFkb9w5yW", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-cushion-purple-pink.webp" + }, + { + "id": "pxOpQCXuVpa209dp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + { + "id": "17PBJp24IAxC4GZo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + { + "id": "YytiYiaDsc7tleGZ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-white.webp" + }, + { + "id": "H16KDSEsuI62LFnA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/dice-runed-brown.webp" + }, + { + "id": "px0jZerfULiQopD2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/satchel-worn-leather-teal.webp" + }, + { + "id": "ZFdgAFcFgCWI24Pc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/mask-carved-scream-tan.webp" + }, + { + "id": "jFVBhvfISXbeUu5v", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/chess-knight-white.webp" + }, + { + "id": "EKKbAkgCvmWYG8rB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "pipZfVxgJTvsnK1P", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/drum-brown-red.webp" + }, + { + "id": "qeY7gm30fpTxl0F8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "N9PImDTuNZMKcEZy", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-leather-ridged-brown.webp" + }, + { + "id": "8zHDzWFr17pwwUbR", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Electrum%20(ep).webp" + }, + { + "id": "g25QJRwwZ1q6Y8oX", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + { + "id": "FIYbsXhCJgaU2FaD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/token-gold-cross.webp" + }, + { + "id": "uKGBm2XZVIHB9ONJ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "hJzLmK5b7A2aR05j", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "Dw7jmDqVt0rJJdPB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "rmht7C5gSkjX0ZEp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-green.webp" + }, + { + "id": "LPdrSB1xu31SxTcf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-silver-purple.webp" + }, + { + "id": "NLWcBX97f1yj4cNj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "iwW9uH6VQPCyoWl1", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/satchel-worn-leather-tan.webp" + }, + { + "id": "LbW4qG9cO9XqnYWC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-oval-orange.webp" + }, + { + "id": "ayTeNJvFbNSUrgg2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "XL3hWOR0xPIa3vKu", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/hand/glove-frayed-cloth-white.webp" + }, + { + "id": "7Zkky3chLaQYag1F", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "eVDvP2vRB94o1mSt", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-fire-swirl.webp" + }, + { + "id": "cytBqzg6E7IyApHj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/reel-brown-white.webp" + }, + { + "id": "6qTH5JQZbPy29C9G", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + { + "id": "bF6A2VniDI8I3ULy", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/drinks/tea-jug-gourd-brown.webp" + }, + { + "id": "Bj1OnMiso6zwQwpE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "siyF0vjsGYEMTS99", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/parchment-secrets.webp" + }, + { + "id": "TfcUnvulLLkOxeMs", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + { + "id": "y3Er1qkvqjADfw8N", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "UEyzaPMUieDtP5nz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "oryrOp9BtNY1DkF4", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/pincers.webp" + }, + { + "id": "xHyXLHiP6akjXTFA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "xVfEgmVkgOvk7Tbi", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "H5J2Xx57u0w1Fl9X", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "3pa7467i3AVZd2TP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "IM9RbA0g3c0e5WBc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Gold%20(gp).webp" + }, + { + "id": "AtahPobu7Tp97AWd", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "D4fQVGgDlf2LNI7G", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "easZKNdsEv4Tcv70", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "QDLNsiFWgaakpQQx", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "FBAFuDTbsw0TjtDK", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp" + }, + { + "id": "o26nkJzrLPMboPtL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double.webp" + }, + { + "id": "61ziUbZKuId7pXhY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + { + "id": "V7v46LYucBB94GDm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + { + "id": "JZuSqceFSc8oID9I", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + { + "id": "URL2pu3KCcwjyuHO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + { + "id": "DhZBZlBbJaUaBPrD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + { + "id": "OkNGwFAn9BEDUCov", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + { + "id": "SylOanFUO9lzagSK", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + { + "id": "OfyTqawDIOOKaIO4", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Healer%27s%20Kit.webp" + }, + { + "id": "XKQLpwMvMiCoTAvM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + { + "id": "lz5BR5AYg7z9wElU", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-brown.webp" + }, + { + "id": "4OaN63WIlONGJBkd", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-coiled-wrapped-brown.webp" + }, + { + "id": "aZbb88OUoz0zrlYY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-leather-green.webp" + }, + { + "id": "kx2nSHyNlgGVGiJg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/vest-cloth-tattered-tan.webp" + }, + { + "id": "IvRbrpkYWdbAwxkD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "lFggA3xY4Lvvqoqi", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/lantern-steel.webp" + }, + { + "id": "xVewzuPDzDcebaS3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "7LF5XNqWZFbeY0nE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/hourglass-yellow.webp" + }, + { + "id": "FhQIdWzP19Y9PRW0", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/environment/traps/trap-jaw-green.webp" + }, + { + "id": "17CQbzzzq5x6VoFg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "eUXvnycBIRDJKzBH", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/ink-quill-red.webp" + }, + { + "id": "DMtYaPRW41Agkh5j", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/vase-clay-etched-brown.webp" + }, + { + "id": "4l0wayHTOeV3IZDl", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + { + "id": "RHZT6FwSIGhWtbM5", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + { + "id": "o65Om2nsLZ6lOZtZ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-shattered-orange.webp" + }, + { + "id": "jMapjFzMxV9LsIlh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "4eLTijFTG3WKYQGT", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-green.webp" + }, + { + "id": "98Ab1w1BFgtNbpKQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-oval-red.webp" + }, + { + "id": "2atsuP3smsmlj6ki", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + { + "id": "AjQG7jiiIIieTLgU", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "FbFE7l5GZfYc1AcC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "jzlNxMjMHj5pFUZj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "2WJvdykpXUtaMENa", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "E29EUfa9qXfzuVex", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + { + "id": "GwU7rcDjzYQ7o1Hh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + { + "id": "zZRJygSmZTIDYewV", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/misc/ladder-improvised.webp" + }, + { + "id": "hVrWwEWhfQp9vlLp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/lantern-stone-grey.webp" + }, + { + "id": "5TIddeC0bhQjIdJp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + { + "id": "dOkFho0jlVVjRBg8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + { + "id": "ynTxiM2rV42H3lRg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "e3yTASCwwKltkRTA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "XeafoqpWOvvUk0FQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-scale-leather.webp" + }, + { + "id": "OR2CsiJom23Wm8zI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/leather/leather-patch-brown.webp" + }, + { + "id": "MCKMDtIyJHVIuSDo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + { + "id": "Q9d6Wd3pV6gQGkcU", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + { + "id": "F2OlryLBDpzI6pDB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/misc/lock-steel-blue.webp" + }, + { + "id": "4BQFxBU1KU1k7HzN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + { + "id": "Jvdtv7AxGmCwaAuT", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "MwhHg9tlJrahwO9e", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "WMfNEKC6uOdi9Xnl", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/harp-lap-brown.webp" + }, + { + "id": "AlMEhBGvUQwGhRDF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + { + "id": "xtZljNpr2dT1upYQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + { + "id": "eJf1rUCccVTmoP3E", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-raw-rough-green-yellow.webp" + }, + { + "id": "n8gLQcXl0EyA8oo2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "qKzvQfCB5Sqjc1lv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/cuffs-shackles-steel.webp" + }, + { + "id": "MO2cYwSgZKV42wR2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/case-scroll-leather-tan.webp" + }, + { + "id": "6xWBWrCnNhZlGcNQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/masonry-bricks-brown.webp" + }, + { + "id": "W9ci8cLQzz2t7GA5", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + { + "id": "gftawNEmxGpPJHmS", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/scale-balances-merchant-brown.webp" + }, + { + "id": "jiTUzSD3XFNtooC0", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/bowl-clay-brown.webp" + }, + { + "id": "fpmoaQ5Mp6ozO1EB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "iqDKESkeQGYCr6Mu", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/pickaxe-steel-white.webp" + }, + { + "id": "Zh7cqWKbYOoB6uzq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-swirl-blue.webp" + }, + { + "id": "G0ANWFeTctnfBX5Q", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + { + "id": "RjEjydrkGQJ8A3WC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/glass-orb-green.webp" + }, + { + "id": "4IjytDUF7M3PqpfA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/sextant-brass-brown.webp" + }, + { + "id": "NFqOqlNt0cCR74am", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "bQfWMNsKXgXU3xHm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/net-simple-brown.webp" + }, + { + "id": "PFqFRmaiYJlZXdqF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "dzZJgSDQohYiVNQn", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "gTf0gvDX8MxiG1Ax", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/waterskin-leather-brown.webp" + }, + { + "id": "o0V6chIfeEQyTOAp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "cT55rl6wjt5dxCAI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + { + "id": "PP9t4sSg9JjEhO9U", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "KFIEcjweqlvLkLRi", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "7RY5BqnkWt8yrpoh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "qioMzjDJ96oyoclb", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "vrBOj22hT9ktzWHj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/clay-orange.webp" + }, + { + "id": "klDMLds3CPxlwIbK", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/glass-orb-blue.webp" + }, + { + "id": "HfNYGudu5nufsVVF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + { + "id": "wW67M7WRMXvi8DfQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "c2k2odMgZLrFqvxv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "z8EjvrAbeY2s7boF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/brush-paint-pink.webp" + }, + { + "id": "EVprDAxq8tFko40N", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "zTDrVfEquvTNagTw", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "ttAPX1HEJAhEAmw8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "ZjweacSDZPwohRBI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-bound-white.webp" + }, + { + "id": "IwVUsnXH0wsiQBAh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-symbol-circle-gold-red.webp" + }, + { + "id": "MS7V5gBS4J5MeQkG", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + { + "id": "rDaMsTA9udDoAnix", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + { + "id": "69Bw40feT2wM2sNI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cut-table-green.webp" + }, + { + "id": "MGdGS7h9GG0fWt7N", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + { + "id": "mxG8ee43L8hPmq6k", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + { + "id": "h6pgImMGeI8ueV6w", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + { + "id": "uESpq0w4dWyIfksy", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/pin-spiked.webp" + }, + { + "id": "4tAQB6RKWQOdQrln", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-collared-steel.webp" + }, + { + "id": "boXw1rG08tiFmkus", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "0p77mQk0IEXaKERe", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Platinum%20(pp).webp" + }, + { + "id": "67DYzmKSnSe4MsU2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/playing-cards.webp" + }, + { + "id": "ejBeSrkT0hxJ9M9o", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/laboratory/bowl-liquid-black.webp" + }, + { + "id": "Wj6jFrPNNGzrFwd8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/wood/wood-pole.webp" + }, + { + "id": "ahpEiwSUAZRawZGb", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + { + "id": "WEA77PXIeCClEvBJ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "nggiydEclaaqc4mC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + { + "id": "yEVHs1mG1MT6XJPn", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "kPlbqNBXhv1wbpyo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "byMkPr65YbD3J0uh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "ErygPO6ZdQWHgkQh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "yNWnXsrrZEZHobkR", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bubbling-green.webp" + }, + { + "id": "mtJqbdSzXBDpyGZJ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "O6DciYRwRCZ1cwnz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "18mwo8ebmjPf2A6z", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + { + "id": "KyMCtTzioL6HOy18", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + { + "id": "ELOyxvhI4lHvaDTs", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "wyfo4kH1LyBxvj8T", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "l3M5DI2NKCekw9OY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + { + "id": "WR0CNaTsEcggtvpM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp" + }, + { + "id": "oU3G4TFtqvUZtuE8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + { + "id": "0Z5fd1P7TfSTYmQf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-red.webp" + }, + { + "id": "JLtwHRoUtVRGypsW", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-pink.webp" + }, + { + "id": "ZeUh8jjeiKfcrR0h", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "MxWXhmgq5HRfYCwB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "WqmXu3FR9jer4xVO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + { + "id": "TWk9XD1cK2BWyu2D", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "qNen0fG7S9lfAOt7", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + { + "id": "iCGA2046xeQ8yGZ6", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "676bXL4EqpTskkUF", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + { + "id": "UBSDc4k3oNIlrG12", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + { + "id": "raCRvYW1ddijxFQf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "WCqFMyQvHlL3SDNN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "LIxFKaw2uEiGOge1", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + { + "id": "FYLdboltKxKhFPYN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + { + "id": "jVEEFOgdrUbBiI3j", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "E73EIxcsPTx5eTeY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "2Vk5sGQ4Icmgg4Fk", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-red.webp" + }, + { + "id": "UpBmFOKS55SdsqUb", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + { + "id": "oFHKVbmAKncJDMRz", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + { + "id": "JWpw5V9Uubr7MgTt", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + { + "id": "yAV8ZohA5rNuGtqI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Potion%20of%20Water%20Breathing.webp" + }, + { + "id": "QDyvosOJeaWkjO0a", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + { + "id": "4saDER3Y2Heij6K4", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-simple-leather-tan.webp" + }, + { + "id": "67hSoA3uIG2FedhM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-leather-gold-pink.webp" + }, + { + "id": "WcX7Y4nAYuKFC6pC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "CXjSm0d534gBH3uQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + { + "id": "BzdhTjmNTWxl0EYV", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-white.webp" + }, + { + "id": "7D20NivJjUpuxZWA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/ammunition/arrows-quiver-green-brown.webp" + }, + { + "id": "eXHxYzeParxRE7SL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "LcZV9gCspVlJw16s", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/grains/bread-loaf-boule-rustic-brown.webp" + }, + { + "id": "A1zwqyzMpIHb4qrj", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/box-jade-tassel.webp" + }, + { + "id": "EFc5oPzOUoENRFle", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-pink.webp" + }, + { + "id": "JOMs4SZDoBWpkpWW", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/leather/ring-leather.webp" + }, + { + "id": "L2SUoMHEnl6dSqpN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/robe-layered-teal.webp" + }, + { + "id": "E9bVZRPHtUqSmbm6", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-hooked-blue.webp" + }, + { + "id": "59WYFPeAgw4pK5h2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + { + "id": "cKxAHByalzILZoZ1", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/sack-cloth-orange.webp" + }, + { + "id": "cUb7PL7DdGTs68wS", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + { + "id": "pbx7em9T7WL9oScc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + { + "id": "pYJn5JhspmKkPuou", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-engraved-leather-blue.webp" + }, + { + "id": "rYou8GTN5K2PQutH", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + { + "id": "UcPr31ZJAdQjzQzD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/scrolls/scroll-bound-sealed-red.webp" + }, + { + "id": "zra7qfCszDM2yymp", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "eYYRRI7k61M5WTdW", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "rRtgXB6m1qBeMOyB", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/shield/oval-wooden-boss-steel.webp" + }, + { + "id": "YQNsaPv11tfGnq4N", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + { + "id": "F5s6QO6cwWe3EsAD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + { + "id": "dF5eOZpc5C0VLuw6", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/shovel-spade-steel-grey.webp" + }, + { + "id": "HzZI1o0tOptYtbLu", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + { + "id": "ZNskbUR0n6wLrwOM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "uG7vfWeG24FQxfYm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/finger/ring-crown-crystal.webp" + }, + { + "id": "Ut8A8el2SIWmLEPE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "1cslxcFC5zhjFjMg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-wrapped-purple.webp" + }, + { + "id": "6Jj1FYL9jqMhmHBJ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "K41f8oNG3TOwSuwf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "u0t2k18NgtFY5gN3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "6IVBcabhXB7unG9X", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "5uEuuLpp5WZ9FaZV", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Silver%20(sp).webp" + }, + { + "id": "pG9xxC6P2OfZUVPC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + { + "id": "6yGzGisQ5nXRTYbv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + { + "id": "NFRECt9MJkognj01", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + { + "id": "Qm4mR0dr8p1EI39A", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + { + "id": "bIrKu1VokohPGGNY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + { + "id": "QaUUUFiCS0SsuXgR", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + { + "id": "q4WwfA8uf6peiAnQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + { + "id": "HJi9OM0K9nTf9IsL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + { + "id": "aX7zKQCgrQSmaLgn", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + { + "id": "2TWw3e82pwDD7ihY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + { + "id": "99nTudkUzTJcxdlv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "JUwG209qpNJISeZE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double.webp" + }, + { + "id": "XYVd4d8vPPXCZWtT", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + { + "id": "3S9Sx7nYqGKdfbae", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + { + "id": "AzjjPTJ8VpVmeYko", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + { + "id": "0ZcYZD0mFOFBCJch", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + { + "id": "4VzhQ64GO3qdZjzg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + { + "id": "sQwbjjs9J1NU6JIc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + { + "id": "eJCayzaSiIsH7ULg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + { + "id": "o1M2HtPW1N8zT8YC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + { + "id": "dfKVZeNq6mI2vwyQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + { + "id": "6Zv1BDAmucxLxnCI", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + { + "id": "jULFQbUWTz6hErMm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + { + "id": "5apbg09V0WG5L6vt", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + { + "id": "BnqHehCLgU1ZbJa3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "modules/plutonium/media/icon/pocket-bow.svg" + }, + { + "id": "yvdpD2NPKefI5f2s", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + { + "id": "ut8iqI71v2uceMfd", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "Ug3OBQU8to9DxEQk", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + { + "id": "9urhsYM2tcnF72zk", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + { + "id": "UJNSOy5xwNQLyKXf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + { + "id": "w1gdbKIUmuvKjizb", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + { + "id": "KCUqlN9O43JPdp3P", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + { + "id": "KtlY4Ua6epXlZ9XN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "PDtPZUfs3tlznipY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + { + "id": "M3JASYf1wI2W9RSq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + { + "id": "wuFv0U4kmT79hoIt", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + { + "id": "r0ZFYmE4INmZCDjQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + { + "id": "WZwkvbDvgoiIaub3", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + { + "id": "bQ8Ak7QPOD7xx8CK", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + { + "id": "K97bQlMnsf3XEV1x", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + { + "id": "NiuBatjMXcfRboMm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + { + "id": "hH95DB6EZpwcEoKN", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + { + "id": "h6IA2LScr9yLffVV", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + { + "id": "WoRRzpidPM9xxIGg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + { + "id": "AakyawnnHie6hGj9", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "gECpUkLsQ9DL2k9F", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "svuZLvJh0jz3Jnuf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + { + "id": "4Asn7MBBcJQTmCpA", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + { + "id": "zI796JYomuNMjnTZ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + { + "id": "xRJrWNzwWsyEcN9D", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "seLi9LeYwuC3nttQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "hMDd8IwewDi0J3ld", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "fAV3ETMzWZDTcSsE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "mchjonD8yHbNgYSf", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/anvil.webp" + }, + { + "id": "E2HFRjhe3utGP6IS", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/soap.webp" + }, + { + "id": "F8f8Nj1j1FCVuUDO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + { + "id": "36T8RWAp4yec5WTa", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/books/book-embossed-jewel-gold-purple.webp" + }, + { + "id": "l7r2UqmTyNF59QQv", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cut-faceted-princess-purple.webp" + }, + { + "id": "qq98Eadp9ByT2QZE", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-layered-steel.webp" + }, + { + "id": "7GIooG1UVj5kd9S5", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/plant-branch-brown-green.webp" + }, + { + "id": "xTRy1vpw4g1tPLJe", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/spyglass-telescope-brass.webp" + }, + { + "id": "o3LMn6NczrzzTlXM", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-engraved-wood.webp" + }, + { + "id": "P5vykHSjsNmHLh4k", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + { + "id": "wd4nNBt0ovpiO54P", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-square-red.webp" + }, + { + "id": "Dgf1URR8kcQ8SU8w", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-cushion-purple.webp" + }, + { + "id": "Yb0b2YDCU4qz1iWo", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/mirror-plain.webp" + }, + { + "id": "q5nmOLXZu6d6XFiq", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + { + "id": "EqNPQwizXncAyMOP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/mug-steel-wood-brown.webp" + }, + { + "id": "spGrXTeTxcDuiCyw", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Thieves%27%20Tools.webp" + }, + { + "id": "Qt0fk1D87CahNxMD", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/rune-card.webp" + }, + { + "id": "XOfbuxpETIBtaMV8", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-trillion-orange.webp" + }, + { + "id": "rAFYuzaFjzUslclS", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/boxes/crate-worn-brown.webp" + }, + { + "id": "IGl0cfQYQ87azDlC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/pincers.webp" + }, + { + "id": "0X3qI9Y3PiqBpnqh", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "ix5fY50KnZB6b6xO", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/torch-white.webp" + }, + { + "id": "9PodjiloUW2Y2Gab", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "L3QweCy1qARWnt5K", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/wands/wand-totem.webp" + }, + { + "id": "nMLFD6yK0K9oekSH", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-radiant-teal.webp" + }, + { + "id": "4Q09y3pqdRxCuv9a", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/hood-cloth-brown.webp" + }, + { + "id": "SAJ24Z4PCzpCDG5I", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + { + "id": "BDmeG8vECCWHzw5W", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Trinket%20(PHB).webp" + }, + { + "id": "Lg4DSI6mEi92nPRg", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "gqK0EPiDcqQkRkOc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-turquoise.webp" + }, + { + "id": "Iapqs4104SjsE89a", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/environment/settlement/tent.webp" + }, + { + "id": "o79aFomVYYPIkMdm", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/neck/amulet-carved-stone-bottle.webp" + }, + { + "id": "mbPG113HIVFsR3TL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "COUk23rpLLaKhJHV", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/wands/wand-gem-blue.webp" + }, + { + "id": "k13y4xrPv5qWszuy", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + { + "id": "sF5A0OHQdevQVmqP", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + { + "id": "EIfZR25fOTwnIwx2", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/wetskin-leather-purple.webp" + }, + { + "id": "muhYewr68xUcLgzQ", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/cloth/yarn-skein-orange.webp" + }, + { + "id": "1MozFQzw07hlY3SL", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-tan.webp" + }, + { + "id": "fVj9wAH8mBI3W1DC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + { + "id": "1ymZtGXa0dpnUIg6", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/chisel-steel-brown.webp" + }, + { + "id": "81VPU7K8MZ3x2BPC", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-animal-skull-horn-brown.webp" + }, + { + "id": "4T5DcJ9zNF4goUg7", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "IGqJTjOGbJh8n4sc", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp" + }, + { + "id": "mquIqITK5hLE0jsY", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/claws/claw-insect-tan.webp" + }, + { + "id": "wRbpl3Ubw8nLby1Z", + "name": "", + "description": "
{{rarity}}
{{properties}}{{description}}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" + } + ] +} diff --git a/src/l10n/ru/sc-items.sc-items-aota.json b/src/l10n/ru/sc-items.sc-items-aota.json new file mode 100644 index 0000000..d5dc054 --- /dev/null +++ b/src/l10n/ru/sc-items.sc-items-aota.json @@ -0,0 +1,13438 @@ +{ + "label": "sc-items", + "mapping": { + "description": "system.description.value", + "descriptionUnidentified": "system.unidentified.description", + "img": "img" + }, + "entries": { + "Block and Tackle": { + "name": "Block and Tackle", + "identifiedDescription": { + "value": "

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/climbing-anchor-steel-grey.webp" + }, + "Silvered Arrow": { + "name": "Silvered Arrow", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + "Hematite": { + "name": "Hematite", + "identifiedDescription": { + "value": "

An opaque gray-black gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-brown.webp" + }, + "Giant Slayer Rapier": { + "name": "Giant Slayer Rapier", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Frost Brand Rapier": { + "name": "Frost Brand Rapier", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Chain Mail of Fire Resistance": { + "name": "Chain Mail of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Padded Armor of Thunder Resistance": { + "name": "Padded Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Bagpipes": { + "name": "Bagpipes", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/chimes-wood-brown.webp" + }, + "Moss Agate": { + "name": "Moss Agate", + "identifiedDescription": { + "value": "

A translucent pink or yellow-white with mossy gray or green markings gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/glass-orb-green.webp" + }, + "Hammer of Thunderbolts": { + "name": "Hammer of Thunderbolts", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement).

You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be &Reference[condition=stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Hammer%20of%20Thunderbolts.webp" + }, + "Silvered Heavy Crossbow": { + "name": "Silvered Heavy Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + "Vicious Double-Bladed Scimitar": { + "name": "Vicious Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Spiked Armor of Psychic Resistance": { + "name": "Spiked Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Quiver of Ehlonna": { + "name": "Quiver of Ehlonna", + "identifiedDescription": { + "value": "

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty @item[arrow|phb|arrows], @item[crossbow bolt|phb|bolts], or similar objects. The midsize compartment holds up to eighteen @item[javelin|phb|javelins] or similar objects. The longest compartment holds up to six long objects, such as bows, @item[quarterstaff|phb|quarterstaffs], or @item[spear|phb|spears].

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Quiver%20of%20Ehlonna.webp" + }, + "Улучшитель знаний/Knowledge Enhancement": { + "name": "Улучшитель знаний/Knowledge Enhancement", + "identifiedDescription": { + "value": "

When you place this silvery adhesive patch on your skin as an action, you can apply double your proficiency bonus to any check related to finding, salvaging, identifying, understanding, or using devices of the numenera for 1 hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Vicious Hand Crossbow": { + "name": "Vicious Hand Crossbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + "Cobbler's Tools": { + "name": "Cobbler's Tools", + "identifiedDescription": { + "value": "

Although the cobbler's trade might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons.

Components.

Cobbler's tools consist of a hammer, an awl, a knife, a shoe stand, a cutter, spare leather, and thread.

Arcana, History.

Your knowledge of shoes aids you in identifying the magical properties of enchanted boots or the history of such items.

Investigation.

Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing shoes makes it easier for you to identify where damage might come from.

Maintain Shoes.

As part of a long rest, you can repair your companions' shoes. For the next 24 hours, up to six creatures of your choice who wear shoes you worked on can travel up to 10 hours a day without making saving throws to avoid &Reference[condition=exhaustion].

Craft Hidden Compartment.

With 8 hours of work, you can add a hidden compartment to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the Intelligence (&Reference[skill=Investigation]) check DC needed to find the compartment.

Cobbler's Tools
ActivityDC
Determine a shoe's age and origin10
Find a hidden compartment in a boot heel15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/hammer-cobbler-steel.webp" + }, + "Half Plate Armor of Radiant Resistance": { + "name": "Half Plate Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-gold.webp" + }, + "+1 Longbow": { + "name": "+1 Longbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-recurve-leather-brown.webp" + }, + "+2 Light Repeating Crossbow": { + "name": "+2 Light Repeating Crossbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Quarterstaff of Warning": { + "name": "Quarterstaff of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple-brown.webp" + }, + "Trident of Fish Command": { + "name": "Trident of Fish Command", + "identifiedDescription": { + "value": "

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Trident%20of%20Fish%20Command.webp" + }, + "Horn of Blasting": { + "name": "Horn of Blasting", + "identifiedDescription": { + "value": "

You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes [[/damage 5d6 type=thunder]] damage and is &Reference[condition=deafened] for 1 minute. On a successful save, a creature takes half as much damage and isn't &Reference[condition=deafened]. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take [[/damage 10d6 type=thunder]] damage instead of [[/r 5d6]].

Each use of the horn's magic has a [[/r 1d100]]{20 percent} chance of causing the horn to explode. The explosion deals [[/damage 10d6 type=fire]] damage to the blower and destroys the horn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Horn%20of%20Blasting.webp" + }, + "Two-Person Tent": { + "name": "Two-Person Tent", + "identifiedDescription": { + "value": "

A simple and portable canvas shelter, a tent sleeps two.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/settlement/tent.webp" + }, + "+3 Greatsword": { + "name": "+3 Greatsword", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-flanged-purple.webp" + }, + "Излучатель (паралич конечности)/Ray Emitter Of Numbing": { + "name": "Излучатель (паралич конечности)/Ray Emitter Of Numbing", + "identifiedDescription": { + "value": "

When this handheld metallic device of sharp spikes and wires is activated as your action, a beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, one of the target's limbs is numbed, rendering it useless for 1 minute.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mariner's Padded Armor": { + "name": "Mariner's Padded Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Carved bone statuette": { + "name": "Carved bone statuette", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Животная приманка/Beast Lure": { + "name": "Животная приманка/Beast Lure", + "identifiedDescription": { + "value": "

Это громоздкое устройство имеет заостренную \"ногу\", которая втыкается в землю. Когда устройство активируется, оно посылает зов на расстояние около 3 миль, приманивая одного зверя (например, хищного медведя или @Actor[hJneHVzE3j20qEDa]{Seskii}), чей рейтинг сложности не выше 3. Зверь добирается до места, где находится шифр, с обычной скоростью и спокойно остается там до одного часа. В течение этого времени вы можете задать зверю простой вопрос, а зверь в ответ может дать простой ответ. Если на зверя нападают, эффект успокоения немедленно прекращается. По истечении часа успокоения зверь возвращается на прежнюю территорию.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Pike": { + "name": "Pike", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + "Усилитель умения (природа)/Skill Boost (nature)": { + "name": "Усилитель умения (природа)/Skill Boost (nature)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Gold cup set with emeralds": { + "name": "Gold cup set with emeralds", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Glass Bottle": { + "name": "Glass Bottle", + "identifiedDescription": { + "value": "

A bottle holds 1½ pints of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + "Шпион/Infiltrator": { + "name": "Шпион/Infiltrator", + "identifiedDescription": { + "value": "

This saucer-sized device has a loosely-attached thumbnail-sized piece. When activated, the device adheres to your temple and launches the smaller piece in the direction you indicate. The small piece can fly, can see in all directions out to 150 feet, and identify basic layout, creatures, and major energy sources within its sight range. Its movement is blocked by any physical or energy barrier. Both parts of this cypher stop working when the smaller piece has moved a total of 1,500 feet.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Studded Leather Armor of Psychic Resistance": { + "name": "Studded Leather Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-black.webp" + }, + "Moonstone": { + "name": "Moonstone", + "identifiedDescription": { + "value": "

A translucent white with pale blue glow gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-swirl-blue.webp" + }, + "Излучатель (электричество)/Ray Emitter (lightning)": { + "name": "Излучатель (электричество)/Ray Emitter (lightning)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 lightning damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Padded Armor": { + "name": "+1 Padded Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Jeweled platinum ring": { + "name": "Jeweled platinum ring", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Boots of Levitation": { + "name": "Boots of Levitation", + "identifiedDescription": { + "value": "

While you wear these boots, you can use an action to cast the @spell[levitate] spell on yourself at will.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/feet/boots-collared-rounded-brown.webp" + }, + "Gauntlets of Ogre Power": { + "name": "Gauntlets of Ogre Power", + "identifiedDescription": { + "value": "

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Gauntlets%20of%20Ogre%20Power.webp" + }, + "Фазовый переключатель/Phase Changer": { + "name": "Фазовый переключатель/Phase Changer", + "identifiedDescription": { + "value": "

When you activate these weird bracers as an action, you go \"out of phase\" (become incorporeal) for one minute. During this time, you can pass through solid objects as though they were entirely insubstantial. You cannot make physical attacks or be physically attacked, nor do magical attacks affect you. If you end your turn in another object, you both take 5d10 bludgeoning damage, and you are forced out the nearest edge.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Jug": { + "name": "Jug", + "identifiedDescription": { + "value": "

A jug holds 1 gallon of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + "Агрессивный глаз/Aggression Eye": { + "name": "Агрессивный глаз/Aggression Eye", + "identifiedDescription": { + "value": "

Этот искусственный глаз сделан из стекла, металла или хрусталя.

Вы должны прижать его к своей пустой глазнице и удерживать там не менее одной минуты, пока нити не войдут в ваш мозг. Как только глаз установлен должным образом, вы можете видеть сквозь него, как если бы это был обычный глаз. Глаз автоматически сканирует каждое существо в радиусе 10 футов и дает вам рекомендации по прицеливанию, основанные на уязвимостях и травмах существа, что дает вам преимущество при бросках атаки против них.

Поскольку глаз постоянно снабжает вас информацией о потенциальных угрозах и способах атаковать всех, кого он видит, у броски на проверки Убеждения и других приятных социальных взаимодействиях совершаются с помехой.

Вы можете удалить глаз в качестве своего действия, но это болезненно и травмоопасно: в течение следующего часа все ваши проверки выполняются с помехой.

У агрессивного глаза истощение составляет 1 на [[/r 1d6]], проверяется каждый месяц.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mariner's Ring Mail": { + "name": "Mariner's Ring Mail", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "light": { + "name": "light", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Фильтр лжи/Deception Filter": { + "name": "Фильтр лжи/Deception Filter", + "identifiedDescription": { + "value": "

Это небольшое устройство выглядит как значок, который можно прикрепить к шляпе или рубашке.

Когда вы активируете его, в течение следующего часа вы не сможете лгать. Вы осознаете, что не можете сознательно говорить неправду, и можете не говорить, если вас спрашивают. Вы можете быть уклончивы в своих ответах, пока остаетесь в границах правды.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Амулет ограждения от нуменер/Amulet Of Numenera Safety": { + "name": "Амулет ограждения от нуменер/Amulet Of Numenera Safety", + "identifiedDescription": { + "value": "

Этот простой металлический диск подвешен на металлической цепочке. Когда амулет прикасается к оружию нуменеры (такому как шифр, реликвия или железная плоть) и активируется действием, оружие синхронизируется с амулетом и не может быть использовано против владельца амулета. Например, если вы носите амулет, синхронизированный лучевой излучатель не выстрелит в вас, синхронизированный детонационный шифр не взорвется, если вы будете затронуты, и так далее.

Амулет может быть синхронизирован только с одним оружием одновременно и только с оружием, редкость которого равна или меньше, чем у самого амулета.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Cape of the Mountebank": { + "name": "Cape of the Mountebank", + "identifiedDescription": { + "value": "

This cape smells faintly of brimstone. While wearing it, you can use it to cast the @spell[dimension door] spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cape%20of%20the%20Mountebank.webp" + }, + "Battleaxe of Warning": { + "name": "Battleaxe of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-blue.webp" + }, + "+3 Hide Armor": { + "name": "+3 Hide Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Padded Armor of Cold Resistance": { + "name": "Padded Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "+2 Net": { + "name": "+2 Net", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is &Reference[condition=restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/net-tan.webp" + }, + "Укрепляющий аэрозоль/Hardening Spray": { + "name": "Укрепляющий аэрозоль/Hardening Spray", + "identifiedDescription": { + "value": "

This bulky handheld device has a large tank and a rubbery hose with a wide aperture. When activated as your action, a fine mist of scintillating dust emanating from the device covers and adheres to walls or defensive structures of up to 30 feet wide by 30 feet tall per round; the cypher has about 10 rounds worth of charge, which means a total area of up to 300 feet by 300 feet could be so treated. For the next day, the walls and structures sprayed gain a +5 bonus to their object AC (to a maximum of 22).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Javelin of Warning": { + "name": "Javelin of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin.webp" + }, + "Cloth-of-gold vestments": { + "name": "Cloth-of-gold vestments", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Vicious Lance": { + "name": "Vicious Lance", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Излучатель (холод)/Ray Emitter (cold)": { + "name": "Излучатель (холод)/Ray Emitter (cold)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 cold damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Periapt of Proof against Poison": { + "name": "Periapt of Proof against Poison", + "identifiedDescription": { + "value": "

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the &Reference[condition=poisoned] condition and have immunity to poison damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/neck/choker-chain-thick-gold.webp" + }, + "+3 Shortbow": { + "name": "+3 Shortbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-recurve-leather.webp" + }, + "Dagger": { + "name": "Dagger", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + "Platinum (pp)": { + "name": "Platinum (pp)", + "identifiedDescription": { + "value": "

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a belt pouch, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for a day, a flask of lamp oil, or a night's rest in a poor inn.

One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Platinum%20(pp).webp" + }, + "Tinker's Tools": { + "name": "Tinker's Tools", + "identifiedDescription": { + "value": "

A set of tinker's tools is designed to enable you to repair many mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.

Components.

Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.

History.

You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.

Investigation.

When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.

Repair.

You can restore 10 hit points to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects, you need access to an open flame hot enough to make the metal pliable.

Tinker's Tools
ActivityDC
Temporarily repair a disabled device10
Repair an item in half the time15
Improvise a temporary item using scraps20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/pincers.webp" + }, + "Излучатель (силовой)/Ray Emitter (force)": { + "name": "Излучатель (силовой)/Ray Emitter (force)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 force damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Luck Blade Double-Bladed Scimitar": { + "name": "Luck Blade Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Dust of Dryness": { + "name": "Dust of Dryness", + "identifiedDescription": { + "value": "

This small packet contains [[/r 1d6 + 4]] pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking [[/damage 10d6 type=necrotic]] damage on a failed save, or half as much damage on a successful one.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/air/air-wave-gust-smoke-yellow.webp" + }, + "Efreeti Bottle": { + "name": "Efreeti Bottle", + "identifiedDescription": { + "value": "

This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an @creature[efreeti] appears in an unoccupied space within 30 feet of you.

The first time the bottle is opened, the DM rolls to determine what happens.

[[/r d100]]Effect
01-10The @creature[efreeti] attacks you. After fighting for 5 rounds, the @creature[efreeti] disappears, and the bottle loses its magic.
11-90The @creature[efreeti] serves you for 1 hour, doing as you command. Then the @creature[efreeti] returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the @creature[efreeti] escapes and disappears, and the bottle loses its magic.
91-00The @creature[efreeti] can cast the @spell[wish] spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Efreeti%20Bottle.webp" + }, + "Amulet of the Planes": { + "name": "Amulet of the Planes", + "identifiedDescription": { + "value": "

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the @spell[plane shift] spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a [[/r d100]]. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Amulet%20of%20the%20Planes.webp" + }, + "Sardonyx": { + "name": "Sardonyx", + "identifiedDescription": { + "value": "

An opaque bands of red and white gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + "Wind Fan": { + "name": "Wind Fan", + "identifiedDescription": { + "value": "

While holding this fan, you can use an action to cast the @spell[gust of wind] spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative [[/r 1d100]]{20 percent} chance of not working and tearing into useless, nonmagical tatters.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Wind%20Fan.webp" + }, + "Elemental Gem, Red Corundum": { + "name": "Elemental Gem, Red Corundum", + "identifiedDescription": { + "value": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[fire elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-oval-red.webp" + }, + "Padded Armor of Lightning Resistance": { + "name": "Padded Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Vicious Whip": { + "name": "Vicious Whip", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Активатор насилия/Rage Thrower": { + "name": "Активатор насилия/Rage Thrower", + "identifiedDescription": { + "value": "

This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of scintillating dust covers all creatures within a 60-foot cone emanating from the device, who must succeed on a DC 13 Constitution save or be affected by the dust. The dust (filled with countless tiny machines) enters their blood and stimulates their behavior for an hour, making them more violent but less able to feel pain. This grants them a +1 bonus to AC, but they gain disadvantage on Intelligence ability checks and saving throws for the same period, and fills them with a simmering anger that can be easily directed by someone with the wherewithal to point out a target for that resentment.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Bag of Tricks, Gray": { + "name": "Bag of Tricks, Gray", + "identifiedDescription": { + "value": "

This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Weasel]
2@creature[Giant rat]
3@creature[Badger]
4@creature[Boar]
5@creature[Panther]
6@creature[Giant badger]
7@creature[Dire wolf]
8@creature[Giant elk]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/sack-leather-grey.webp" + }, + "Tome of the Stilled Tongue": { + "name": "Tome of the Stilled Tongue", + "identifiedDescription": { + "value": "
(requires attunement by a wizard)
\n\t\t

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it's unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic component. Once used, this property of the tome can't be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.

Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/books/book-embossed-clasp-gold-brown.webp" + }, + "Усовершенствование действий/Effort Enhancement": { + "name": "Усовершенствование действий/Effort Enhancement", + "identifiedDescription": { + "value": "

This metallic pill is filled with nanomachines that can transmit and receive signals to an unknown but incredibly intelligent bodiless entity. When you use the pill, the entity gains a limited access to your thoughts and it can subtly stimulate and encourage you when you perform one kind of task. For the next day, whenever you make a roll for that kind of task, add your proficiency bonus. If you normally would add your proficiency bonus on that sort of task, you instead add double your proficiency bonus. The tasks normally associated with this cypher are restricted to the following: 1-2 Melee attacks 3-4 Ranged attacks 5-8 Identifying and using numenera 9-10 Salvaging numenera 11-12 Perception 13-14 Persuasion 15 Medicine 16 Dexterity saves 17 Intelligence saves 18 Wisdom saves 19 Athletics 20 Stealth

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scale Mail of Acid Resistance": { + "name": "Scale Mail of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Longsword": { + "name": "Longsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Pearl": { + "name": "Pearl", + "identifiedDescription": { + "value": "

An opaque lustrous white, yellow, or pink gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + "Усилитель умения (внимательность)/Skill Boost (perception)": { + "name": "Усилитель умения (внимательность)/Skill Boost (perception)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring Mail of Poison Resistance": { + "name": "Ring Mail of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Holy Avenger Longsword": { + "name": "Holy Avenger Longsword", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-bronze.webp" + }, + "Инжектор эмоций(Ярость)/Poison Of Emotion (anger)": { + "name": "Инжектор эмоций(Ярость)/Poison Of Emotion (anger)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Maul": { + "name": "Maul", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + "Potion of Hill Giant Strength": { + "name": "Potion of Hill Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[hill giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "Mace of Terror": { + "name": "Mace of Terror", + "identifiedDescription": { + "value": "

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become &Reference[condition=frightened] of you for 1 minute. While it is &Reference[condition=frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Mace%20of%20Terror.webp" + }, + "Vicious Morningstar": { + "name": "Vicious Morningstar", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "+3 Pike": { + "name": "+3 Pike", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-brown.webp" + }, + "Ограничивающие ботинки/Bounding Boots": { + "name": "Ограничивающие ботинки/Bounding Boots", + "identifiedDescription": { + "value": "

Это устройство представляет собой два комплекта гибких ремешков, украшенных металлическими и хрустальными элементами. Прикрепленные к паре обуви (например, ботинкам или туфлям на каблуках), они уменьшают воздействие силы тяжести на вас. Ваша скорость ходьбы увеличивается до 30 футов (если только она уже не выше). Обременение или ношение тяжелой брони не снижает скорость вашей ходьбы. Вы можете прыгнуть на расстояние, в три раза превышающее обычное, хотя это не позволяет вам прыгнуть дальше, чем позволяет ваше оставшееся движение.

Ограничивающие ботинки имеют износ 1 к 1d10, проверяется один раз в конце каждого дня использования ботинок.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mithral Chain Shirt": { + "name": "Mithral Chain Shirt", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Decanter of Endless Water": { + "name": "Decanter of Endless Water", + "identifiedDescription": { + "value": "

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Decanter%20of%20Endless%20Water.webp" + }, + "White Dragon Scale Mail": { + "name": "White Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-white.webp" + }, + "Граната(пена)/Detonation Of Soap": { + "name": "Граната(пена)/Detonation Of Soap", + "identifiedDescription": { + "value": "

This small device is made of thin synth and filled with a dense liquid. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), filling a 10-foot-radius sphere with a slippery foam similar to soap bubbles. Vision in the area is obscured as if by a dense mist. Each creature standing in the area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. Creatures have disadvantage to climb walls and other upright surfaces in the area. The foam is not flammable and will smother fires. After about an hour, the foam collapses into a slimy residue, which vanishes completely in another hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Mace": { + "name": "Silvered Mace", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + "Ring of Earth Elemental Command": { + "name": "Ring of Earth Elemental Command", + "identifiedDescription": { + "value": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in &Reference[rule=difficultterrain]{difficult terrain} that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-signet-copper.webp" + }, + "Copper chalice with silver filigree": { + "name": "Copper chalice with silver filigree", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Manual of Gainful Exercise": { + "name": "Manual of Gainful Exercise", + "identifiedDescription": { + "value": "

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/books/book-plain-orange.webp" + }, + "Quaal's Feather Token, Bird": { + "name": "Quaal's Feather Token, Bird", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird.

You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-engraved-eye-red.webp" + }, + "Адаптивный камуфляж/Stealth Thrower": { + "name": "Адаптивный камуфляж/Stealth Thrower", + "identifiedDescription": { + "value": "

This bulky handheld device is attached to large metal tanks and features a hose with a wide aperture. When activated as your action, a fine mist of color-adapting dust covers all creatures within a 60-foot cone emanating from the device. The dust coating provides adaptive camouflage for an hour, granting advantage on Dexterity (Stealth) checks.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Double-Bladed Scimitar of Wounding": { + "name": "Double-Bladed Scimitar of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Управление холодом/Winter Torque": { + "name": "Управление холодом/Winter Torque", + "identifiedDescription": { + "value": "

This choker-like collar of white metal is implanted around your neck, permanently hindering your ability to turn your head without moving your whole body, granting disadvantage on all Wisdom (Perception) checks. Once implanted, a pocket of cold air constantly surrounds your head.

The winter torque has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as an action, your body is covered in a sheen of ice for one hour that gives you a +1 bonus AC. While the sheen is active, you feel no discomfort from normal cold temperatures and have cold resistance.

While your sheen of ice is active, you can extend it to cover a weapon you wield for one hour as a bonus action. The cold effect ends if you stop holding or carrying the weapon. While the cold lasts, the weapon deals +2d8 cold damage.

You can intensify the cold from your sheen of ice when you touch a foe as an attack action (3 charges), dealing 8d8 cold damage if they fail a DC 17 Dexterity saving throw. Alternatively, if you expend 5 charges, you can create a cold burst affecting all creatures in a 30-foot sphere centered on you, dealing 5d8 cold damage on all targets who fail a DC 17 Dexterity saving throw, or half that on those who succeed. In either case, targets that take full damage must succeed on a DC 17 Constitution saving throw or be paralyzed for one round.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Trident": { + "name": "+2 Trident", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-silver-blue.webp" + }, + "Vicious Shortbow": { + "name": "Vicious Shortbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-recurve-red.webp" + }, + "Boots of the Winterlands": { + "name": "Boots of the Winterlands", + "identifiedDescription": { + "value": "

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Boots%20of%20the%20Winterlands.webp" + }, + "Сердце бури/Stormheart": { + "name": "Сердце бури/Stormheart", + "identifiedDescription": { + "value": "

This crackling sphere is implanted directly into your chest, where it subsumes and partly replaces your heart, dropping you to 0 hit points and requiring you to start making death saving throws until you stabilize, or until you receiving healing (which could negate the need for death saving throws if received soon enough). If the implant successfully takes, a portion of sphere remains visible, crackling and shinning.

The stormheart has 6 charges and regains 1d6 charges daily at dawn. When 1 charge is expended as a bonus action when you attack with a melee weapon or your hands, the attack deals an additional 3d8 lightning damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Iron Pot": { + "name": "Iron Pot", + "identifiedDescription": { + "value": "

An iron pot holds 1 gallon of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/kitchenware/vase-clay-etched-brown.webp" + }, + "Efreeti Chain": { + "name": "Efreeti Chain", + "identifiedDescription": { + "value": "

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Efreeti%20Chain.webp" + }, + "Crossbow Bolt": { + "name": "Crossbow Bolt", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + "+3 Rapier": { + "name": "+3 Rapier", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Brewer's Supplies": { + "name": "Brewer's Supplies", + "identifiedDescription": { + "value": "

Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work.

Components.

Brewer's supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing.

History.

Proficiency with brewer's supplies gives you additional insight on Intelligence (&Reference[skill=History]) checks concerning events that involve alcohol as a significant element.

Medicine.

This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.

Persuasion.

A stiff drink can help soften the hardest heart. Your proficiency with brewer's supplies can help you ply someone with drink, giving them just enough alcohol to mellow their mood.

Potable Water.

Your knowledge of brewing enables you to purify water that would otherwise be undrinkable. As part of a long rest, you can purify up to 6 gallons of water, or 1 gallon as part of a short rest.

Brewer's Supplies
ActivityDC
Detect poison or impurities in a drink10
Identify alcohol15
Ignore effects of alcohol20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + "Sling of Warning": { + "name": "Sling of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "Belt of Fire Giant Strength": { + "name": "Belt of Fire Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/waist/belt-coiled-leather-steel.webp" + }, + "Ring of Protection": { + "name": "Ring of Protection", + "identifiedDescription": { + "value": "

You gain a +1 bonus to AC and saving throws while wearing this ring.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Protection.webp" + }, + "+2 Spiked Armor": { + "name": "+2 Spiked Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+1 Shortbow": { + "name": "+1 Shortbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-recurve-leather.webp" + }, + "Sledgehammer": { + "name": "Sledgehammer", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + "Maul of Warning": { + "name": "Maul of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-engraved-gold.webp" + }, + "Cook's Utensils": { + "name": "Cook's Utensils", + "identifiedDescription": { + "value": "

Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit.

Components.

Cook's utensils include a metal pot, knives, forks, a stirring spoon, and a ladle.

History.

Your knowledge of cooking techniques allows you to assess the social patterns involved in a culture's eating habits.

Medicine.

When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.

Survival.

When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.

Prepare Meals.

As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook's utensils and sufficient food.

Cook's Utensils
ActivityDC
Create a typical meal10
Duplicate a meal10
Spot poison or impurities in food15
Create a gourmet meal15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/cooking/pot-camping-iron-black.webp" + }, + "Межпространственный оружейный модуль/Otherspace Weapon Nodule": { + "name": "Межпространственный оружейный модуль/Otherspace Weapon Nodule", + "identifiedDescription": { + "value": "

This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon becomes \"keyed\" so that it becomes associated with a tiny alternate pocket dimension. Once the cypher is attached to a melee weapon, at the weapon user's option, targets struck by the weapon who fail a DC 15 Wisdom save are transferred to the alternate dimension instead of taking damage. The weapon retains this quality for up to 1 day or until ten creatures have been transferred, whichever occurs first.

The alternate dimension is random, and the creatures may be lost forever (assuming they don't have a method of planar travel), unless it is an alternate dimension that you can reach in some other fashion, and took the time to key this cypher to that location before using it.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Scale Mail": { + "name": "+3 Scale Mail", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Мегафон/Farspeaker": { + "name": "Мегафон/Farspeaker", + "identifiedDescription": { + "value": "

This cubical device partially unfolds into an angular ovoid shape. After you activate it, you choose a location that you can see (up to about 2 miles away, weather permitting). Anything you say can be heard at that location as if you were actually there and speaking at the same volume. You can also hear sounds in that area if you were at that location and trying to listen, although only sounds within 60 feet of that location are clear.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (акробатика)/Skill Boost (acrobatics)": { + "name": "Усилитель умения (акробатика)/Skill Boost (acrobatics)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Breastplate of Acid Resistance": { + "name": "Breastplate of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Potter's Tools": { + "name": "Potter's Tools", + "identifiedDescription": { + "value": "

Potter's tools are used to create a variety of ceramic objects, most typically pots and similar vessels.

Components.

Potter's tools include potter's needles, ribs, scrapers, a knife, and calipers.

History.

Your expertise aids you in identifying ceramic objects, including when they were created and their likely place or culture of origin.

Investigation, Perception.

You gain additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities.

Reconstruction.

By examining pottery shards, you can determine an object's original, intact form and its likely purpose.

Potter's Tools
ActivityDC
Determine what a vessel once held10
Create a serviceable pot15
Find a weak point in a ceramic object20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + "Glaive": { + "name": "Glaive", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Неистовствующая форма/Rampaging Form": { + "name": "Неистовствующая форма/Rampaging Form", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for 1 minute as fever grips your body and your size increases, turning you into a Large creature (if you are not already). When the change is complete after 1 minute, you are revealed as an uncontrolled beast, and rampage for an hour.

While rampaging, you attack any and every living creature you can see or sense within 60 feet. In addition to being Large, you gain a +3 bonus to AC, 23 Strength, advantage on all saving throws and checks (except in one case; see hereafter), and resistance to all damage types. While in beast form, you can attempt to change back

to your normal form before the duration ends as a bonus action and a DC 19 Intelligence saving throw, however you have disadvantage on the save. When the effect is over, you return to normal size and (if still alive) temperament following another one- minute fevered trance.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Spear": { + "name": "+3 Spear", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-flared-purple.webp" + }, + "Pony": { + "name": "Pony", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/creatures/horse-tan.webp" + }, + "Vicious Javelin": { + "name": "Vicious Javelin", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + "Platinum bracelet set with a sapphire": { + "name": "Platinum bracelet set with a sapphire", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Longbow": { + "name": "Longbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + "Leather Armor of Psychic Resistance": { + "name": "Leather Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp" + }, + "Eyes of Charming": { + "name": "Eyes of Charming", + "identifiedDescription": { + "value": "

These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the @spell[charm person] spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Eyes%20of%20Charming.webp" + }, + "Horn of Valhalla, Silver": { + "name": "Horn of Valhalla, Silver", + "identifiedDescription": { + "value": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].

The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/horn-carved-drinking-white.webp" + }, + "Ring of Spell Storing": { + "name": "Ring of Spell Storing", + "identifiedDescription": { + "value": "

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Spell%20Storing.webp" + }, + "Book": { + "name": "Book", + "identifiedDescription": { + "value": "

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a @item[spellbook|phb].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/books/book-worn-brown.webp" + }, + "Ring Mail of Necrotic Resistance": { + "name": "Ring Mail of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Граната(черная дыра)/Detonation Of The Black Sphere": { + "name": "Граната(черная дыра)/Detonation Of The Black Sphere", + "identifiedDescription": { + "value": "

This handheld device is a cluster of heavy metal rods with jewel-like tips. You can activate it and point the rods at an area (range 30/120) as part of the same attack action. It creates a temporary hole in the universe (approximately 2 feet across) at the target location. All creatures within a 25-foot-radius sphere (whether or not they come in contact with the hole) must

make a DC 17 Constitution saving throw. All unsecured objects and creatures within 10 feet are drawn toward the hole and have disadvantage on their saving throw against it. A target takes 4d6 + 4 force damage and is stunned for one round on a failed save, or half as much damage and is not stunned on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Greataxe": { + "name": "+2 Greataxe", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-engraved-black.webp" + }, + "Cartographer's Tools": { + "name": "Cartographer's Tools", + "identifiedDescription": { + "value": "

Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.

Components.

Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.

Arcana, History, Religion.

You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.

Nature.

Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.

Survival.

Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to geographic locations, are familiar to you.

Craft a Map.

While traveling, you can draw a map as you go in addition to engaging in other activity.

Cartographer's Tools
ActivityDC
Determine a map's age and origin10
Estimate direction and distance to a landmark15
Discern that a map is fake15
Fill in a missing part of a map20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/navigation/map-marked-red.webp" + }, + "Квантовый ускоритель/Quantium Boost": { + "name": "Квантовый ускоритель/Quantium Boost", + "identifiedDescription": { + "value": "

This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your action, you move forward in time about 1 minute. For you, no time passes, but for everyone else, you are simply gone for about a minute.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Shield": { + "name": "Shield", + "identifiedDescription": { + "value": "

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/oval-wooden-boss-steel.webp" + }, + "Bucket": { + "name": "Bucket", + "identifiedDescription": { + "value": "

A bucket holds 3 gallons of liquid or ½ cubic foot of solids.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/misc/bucket-wooden-brown.webp" + }, + "Vicious Sickle": { + "name": "Vicious Sickle", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/scythe-wrapped-worn-red.webp" + }, + "Crossbow Bolt Case": { + "name": "Crossbow Bolt Case", + "identifiedDescription": { + "value": "

This wooden case can hold up to twenty @item[crossbow bolt|phb|crossbow bolts].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/ammunition/arrows-quiver-brown.webp" + }, + "Adamantine Chain Shirt": { + "name": "Adamantine Chain Shirt", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Silvered Light Crossbow": { + "name": "Silvered Light Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + "Ring of Free Action": { + "name": "Ring of Free Action", + "identifiedDescription": { + "value": "

While you wear this ring, &Reference[rule=difficultterrain]{difficult terrain} doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be &Reference[condition=paralyzed] or &Reference[condition=restrained].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Free%20Action.webp" + }, + "Ladder (10-foot)": { + "name": "Ladder (10-foot)", + "identifiedDescription": { + "value": "

Ladder (10-foot)

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/misc/ladder-improvised.webp" + }, + "Телепорт/Teleporter Of Traveling": { + "name": "Телепорт/Teleporter Of Traveling", + "identifiedDescription": { + "value": "

When this sparkling device about as large as your palm is activated as your action, you teleport up to 1,000 miles to a location you have previously visited. You arrive safely with your equipment but cannot take anything else with you.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring Mail of Thunder Resistance": { + "name": "Ring Mail of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Defender Shortsword": { + "name": "Defender Shortsword", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold.webp" + }, + "Dragon Slayer Double-Bladed Scimitar": { + "name": "Dragon Slayer Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Luck Blade Shortsword": { + "name": "Luck Blade Shortsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-broad-engraved.webp" + }, + "Half Plate Armor of Poison Resistance": { + "name": "Half Plate Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Ring of Evasion": { + "name": "Ring of Evasion", + "identifiedDescription": { + "value": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Evasion.webp" + }, + "Bronze crown": { + "name": "Bronze crown", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Blowgun Needle": { + "name": "Blowgun Needle", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "Potion of Supreme Healing": { + "name": "Potion of Supreme Healing", + "identifiedDescription": { + "value": "

You regain [[/r 10d4 + 20]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + "+1 Blowgun": { + "name": "+1 Blowgun", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "Ioun Stone, Mastery": { + "name": "Ioun Stone, Mastery", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your proficiency bonus increases by 1 while this pale green prism orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-green.webp" + }, + "Маска из плоти/Fleshy Head Disguise": { + "name": "Маска из плоти/Fleshy Head Disguise", + "identifiedDescription": { + "value": "

This adhesive patch of synth has a yellow side and a green side. To use it, you must first press the yellow side against a creature and activate it, which scans that creature. When you activate the green side, the cypher creates a lifelike fleshy model of that creature's head that can be worn as a full- head prosthetic mask.

The model has muscles, nerves, and blood vessels that react to your face and head movements, including speech, facial expressions, blushing, and blinking, but does so with the copied creature's appearance (including scars and retinal scans). The worn model gives you proficiency and advantage on checks to

disguise yourself as the copied creature, although if the wearer has a very different shape than the copied creature, it is unlikely that anyone will believe it. The model lasts for four hours, after which it melts into harmless goo.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of X-ray Vision": { + "name": "Ring of X-ray Vision", + "identifiedDescription": { + "value": "

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of &Reference[condition=exhaustion].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20X-ray%20Vision.webp" + }, + "Spear of Warning": { + "name": "Spear of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-hooked-broad.webp" + }, + "+1 Splint Armor": { + "name": "+1 Splint Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "artisan's tools": { + "name": "artisan's tools", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Контроль разума/Poison Of Mind Control": { + "name": "Контроль разума/Poison Of Mind Control", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become suggestively poisoned. Suggestive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific trigger occurs anytime within one month. When triggered, the victim takes a specific action. Each suggestive poison cypher has a predetermined trigger and resultant action; roll for it when the cypher is discovered.

[[/r d100]]Effect
01-20 Lies down for one minute with eyes closed when told to do so.
21-40Gains the frightened condition when threatened.
41-60Answers questions truthfully for 1 minute.
61-75Attacks close friend for one round when within 10 feet.
76-85Obeys next verbal command given (if it is understood).
86-95For next day, becomes attracted to the next creature of its own species that it sees.
96-100For one minute, moves toward the next red object seen in lieu of all other actions, even ignoring self-preservation.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Adamantine Chain Mail": { + "name": "Adamantine Chain Mail", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Ring of Lightning Resistance": { + "name": "Ring of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while wearing this ring. The ring is set with citrine.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-band-engraved-spirals-wood.webp" + }, + "+3 Light Hammer": { + "name": "+3 Light Hammer", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-stone.webp" + }, + "Light Crossbow": { + "name": "Light Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + "Quartz": { + "name": "Quartz", + "identifiedDescription": { + "value": "

A transparent white, smoky gray, or yellow gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-chunk-white.webp" + }, + "+3 Spiked Armor": { + "name": "+3 Spiked Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Hide Armor of Thunder Resistance": { + "name": "Hide Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "+1 Greatclub": { + "name": "+1 Greatclub", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "+1 Light Hammer": { + "name": "+1 Light Hammer", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-stone.webp" + }, + "Talisman of Pure Good": { + "name": "Talisman of Pure Good", + "identifiedDescription": { + "value": "
(requires attunement by a creature of good alignment)
\n\t\t

This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes [[/damage 6d6 type=radiant]] damage upon touching the talisman. An evil creature takes [[/damage 8d6 type=radiant]] damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.

If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 7 charges. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/life/ankh-gold-blue.webp" + }, + "+2 Double-Bladed Scimitar": { + "name": "+2 Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Morningstar of Warning": { + "name": "Morningstar of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "Hat of Disguise": { + "name": "Hat of Disguise", + "identifiedDescription": { + "value": "

While wearing this hat, you can use an action to cast the @spell[disguise self] spell from it at will. The spell ends if the hat is removed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/control/silhouette-hold-change-blue.webp" + }, + "Jet": { + "name": "Jet", + "identifiedDescription": { + "value": "

An opaque deep black gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + "+3 Chain Mail": { + "name": "+3 Chain Mail", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Hunting Trap": { + "name": "Hunting Trap", + "identifiedDescription": { + "value": "

When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take [[/damage 1d4 type=piercing]] damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/traps/trap-jaw-green.webp" + }, + "Potion of Frost Giant Strength": { + "name": "Potion of Frost Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[frost giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "Breastplate of Lightning Resistance": { + "name": "Breastplate of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Vicious Heavy Crossbow": { + "name": "Vicious Heavy Crossbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-loaded-black.webp" + }, + "Vicious Trident": { + "name": "Vicious Trident", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-silver-blue.webp" + }, + "Double-Bladed Scimitar of Vengeance": { + "name": "Double-Bladed Scimitar of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Излучатель (аннигиляция)/Ray Emitter (disruption)": { + "name": "Излучатель (аннигиляция)/Ray Emitter (disruption)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 necrotic damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Giant Slayer Scimitar": { + "name": "Giant Slayer Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-broad.webp" + }, + "Spellbook": { + "name": "Spellbook", + "identifiedDescription": { + "value": "

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/books/book-embossed-jewel-gold-purple.webp" + }, + "Магнитный манипулятор/Magnetic Master": { + "name": "Магнитный манипулятор/Magnetic Master", + "identifiedDescription": { + "value": "

This small, pyramid-shaped metallic device can be used as an action to establish a connection with one metal object within 60 feet that a human could hold in one hand for one hour. After this connection is established, you can move or manipulate the linked object anywhere within 60 feet

(each movement or manipulation is an action). For example, you could wield a weapon or drag a helm affixed to a foe's head to and fro (giving them disadvantage on their actions).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Граната(выслеживание)/Detonation Of Tracking": { + "name": "Граната(выслеживание)/Detonation Of Tracking", + "identifiedDescription": { + "value": "

This cypher is a wristband projector with a glass screen. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile creates an explosion of shrapnel when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 2d6 + 2 piercing damage on a failed save, or half as much on a successful one. For the next week, you can use the screen on the cypher to track the direction and distance of all creatures in the explosion.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Crystal Ball of Telepathy": { + "name": "Crystal Ball of Telepathy", + "identifiedDescription": { + "value": "

This @item[crystal ball] is about 6 inches in diameter. While touching it, you can cast the @spell[scrying] spell (save DC 17) with it.

While @spell[scrying] with the @item[crystal ball], you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the @spell[suggestion] spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if @spell[scrying] ends. Once used, the suggestion power of the @item[crystal ball] can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-swirl-blue.webp" + }, + "Old masterpiece painting": { + "name": "Old masterpiece painting", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Hide Armor of Poison Resistance": { + "name": "Hide Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Spellguard Shield": { + "name": "Spellguard Shield", + "identifiedDescription": { + "value": "

While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Spellguard%20Shield.webp" + }, + "Studded Leather Armor of Lightning Resistance": { + "name": "Studded Leather Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp" + }, + "Стабилизатор устройства/Device Stabilizer": { + "name": "Стабилизатор устройства/Device Stabilizer", + "identifiedDescription": { + "value": "

Этот кристаллический модуль должен быть прикреплен к другому шифру, чтобы он смог работать. Когда вы активируете его, он соединяется с другим шифром, стабилизируя его, так что когда используется присоединенный шифр, стабилизатор устройства не дает израсходовать присоединенный шифр.

Вы должны сделать проверку интеллекта (Магия) Сл.13, когда активируется прикрепленное устройство. Провал проверки означает, что стабилизатор устройства отсоединяется, и другой шифр расходуется обычным образом. Успешный бросок означает, что стабилизатор устройства израсходован и прикрепленный шифр можно использовать снова.

Некоторые шифры (особенно таблетки и инъекции) не могут быть стабилизированы таким образом.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Studded Leather Armor of Thunder Resistance": { + "name": "Studded Leather Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-black.webp" + }, + "Explorer's Pack": { + "name": "Explorer's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/satchel-worn-leather-tan.webp" + }, + "Silvered Light Hammer": { + "name": "Silvered Light Hammer", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + "Vicious Scimitar": { + "name": "Vicious Scimitar", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard.webp" + }, + "Скрывающее покрытие/Stealth Coating": { + "name": "Скрывающее покрытие/Stealth Coating", + "identifiedDescription": { + "value": "

This handheld device disperses light- resistant particles over the surface of an object (or several objects) that can fit in a 10-foot cube as your action. The object is no longer visible to casual observation, and attempts to find or perceive the treated object(s) have disadvantage. The effect lasts until the objects are moved or damaged.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Vorpal Double-Bladed Scimitar": { + "name": "Vorpal Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Waterskin": { + "name": "Waterskin", + "identifiedDescription": { + "value": "

A waterskin can hold up to 4 pints of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/wetskin-leather-purple.webp" + }, + "Silvered Greatsword": { + "name": "Silvered Greatsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + "Necklace of Fireballs": { + "name": "Necklace of Fireballs", + "identifiedDescription": { + "value": "

This necklace has [[/r 1d6 + 3]] beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level @spell[fireball] spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the @spell[fireball] by 1 for each bead beyond the first.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Necklace%20of%20Fireballs.webp" + }, + "Jeweled gold crown": { + "name": "Jeweled gold crown", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Vicious Longsword": { + "name": "Vicious Longsword", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Vicious Halberd": { + "name": "Vicious Halberd", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-steel.webp" + }, + "+2 Hoopak": { + "name": "+2 Hoopak", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Pearl of Power": { + "name": "Pearl of Power", + "identifiedDescription": { + "value": "
(requires attunement by a spellcaster)
\n\t\t

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + "Mace of Smiting": { + "name": "Mace of Smiting", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Note: According to the SRD, it is an extra [[/r 2d6]] and [[/damage 4d6 type=bludgeoning]] damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Mace%20of%20Smiting.webp" + }, + "Межпространственные линзы/Transdimensional Lens": { + "name": "Межпространственные линзы/Transdimensional Lens", + "identifiedDescription": { + "value": "

This complex device features a lens through which you can view the world with only slightly distorted colors. When activated as your action, you can see phasing, out-of-phase, invisible, ethereal, and transdimensional creatures, objects, and sources of energy within long range. Once activated, the lens functions for one day.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Longsword of Warning": { + "name": "Longsword of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-engraved-worn.webp" + }, + "wondrous items": { + "name": "wondrous items", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Mariner's Leather Armor": { + "name": "Mariner's Leather Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Padded Armor of Force Resistance": { + "name": "Padded Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Ring of Mind Shielding": { + "name": "Ring of Mind Shielding", + "identifiedDescription": { + "value": "

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become &Reference[condition=invisible] until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Mind%20Shielding.webp" + }, + "Стимулятор/Stim": { + "name": "Стимулятор/Stim", + "identifiedDescription": { + "value": "

When you place this adhesive patch on your skin as an action, add +20 to the next attack, save, or check you make within 10 minutes of activation.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Heavy Crossbow": { + "name": "+3 Heavy Crossbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-heavy-black.webp" + }, + "Ring Mail of Fire Resistance": { + "name": "Ring Mail of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "+1 Crossbow Bolt": { + "name": "+1 Crossbow Bolt", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/arrows-flying-salvo-blue.webp" + }, + "Ioun Stone, Awareness": { + "name": "Ioun Stone, Awareness", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You can't be &Reference[rule=Surprise]{surprised} while this dark blue rhomboid orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-blue.webp" + }, + "+1 Arrow": { + "name": "+1 Arrow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + "Opal": { + "name": "Opal", + "identifiedDescription": { + "value": "

A translucent pale blue with green and golden mottling gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/clay-orange.webp" + }, + "Ring Mail of Cold Resistance": { + "name": "Ring Mail of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "+2 Longbow": { + "name": "+2 Longbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-recurve-leather-brown.webp" + }, + "Chain (10 feet)": { + "name": "Chain (10 feet)", + "identifiedDescription": { + "value": "

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fasteners/chain-steel-grey.webp" + }, + "Defender Double-Bladed Scimitar": { + "name": "Defender Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Bedroll": { + "name": "Bedroll", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/bedroll-pink.webp" + }, + "Chain Shirt of Cold Resistance": { + "name": "Chain Shirt of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Paper (one sheet)": { + "name": "Paper (one sheet)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/documents/document-bound-white.webp" + }, + "Газовая бомба(ступор)/Gas Bomb ( Mind Numbing )": { + "name": "Газовая бомба(ступор)/Gas Bomb ( Mind Numbing )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

71-80 Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Bracers of Archery": { + "name": "Bracers of Archery", + "identifiedDescription": { + "value": "

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bracers%20of%20Archery.webp" + }, + "Ring of Djinni Summoning": { + "name": "Ring of Djinni Summoning", + "identifiedDescription": { + "value": "

While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.

After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Djinni%20Summoning.webp" + }, + "Silvered War Pick": { + "name": "Silvered War Pick", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "Vicious Greatsword": { + "name": "Vicious Greatsword", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gem-blue.webp" + }, + "Bloodstone": { + "name": "Bloodstone", + "identifiedDescription": { + "value": "

An opaque dark gray with red flecks gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-red.webp" + }, + "+2 Spear": { + "name": "+2 Spear", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-flared-purple.webp" + }, + "Горящее клеймо/Glowbrand": { + "name": "Горящее клеймо/Glowbrand", + "identifiedDescription": { + "value": "

This adhesive patch gently sticks to metal, flesh, leather, and many other substances. As a bonus action you can tap it in a specific sequence to set it to bright light, dim light, or off. When set to bright light, it provides bright light within 120 feet for one hour. When set to dim light, it provides dim light within 60 feet, indefinitely.

A glowbrand has a depletion of 1 in 1d20, checked each time you set it to bright light.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hand Crossbow of Warning": { + "name": "Hand Crossbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-ornamental-winged.webp" + }, + "+1 Whip": { + "name": "+1 Whip", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Flute": { + "name": "Flute", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + "Forgery Kit": { + "name": "Forgery Kit", + "identifiedDescription": { + "value": "

This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

A forgery kit is designed to duplicate documents and to make it easier to copy a person's seal or signature.

Components.

A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.

Arcana.

A forgery kit can be used in conjunction with the Arcana skill to determine if a magic item is real or fake.

Deception.

A well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie.

History.

A forgery kit combined with your knowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic.

Investigation.

When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine.

Other Tools.

Knowledge of other tools makes your forgeries that much more believable. For example, you could combine proficiency with a forgery kit and proficiency with cartographer's tools to make a fake map.

Quick Fake.

As part of a short rest, you can produce a forged document no more than one page in length. As part of a long rest, you can produce a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else's Intelligence (&Reference[skill=Investigation]) check to spot the fake.

Forgery Kit
ActivityDC
Mimic handwriting15
Duplicate a wax seal20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/parchment-secrets.webp" + }, + "Carpenter's Tools": { + "name": "Carpenter's Tools", + "identifiedDescription": { + "value": "

Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar items.

Components.

Carpenter's tools include a saw, a hammer, nails, a hatchet, a square, a ruler, an adze, a plane, and a chisel.

History.

This tool proficiency aids you in identifying the use and the origin of wooden buildings and other large wooden objects.

Investigation.

You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery.

Perception.

You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages.

Stealth.

You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creak and groan when they're stepped on.

Fortify.

With 1 minute of work and raw materials, you can make a door or window harder to force open. Increase the DC needed to open it by 5.

Temporary Shelter.

As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses [[/r 1d3]] days after being assembled.

Carpenter's Tools
ActivityDC
Build a simple wooden structure10
Design a complex wooden structure15
Find a weak point in a wooden wall15
Pry apart a door20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/saw-steel-grey.webp" + }, + "Greataxe of Warning": { + "name": "Greataxe of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-engraved-runes.webp" + }, + "Vorpal Longsword": { + "name": "Vorpal Longsword", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-serrated.webp" + }, + "Гравитационный инвертор/Gravity Changer": { + "name": "Гравитационный инвертор/Gravity Changer", + "identifiedDescription": { + "value": "

This pair of metallic plates is held together by a weak magnetic attraction, and weighs much less than would be expected. When you activate the cypher, the direction of gravity changes in the space between the plates (up to a sphere 60 feet across), as decided by you using settings on one of the plates. The warped gravity could be continuous across the affected area, or it could bend and curve, changing directions within the area up to five times. The strength of gravity in the area is always normal, but it might pull things sideways or at an angle instead of directly down. The warped gravity lasts for a day.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Устройство визуального смещения/Visual Displacement Device": { + "name": "Устройство визуального смещения/Visual Displacement Device", + "identifiedDescription": { + "value": "

When this band that can be worn around the wrist is activated as your action, it projects illusory images of you to confuse attackers. The images appear around you for 30 minutes, during which time creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight or can see through illusions.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Укротитель железа/Iron Tamer": { + "name": "Укротитель железа/Iron Tamer", + "identifiedDescription": { + "value": "

This bulky device has many dials, screens, and sensors, and must be set on the ground to be used. When you activate it, it creates an immobile 60-foot-radius sphere that suppresses the activity of dangerous nanobots, such as a detonation of matter disruption. Within the sphere, these nanobots are immediately negated and destroyed, producing no harmful effect. The suppressing sphere lasts for 10 hours - which, hopefully, is long enough to ride out an entire storm of iron wind.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Sword of Kas": { + "name": "Sword of Kas", + "identifiedDescription": { + "value": "

When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.

For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.

The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/damage 2d10 type=slashing]] damage to undead.

If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/damage 3d6 type=psychic]] damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.

Random Properties.

The Sword of Kas has the following random properties:

Spirit of Kas.

While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn.

Spells.

While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn.

Sentience.

The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and &Reference[rule=darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common.

Personality.

The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.

The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder.

Destroying the Sword.

A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Sword%20of%20Kas.webp" + }, + "Light Crossbow of Warning": { + "name": "Light Crossbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-golden-bolt.webp" + }, + "Blue Quartz": { + "name": "Blue Quartz", + "identifiedDescription": { + "value": "

A transparent pale blue gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + "Blackrazor": { + "name": "Blackrazor", + "identifiedDescription": { + "value": "
(requires attunement by a creature of non-lawful alignment)
\n\t\t

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul.

Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take [[/damage 1d10 type=necrotic]] damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter.

While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be &Reference[condition=charmed] or &Reference[condition=frightened].

Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to.

Sentience.

Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and &Reference[rule=darkvision] out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality.

Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.

Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Blackrazor.webp" + }, + "Стяжатель/Attractor": { + "name": "Стяжатель/Attractor", + "identifiedDescription": { + "value": "

Когда вы активируете этот, похожий на оружие предмет, и направляете его на незакрепленный объект среднего размера или меньше, находящийся в радиусе 100 футов, этот предмет притягивается к вам и прибывает прямо перед началом вашего следующего хода. Предмет не имеет импульса, когда он прибывает.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hide Armor of Acid Resistance": { + "name": "Hide Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Граната, улучшенная(коррозия)/Detonation, Greater (corrosion)": { + "name": "Граната, улучшенная(коррозия)/Detonation, Greater (corrosion)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 acid damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Plate Armor of Thunder Resistance": { + "name": "Plate Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+2 Crossbow Bolt": { + "name": "+2 Crossbow Bolt", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/arrows-flying-salvo-blue.webp" + }, + "Scale Mail of Fire Resistance": { + "name": "Scale Mail of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Shortbow": { + "name": "Shortbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + "Gloves of Thievery": { + "name": "Gloves of Thievery", + "identifiedDescription": { + "value": "

These gloves are &Reference[condition=invisible] while worn. While wearing them, you gain a +5 bonus to Dexterity (&Reference[skill=SleightofHand]{Sleight of Hand}) checks and Dexterity checks made to pick locks.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/hand/glove-cuffed-leather-purple.webp" + }, + "+2 Maul": { + "name": "+2 Maul", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-engraved-ruby.webp" + }, + "+3 War Pick": { + "name": "+3 War Pick", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "Усилитель умения (выживание)/Skill Boost (survival)": { + "name": "Усилитель умения (выживание)/Skill Boost (survival)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chain Shirt of Force Resistance": { + "name": "Chain Shirt of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Black Sapphire": { + "name": "Black Sapphire", + "identifiedDescription": { + "value": "

A translucent lustrous black with glowing highlights gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + "Large well-made tapestry": { + "name": "Large well-made tapestry", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Маска управления машинами/Mask Of Machine Command": { + "name": "Маска управления машинами/Mask Of Machine Command", + "identifiedDescription": { + "value": "

This implanted mask permanently attaches just like a mask of machine speaking, and conveys the function of a mask of machine speaking. In addition, it has 5 charges. It regains 1d4 + 1 expended charges daily at dawn.

You can expend 2 charges as an action to attempt to take command of a machine within 60 feet that you can see or sense. It must succeed on a DC 17 Wisdom saving throw or obey your will for one hour. (Advantage applies to its saving throw if you or your allies are already embroiled in a conflict with it.) If you expend all 5 charges instead of 2 charges, you can either increase the DC to 19 or increase the duration to 8 hours.

While charmed, you enjoy a machine channel of communication with the target that extends across all locations. This channel allows you to sense using the machine's senses if you use an action to do so. You can issue commands (no action required) that the machine attempts to obey. Each time the commanded machine takes damage, it makes a new Wisdom saving throw against the effect. If the saving throw succeeds, the effect ends.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Shortbow": { + "name": "Silvered Shortbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + "Light Hammer of Warning": { + "name": "Light Hammer of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-bronze-worn.webp" + }, + "Граната(гравитация)/Detonation Of Gravity": { + "name": "Граната(гравитация)/Detonation Of Gravity", + "identifiedDescription": { + "value": "

This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of inverted gravity. Each creature in a 20-footradius sphere centered on that point must make a DC 17 Dexterity saving throw as they're smashed flat to the ground. A target takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

The inverted gravity spreads around corners. All creatures in the area, whether they succeed on their saving throw or not, are crushed to the ground for one round and cannot take physical actions.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Shortsword": { + "name": "Silvered Shortsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + "Winged Boots": { + "name": "Winged Boots", + "identifiedDescription": { + "value": "

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Winged%20Boots.webp" + }, + "Сердце бури(шторм)/Stormheart Tempest": { + "name": "Сердце бури(шторм)/Stormheart Tempest", + "identifiedDescription": { + "value": "

This sphere is permanently implanted in your chest in exactly the same way as a stormheart, with the same chance of death.

The tempest has 40 charges and regains 2d20 expended charges daily at dawn. It has the same additional lightning damage function as the stormheart, plus a couple more abilities. You can move 120 feet instantaneously as your move, carried by a bolt of lightning (4 charges). You must be able to see the new location, and there must be no intervening barriers.

When you expend 4 charges as an action, lightning crackles across your body for 10 minutes, granting you a +1 bonus to AC. While so empowered, you have lightning resistance, and you deal +1d8 lightning damage on any creature that touches you or attacks you with a melee weapon that conducts lightning. When you expend 7 charges as an action, you discharge a lightning bolt 100 feet long and 5 feet wide. Targets in the area must succeed on a DC 17 Dexterity saving throw and take 12d6 lightning damage on failure, or half as much damage on a successful save. Flammable objects not worn or carried in the line of the lightning ignite. Finally, when you expend 7 charges as an action, you can flash across the miles, moving to an open location on the earth that you're familiar with almost instantaneously, transformed into a bolt of lightning. If you expend 3 additional charges, you can attempt to penetrate covered locations that you're aware of as long as a route exists from the open air to the area you want to reach that electricity can easily follow.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Half Plate Armor": { + "name": "+1 Half Plate Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Boots of Elvenkind": { + "name": "Boots of Elvenkind", + "identifiedDescription": { + "value": "

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (&Reference[skill=Stealth]) checks that rely on moving silently.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Boots%20of%20Elvenkind.webp" + }, + "Детонация(коррозия)/Detonation (corrosion)": { + "name": "Детонация(коррозия)/Detonation (corrosion)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] кислотного повреждения, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Nine Lives Stealer Double-Bladed Scimitar": { + "name": "Nine Lives Stealer Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Имплант управления машинами/Machine Control Implant": { + "name": "Имплант управления машинами/Machine Control Implant", + "identifiedDescription": { + "value": "

This metal disc adheres to your forehead. When activated as an action, the cypher splits into two pieces. One remains adhered to your forehead; the other can be affixed to a numenera device that you can reach. You can then use your mind to control the device up to 120 feet away that you can sense or see for up to one hour, bidding it to do anything it could do normally. Thus, a device could be activated or deactivated, or a machine capable of movement (like a vehicle) could be guided. If the control half is affixed to a machine that is also a creature, it can attempt a DC 13 Wisdom saving throw each round to ignore your command.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scimitar of Life Stealing": { + "name": "Scimitar of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-bone.webp" + }, + "Torch": { + "name": "Torch", + "identifiedDescription": { + "value": "

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/lights/torch-white.webp" + }, + "Устройство для отжига клеток/Cellular Annealer": { + "name": "Устройство для отжига клеток/Cellular Annealer", + "identifiedDescription": { + "value": "

Это небольшое портативное устройство имеет несколько простых элементов управления. При активации действием он производит слабый луч энергии, который стимулирует заживление в живой или органической мишени. Цель восстанавливает 1d8 + 5 очков жизни. Если они бессознательны, они становятся сознательными. Если они недееспособны, они больше не являются недееспособными.

При выпадении 1 на 1d10 устройство перестает работать.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Chain Mail": { + "name": "+2 Chain Mail", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Berserker Battleaxe": { + "name": "Berserker Battleaxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-engraved-steel.webp" + }, + "+3 Ring Mail": { + "name": "+3 Ring Mail", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Plate Armor of Fire Resistance": { + "name": "Plate Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Shield of Missile Attraction": { + "name": "Shield of Missile Attraction", + "identifiedDescription": { + "value": "

While holding this shield, you have resistance to damage from ranged weapon attacks.

Curse.

This shield is cursed. Attuning to it curses you until you are targeted by the @spell[remove curse] spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Shield%20of%20Missile%20Attraction.webp" + }, + "Leather Armor of Poison Resistance": { + "name": "Leather Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Heward's Handy Haversack": { + "name": "Heward's Handy Haversack", + "identifiedDescription": { + "value": "

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.

Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top.

The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.

Placing the haversack inside an extradimensional space created by a @item[bag of holding], @item[portable hole], or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10-feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Heward%27s%20Handy%20Haversack.webp" + }, + "Cloak of the Bat": { + "name": "Cloak of the Bat", + "identifiedDescription": { + "value": "

While wearing this cloak, you have advantage on Dexterity (&Reference[skill=Stealth]) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast @spell[polymorph] on yourself, transforming into a @creature[bat]. While you are in the form of the @creature[bat], you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/back/cloak-brown-collared-fur-white-tied.webp" + }, + "Adamantine Half Plate Armor": { + "name": "Adamantine Half Plate Armor", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Holy Avenger Greatsword": { + "name": "Holy Avenger Greatsword", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gem-blue.webp" + }, + "Bejeweled ivory drinking horn with gold filigree": { + "name": "Bejeweled ivory drinking horn with gold filigree", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Chime of Opening": { + "name": "Chime of Opening", + "identifiedDescription": { + "value": "

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time it cracks and becomes useless.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Chime%20of%20Opening.webp" + }, + "Studded Leather Armor of Necrotic Resistance": { + "name": "Studded Leather Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-black.webp" + }, + "Silvered Greatclub": { + "name": "Silvered Greatclub", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + "Chest": { + "name": "Chest", + "identifiedDescription": { + "value": "

A chest holds 12 cubic feet or 300 pounds of gear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/chest/chest-elm-steel-brown.webp" + }, + "+2 Greatsword": { + "name": "+2 Greatsword", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-flanged-purple.webp" + }, + "Horn": { + "name": "Horn", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + "Frost Brand Shortsword": { + "name": "Frost Brand Shortsword", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-broad-blue.webp" + }, + "+1 Hand Crossbow": { + "name": "+1 Hand Crossbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-black.webp" + }, + "+3 Crossbow Bolt": { + "name": "+3 Crossbow Bolt", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/arrows-flying-salvo-blue.webp" + }, + "Black Pearl": { + "name": "Black Pearl", + "identifiedDescription": { + "value": "

An opaque pure black gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-purple-dark.webp" + }, + "Half Plate Armor of Necrotic Resistance": { + "name": "Half Plate Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-gilded-black.webp" + }, + "Painted gold war mask": { + "name": "Painted gold war mask", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Horn of Valhalla, Iron": { + "name": "Horn of Valhalla, Iron", + "identifiedDescription": { + "value": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/horn-jagged-gold.webp" + }, + "Cloak of Invisibility": { + "name": "Cloak of Invisibility", + "identifiedDescription": { + "value": "

While wearing this cloak, you can pull its hood over your head to cause yourself to become &Reference[condition=invisible]. While you are &Reference[condition=invisible], anything you are carrying or wearing is &Reference[condition=invisible] with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cloak%20of%20Invisibility.webp" + }, + "Шлем управления металлом/Helm Of Metal Mastery": { + "name": "Шлем управления металлом/Helm Of Metal Mastery", + "identifiedDescription": { + "value": "

This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same metal-moving function as the helm of metal control (except the DC for Strength contests is DC 17), plus a couple more abilities.

If 2 charges are expended as a reaction you can take when attacked, you gain advantage against one incoming attack that uses metal. If you spend 4 charges as a reaction you can take when attacked, all incoming, ranged, metallic projectile attacks (such as arrows, bullets, a thrown metal knife, and so on) are pulled to ground, giving you immunity to such attacks until your next turn begins.

Finally, if you expend 5 charges, you reshape a metallic item as you desire as

your action. The item must be within sight and within 60 feet of you, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits, including fusing multiple items together. You can use this power to instantly tear, rip, or burst a Large or smaller nonmagical metal object; if the target is a Huge or larger metal object or, this function tears a 10-footcube portion of it (a magic metal item is unaffected by this function).

Alternatively, you can expend 5 charges to craft metal into another desired shape (crudely, unless you are proficient with tools related to the object you are trying to create) as your action.

You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack - causing a foe's armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on - against one target within short range. Regardless of the form of the attack, it is DC 17 to resist and a successful attack deals 8d8 damage (bludgeoning or slashing, depending).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Протез понимания/Comprehension Graft": { + "name": "Протез понимания/Comprehension Graft", + "identifiedDescription": { + "value": "

При прикладывании к голове этот диск немедленно высвобождает микрофиламенты, которые проникают в мозг. В течение пяти минут вы сможете понимать слова определенного языка, заложенного в диск. Если вы уже понимаете этот язык, шифр не имеет никакого эффекта. Как только протез прикрепляется, эффект становится постоянным, и это устройство больше не засчитывается в число шифров, которые вы можете носить.

Вы можете использовать этот шифр на другом существе вместо себя. Он действует, даже если вы используете его на существе, у которого обычно нет языка, например, на волке.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Граната(паутина)/Detonation Of Webs": { + "name": "Граната(паутина)/Detonation Of Webs", + "identifiedDescription": { + "value": "

This small device is made of synth and organic material. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing sticky strands of goo that last 1 hour. Creatures within a 10-foot-radius sphere must succeed on a DC 13 Dexterity saving throw or be restrained as long as they remain in the webs or until they break free.

Any creature that enters the area of sticky strands must save against the detonation as if they were in the area when it exploded.

A creature restrained by the webs can use its action to make a Strength check against the detonation's save DC. If it succeeds, it is no longer restrained.

Webs layered over a flat surface have a depth of 5 feet.

[–]

Rather than strands of sticky goo, some detonation of webs fill the area with a mass of quick-hardening foam that accomplishes the same thing.

Unlike a web spell, a detonation of webs doesn't need to be anchored between solid masses, nor are they flammable.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Padded Armor": { + "name": "+2 Padded Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Граната(иссушение)/Detonation Of Desiccation": { + "name": "Граната(иссушение)/Detonation Of Desiccation", + "identifiedDescription": { + "value": "

This small device is made of synth and dangerous chemicals. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground) and drains moisture from the area (open water in the area vanishes). All creatures within a 10-foot-radius sphere must make a DC 13 Dexterity saving throw. A target takes 2d6 + 2 necrotic damage on a failed save, or half as much on a successful one. An elemental composed of mostly water has vulnerability to this damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Giant Slayer Shortsword": { + "name": "Giant Slayer Shortsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-brass.webp" + }, + "Газовая бомба(удушение)/Gas Bomb ( Choking )": { + "name": "Газовая бомба(удушение)/Gas Bomb ( Choking )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Figurine of Wondrous Power, Ebony Fly": { + "name": "Figurine of Wondrous Power, Ebony Fly", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant fly|dmg|Ebony Fly].

This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/figurine-snail.webp" + }, + "Scimitar": { + "name": "Scimitar", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + "Embroidered silk and velvet mantle set with numerous moonstones": { + "name": "Embroidered silk and velvet mantle set with numerous moonstones", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Chrysoprase": { + "name": "Chrysoprase", + "identifiedDescription": { + "value": "

A translucent green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-fragments-rough-green.webp" + }, + "Gold circlet set with four aquamarines": { + "name": "Gold circlet set with four aquamarines", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Box of turquoise animal figurines": { + "name": "Box of turquoise animal figurines", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Signal Whistle": { + "name": "Signal Whistle", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + "Чистота/Clean Bright": { + "name": "Чистота/Clean Bright", + "identifiedDescription": { + "value": "

Этот портативный проектор напоминает кадило, прикрепленное к металлическому шесту. Когда вы активируете его рядом со структурой огромного размера или внутри нее, в течение следующего часа нанороботы-чистильщики перемещаются по структуре, очищая и приводя ее в порядок, как если бы она находилась под квалифицированным вниманием надежной службы уборки.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Greataxe": { + "name": "+3 Greataxe", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-engraved-black.webp" + }, + "Silvered Sickle": { + "name": "Silvered Sickle", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + "Portable Ram": { + "name": "Portable Ram", + "identifiedDescription": { + "value": "

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "Net": { + "name": "Net", + "identifiedDescription": { + "value": "
Special.

A Large or smaller creature hit by a net is &Reference[condition=restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/net-simple-brown.webp" + }, + "Персональное защитное устройство/Spine Of Impact": { + "name": "Персональное защитное устройство/Spine Of Impact", + "identifiedDescription": { + "value": "

This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as a reaction when you are attacked or fall, you gain resistance against bludgeoning damage from one incoming attack, or from the impact of one fall.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Entertainer's Pack": { + "name": "Entertainer's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pack-silver-purple.webp" + }, + "+1 Longsword": { + "name": "+1 Longsword", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-purple.webp" + }, + "ranged": { + "name": "ranged", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "+3 Net": { + "name": "+3 Net", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is &Reference[condition=restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/net-tan.webp" + }, + "Mess Kit": { + "name": "Mess Kit", + "identifiedDescription": { + "value": "

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/kitchenware/bowl-clay-brown.webp" + }, + "Lock": { + "name": "Lock", + "identifiedDescription": { + "value": "

A key is provided with the lock. Without the key, a creature proficient with @item[thieves' tools|phb] can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/misc/lock-steel-blue.webp" + }, + "Belt of Dwarvenkind": { + "name": "Belt of Dwarvenkind", + "identifiedDescription": { + "value": "

While wearing this belt, you gain the following benefits:

In addition, while attuned to the belt, you have a [[/r 1d100]]{50 percent} chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Belt%20of%20Dwarvenkind.webp" + }, + "+1 Shield": { + "name": "+1 Shield", + "identifiedDescription": { + "value": "

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/targe-steel-blue.webp" + }, + "Peridot": { + "name": "Peridot", + "identifiedDescription": { + "value": "

A transparent rich olive green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-cut-table-green.webp" + }, + "Ring of Water Elemental Command": { + "name": "Ring of Water Elemental Command", + "identifiedDescription": { + "value": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-cabochon-engraved-silver-teal.webp" + }, + "Омолаживатель/Rejuvenator": { + "name": "Омолаживатель/Rejuvenator", + "identifiedDescription": { + "value": "

When you place this adhesive patch on your skin as an action, you regain 8d4 + 8 hit points.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ioun Stone, Reserve": { + "name": "Ioun Stone, Reserve", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains [[/r 1d4 - 1]] levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-purple-pink.webp" + }, + "Longsword of Sharpness": { + "name": "Longsword of Sharpness", + "identifiedDescription": { + "value": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-jeweled-red.webp" + }, + "+2 Battleaxe": { + "name": "+2 Battleaxe", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-blue.webp" + }, + "Net of Warning": { + "name": "Net of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

A Large or smaller creature hit by a net is &Reference[condition=restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/net-gold.webp" + }, + "Climber's Kit": { + "name": "Climber's Kit", + "identifiedDescription": { + "value": "

A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/rope-wrapped-loops-grey.webp" + }, + "Иммобилайзер/Immobilizer": { + "name": "Иммобилайзер/Immobilizer", + "identifiedDescription": { + "value": "

This wand-like device has a group of open hexagonal tubes at one end. As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher's save DC 13. If it succeeds, it breaks free and is no longer restrained. After an hour, the foam crumbles into powder.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ioun Stone, Agility": { + "name": "Ioun Stone, Agility", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-red.webp" + }, + "Ball Bearing": { + "name": "Ball Bearing", + "identifiedDescription": { + "value": "

Most commonly found inside a @item[Ball Bearings (Bag of 1,000)|phb|bag of ball bearings].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-rock.webp" + }, + "Mithral Chain Mail": { + "name": "Mithral Chain Mail", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Модуль возмездия/Retaliation Nodule": { + "name": "Модуль возмездия/Retaliation Nodule", + "identifiedDescription": { + "value": "

This crystal nodule is activated when affixed to a set of armor as your action. For the next day, melee attacks against the creature wearing the armor that the nodule is attached to triggers a small burst of lightning that deals 2d6 lightning damage to the attacker. No action or roll is required by the armor's wearer.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Half Plate Armor of Acid Resistance": { + "name": "Half Plate Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-collared-steel-green.webp" + }, + "Dragon Slayer Greatsword": { + "name": "Dragon Slayer Greatsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gem-blue.webp" + }, + "Mariner's Scale Mail": { + "name": "Mariner's Scale Mail", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-leather.webp" + }, + "Nine Lives Stealer Scimitar": { + "name": "Nine Lives Stealer Scimitar", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard.webp" + }, + "Potion of Cloud Giant Strength": { + "name": "Potion of Cloud Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[cloud giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "Ring of Invisibility": { + "name": "Ring of Invisibility", + "identifiedDescription": { + "value": "

While wearing this ring, you can turn &Reference[condition=invisible] as an action. Anything you are wearing or carrying is &Reference[condition=invisible] with you. You remain &Reference[condition=invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Invisibility.webp" + }, + "Nolzur's Marvelous Pigments": { + "name": "Nolzur's Marvelous Pigments", + "identifiedDescription": { + "value": "

Typically found in [[/r 1d4]] pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons—that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Nolzur%27s%20Marvelous%20Pigments.webp" + }, + "+2 Splint Armor": { + "name": "+2 Splint Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Gloves of Missile Snaring": { + "name": "Gloves of Missile Snaring", + "identifiedDescription": { + "value": "

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by [[/r 1d10]] + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Gloves%20of%20Missile%20Snaring.webp" + }, + "Scale Mail of Poison Resistance": { + "name": "Scale Mail of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Передатчик вещей/Instant Item": { + "name": "Передатчик вещей/Instant Item", + "identifiedDescription": { + "value": "

This angular amulet has a two-stage activation. The first time you activate it, it synchronizes with an object you are touching. The object must be something you can hold in one hand (up to about the size of a shield). The synchronized object then vanishes into a pocket of subspace, stored away safely. If you activate the amulet

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mithral Plate Armor": { + "name": "Mithral Plate Armor", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-gorget-steel-white.webp" + }, + "Vicious Pike": { + "name": "Vicious Pike", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + "Heavy Crossbow of Warning": { + "name": "Heavy Crossbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-heavy-black.webp" + }, + "Horn of Valhalla, Brass": { + "name": "Horn of Valhalla, Brass", + "identifiedDescription": { + "value": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/horn-curved-orange.webp" + }, + "Acid (vial)": { + "name": "Acid (vial)", + "identifiedDescription": { + "value": "

As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes [[/damage 2d6 type=acid]] damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + "Инжектор эмоций(похоть)/Poison Of Emotion (lust)": { + "name": "Инжектор эмоций(похоть)/Poison Of Emotion (lust)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Cannot focus (has disadvantage) on any activity that doesn't relate.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Green Dragon Scale Mail": { + "name": "Green Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-green.webp" + }, + "+1 Rapier": { + "name": "+1 Rapier", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Vicious Hoopak": { + "name": "Vicious Hoopak", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-split-eyes.webp" + }, + "Longsword of Wounding": { + "name": "Longsword of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red.webp" + }, + "Mariner's Spiked Armor": { + "name": "Mariner's Spiked Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Crowbar": { + "name": "Crowbar", + "identifiedDescription": { + "value": "

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/lights/candle-unlit-bone-white.webp" + }, + "+2 Breastplate": { + "name": "+2 Breastplate", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-studded.webp" + }, + "Разрушитель металлов/Metal Death": { + "name": "Разрушитель металлов/Metal Death", + "identifiedDescription": { + "value": "

This canister with a hose produces a stream of foam when you use your action to trigger it. The foam fills a 5-foot cube within 5 feet of you, transforming any metal that it touches that isn't being worn or carried into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches. Worn or carried items may be affected, if the creature in the area doesn't vacate by succeeding on a DC 13 Dexterity saving throw.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Black velvet mask stitched with silver thread": { + "name": "Black velvet mask stitched with silver thread", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Усилитель умения (запугивание)/Skill Boost (intimidation)": { + "name": "Усилитель умения (запугивание)/Skill Boost (intimidation)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Carved harp of exotic wood with ivory inlay and zircon gems": { + "name": "Carved harp of exotic wood with ivory inlay and zircon gems", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Mithral Scale Mail": { + "name": "Mithral Scale Mail", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Ring of Radiant Resistance": { + "name": "Ring of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while wearing this ring. The ring is set with topaz.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-signet-silver.webp" + }, + "Robe of Stars": { + "name": "Robe of Stars", + "identifiedDescription": { + "value": "

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast @spell[magic missile] as a 5th-level spell. Daily at dusk, [[/r 1d6]] removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Robe%20of%20Stars.webp" + }, + "Silvered Whip": { + "name": "Silvered Whip", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Магнитная ударная дрель/Magnetic Attack Drill": { + "name": "Магнитная ударная дрель/Magnetic Attack Drill", + "identifiedDescription": { + "value": "

This fist-sized sphere has a thick screw protrusion. When thrown at a target within 60 feet as your action, the target must succeed on a DC 15 Dexterity saving throw or the cypher begins drilling into the target, dealing 6d6 piercing damage. The drill remains stuck in the target and continues to drill down until it is dislodged. At the start of each of its turns until the drill stops, the target must succeed on a DC 15 Constitution saving throw or take 1d6 piercing damage. On a successful save, the drill is dislodged, at which point the cypher becomes inert. If the target is wearing metal, is made of metal, or is sporting one or more pieces of iron flesh, their saves against the drill have disadvantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Dulcimer": { + "name": "Dulcimer", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + "Кафоликон/Catholicon": { + "name": "Кафоликон/Catholicon", + "identifiedDescription": { + "value": "

Эта бурлящая жидкость нейтрализует одну болезнь, поразившую вас в данный момент (определяется случайным образом, если у вас несколько болезней). В течение следующих пяти часов вы получаете преимущество при проверках против болезни и сопротивление урону от болезни (включая эффекты болезни, которые уменьшают ваши максимальные очки здоровья).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Signet Ring": { + "name": "Signet Ring", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-crown-crystal.webp" + }, + "Brazier of Commanding Fire Elementals": { + "name": "Brazier of Commanding Fire Elementals", + "identifiedDescription": { + "value": "

While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a @creature[fire elemental], as if you had cast the @spell[conjure elemental] spell. The brazier can't be used this way again until the next dawn.

The brazier weighs 5 pounds.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Brazier%20of%20Commanding%20Fire%20Elementals.webp" + }, + "+2 Heavy Crossbow": { + "name": "+2 Heavy Crossbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-heavy-black.webp" + }, + "Sickle of Warning": { + "name": "Sickle of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/sickle-worn-steel-grey.webp" + }, + "Plate Armor of Lightning Resistance": { + "name": "Plate Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp" + }, + "Усилитель умения (магия)/Skill Boost (arcana)": { + "name": "Усилитель умения (магия)/Skill Boost (arcana)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Miner's Pick": { + "name": "Miner's Pick", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/pickaxe-steel-white.webp" + }, + "Hide Armor of Lightning Resistance": { + "name": "Hide Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Breastplate of Thunder Resistance": { + "name": "Breastplate of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+3 Hand Crossbow": { + "name": "+3 Hand Crossbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-black.webp" + }, + "Half Plate Armor": { + "name": "Half Plate Armor", + "identifiedDescription": { + "value": "

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "+1 Net": { + "name": "+1 Net", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack rolls made with this weapon.

Special.

A Large or smaller creature hit by a net is &Reference[condition=restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/net-tan.webp" + }, + "Строитель мостов/Bridge Builder": { + "name": "Строитель мостов/Bridge Builder", + "identifiedDescription": { + "value": "

Это громоздкое портативное устройство выглядит как две почти одинаковые детали, сплавленные вместе. При активации обе части разделяются; вы должны поместить вторую часть в любом месте на расстоянии до 500 футов, а затем активировать любую из них. При второй активации из одной из частей вырывается волна наноботов, продвигающаяся примерно на 60 футов за раунд, оставляя за собой полосу твердого серого материала шириной 10 футов и толщиной 1 фут. В конце концов волна и полоса за ней соединяются с другой конечной точкой шифра, создавая устойчивую поверхность, похожую на дорогу, между ними. Полоса виляет вокруг объектов, особенностей местности и строений, но преодолевает овраги и другие разрывы в ландшафте шириной менее 300 футов. Полоса становится постоянным элементом ландшафта.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hoopak of Warning": { + "name": "Hoopak of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Figurine of Wondrous Power, Marble Elephant": { + "name": "Figurine of Wondrous Power, Marble Elephant", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[elephant||Marble Elephant].

This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/glass-orb-marble-green.webp" + }, + "Blowgun of Warning": { + "name": "Blowgun of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "+1 Chain Mail": { + "name": "+1 Chain Mail", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Leather Armor of Fire Resistance": { + "name": "Leather Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-brown-silver.webp" + }, + "Gold music box": { + "name": "Gold music box", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Silvered Javelin": { + "name": "Silvered Javelin", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + "Greatsword of Sharpness": { + "name": "Greatsword of Sharpness", + "identifiedDescription": { + "value": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gem-blue.webp" + }, + "Огненная рукавица/Flame Gauntlet": { + "name": "Огненная рукавица/Flame Gauntlet", + "identifiedDescription": { + "value": "

This prosthesis replaces one of your hands with a slightly oversized metallic version that you can use normally. It has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus the following ability.

While your shroud of flame is active, you can extend it to cover a weapon you wield for one hour as a bonus action. It ignites with a roar, exhaling a thick spiral of black smoke from its tip. The flame ends if you stop holding or carrying the weapon. While

in 1d6. the flame lasts, the weapon deals +2d8 fire damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Greatsword of Life Stealing": { + "name": "Greatsword of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-jewel-green.webp" + }, + "Spiked Armor of Poison Resistance": { + "name": "Spiked Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Bead of Force": { + "name": "Bead of Force", + "identifiedDescription": { + "value": "

This small black sphere measures ¾ of an inch in diameter and weighs an ounce. Typically, [[/r 1d4 + 4]] beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take [[/damage 5d4 type=force]] damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/water/orb-ice-opaque.webp" + }, + "Elemental Gem, Emerald": { + "name": "Elemental Gem, Emerald", + "identifiedDescription": { + "value": "

This gem contains a mote of elemental energy. When you use an action to break the gem, a @creature[water elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-trapeze-green.webp" + }, + "Coral": { + "name": "Coral", + "identifiedDescription": { + "value": "

An opaque crimson gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + "Jacinth": { + "name": "Jacinth", + "identifiedDescription": { + "value": "

A transparent fiery orange gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-shattered-orange.webp" + }, + "+2 Yklwa": { + "name": "+2 Yklwa", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Potion of Psychic Resistance": { + "name": "Potion of Psychic Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to psychic damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + "+1 Warhammer": { + "name": "+1 Warhammer", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-war-rounding.webp" + }, + "Horseshoes of a Zephyr": { + "name": "Horseshoes of a Zephyr", + "identifiedDescription": { + "value": "

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores &Reference[rule=difficultterrain]{difficult terrain}. In addition, the creature can move at normal speed for up to 12 hours a day without suffering &Reference[condition=exhaustion] from a forced march.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/horseshoe-steel-blue.webp" + }, + "Holy Avenger Scimitar": { + "name": "Holy Avenger Scimitar", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-blue.webp" + }, + "Axe of the Dwarvish Lords": { + "name": "Axe of the Dwarvish Lords", + "identifiedDescription": { + "value": "

Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.

Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.

Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness].

Random Properties.

The axe has the following randomly determined properties:

Blessings of Moradin.

If you are a dwarf attuned to the axe, you gain the following benefits:

Conjure Earth Elemental.

If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn.

Travel the Depths.

You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Curse.

The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell.

Destroying the Axe.

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Axe%20of%20the%20Dwarvish%20Lords.webp" + }, + "+1 Yklwa": { + "name": "+1 Yklwa", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Herbalism Kit": { + "name": "Herbalism Kit", + "identifiedDescription": { + "value": "

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.

Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.

Components.

An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.

Arcana.

Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.

Investigation.

When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.

Medicine.

Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.

Nature and Survival.

When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.

Identify Plants.

You can identify most plants with a quick inspection of their appearance and smell.

Herbalism Kit
ActivityDC
Find plants15
Identify poison20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pouch-leather-green.webp" + }, + "Персональный электрошок/Spine Of Shock": { + "name": "Персональный электрошок/Spine Of Shock", + "identifiedDescription": { + "value": "

This strip of banded metal is implanted vertically in your back. It has 10 charges and regains 1d10 expended charges daily at dawn. It has the bludgeoning resistance function, plus one additional capability.

Track how many times bludgeoning resistance reduced the damage you would have otherwise taken, up to a total of ten times (the spine can't safely store more than ten instances at one time). You can

release that stored energy as an action, producing a shockwave that ripples out from you 30 feet in all directions. All creatures in the affected area must succeed on a DC 15 Dexterity saving throw or take a number of d8s of bludgeoning damage equal to the amount of impacts stored; you decide how many impacts to release at one time. If you ever absorb eleven impacts, a shockwave is immediately triggered, spending all the stored energy then and there, regardless of the situation.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Vicious Longbow": { + "name": "Vicious Longbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + "Carnelian": { + "name": "Carnelian", + "identifiedDescription": { + "value": "

An opaque orange to red-brown gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-radiant-red.webp" + }, + "Large gold bracelet": { + "name": "Large gold bracelet", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Potion of Fire Giant Strength": { + "name": "Potion of Fire Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[fire giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "Plate Armor": { + "name": "Plate Armor", + "identifiedDescription": { + "value": "

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-collared-steel.webp" + }, + "Silvered Warhammer": { + "name": "Silvered Warhammer", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + "Periapt of Wound Closure": { + "name": "Periapt of Wound Closure", + "identifiedDescription": { + "value": "

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Periapt%20of%20Wound%20Closure.webp" + }, + "Potion of Thunder Resistance": { + "name": "Potion of Thunder Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to thunder damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + "Улучшитель интеллекта/Intellect Boost": { + "name": "Улучшитель интеллекта/Intellect Boost", + "identifiedDescription": { + "value": "

When you place this adhesive patch on your skin as an action, you gain advantage on Intelligence ability checks for 1 hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Double-Bladed Scimitar": { + "name": "+3 Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "+1 Trident": { + "name": "+1 Trident", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-silver-blue.webp" + }, + "Club of Warning": { + "name": "Club of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-simple-barbed-purple.webp" + }, + "Подражатель/Mimetic Replicator": { + "name": "Подражатель/Mimetic Replicator", + "identifiedDescription": { + "value": "

This crystal cannister with a metallic base contains about a quart of translucent goo. If an object no larger than a curled fist is dropped into the goo as your action, three rounds later, that object is duplicated exactly by the goo, which reforms into the duplicate object. The original object is unharmed. Simple objects and substances can be replicated, including functional cyphers, but not relics, magic items, or other instances of mimetic replicators.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rapier of Life Stealing": { + "name": "Rapier of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Мозговой бутон/Brain Bud": { + "name": "Мозговой бутон/Brain Bud", + "identifiedDescription": { + "value": "

Этот органический стручок, почти похожий на маленький полусферический кусочек фрукта, должен быть прикреплен к живому существу, чтобы функционировать; нанесение бутона требует действия. После нанесения он надолго приживается к вам, приобретая оттенок и текстуру вашей кожи.

После этого один раз в день вы можете получать преимущество при любой проверке навыков, модифицированной интеллектом (например, при изучении истории или расследовании).

Мозговой бутон - одноразовое устройство; после одной проверки он отключается.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Alchemist's Supplies": { + "name": "Alchemist's Supplies", + "identifiedDescription": { + "value": "

Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.

Components.

Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.

Arcana.

Proficiency with alchemist's supplies allows you to unlock more information on &Reference[skill=Arcana] checks involving potions and similar materials.

Investigation.

When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area.

Alchemical Crafting.

You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist's supplies to make one dose of @item[acid (vial)|phb|acid], @item[alchemist's fire (flask)|phb|alchemist's fire], @item[antitoxin (vial)|phb|antitoxin], @item[oil (flask)|phb|oil], @item[perfume (vial)|phb|perfume], or @item[soap|phb]. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.

Alchemist's Supplies
ActivityDC
Create a puff of thick smoke10
Identify a poison10
Identify a substance15
Start a fire15
Neutralize acid20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/laboratory/vials-blue-pink.webp" + }, + "Chain Shirt of Fire Resistance": { + "name": "Chain Shirt of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Dart of Warning": { + "name": "Dart of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "Синтетическое тело/Synthetic Body": { + "name": "Синтетическое тело/Synthetic Body", + "identifiedDescription": { + "value": "

This device resembles a large amulet with flexible tendrils extending out of the interior side. When activated as your action, the tendrils gently pierce your flesh and study your body. Then the amulet falls off and begins creating an artificial body that is an improved duplicate of your natural body. This artificial body is a mixture of metal, cloned flesh, and other unknown substances, with the amulet device at its heart. After about 10 hours, the new body is complete, resembling you at the peak of your health. When you activate the completed body, your mind transfers into it, killing your original body and animating the artificial body. Your new artificial body has resistance to bludgeoning, piercing, and slashing damage. With this body, you gain +6 points to your maximum hit points, and increases your Strength and Dexterity score each by 1. However, the new body limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated. Unlike a normal living body, the artificial body could last for hundreds or thousands of years if properly maintained and repaired.

A synthetic body has a depletion of 1 in 1d100, checked each decade.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Nine Lives Stealer Rapier": { + "name": "Nine Lives Stealer Rapier", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Plate Armor of Psychic Resistance": { + "name": "Plate Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Жидкий металл/Shapemetal": { + "name": "Жидкий металл/Shapemetal", + "identifiedDescription": { + "value": "

This clear canister contains a silvery, shapeable clay. When extruded and shaped over the course of about five minutes, the metallic clay can be shaped and greatly expanded to create individual tools or objects such as a hammer, a ladder, or a basic structure such as a wall, bench, floor, staircase, and so on, as long as the total volume created could fit in a 10-foot cube. Once formed, the structure or objects are permanent.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Eye patch with a mock eye set in blue sapphire and moonstone": { + "name": "Eye patch with a mock eye set in blue sapphire and moonstone", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Leather Armor of Radiant Resistance": { + "name": "Leather Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-brown-silver.webp" + }, + "Телепатическое общение/Psychic Communique": { + "name": "Телепатическое общение/Psychic Communique", + "identifiedDescription": { + "value": "

When this metallic disk-like device that adheres to temple is used as an action, you can project a one-time, one-way telepathic message lasting up to 30 seconds, with an unlimited range, to anyone you know, if they are on the same plane of existence.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Topaz": { + "name": "Topaz", + "identifiedDescription": { + "value": "

A transparent golden yellow gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + "Silvered Battleaxe": { + "name": "Silvered Battleaxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + "+3 Hooked Shortspear": { + "name": "+3 Hooked Shortspear", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "+2 Glaive": { + "name": "+2 Glaive", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp" + }, + "Газовая бомба(дымовая завеса)/Gas Bomb ( Thick Smoke )": { + "name": "Газовая бомба(дымовая завеса)/Gas Bomb ( Thick Smoke )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (проницательность)/Skill Boost (insight)": { + "name": "Усилитель умения (проницательность)/Skill Boost (insight)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Eyes of the Eagle": { + "name": "Eyes of the Eagle", + "identifiedDescription": { + "value": "

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (&Reference[skill=Perception]) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Eyes%20of%20the%20Eagle.webp" + }, + "Talisman of the Sphere": { + "name": "Talisman of the Sphere", + "identifiedDescription": { + "value": "

When you make an Intelligence (&Reference[skill=Arcana]) check to control a @item[sphere of annihilation] while you are holding this talisman, you double your proficiency bonus on the check. In addition, when you start your turn with control over a @item[sphere of annihilation], you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 × your Intelligence modifier.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Talisman%20of%20the%20Sphere.webp" + }, + "Mace": { + "name": "Mace", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + "Fire Opal": { + "name": "Fire Opal", + "identifiedDescription": { + "value": "

A translucent fiery red gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-fire-swirl.webp" + }, + "Helm of Comprehending Languages": { + "name": "Helm of Comprehending Languages", + "identifiedDescription": { + "value": "

While wearing this helm, you can use an action to cast the @spell[comprehend languages] spell from it at will.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Helm%20of%20Comprehending%20Languages.webp" + }, + "Ring of Warmth": { + "name": "Ring of Warmth", + "identifiedDescription": { + "value": "

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Warmth.webp" + }, + "Quaal's Feather Token, Swan Boat": { + "name": "Quaal's Feather Token, Swan Boat", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Swan Boat.

You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-engraved-blue.webp" + }, + "Drum": { + "name": "Drum", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/drum-brown-red.webp" + }, + "Berserker Greataxe": { + "name": "Berserker Greataxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-battle-heavy-jagged.webp" + }, + "Sprig of Mistletoe": { + "name": "Sprig of Mistletoe", + "identifiedDescription": { + "value": "

A druid can use this object as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/plant-branch-brown-green.webp" + }, + "Leather Armor of Thunder Resistance": { + "name": "Leather Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-black.webp" + }, + "Arrow": { + "name": "Arrow", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + "Scarab of Protection": { + "name": "Scarab of Protection", + "identifiedDescription": { + "value": "

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Scarab%20of%20Protection.webp" + }, + "Chain Mail of Lightning Resistance": { + "name": "Chain Mail of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Ioun Stone, Insight": { + "name": "Ioun Stone, Insight", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-pile-teal.webp" + }, + "Ring Mail of Acid Resistance": { + "name": "Ring Mail of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "+3 Lance": { + "name": "+3 Lance", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Chain Shirt of Lightning Resistance": { + "name": "Chain Shirt of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Граната(мир)/Detonation Of Peace": { + "name": "Граната(мир)/Detonation Of Peace", + "identifiedDescription": { + "value": "

When activated, this wristband projector creates a psychic burst. All creatures within a 100-foot-radius sphere must succeed on a DC 13 Wisdom saving throw or become indifferent about any creatures they were feeling hostile toward, and end any violent actions they were performing or going to perform. This indifference ends if the target is attacked or harmed by an effect, or if it witnesses any of its friends being harmed. After a minute, the effect ends, and affected creatures become hostile again unless the GM rules otherwise.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Adamantine Scale Mail": { + "name": "Adamantine Scale Mail", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Химический завод/Chemical Factory": { + "name": "Химический завод/Chemical Factory", + "identifiedDescription": { + "value": "

This large pill uses your biological system as a factory to create a useful liquid, which you sweat out over the next hour, creating a total of 1d6 doses, which lose their potency after one week. Doses don't count as a cypher. Roll on the following table to see what effect the sweat has:

[[/r d100]]Effect
01-04Euphoric for [[/r 1d6]] hours (disadvantage on all rolls)
05-08Hallucinogenic for [[/r 1d6]] hours (disadvantage on all rolls)
09-12Stimulant for [[/r 1d6]] hours (advantage on all rolls, followed by disadvantage on all rolls for an equal amount of time)
13-16Depressant for [[/r 1d6]] hours (disadvantage on all rolls)
17-20Nutrient supplement (counts as one healthy meal)
21-25Antitoxin
26-30Cures one disease affecting the drinker
31-35Darkvision for one hour
36-65Heals [[/r 2d4 + 2]] hit points
66-75Advantage on all Strength rolls for one hour
76-85Advantage on all Dexterity rolls for one hour
86-95Advantage on all Intelligence rolls for one hour
96-100Heals [[/r 8d4 + 8]] hit points
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Philter of Love": { + "name": "Philter of Love", + "identifiedDescription": { + "value": "

The next time you see a creature within 10 minutes after drinking this philter, you become &Reference[condition=charmed] by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are &Reference[condition=charmed]. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + "Hide Armor of Fire Resistance": { + "name": "Hide Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Garnet": { + "name": "Garnet", + "identifiedDescription": { + "value": "

A transparent red, brown-green, or violet gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + "Caltrops (bag of 20)": { + "name": "Caltrops (bag of 20)", + "identifiedDescription": { + "value": "

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + "Common Clothes": { + "name": "Common Clothes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/leg/pants-brown-leather-pants.webp" + }, + "Mastiff": { + "name": "Mastiff", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/figurine-dog.webp" + }, + "Orb": { + "name": "Orb", + "identifiedDescription": { + "value": "

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/materials/glass-orb-blue.webp" + }, + "Crystal": { + "name": "Crystal", + "identifiedDescription": { + "value": "

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-purple-pink.webp" + }, + "potions": { + "name": "potions", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Scale Mail of Lightning Resistance": { + "name": "Scale Mail of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "mount": { + "name": "mount", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Vicious Hooked Shortspear": { + "name": "Vicious Hooked Shortspear", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-split-eyes.webp" + }, + "Bag of Holding": { + "name": "Bag of Holding", + "identifiedDescription": { + "value": "

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a @item[Heward's handy haversack], @item[portable hole], or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bag%20of%20Holding.webp" + }, + "Silvered Dagger": { + "name": "Silvered Dagger", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + "+1 Greatsword": { + "name": "+1 Greatsword", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-flanged-purple.webp" + }, + "Ring of Psychic Resistance": { + "name": "Ring of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while wearing this ring. The ring is set with jade.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-eye-silver-brown.webp" + }, + "Scimitar of Warning": { + "name": "Scimitar of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-red.webp" + }, + "Potion of Mind Reading": { + "name": "Potion of Mind Reading", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the effect of the @spell[detect thoughts] spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + "Ring of Force Resistance": { + "name": "Ring of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while wearing this ring. The ring is set with sapphire.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-crown-dragon-green.webp" + }, + "Javelin": { + "name": "Javelin", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + "Quaal's Feather Token, Anchor": { + "name": "Quaal's Feather Token, Anchor", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor.

You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-engraved-alpha-grey.webp" + }, + "Figurine of Wondrous Power, Ivory Goats": { + "name": "Figurine of Wondrous Power, Ivory Goats", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[riding horse||Ivory Goats].

These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/hooves-cloven-grey.webp" + }, + "Фабрика органов/Organ Factory": { + "name": "Фабрика органов/Organ Factory", + "identifiedDescription": { + "value": "

This shimmering golden liquid comes in a tube-thin vial. If ingested as your action, nothing seems to immediately result. However, over the course of a full day, you grow an external, fully viable living organ or limb. This is a somewhat painful process that effectively restrains you for the last half of the process (though others could move you). The completely grown organ or limb can be transferred to another creature simply by placing it on their body and waiting a few rounds. If the recipient sustained damage to the same kind of organ or limb, the newly grown one replaces it over the course of about a minute, during which time the recipient is stunned. Otherwise, the unneeded duplicate organ or limb withers and dies.

Duplicate organs must be used within one week. All organs and limbs are sealed within a partially living, protective, translucent caul. The cypher produces a particular organ or limb chosen by the user at the time of the cypher's use.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Iron Spikes (10)": { + "name": "Iron Spikes (10)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + "Flame Tongue Double-Bladed Scimitar": { + "name": "Flame Tongue Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Dancing Scimitar": { + "name": "Dancing Scimitar", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-wood.webp" + }, + "Разбрызгиватель теста/Bread Sprayer": { + "name": "Разбрызгиватель теста/Bread Sprayer", + "identifiedDescription": { + "value": "

Эта канистра изготовлена из металла или аналогичного твердого материала и имеет длинную гибкую трубку, отходящую от одного конца. Он имеет два режима работы. В режиме по умолчанию вы можете использовать это действие для приготовления цилиндра из коричневого тестообразного материала шириной в ладонь, длиной до 10 футов на круг, который примерно через минуту превращается в мягкий хлеб с твердой корочкой. Создавая несколько слоев, вы можете создавать более крупные конструкции, такие как стены и дверные проемы, но это все равно просто черствый хлеб. Хлеб получается сытным и питательным, но это не то, на чем человек мог бы прожить длительное время.

В режиме серийной выпечки, активируемом по вашему желанию, тюбик подает большое количество теста в 10-футовый конус, который мгновенно выпекается в виде черствого хлеба. Все существа внутри конуса получают урон от огня 1d4 и должны успешно выполнить спасительный бросок на ловкость DC 13, в противном случае существо удерживается до тех пор, пока оно остается в приготовленном хлебе или пока не вырвется на свободу. Существо, удерживаемое черствым хлебом, может использовать это действие для проверки силы DC 13. Если это удается, то его больше не сдерживают. В отличие от шифра @item [взрыв паутины|aota], материал, созданный этой реликвией, является постоянным, но (как и обычный хлеб) он может быть съеден животными, размягчен водой или другими жидкостями и так далее.

Расход опрыскивателя для хлеба составляет 1 к 1d20, проверяется за час использования в режиме по умолчанию или при каждом использовании в режиме серийного производства.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Glaive": { + "name": "+3 Glaive", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp" + }, + "Flame Tongue Greatsword": { + "name": "Flame Tongue Greatsword", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red.webp" + }, + "Верстак/Instant Workshop": { + "name": "Верстак/Instant Workshop", + "identifiedDescription": { + "value": "

This small device expands into a sturdy workbench that fixes itself in place. The workbench provides an adjustable-height work surface with a light and a variety of attached tools suitable for working with numenera and crafting mundane objects (effectively these are carpenter's tools, cobbler's tools, leatherworker's tools, mason's tools, smith's tools, tinker's tools, and woodcarver's tools). The workbench and all its components are made of steel, and the workbench is permanent and immobile once created.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Boots of Striding and Springing": { + "name": "Boots of Striding and Springing", + "identifiedDescription": { + "value": "

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Boots%20of%20Striding%20and%20Springing.webp" + }, + "+3 Light Repeating Crossbow": { + "name": "+3 Light Repeating Crossbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Dagger of Venom": { + "name": "Dagger of Venom", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take [[/damage 2d10 type=poison]] damage and become &Reference[condition=poisoned] for 1 minute. The dagger can't be used this way again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dagger%20of%20Venom.webp" + }, + "Rod": { + "name": "Rod", + "identifiedDescription": { + "value": "

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-hooked-blue.webp" + }, + "Medallion of Thoughts": { + "name": "Medallion of Thoughts", + "identifiedDescription": { + "value": "

The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the @spell[detect thoughts] spell (save DC 13) from it. The medallion regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Medallion%20of%20Thoughts.webp" + }, + "Robe of the Archmagi": { + "name": "Robe of the Archmagi", + "identifiedDescription": { + "value": "
(requires attunement by a sorcerer, warlock, or wizard)
\n\t\t

This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.

You gain these benefits while wearing the robe:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Robe%20of%20the%20Archmagi.webp" + }, + "Candle of Invocation": { + "name": "Candle of Invocation", + "identifiedDescription": { + "value": "

This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the @spell[detect evil and good] spell. The DM chooses the god and associated alignment or determines the alignment randomly.

[[/r d20]]Alignment
1-2Chaotic evil
3-4Chaotic neutral
5-7Chaotic good
8-9Neutral evil
10-11Neutral
12-13Neutral good
14-15Lawful evil
16-17Lawful neutral
18-20Lawful good

The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.

Alternatively, when you light the candle for the first time, you can cast the @spell[gate] spell with it. Doing so destroys the candle.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Candle%20of%20Invocation.webp" + }, + "Helm of Teleportation": { + "name": "Helm of Teleportation", + "identifiedDescription": { + "value": "

This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the @spell[teleport] spell from it. The helm regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Helm%20of%20Teleportation.webp" + }, + "Брандспойт/Water Spigot": { + "name": "Брандспойт/Water Spigot", + "identifiedDescription": { + "value": "

This glove-like cypher of metal and unknown materials has two modes: stream and burst. When activated in stream mode, it produces a constant stream of water, anywhere from one to three gallons per minute. This ends when it has released about 500 gallons of water. The water may be fresh, salt, brackish, or contaminated with some other substance (such as sewage or pollutants).

When activated in burst mode, the glove sprays a jet of high-velocity water up to 120 feet away, using about 100 gallons of the cypher's capacity in one round. As a bonus action, you can aim the burst at a creature you can see within 120 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet

away from you. After the initial burst, the remainder of the cypher's water pours out at the default mode rate.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Belt of Hill Giant Strength": { + "name": "Belt of Hill Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/waist/belt-buckle-square-leather-brown.webp" + }, + "Эмоциональный подавитель/Morale Trauma": { + "name": "Эмоциональный подавитель/Morale Trauma", + "identifiedDescription": { + "value": "

This 1-foot-long cylindrical device has a red sphere attached at one end. When the cypher is activated as your action, it broadcasts a deleterious psychic influence to creatures within immediate range that propagates outward to other creatures in a 30-foot increment each round, affecting each in turn in a spreading ripple that can affect every creature in a 500-foot sphere centered on the device, assuming there are enough creatures within 30 feet of each other to propagate the effect. On a failed DC 15 Wisdom saving throw, targets become frightened for one minute.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ioun Stone, Regeneration": { + "name": "Ioun Stone, Regeneration", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + "Belt of Storm Giant Strength": { + "name": "Belt of Storm Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Belt%20of%20Storm%20Giant%20Strength.webp" + }, + "Защита от смерти/Death Protector": { + "name": "Защита от смерти/Death Protector", + "identifiedDescription": { + "value": "

Этот жгут можно носить на коже или поверх одежды, но не поверх брони. Если вы умираете, жгут автоматически активируется и вводит вам наноботы, которые поддерживают и оживляют ваши клетки.

В течение следующей минуты, в свой ход, ваше тело двигается (используя действие \"Рывок\"), всегда уводя вас от опасности по самому безопасному из доступных путей. По истечении этой минуты вы бросаете один кубик на восстановление хит-пойнтов (даже если вы потратили все свои кубики за день), что возвращает вас к жизни.

Возвращение из мертвых - это тяжелое испытание. Вы получаете штраф -4 ко всем броскам атаки, броскам спасения и проверкам способностей. Каждый раз, когда вы завершаете длительный отдых, штраф уменьшается на 1, пока не исчезнет.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Water Walking": { + "name": "Ring of Water Walking", + "identifiedDescription": { + "value": "

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Water%20Walking.webp" + }, + "Bracers of Defense": { + "name": "Bracers of Defense", + "identifiedDescription": { + "value": "

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bracers%20of%20Defense.webp" + }, + "Улучшитель интеллекта(пластырь)/Intellect Enhancement Patch": { + "name": "Улучшитель интеллекта(пластырь)/Intellect Enhancement Patch", + "identifiedDescription": { + "value": "

This adhesive patch is saturated with a slimy goo and threaded with fine silver wires. When you activate it by placing it on your head and slapping it, it increases the efficiency of your brain. You gain advantage on all Intelligence ability checks and saving throws for 1 hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Leather Armor of Lightning Resistance": { + "name": "Leather Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp" + }, + "Warhammer": { + "name": "Warhammer", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + "+3 Blowgun": { + "name": "+3 Blowgun", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "Silvered Pike": { + "name": "Silvered Pike", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + "Half Plate Armor of Psychic Resistance": { + "name": "Half Plate Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "+3 Halberd": { + "name": "+3 Halberd", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-engraved.webp" + }, + "Dart": { + "name": "Dart", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + "Map or Scroll Case": { + "name": "Map or Scroll Case", + "identifiedDescription": { + "value": "

This cylindrical leather case can hold up to ten rolled-up @item[paper (one sheet)|phb|sheets of paper] or five rolled-up @item[parchment (one sheet)|phb|sheets of parchment].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/case-scroll-leather-tan.webp" + }, + "Vicious Dagger": { + "name": "Vicious Dagger", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-serrated-purple.webp" + }, + "Sealing Wax": { + "name": "Sealing Wax", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/scrolls/scroll-bound-sealed-red.webp" + }, + "+2 Shortsword": { + "name": "+2 Shortsword", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold.webp" + }, + "Light Repeating Crossbow of Warning": { + "name": "Light Repeating Crossbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Manacles": { + "name": "Manacles", + "identifiedDescription": { + "value": "

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with @item[thieves' tools|PHB] can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/cuffs-shackles-steel.webp" + }, + "Manual of Clay Golems": { + "name": "Manual of Clay Golems", + "identifiedDescription": { + "value": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/damage 6d6 type=psychic]] damage.

To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Clay%20Golems.webp" + }, + "+3 Trident": { + "name": "+3 Trident", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-silver-blue.webp" + }, + "Soap": { + "name": "Soap", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/soap.webp" + }, + "Усилитель умения/Skill Boost": { + "name": "Усилитель умения/Skill Boost", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

Each skill boost cypher has a predetermined skill it boosts; roll for it when the cypher is discovered.

Sill Boost Table
[[/r d20]]Skill
01@item[skill boost (acrobatics)|aota|Acrobatics (Dex)]
02@item[skill boost (animal handling)|aota|Animal Handling (Wis)]
03@item[skill boost (arcana)|aota|Arcana (Int)]
04-05@item[skill boost (athletics)|aota|Athletics (Str)]
06@item[skill boost (deception)|aota|Deception (Cha)]
07@item[skill boost (history)|aota|History (Int)]
08@item[skill boost (insight)|aota|Insight (Wis)]
09@item[skill boost (intimidation)|aota|Intimidation (Cha)]
10@item[skill boost (investigation)|aota|Investigation (Int)]
11@item[skill boost (medicine)|aota|Medicine (Wis)]
12@item[skill boost (nature)|aota|Nature (Int)]
13@item[skill boost (perception)|aota|Perception (Wis)]
14@item[skill boost (performance)|aota|Performance (Cha)]
15@item[skill boost (persuasion)|aota|Persuasion (Cha)]
16@item[skill boost (religion)|aota|Religion (Int)]
17@item[skill boost (sleight of hand)|aota|Sleight of Hand (Dex)]
18@item[skill boost (stealth)|aota|Stealth (Dex)]
19@item[skill boost (survival)|aota|Survival (Wis)]
20@item[skill boost (ancients arcana)|aota|Ancients Arcana (Int)]
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Keoghtom's Ointment": { + "name": "Keoghtom's Ointment", + "identifiedDescription": { + "value": "

This glass jar, 3 inches in diameter, contains [[/r 1d4 + 1]] doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains [[/r 2d8 + 2]] hit points, ceases to be &Reference[condition=poisoned], and is cured of any disease.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Keoghtom%27s%20Ointment.webp" + }, + "Chrysoberyl": { + "name": "Chrysoberyl", + "identifiedDescription": { + "value": "

A transparent yellow-green to pale green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-brilliant-green.webp" + }, + "Сумеречная кожа/Twilight Skin": { + "name": "Сумеречная кожа/Twilight Skin", + "identifiedDescription": { + "value": "

This artificial skin of thin ultra-black material lays itself in swaddling, tight ribbons of darkness across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 13 charges and regains 1d12 + 1 charges daily at midnight. When you expend 1 charge as an action, darkness adheres to you, transforming you into an utterly featureless silhouette for 10 minutes, granting you advantage on all Dexterity (Stealth) checks and a +1 bonus to AC.

If you expend 2 charges as an action, darkness so thick that it has a sort of substance condenses within an area 30 feet in diameter within 120 feet of you, manifesting as a swarm of hungry black ribbons for one minute. Creatures in the area have disadvantage on all actions, and leaving the area requires that the creature succeed on a DC 17 Strength (Athletics) check, and even if successful, requires their entire turn to complete. All tasks attempted by creatures in the area gain disadvantage. Leaving the area requires the creature's entire action to move. You can dismiss the dark matter early as an action.

If you expend 3 charges as an action, you form dark matter into a large structure occupying a volume that would fit into ten 10-foot cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot bridge; or anything similar. The structure lasts for one day, unless destroyed. (Treat the structure's walls as if made of stone for purposes of withstanding damage. Each 10-foot section has AC 15 and 60 hit points. You can't keep more than one such structure solid at any one time.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Javelin of Lightning": { + "name": "Javelin of Lightning", + "identifiedDescription": { + "value": "

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/damage 4d6 type=lightning]] damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/damage 4d6 type=lightning]] damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Javelin%20of%20Lightning.webp" + }, + "+3 Club": { + "name": "+3 Club", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + "Vial": { + "name": "Vial", + "identifiedDescription": { + "value": "

A vial can hold up to 4 ounces of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/neck/amulet-carved-stone-bottle.webp" + }, + "Silvered Sling": { + "name": "Silvered Sling", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "martial": { + "name": "martial", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "+3 Maul": { + "name": "+3 Maul", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-engraved-ruby.webp" + }, + "+1 Shortsword": { + "name": "+1 Shortsword", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold.webp" + }, + "Bag of Tricks, Rust": { + "name": "Bag of Tricks, Rust", + "identifiedDescription": { + "value": "

This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Rat]
2@creature[Owl]
3@creature[Mastiff]
4@creature[Goat]
5@creature[Giant goat]
6@creature[Giant boar]
7@creature[Lion]
8@creature[Brown bear]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/sack-leather-red.webp" + }, + "Eversmoking Bottle": { + "name": "Eversmoking Bottle", + "identifiedDescription": { + "value": "

Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.

The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Eversmoking%20Bottle.webp" + }, + "+3 Dart": { + "name": "+3 Dart", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "+2 Hide Armor": { + "name": "+2 Hide Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Самонаводящая ракета/Hunter-Seeker": { + "name": "Самонаводящая ракета/Hunter-Seeker", + "identifiedDescription": { + "value": "

This tube-like apparatus is worn over one shoulder like a satchel. As your attack action, you can use it to launch an intelligent missile at a target you specify. You must be able to see the target and it must be within 120 feet. The missile tracks the target, and if it misses, it continues to attack three more times until it hits or has used all four of its attempts. Different hunter/seekers have different effects:

Hunter/Seeker Effeect Table
[[/r d100]]Effect
01-50Target takes [[/r 4d6 + 4]] piercing damage.
51-80Target takes [[/r 2d6 + 2]] piercing damage and must make a DC 15 Constitution saving throw or [[/r take 2d6 + 2]] poison damage, or half damage on a successful save.
81-90Explodes in a burst of flame. Targets within 10 feet must make a DC 15 Dexterity save (the target has disadvantage on this save). Targets take [[/r 2d6 + 2]] fire damage on a failed save, or half damage on a successful one.
91-95Target takes [[/r 2d6 + 2]] lightning damage and must make a DC 15 Constitution saving throw or be incapacitated for 3 rounds on a failed save, or no additional effect on a successful one.
96-100Target must make a DC 15 Dexterity saving throw (the target has disadvantage on this save). The target is covered in an instantly-hardening sticky goo on a failed save (as @item[detonation of webs|aota] cypher), or not affected on a successful one.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Studded Leather Armor of Fire Resistance": { + "name": "Studded Leather Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Mariner's Half Plate Armor": { + "name": "Mariner's Half Plate Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Tome of Understanding": { + "name": "Tome of Understanding", + "identifiedDescription": { + "value": "

This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Tome%20of%20Understanding.webp" + }, + "Усилитель умения (псионика)/Skill Boost (psionics)": { + "name": "Усилитель умения (псионика)/Skill Boost (psionics)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Flame Tongue Longsword": { + "name": "Flame Tongue Longsword", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red.webp" + }, + "Hide Armor of Necrotic Resistance": { + "name": "Hide Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "+1 Ring Mail": { + "name": "+1 Ring Mail", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "+3 Scimitar": { + "name": "+3 Scimitar", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-gold.webp" + }, + "+2 Morningstar": { + "name": "+2 Morningstar", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "Headband of Intellect": { + "name": "Headband of Intellect", + "identifiedDescription": { + "value": "

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Headband%20of%20Intellect.webp" + }, + "+2 Plate Armor": { + "name": "+2 Plate Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Greatsword of Vengeance": { + "name": "Greatsword of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-barbed.webp" + }, + "+2 Studded Leather Armor": { + "name": "+2 Studded Leather Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Donkey": { + "name": "Donkey", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "modules/plutonium/media/icon/horse-head.svg" + }, + "Halberd": { + "name": "Halberd", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + "Well of Many Worlds": { + "name": "Well of Many Worlds", + "identifiedDescription": { + "value": "

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the DM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once well of many worlds has opened a portal, it can't do so again for [[/r 1d8]] hours.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-bolt-grey.webp" + }, + "Brass mug with jade inlay": { + "name": "Brass mug with jade inlay", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Cube of Force": { + "name": "Cube of Force", + "identifiedDescription": { + "value": "

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains [[/r 1d20]] expended charges daily at dawn.

You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of &Reference[condition=invisible] force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.

Cube of Force Faces
FaceChargesEffect
11Gases, wind, and fog can't pass through the barrier.
22Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
33Living matter can't pass through the barrier.
44Spell effects can't pass through the barrier.
55Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
60The barrier deactivates.

The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.

Spell or itemCharges Lost
@spell[Disintegrate][[/r 1d12]]
@item[Horn of blasting][[/r 1d10]]
@spell[Passwall][[/r 1d6]]
@spell[Prismatic spray][[/r 1d20]]
@spell[Wall of fire][[/r 1d4]]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cube%20of%20Force.webp" + }, + "Antitoxin (vial)": { + "name": "Antitoxin (vial)", + "identifiedDescription": { + "value": "

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-blue.webp" + }, + "+3 Battleaxe": { + "name": "+3 Battleaxe", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-blue.webp" + }, + "Driftglobe": { + "name": "Driftglobe", + "identifiedDescription": { + "value": "

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the @spell[light] or @spell[daylight] spell. Once used, the @spell[daylight] effect can't be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Driftglobe.webp" + }, + "Vicious Light Hammer": { + "name": "Vicious Light Hammer", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-steel-embossed.webp" + }, + "Граната(порождение)/Detonation Of Spawning": { + "name": "Граната(порождение)/Detonation Of Spawning", + "identifiedDescription": { + "value": "

This bulky, knobby sphere is made of metal and synth has a long, handle-like rod. You can activate it and point the rod at an area (range 30/120) as part of the same attack action. It explodes at the targeted area. Targets in a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target is blinded for one minute and takes 2d6 radiant damage on a failed save, or is not blinded and takes half damage on a successful one. On the next round, the sphere separates into 1d6 additional detonations, which fly to random spots within 60 feet and explode. All creatures within each 10-foot-radius sphere of these secondary detonations must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 damage on a failed save, or half as much on a successful one. The type of damage depends on what type of detonation it is:

[[/r d100]]Detonation Type
01-10@item[Detonation (cell Disruption)|aota|Cell Disruption] (necrotic damage, harms only flesh)
11-30@item[Detonation (corrosion)|aota|Corrosion (acid damage)]
31-40@item[Detonation (lightning)|aota|Lightning (lightning damage)]
41-50@item[Detonation (frost)|aota|Frost (cold damage)]
51-75@item[Detonation (flame)|aota|51-75 Flame (fire damage)]
76-100@item[Detonation (Daggers)|aota|Daggers (piercing damage)]

These detonations are usually named after the type of damage they inflict: detonation of spawning cell disruption, detonation of spawning corrosion, and so on.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Spiked Armor of Acid Resistance": { + "name": "Spiked Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Gold bird cage with electrum filigree": { + "name": "Gold bird cage with electrum filigree", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Lapis Lazuli": { + "name": "Lapis Lazuli", + "identifiedDescription": { + "value": "

An opaque light and dark blue with yellow flecks gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + "+2 Arrow": { + "name": "+2 Arrow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/fire/projectile-arrow-fire-red-yellow.webp" + }, + "Граната, улучшенная(электричество)/Detonation, Greater (lightning)": { + "name": "Граната, улучшенная(электричество)/Detonation, Greater (lightning)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 lightning damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Alexandrite": { + "name": "Alexandrite", + "identifiedDescription": { + "value": "

A transparent dark green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-tapered-purple.webp" + }, + "Priest's Pack": { + "name": "Priest's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pack-leather-gold-pink.webp" + }, + "Portable Hole": { + "name": "Portable Hole", + "identifiedDescription": { + "value": "

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a @item[bag of holding], @item[Heward's handy haversack], or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/unholy/barrier-shield-glowing-pink.webp" + }, + "Weaver's Tools": { + "name": "Weaver's Tools", + "identifiedDescription": { + "value": "

Weaver's tools allow you to create cloth and tailor it into articles of clothing.

Components.

Weaver's tools include thread, needles, and scraps of cloth. You know how to work a loom, but such equipment is too large to transport.

Arcana, History.

Your expertise lends you additional insight when examining cloth objects, including cloaks and robes.

Investigation.

Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items.

Repair.

As part of a short rest, you can repair a single damaged cloth object.

Craft Clothing.

Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part of a long rest.

Weaver's Tools
ActivityDC
Repurpose cloth10
Mend a hole in a piece of cloth10
Tailor an outfit15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/yarn-skein-orange.webp" + }, + "Frost Brand Double-Bladed Scimitar": { + "name": "Frost Brand Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Breastplate of Radiant Resistance": { + "name": "Breastplate of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Scimitar of Wounding": { + "name": "Scimitar of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-red.webp" + }, + "rings": { + "name": "rings", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Сфера-насос/Liquid Transfer Orb": { + "name": "Сфера-насос/Liquid Transfer Orb", + "identifiedDescription": { + "value": "

This head-sized amber orb is inscribed with countless tiny metallic lines. Using the relic requires a few rounds. First, the orb is broken into two halves. One half must be submerged in a liquid medium of any kind. Then, at any later date, the other half can be activated as your action. For the next day (or until deactivated), liquid from the submerged half of the relic pours out of the other half, teleported across any distance (including planar separations). Up to 150,000 gallons can be transferred during a one-day activation period.

A liquid transfer orb has a depletion of 1 in 1d100.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (ловкость рук)/Skill Boost (sleight of hand)": { + "name": "Усилитель умения (ловкость рук)/Skill Boost (sleight of hand)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Orb of Dragonkind": { + "name": "Orb of Dragonkind", + "identifiedDescription": { + "value": "

Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic.

As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.

Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.

An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.

While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become &Reference[condition=charmed] by the orb for as long as you remain attuned to it.

While you are &Reference[condition=charmed] by the orb, you can't voluntarily end your attunement to it, and the orb casts @spell[suggestion] on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Takhisis (@creature[Tiamat|RoT|Tiamat's] name on Krynn), or something else the DM decides.

Random Properties.

An Orb of Dragonkind has the following random properties:

Spells.

The orb has 7 charges and regains [[/r 1d4 + 3]] expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: @spell[cure wounds] (5th-level version, 3 charges), @spell[daylight] (1 charge), @spell[death ward] (2 charges), or @spell[scrying] (3 charges). You can also use an action to cast the @spell[detect magic] spell from the orb without using any charges.

Call Dragons.

While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as @creature[Tiamat|RoT] are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour.

Destroying an Orb.

An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A @spell[disintegrate] spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Orb%20of%20Dragonkind.webp" + }, + "Ring of Poison Resistance": { + "name": "Ring of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while wearing this ring. The ring is set with amethyst.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-stone-spiked-pink.webp" + }, + "Ioun Stone, Greater Absorption": { + "name": "Ioun Stone, Greater Absorption", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-pile-green.webp" + }, + "Navigator's Tools": { + "name": "Navigator's Tools", + "identifiedDescription": { + "value": "

This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

Proficiency with navigator's tools helps you determine a true course based on observing the stars. It also grants you insight into charts and maps while developing your sense of direction.

Components.

Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink, and a quill.

Survival.

Knowledge of navigator's tools helps you avoid becoming lost and also grants you insight into the most likely location for roads and settlements.

Sighting.

By taking careful measurements, you can determine your position on a nautical chart and the time of day.

Navigator's Tools
ActivityDC
Plot a course10
Discover your position on a nautical chart15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/navigation/sextant-brass-brown.webp" + }, + "+3 Plate Armor": { + "name": "+3 Plate Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Ring of Swimming": { + "name": "Ring of Swimming", + "identifiedDescription": { + "value": "

You have a swimming speed of 40 feet while wearing this ring.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-fish-silver.webp" + }, + "Oil of Etherealness": { + "name": "Oil of Etherealness", + "identifiedDescription": { + "value": "

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the @spell[etherealness] spell for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + "Armor of Vulnerability (Bludgeoning)": { + "name": "Armor of Vulnerability (Bludgeoning)", + "identifiedDescription": { + "value": "

While wearing this armor, you have resistance to bludgeoning damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Daern's Instant Fortress": { + "name": "Daern's Instant Fortress", + "identifiedDescription": { + "value": "

You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.

The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the @spell[knock] spell and similar magic, such as that of a @item[chime of opening].

Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking [[/damage 10d10 type=bludgeoning]] damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.

The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a @spell[wish] spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of @spell[wish] causes the roof, the door, or one wall to regain 50 hit points.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Daern%27s%20Instant%20Fortress.webp" + }, + "Автоматизированная ванна/Automated Bath": { + "name": "Автоматизированная ванна/Automated Bath", + "identifiedDescription": { + "value": "

Эта парящая сфера сделана из металла с некоторыми твердыми неметаллическими компонентами; с нее свисают металлические рычаги с трубками и чистящими инструментами. Вы можете действием указать на предмет или существо, находящиеся в радиусе 30 футов, чтобы приказать сфере провести его очистку. Сфера перемещается к цели и начинает очищать ее от всей грязи, включая чистку зубов, мытье и расчесывание волос, а также подстригание ногтей. Если целью является существо, сфера также очищает его одежду и снаряжение.

Автоматизированная ванна отключается при результате 1 на 1d100.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Handaxe of Warning": { + "name": "Handaxe of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-black.webp" + }, + "+1 Hide Armor": { + "name": "+1 Hide Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "medium": { + "name": "medium", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Dagger of Warning": { + "name": "Dagger of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-jeweled-purple.webp" + }, + "Frost Brand Greatsword": { + "name": "Frost Brand Greatsword", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard.webp" + }, + "Potion of Radiant Resistance": { + "name": "Potion of Radiant Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to radiant damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + "Персональное телекинетическое устройство/Personal Telekinesis Field": { + "name": "Персональное телекинетическое устройство/Personal Telekinesis Field", + "identifiedDescription": { + "value": "

Swallowing this lumpy pill surrounds you with a thin cloud of nanites that respond to your thoughts, allowing them to exert fine and precise force on objects within about 1 inch. You can use this force to move objects, push against objects, and so on, using your Intelligence in place of your Strength or Dexterity for checks, saves, and attack rolls as appropriate (such as trying to turn a stuck doorknob or quickly pull an object out of reach of someone trying to grab it). Although this power allows for very fine control (you can tie or untie laces, activate a specific switch on a cypher, brush your hair, and so on), the limited reach of the field makes it difficult to use it directly as an attack - throwing a dagger with it would generate only as much strength as a short, quick flip with your hand. You can't use this telekinesis on your own body. The cloud of nanites lasts for thirty minutes.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Противоядие/Antivenom Pill": { + "name": "Противоядие/Antivenom Pill", + "identifiedDescription": { + "value": "

Эта оранжевая таблетка нейтрализует один яд, которым вы сейчас отравлены (определяется случайным образом, если в вашем организме несколько ядов).

В течение следующих пяти часов вы получаете преимущество при проверках от отравления и сопротивления урону от яда.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Фазированные перчатки/Phasing Gloves": { + "name": "Фазированные перчатки/Phasing Gloves", + "identifiedDescription": { + "value": "

These gloves are studded with green, scale-like flecks. When activated as your action, they can selectively pass through solid objects with object AC 20 or less in a fashion that allows you to see what you are touching (by causing the surrounding material to become transparent within a few feet of your gloved hands). This effectively grants advantage to ability checks to pick a lock, disable a trap, or check for hidden objects. They also allow you to extract objects through the previously solid barrier, such as coins in a chest or letters in a locked bureau. Once activated, the gloves can selectively phase for up to 10 minutes before burning out.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Газовая бомба(галлюциноген)/Gas Bomb ( Hallucionogenic )": { + "name": "Газовая бомба(галлюциноген)/Gas Bomb ( Hallucionogenic )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Поле подчинения/Subdual Field": { + "name": "Поле подчинения/Subdual Field", + "identifiedDescription": { + "value": "

When this complex device about as large as two fists is activated as your action, an invisible field of influence fills a 60-footradius sphere centered on the device two rounds after activation. The field lasts for 1 minute. It affects the minds of thinking beings within the field, preventing them from taking hostile actions. The effect lasts as long as they remain in the field and for 1d6 rounds after, although a DC 13 Wisdom saving throw is allowed each round to act normally (both in the field and after leaving it).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Chain Shirt": { + "name": "+2 Chain Shirt", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Jade game board with solid gold playing pieces": { + "name": "Jade game board with solid gold playing pieces", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Studded Leather Armor of Force Resistance": { + "name": "Studded Leather Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-brown.webp" + }, + "Carved ivory statuette": { + "name": "Carved ivory statuette", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Belt of Frost Giant Strength": { + "name": "Belt of Frost Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/waist/cloth-sash-purple.webp" + }, + "Splint Armor of Fire Resistance": { + "name": "Splint Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Bag of Devouring": { + "name": "Bag of Devouring", + "identifiedDescription": { + "value": "

This bag superficially resembles a @item[bag of holding] but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a [[/r 1d100]]{50 percent} chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bag%20of%20Devouring.webp" + }, + "Boots of Speed": { + "name": "Boots of Speed", + "identifiedDescription": { + "value": "

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Boots%20of%20Speed.webp" + }, + "Steel Mirror": { + "name": "Steel Mirror", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/mirror-plain.webp" + }, + "Chain Mail of Radiant Resistance": { + "name": "Chain Mail of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Затуманиватель разума/Brain Fogger": { + "name": "Затуманиватель разума/Brain Fogger", + "identifiedDescription": { + "value": "

Это устройство размером с рюкзак надевается на спину и имеет металлическую палочку, соединенную шлангами и проводами. Вы можете дейстием активировать устройство, после чего палочка испускает мощный поток тумана, который перемещается вместе с потоком воздуха, заполняя площадь около 500 футов в диаметре и глубиной около 20 футов. В дополнение к тому, что область слегка затемняется, туман воздействует на разум живых существ. Эти существа выполняют с помехой проверки и спасброски Интеллекта до тех пор, пока они остаются в облаке.

Существа, невосприимчивые к ядовитому газу, обычно не подвержены влиянию тумана, препятствующего работе разума. Туман сохраняется около часа, но может быть развеян ветром.

У затуманивателя разума износ составляет 1 к 1d10.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Whelm": { + "name": "Whelm", + "identifiedDescription": { + "value": "
(requires attunement by a dwarf)
\n\t\t

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon.

Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/damage 1d8 type=bludgeoning]] damage, or an extra [[/damage 2d8 type=bludgeoning]] damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave.

You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become &Reference[condition=stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness.

While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience.

Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and &Reference[rule=darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality.

Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Whelm.webp" + }, + "Каонный хранитель/Kaon Preserver": { + "name": "Каонный хранитель/Kaon Preserver", + "identifiedDescription": { + "value": "

This crystal handheld device is filled with tiny glowing blue vortices of concentrated force. If activated as your action, a target within 5 feet of you must succeed on a DC 13 Constitution saving throw or become locked in temporal stasis for an amount of time you specify when you activate it, with no apparent maximum value. Another kaon preserver can prematurely break this stasis. (Temporal stasis is a state in which the flow of time stops for the subject, but not for everyone else around subject.) Attacks against a subject in stasis are ineffective unless they are transdimensional in nature.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Шлем контроля разума/Helm Of Metal Control": { + "name": "Шлем контроля разума/Helm Of Metal Control", + "identifiedDescription": { + "value": "

This helm studded with strange devices is permanently attached to your head; however, an opening in the front and sides allows you to see, breathe, eat, hear, and speak normally.

The helm has 4 charges and regains 1d4 expended charges daily at dawn.

You can exert force on metal objects within 50 feet that you can see or sense for one round as your action (1 charge). You can use it to move metal objects, push against metal objects, and so on. Strength contests to resist your manipulation are DC

15. For example, in your round, you could lift and pull a light metal object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet. This power lacks the fine control to wield a weapon or move objects with much speed, so in most situations, it's not a means of attack. You can't use this ability on your own body. The power lasts for one hour or until the iron flesh's charges are depleted on some other use, whichever comes first.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rapier of Vengeance": { + "name": "Rapier of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Городская пелена/City Shroud": { + "name": "Городская пелена/City Shroud", + "identifiedDescription": { + "value": "

При активации этот сложный на вид шифр распадается на две части. Если одну из частей переместить в место на расстоянии до 1 мили от другой и активировать, область между ними становится внешним диаметром сферы визуального искажения. Она скрывает любые искусственные сооружения, находящиеся внутри, от тех, кто видит это место снаружи (включая дороги, которые сливаются с местностью, как будто они настолько запущены и размыты, что бесполезны). Эффект длится в течение суток. Сторонние наблюдатели видят лишь продолжение естественного ландшафта вокруг пораженного участка. Шифр можно использовать, чтобы скрыть небольшую общину, руины или какое-либо другое место, при условии, что оно вписывается в область не более 1 мили в поперечнике. Поскольку искажение не скрывает звук, запах, вкус или прикосновение, все, кто находится в этой области, должны быть осторожны, чтобы не выдать своего присутствия; шифр лучше всего подходит для того, чтобы обмануть приближающуюся армию, что в этой области нет никакого поселения.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring Mail of Lightning Resistance": { + "name": "Ring Mail of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Silvered Trident": { + "name": "Silvered Trident", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + "Преобразователь внешности/Visage Changer": { + "name": "Преобразователь внешности/Visage Changer", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance- like state for 1 minute as fever grips your body. When your head clears, you recall the echo of unbelievable pain, and find that your face and body have stretched and changed according to a mental image you held in your head, effectively disguising yourself to appear as that being, so long as it is generally same shape and size you were before activation. Your changed visage lasts one day. A suspicious onlooker trying to discern that you are disguised must succeed on a DC 15 Intelligence (Investigation) check. Your body returns to its normal visage when the duration expires, putting you through the same process in reverse.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Defender Longsword": { + "name": "Defender Longsword", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-embossed-gold.webp" + }, + "Граната(манок)/Detonation Of Decoy Sounds": { + "name": "Граната(манок)/Detonation Of Decoy Sounds", + "identifiedDescription": { + "value": "

This small device appears to be multicolored wires wrapped around a central core. You can activate it and throw it (range 20/60) as part of the same attack action. Upon impact, it plays a loud prerecorded sound for three minutes. Most of these cyphers have two or three prerecorded sounds (such as beastly roars, machines grinding, and an explosion with

roaring fire) and you choose which one to activate (this is part of the action to activate it). Some of these cyphers also have the ability to record a new noise. Prerecorded sounds are about as loud as a ravage bear, but a user-recorded sound is exactly as loud as what the user recorded.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (история)/Skill Boost (history)": { + "name": "Усилитель умения (история)/Skill Boost (history)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Adamantine Spiked Armor": { + "name": "Adamantine Spiked Armor", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Reliquary": { + "name": "Reliquary", + "identifiedDescription": { + "value": "

A holy symbol is a representation of a god or pantheon.

A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/box-jade-tassel.webp" + }, + "Sickle": { + "name": "Sickle", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + "Модуль силового поля/Force Nodule": { + "name": "Модуль силового поля/Force Nodule", + "identifiedDescription": { + "value": "

This synth nodule must be affixed to your armor (or a piece of clothing) to function; applying the nodule takes an action. For the next day, the armor is bolstered by a force field that subtly repels attacks against you. The force field grants you a +1 bonus to AC and saving throws.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Структурный укрепитель/Structural Reinforcer": { + "name": "Структурный укрепитель/Structural Reinforcer", + "identifiedDescription": { + "value": "

This bulky backpack-like device has a connected tube with a crystal mouth. When sprayed on a structure within 5 feet over the course of 1 minute, a skin-like material is laid down over a portion of the structure that would fit within a 50-foot cube. This effectively grants a +2 bonus to the object AC of the structure. Additional uses of this type of cypher on the structure provide no additional benefit.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ioun Stone, Fortitude": { + "name": "Ioun Stone, Fortitude", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-purple-pink.webp" + }, + "Перфоратор/Infrastructure Drill": { + "name": "Перфоратор/Infrastructure Drill", + "identifiedDescription": { + "value": "

This device is a large sphere with a spiral of dense crystals extending from one end. When placed on or near a structure and activated, it drills into under the structure for the next hour, creating a series of tiny tunnels that weaken the structure and other structures within 100 feet. The affected structures gain vulnerability to all damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Квантовый инвертор/Quantium Backtracker": { + "name": "Квантовый инвертор/Quantium Backtracker", + "identifiedDescription": { + "value": "

This 3-inch crystal pod is filled with glittering points of light and is set as the central piece in an amulet. When activated as your reaction to something that happened this round that you dislike, you move one round back in time, allowing you to relive the round and even change what action you took.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Obsidian": { + "name": "Obsidian", + "identifiedDescription": { + "value": "

An opaque black gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + "melee": { + "name": "melee", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Солнечная корона/Sunfire Crown": { + "name": "Солнечная корона/Sunfire Crown", + "identifiedDescription": { + "value": "

This radiant golden disc is implanted directly onto the crown of your head, where it subsumes and partly replaces the top and back of your head. It always produces bright golden light, filling a 10-foot sphere centered on you. Though impressive, the implant interferes with your rest; you regain 1 less hit point than normal per Hit Dice rolled.

The sunfire crown has 4 charges and regains 1d4 charges daily at dawn. When 1 charge is expended as an action, the crown seems to ignite with light bright as the sun (though with an odd bluish cast to it), surrounding you with bright light in a 60-foot radius for one minute. This light discomfits vampires, but not as severely as sunlight normally does; they have disadvantage on attack rolls and ability checks, but take 5 radiant damage per turn in sunlight instead of 20.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Шип реальности/Reality Spike": { + "name": "Шип реальности/Reality Spike", + "identifiedDescription": { + "value": "

When this metallic spike with traceries of light moving faintly beneath the surface is activated as your action, the spike becomes fixed in space at that exact location. It does not move - ever - even if activated in midair. Those attempting to move the spike must succeed on a DC 23 Strength (Athletics) check (or deal 60 points of damage on this object with AC 20); this moves the spike and burns it out.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Shortbow": { + "name": "+2 Shortbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-recurve-leather.webp" + }, + "Silvered Lance": { + "name": "Silvered Lance", + "identifiedDescription": { + "value": "
Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Hempen Rope (50 feet)": { + "name": "Hempen Rope (50 feet)", + "identifiedDescription": { + "value": "

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/rope-coiled-wrapped-brown.webp" + }, + "Vicious Spear": { + "name": "Vicious Spear", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-hooked-double.webp" + }, + "Potion of Climbing": { + "name": "Potion of Climbing", + "identifiedDescription": { + "value": "

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (&Reference[skill=Athletics]) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + "Бездоспешный модуль/Unarmored Nodule": { + "name": "Бездоспешный модуль/Unarmored Nodule", + "identifiedDescription": { + "value": "

This patch of hard synth fabric must be affixed to your armor to function; applying the nodule takes an action. For the next day, your armor becomes invisible, making you appear to be unarmored. The cypher does not block the armor's noises or change how it feels to touch it, so careful scrutiny can reveal the deception.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Eye Agate": { + "name": "Eye Agate", + "identifiedDescription": { + "value": "

A translucent circles of gray, white, brown, blue, or green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-oval-orange.webp" + }, + "Holy Avenger Double-Bladed Scimitar": { + "name": "Holy Avenger Double-Bladed Scimitar", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Lance of Warning": { + "name": "Lance of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Fishing Tackle": { + "name": "Fishing Tackle", + "identifiedDescription": { + "value": "

This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/reel-brown-white.webp" + }, + "Aquamarine": { + "name": "Aquamarine", + "identifiedDescription": { + "value": "

A transparent pale blue-green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + "Cloak of Protection": { + "name": "Cloak of Protection", + "identifiedDescription": { + "value": "

You gain a +1 bonus to AC and saving throws while you wear this cloak.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cloak%20of%20Protection.webp" + }, + "+1 Plate Armor": { + "name": "+1 Plate Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Dust of Sneezing and Choking": { + "name": "Dust of Sneezing and Choking", + "identifiedDescription": { + "value": "

Found in a small container, this powder resembles very fine sand. It appears to be @item[dust of disappearance], and an @spell[identify] spell reveals it to be such. There is enough of it for one use.

When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe while sneezing uncontrollably. A creature affected in this way is &Reference[condition=incapacitated] and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The @spell[lesser restoration] spell can also end the effect on a creature.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dust%20of%20Sneezing%20and%20Choking.webp" + }, + "Shortsword of Warning": { + "name": "Shortsword of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold-red.webp" + }, + "Banded Agate": { + "name": "Banded Agate", + "identifiedDescription": { + "value": "

A translucent striped brown, blue, white, or red gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-can-orange-red.webp" + }, + "Скелетный ключ от межпространственной камеры/Otherspace Stasis Chamber Skeleton Key": { + "name": "Скелетный ключ от межпространственной камеры/Otherspace Stasis Chamber Skeleton Key", + "identifiedDescription": { + "value": "

This small device is keyed to a specific pocket dimension where a creature is held in stasis. Activating it releases the creature, which appears up to 60 feet away. On the round it appears, the creature has disadvantage on all actions as it recovers from the stasis effect. The creature is not under your control, and the cypher does not grant you any way to communicate with it or return it to the otherspace. Depending on the creature's nature, it is likely to fight or flee. The challenge rating of the released creature is usually 5, but about half of these cyphers release a creature of challenge rating 3 or less.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mason's Tools": { + "name": "Mason's Tools", + "identifiedDescription": { + "value": "

Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick.

Components.

Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square.

History.

Your expertise aids you in identifying a stone building's date of construction and purpose, along with insight into who might have built it.

Investigation.

You gain additional insight when inspecting areas within stone structures.

Perception.

You can spot irregularities in stone walls or floors, making it easier to find trap doors and secret passages.

Demolition.

Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.

Mason's Tools
ActivityDC
Chisel a small hole in a stone wall10
Find a weak point in a stone wall15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/masonry-bricks-brown.webp" + }, + "Necklace string of small pink pearls": { + "name": "Necklace string of small pink pearls", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Demon Armor": { + "name": "Demon Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]].

Curse.

Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Demon%20Armor.webp" + }, + "Граната, улучшенная(огонь)/Detonation, Greater (flame)": { + "name": "Граната, улучшенная(огонь)/Detonation, Greater (flame)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 fire damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Chain Shirt": { + "name": "+3 Chain Shirt", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Bag of Beans": { + "name": "Bag of Beans", + "identifiedDescription": { + "value": "

Inside this heavy cloth bag are [[/r 3d4]] dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking [[/damage 5d4 type=fire]] damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.

[[/r d100]]Effect
01[[/r 5d4]] toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take [[/damage 5d6 type=poison]] damage and become &Reference[condition=poisoned] for 1 hour. On an even roll, the eater gains [[/r 5d6]] temporary hit points for 1 hour.
02-10A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (DM's choice) 30 feet into the air for [[/r 1d12]] rounds.
11-20A @creature[treant] sprouts. There's a [[/r 1d100]]{50 percent} chance that the treant is chaotic evil and attacks.
21-30An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50[[/r 1d6 + 6]] @creature[shrieker||shriekers] sprout.
51-60[[/r 1d4 + 8]] bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70A hungry @creature[bulette] burrows up and attacks.
71-80A fruit tree grows. It has [[/r 1d10 + 20]] fruit, [[/r 1d8]] of which act as randomly determined magic potions, while one acts as an ingested poison of the DM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90A nest of [[/r 1d4 + 3]] eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes [[/damage 10d6 type=force]] damage from an internal magical explosion.
91-99A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a @creature[mummy lord]. The pyramid is treated as the @creature[mummy lord||mummy lord's] lair, and its sarcophagus contains treasure of the DM's choice.
00A giant beanstalk sprouts, growing to a height of the DM's choice. The top leads where the DM chooses, such as to a great view, a @creature[cloud giant||cloud giant's] castle, or a different plane of existence.
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bag%20of%20Beans.webp" + }, + "Stone of Good Luck": { + "name": "Stone of Good Luck", + "identifiedDescription": { + "value": "

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Stone%20of%20Good%20Luck.webp" + }, + "Персональное антигравитационное устройство/Spine Of Gravity": { + "name": "Персональное антигравитационное устройство/Spine Of Gravity", + "identifiedDescription": { + "value": "

This strip of banded metal implanted vertically in your back has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge, gravity slowly releases its hold over you. You can concentrate to remain motionless in the air, or float up to 60 feet on your turn, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to 10 minutes.

If you expend 2 charges, you can manipulate gravity so well that you gain a fly speed of 60 feet for 10 minutes.

If you expend 3 charges, you can reverse gravity for a few seconds in an area up to 30 feet across within 60 feet of you. Creatures and objects in the affected area that are not secured fall up about 60 feet, then fall back

down the same amount, and may be subject to falling damage (dealing 1d6 bludgeoning damage for every 10 feet fallen. If a ceiling intersected a target's fall upward, the target might take falling damage twice.

Finally, you greatly increase the weight of one creature by expending 4 charges. The target must succeed on a DC 17 Constitution saving throw or take 8d6 + 20 bludgeoning damage, and restrained. You can choose to attempt to keep the target restrained by spending another 3 charges, in which case it can attempt another save to avoid the same effect in each subsequent round you concentrate.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Прячущий модуль/Hiding Alarm Nodule": { + "name": "Прячущий модуль/Hiding Alarm Nodule", + "identifiedDescription": { + "value": "

Relic, uncommon This starfish-like device is made of crystal and synth. When placed on a numenera structure (no larger than a 60-foot cube) and activated, the cypher protects the structure from attacks. For the next day, if the structure is hit hard enough to take damage, it goes out of phase for one hour. Everything inside the structure goes out of phase as well, although leaving the structure ends the departing occupant's phased state.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Potion of Fire Resistance": { + "name": "Potion of Fire Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to fire damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + "Yellow Sapphire": { + "name": "Yellow Sapphire", + "identifiedDescription": { + "value": "

A transparent fiery yellow or yellow-green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp" + }, + "Healer's Kit": { + "name": "Healer's Kit", + "identifiedDescription": { + "value": "

This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (&Reference[skill=Medicine]) check.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Healer%27s%20Kit.webp" + }, + "Модуль плотности/Density Nodule": { + "name": "Модуль плотности/Density Nodule", + "identifiedDescription": { + "value": "

Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно внезапно резко увеличивается в весе, нанося дополнительные 1d4 урона (этот урон того же типа, что и обычный урон оружия).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Piton": { + "name": "Piton", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fasteners/pin-spiked.webp" + }, + "Семечко автоматона/Automaton Seed": { + "name": "Семечко автоматона/Automaton Seed", + "identifiedDescription": { + "value": "

This cypher is in the form of an oblong metallic seed or lozenge approximately 1 inch long. When placed in soil, it absorbs minerals and fabricates a @creature[basic automaton, type three|aota|type three basic automaton], which emerges from the ground 1d6 minutes later. The automaton remains active for 10 hours, following you or going where you direct it (this is not an action). Different seeds grow different kinds of automatons, including those presented on the Automaton Seed Table.

Automaton Seed Table
[[/r d10]]FollowerModifications or Special Qualities
1ChefCreates and prepares one quality meal for you
2AdmirerTells impressive stories about you and grants you advantage on any task to impress others.
3CarpenterPerforms the equivalent of one day's crafting or assisting for carpentry items
4MenderAdds your proficiency bonus to Hit Die rolls to recover hit points.
5ScholarGrants you advantage on Intelligence skill checks
6TailorCreates one quality set of clothing for you
7PorterCarries one cypher for you (this doesn't count against your cypher limit)
8MasonPerforms the equivalent of one day's crafting or assisting for masonry items
9ScoutSpies and reports on what it sees, has proficiency and advantage on Stealth
10CreatureMachine duplicate of a creature of challenge rating 1/4
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Dice Set": { + "name": "Dice Set", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/gaming/dice-runed-brown.webp" + }, + "Plate Armor of Etherealness": { + "name": "Plate Armor of Etherealness", + "identifiedDescription": { + "value": "

While you're wearing this armor, you can speak its command word as an action to gain the effect of the @spell[etherealness] spell, which lasts for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Silvered Handaxe": { + "name": "Silvered Handaxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + "Маячок/Tracer": { + "name": "Маячок/Tracer", + "identifiedDescription": { + "value": "

When this band that can be worn around your wrist is activated as your action, the device fires a microscopic tracer that clings to any surface within 60 feet. If that surface is a creature or equipment carried by a creature, it can avoid the tracer with a successful DC 13 Dexterity check, assuming it is aware of the attempt in the first place. (The tracer sinks into the target, making it difficult to find, let alone remove.) For the next day while the tracer remains in place, the band displays symbols that the user can interpret as the distance and direction to the tracer, as long as it is in the same dimension.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Шар гармонии/Harmony Lamp": { + "name": "Шар гармонии/Harmony Lamp", + "identifiedDescription": { + "value": "

The interior of this crystal orb intermittently glows even in its passive state. When activated, for the next hour it emits a combination of colored light, gentle sound, subtle odors, and healing nanobots that permeate a 30-foot-radius sphere, which together make everyone there more open- minded and relaxed. Creatures who've made up their minds about a topic may be open to revisiting the issue. Everyone gains advantage on Animal Handling and Persuasion rolls. Any characters spending Hit Dice to regain hit points in the area add their proficiency bonus to the amount they heal from resting.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Излучатель (полный паралич)/Ray Emitter Of Paralysis": { + "name": "Излучатель (полный паралич)/Ray Emitter Of Paralysis", + "identifiedDescription": { + "value": "

When this shoulder-mounted disk-like device is activated as your action, a beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target is paralyzed for 1 minute.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Berserker Handaxe": { + "name": "Berserker Handaxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse.

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + "Hide Armor of Radiant Resistance": { + "name": "Hide Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "+2 Pike": { + "name": "+2 Pike", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-brown.webp" + }, + "Shortsword of Life Stealing": { + "name": "Shortsword of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-hooked-blue.webp" + }, + "Silvered Hoopak": { + "name": "Silvered Hoopak", + "identifiedDescription": { + "value": "

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + "Sending Stones": { + "name": "Sending Stones", + "identifiedDescription": { + "value": "

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the @spell[sending] spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once @spell[sending] is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Sending%20Stones.webp" + }, + "Глаза мастера/Crafter's Eyes": { + "name": "Глаза мастера/Crafter's Eyes", + "identifiedDescription": { + "value": "

Эти толстые линзы крепятся к металлической оправе и надеваются на глаза как очки.

Когда они активированы, в течение дня вы выполняете все ремесленные работы более эффективно, и позволяют вам завершить ремесленный прогресс на 100 gp всего за один день.

Вам по-прежнему необходимо все, что обычно требуется для ремесла (материалы, соответствующие инструменты, умение в этих инструментах и базовое представление о том, как сделать вещь, которую вы пытаетесь создать).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Плазменная граната/Plasma Detonation": { + "name": "Плазменная граната/Plasma Detonation", + "identifiedDescription": { + "value": "

This fist-sized crystal globe bottles a luminous white flare. When thrown up to 60 feet, the sphere explodes on impact, releasing a burst of sun-hot plasma that deals 27 (6d8) fire damage on all creatures within a 20-foot-radius sphere centered on that point that fail a DC 13 Dexterity save, or half that if successful.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Sword of Answering (Retorter)": { + "name": "Sword of Answering (Retorter)", + "identifiedDescription": { + "value": "
(requires attunement by a lawful good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Retorter, the Lawful Good sword, has an aquamarine set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "+3 Whip": { + "name": "+3 Whip", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Ink Pen": { + "name": "Ink Pen", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/scribal/ink-quill-red.webp" + }, + "Vicious Light Repeating Crossbow": { + "name": "Vicious Light Repeating Crossbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-split-eyes.webp" + }, + "Chain Shirt": { + "name": "Chain Shirt", + "identifiedDescription": { + "value": "

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Vorpal Greatsword": { + "name": "Vorpal Greatsword", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-serrated.webp" + }, + "Mariner's Chain Mail": { + "name": "Mariner's Chain Mail", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "+2 Hooked Shortspear": { + "name": "+2 Hooked Shortspear", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Potion of Flying": { + "name": "Potion of Flying", + "identifiedDescription": { + "value": "

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + "Проектор силового экрана/Force Screen Projector": { + "name": "Проектор силового экрана/Force Screen Projector", + "identifiedDescription": { + "value": "

When activated, this bulky metal and synth belt creates an immobile plane of force, 20 feet on a side and 1/4 inch thick, that lasts for 6 hours. It conforms itself to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The wall also extends into the Ethereal Plane, blocking ethereal travel through the cube.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Fine gold chain set with a fire opal": { + "name": "Fine gold chain set with a fire opal", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Spinel": { + "name": "Spinel", + "identifiedDescription": { + "value": "

A transparent red, red-brown, or deep green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-cut-faceted-princess-purple.webp" + }, + "Warhammer of Warning": { + "name": "Warhammer of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-war-rounding.webp" + }, + "Manual of Bodily Health": { + "name": "Manual of Bodily Health", + "identifiedDescription": { + "value": "

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Bodily%20Health.webp" + }, + "Silver Dragon Scale Mail": { + "name": "Silver Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-blue-white.webp" + }, + "Yew Wand": { + "name": "Yew Wand", + "identifiedDescription": { + "value": "

A druid can use this object as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/claws/claw-insect-tan.webp" + }, + "Emblem": { + "name": "Emblem", + "identifiedDescription": { + "value": "

A holy symbol is a representation of a god or pantheon.

A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-gold-cross.webp" + }, + "Blowgun": { + "name": "Blowgun", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "Double-Bladed Scimitar of Sharpness": { + "name": "Double-Bladed Scimitar of Sharpness", + "identifiedDescription": { + "value": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "+1 Halberd": { + "name": "+1 Halberd", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-engraved.webp" + }, + "Sling": { + "name": "Sling", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "Sentinel Shield": { + "name": "Sentinel Shield", + "identifiedDescription": { + "value": "

While holding this shield, you have advantage on initiative rolls and Wisdom (&Reference[skill=Perception]) checks. The shield is emblazoned with a symbol of an eye.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/heater-steel-sword-yellow-black.webp" + }, + "Кошачий глаз/Catseye": { + "name": "Кошачий глаз/Catseye", + "identifiedDescription": { + "value": "

Серебристая жидкость из этой инъекции дает вам способность видеть в темноте, наделяя вас темным зрением на следующий день.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rapier of Wounding": { + "name": "Rapier of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Potion of Greater Healing": { + "name": "Potion of Greater Healing", + "identifiedDescription": { + "value": "

You regain [[/r 4d4 + 4]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp" + }, + "Sword of Answering (Concluder)": { + "name": "Sword of Answering (Concluder)", + "identifiedDescription": { + "value": "
(requires attunement by a lawful neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Dancing Rapier": { + "name": "Dancing Rapier", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Half Plate Armor of Cold Resistance": { + "name": "Half Plate Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-purple.webp" + }, + "Quiver": { + "name": "Quiver", + "identifiedDescription": { + "value": "

A quiver can hold up to 20 @item[arrow|phb|arrows].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/ammunition/arrows-quiver-green-brown.webp" + }, + "Проектор силового щита/Force Shield Projector": { + "name": "Проектор силового щита/Force Shield Projector", + "identifiedDescription": { + "value": "

This injector contains a golden fluid made up of nanites. When injected into your body, the nanites travel through your flesh and create a skin-tight energy shield around you for 1 hour, which grants you a +3 bonus to AC.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rope of Entanglement": { + "name": "Rope of Entanglement", + "identifiedDescription": { + "value": "

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become &Reference[condition=restrained].

You can release the creature by using a bonus action to speak a second command word. A target &Reference[condition=restrained] by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer &Reference[condition=restrained] by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Rope%20of%20Entanglement.webp" + }, + "Trident of Warning": { + "name": "Trident of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-silver-red.webp" + }, + "Alchemist's Fire (flask)": { + "name": "Alchemist's Fire (flask)", + "identifiedDescription": { + "value": "

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes [[/damage 1d4 type=fire]] damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-corked-orange.webp" + }, + "Ruby": { + "name": "Ruby", + "identifiedDescription": { + "value": "

A transparent clear red to deep crimson gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + "+3 Shield": { + "name": "+3 Shield", + "identifiedDescription": { + "value": "

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/targe-steel-blue.webp" + }, + "Silk robe with gold embroidery": { + "name": "Silk robe with gold embroidery", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Резонатор здоровья/Health Resonator": { + "name": "Резонатор здоровья/Health Resonator", + "identifiedDescription": { + "value": "

This bulky device requires two hands to use, partly because of its size and partly because the controls are inconveniently placed. When activated, all creatures within a 60-foot cube gain 5 temporary hit points. These last about an hour, unless they are depleted first.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Glaive": { + "name": "Silvered Glaive", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "+3 Flail": { + "name": "+3 Flail", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-cube-grey.webp" + }, + "+1 Glaive": { + "name": "+1 Glaive", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp" + }, + "Greatsword of Warning": { + "name": "Greatsword of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-flamberge.webp" + }, + "Электрошок/Shocker": { + "name": "Электрошок/Shocker", + "identifiedDescription": { + "value": "

When you use this short rod as a simple weapon to make a melee attack as your action, it deals 10d8 lightning damage if you hit. The shocker burns out after inflicting its damage once.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Onyx": { + "name": "Onyx", + "identifiedDescription": { + "value": "

An opaque black and white banded, or pure black or white gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + "Robe of Scintillating Colors": { + "name": "Robe of Scintillating Colors", + "identifiedDescription": { + "value": "

This robe has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become &Reference[condition=stunned] until the effect ends.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/lightning/orb-ball-purple.webp" + }, + "Стена/Instant Wall": { + "name": "Стена/Instant Wall", + "identifiedDescription": { + "value": "

This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple wall up to 10 feet tall, 30 feet long, and 2 feet thick. The wall is made from stone. It is permanent and immobile once created.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chain Mail of Cold Resistance": { + "name": "Chain Mail of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Dimensional Shackles": { + "name": "Dimensional Shackles", + "identifiedDescription": { + "value": "

You can use an action to place these shackles on an &Reference[condition=incapacitated] creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.

You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (&Reference[skill=Athletics]) check. On a success, the creature breaks free and destroys the shackles.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dimensional%20Shackles.webp" + }, + "Splint Armor of Force Resistance": { + "name": "Splint Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Defender Greatsword": { + "name": "Defender Greatsword", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + "Silvered Club": { + "name": "Silvered Club", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + "Eyes of Minute Seeing": { + "name": "Eyes of Minute Seeing", + "identifiedDescription": { + "value": "

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (&Reference[skill=Investigation]) checks that rely on sight while searching an area or studying an object within that range.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/control/hypnosis-mesmerism-eye.webp" + }, + "+3 Blowgun Needle": { + "name": "+3 Blowgun Needle", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "Handaxe": { + "name": "Handaxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + "Ремонтирующее устройство/Repair Unit": { + "name": "Ремонтирующее устройство/Repair Unit", + "identifiedDescription": { + "value": "

This bulky handheld device becomes a multiarmed sphere that floats when activated as your action (treat as a @creature[basic automaton, type one|aota|type one basic automaton]). It repairs one designated common, uncommon, rare, or very rare numenera device that has been damaged but not destroyed. The repair unit can even create spare parts, unless the GM rules that the parts are too specialized or unobtainable (in which case, the unit repairs the device entirely except for the specialized part). Repair time is d100 + 20 minutes.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Feather Falling": { + "name": "Ring of Feather Falling", + "identifiedDescription": { + "value": "

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Feather%20Falling.webp" + }, + "Голосовой переводчик/Vocal Translator": { + "name": "Голосовой переводчик/Vocal Translator", + "identifiedDescription": { + "value": "

When this shoulder-mounted clump of metal and crystal is activated as your action, it begins to pulse a deep crimson. For the next day, an extremely loud alien voice translates everything you say into a language that anyone can understand for one day.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Light Crossbow": { + "name": "+1 Light Crossbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-ornamental-black.webp" + }, + "Шип зефира/Spikes Of The Zephyr": { + "name": "Шип зефира/Spikes Of The Zephyr", + "identifiedDescription": { + "value": "

These protheses replace both your lower legs with 2-foot-long pyramid-like spikes. Though it appears precarious, you can move normally on the spikes. The spikes have 8 charges and regain 1d8 charges daily at dawn. When you expend 1 charge as a bonus action, your perception of time changes, as everything around you seems to slow down this round and until the beginning of your next turn. During this time, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you can take an additional action during the same turn you activate this function.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Blue Dragon Scale Mail": { + "name": "Blue Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-blue.webp" + }, + "Nine Lives Stealer Shortsword": { + "name": "Nine Lives Stealer Shortsword", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-hooked-blue.webp" + }, + "Shovel": { + "name": "Shovel", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/shovel-spade-steel-grey.webp" + }, + "Spyglass": { + "name": "Spyglass", + "identifiedDescription": { + "value": "

Objects viewed through a spyglass are magnified to twice their size.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/navigation/spyglass-telescope-brass.webp" + }, + "Arrow of Slaying": { + "name": "Arrow of Slaying", + "identifiedDescription": { + "value": "

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/fire/projectile-arrow-fire-purple.webp" + }, + "Vicious Quarterstaff": { + "name": "Vicious Quarterstaff", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + "Обратный путь/Trail Blazer": { + "name": "Обратный путь/Trail Blazer", + "identifiedDescription": { + "value": "

This complex device can be attached to a worn boot as your action. For the next day, each time the boot touches down on solid ground, it deposits a patch of special dust (tiny machines) that mark the area with a symbol. At any time before the duration expires, you (so long as you're still wearing the boot with the attached cypher) and up to one other person that can be carried along can teleport back to any of these symbols as your action. The teleportation effect burns out the cypher.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Jumping": { + "name": "Ring of Jumping", + "identifiedDescription": { + "value": "

While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-band-studded-silver.webp" + }, + "treasure": { + "name": "treasure", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Усилитель умения (убеждение)/Skill Boost (persuasion)": { + "name": "Усилитель умения (убеждение)/Skill Boost (persuasion)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Mithral Breastplate": { + "name": "Mithral Breastplate", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-gorget-steel-white.webp" + }, + "Инжектор эмоций(любовь)/Poison Of Emotion (love)": { + "name": "Инжектор эмоций(любовь)/Poison Of Emotion (love)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Love. Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Vicious Club": { + "name": "Vicious Club", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-simple-barbed.webp" + }, + "Устройство сплочения/Rally Beacon": { + "name": "Устройство сплочения/Rally Beacon", + "identifiedDescription": { + "value": "

This bulky backpack-like device has a slender metallic mast rising about 2 feet. When activated as your action, all creatures you can see within 15 feet of you at the moment of activation gain a +1 bonus to AC for one hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Mace": { + "name": "+2 Mace", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-ornate-purple.webp" + }, + "Hand Crossbow": { + "name": "Hand Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + "Боевой доспех/Battle Armor": { + "name": "Боевой доспех/Battle Armor", + "identifiedDescription": { + "value": "

Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (КЗ 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при проверках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия не истощается, но мастер может решить, что большое количество урона нарушает герметичность брони; это лишает ее преимуществ для дыхания и устойчивости к холоду и огню, но по-прежнему обеспечивает ее полную защиту.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Elemental Gem, Blue Sapphire": { + "name": "Elemental Gem, Blue Sapphire", + "identifiedDescription": { + "value": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[air elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-square-blue.webp" + }, + "Ring of Fire Elemental Command": { + "name": "Ring of Fire Elemental Command", + "identifiedDescription": { + "value": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-cabochon-squared-gold-red.webp" + }, + "+3 Padded Armor": { + "name": "+3 Padded Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Amulet": { + "name": "Amulet", + "identifiedDescription": { + "value": "

A holy symbol is a representation of a god or pantheon.

A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/neck/pendant-bronze-gem-blue.webp" + }, + "Potion of Speed": { + "name": "Potion of Speed", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the effect of the @spell[haste] spell for 1 minute (no @status[concentration] required). The potion's yellow fluid is streaked with black and swirls on its own.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + "Potion of Growth": { + "name": "Potion of Growth", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the \"enlarge\" effect of the @spell[enlarge/reduce] spell for [[/r 1d4]] hours (no @status[concentration] required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + "Adamantine Splint Armor": { + "name": "Adamantine Splint Armor", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Детонация(Электричество)/Detonation (lightning)": { + "name": "Детонация(Электричество)/Detonation (lightning)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения электричеством, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Spiked Armor of Lightning Resistance": { + "name": "Spiked Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Разделитель рук/Arm Bifurcator": { + "name": "Разделитель рук/Arm Bifurcator", + "identifiedDescription": { + "value": "

Эта желатиновая таблетка имеет твердую оболочку и голубой жидкий наполнитель. Когда вы проглотите пилюлю, ваши предплечья разделятся по длине от локтя до кисти, так что две ваши превращаются в четыре. Появившиеся конечности считаются полноценными руками, хотя действия, которые вы ими совершаете, выполняются с помехой, пока вы не потратите несколько минут на тренировку. Руки могут держать предметы, оружие, щит и т. д. Вы не получаете от этого никаких дополнительных действий (хотя ГМ может разрешить вам делать в раунд дополнительные действия, которые не являются действиями, например, писать, подавать сигналы руками, нести что-то и так далее).

Шифр работает четыре часа, после чего ваши дополнительные предплечья и кисти превращаются в пыль.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scholar's Pack": { + "name": "Scholar's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pack-engraved-leather-blue.webp" + }, + "Shortbow of Warning": { + "name": "Shortbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/shortbow-recurve-blue.webp" + }, + "Vicious Light Crossbow": { + "name": "Vicious Light Crossbow", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-ornamental-black.webp" + }, + "Broom of Flying": { + "name": "Broom of Flying", + "identifiedDescription": { + "value": "

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Broom%20of%20Flying.webp" + }, + "Ioun Stone, Intellect": { + "name": "Ioun Stone, Intellect", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-pile-red.webp" + }, + "Cloak of Elvenkind": { + "name": "Cloak of Elvenkind", + "identifiedDescription": { + "value": "

While you wear this cloak with its hood up, Wisdom (&Reference[skill=Perception]) checks made to see you have disadvantage, and you have advantage on Dexterity (&Reference[skill=Stealth]) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cloak%20of%20Elvenkind.webp" + }, + "+1 Flail": { + "name": "+1 Flail", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-cube-grey.webp" + }, + "Double-Bladed Scimitar of Life Stealing": { + "name": "Double-Bladed Scimitar of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Chain Mail of Psychic Resistance": { + "name": "Chain Mail of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Mariner's Plate Armor": { + "name": "Mariner's Plate Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Dwarven Plate": { + "name": "Dwarven Plate", + "identifiedDescription": { + "value": "

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dwarven%20Plate.webp" + }, + "Vicious Rapier": { + "name": "Vicious Rapier", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-red.webp" + }, + "Padded Armor of Acid Resistance": { + "name": "Padded Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Gold Dragon Scale Mail": { + "name": "Gold Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "+1 Sickle": { + "name": "+1 Sickle", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/sickle-blue-purple.webp" + }, + "Potion of Fire Breath": { + "name": "Potion of Fire Breath", + "identifiedDescription": { + "value": "

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking [[/damage 4d6 type=fire]] damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + "Ring of Spell Turning": { + "name": "Ring of Spell Turning", + "identifiedDescription": { + "value": "

While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Spell%20Turning.webp" + }, + "Figurine of Wondrous Power, Bronze Griffon": { + "name": "Figurine of Wondrous Power, Bronze Griffon", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[griffon||Bronze Griffon].

This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/tech/cog-bronze.webp" + }, + "Iron Flask": { + "name": "Iron Flask", + "identifiedDescription": { + "value": "

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An @spell[identify] spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly.

[[/r d100]]Contents
01-50Empty
51@creature[Arcanaloth]
52@creature[Cambion]
53-54@creature[Dao]
55-57Demon (type 1): @creature[barlgura], @creature[shadow demon], or @creature[vrock]
58-60Demon (type 2): @creature[chasme] or @creature[hezrou]
61-62Demon (type 3): @creature[glabrezu] or @creature[yochlol]
63-64Demon (type 4): @creature[nalfeshnee]
65Demon (type 5): @creature[marilith]
66Demon (type 6): @creature[balor] or @creature[goristro]
67@creature[Deva]
68-69Devil (greater): @creature[horned devil], @creature[erinyes], @creature[ice devil], or @creature[pit fiend]
70-72Devil (lesser): @creature[imp], @creature[spined devil], @creature[bearded devil], @creature[barbed devil], @creature[chain devil], or @creature[bone devil]
73-74@creature[Djinni]
75-76@creature[Efreeti]
77-78Elemental (any)
79@creature[Githyanki knight]
80@creature[Githzerai zerth]
81-82@creature[Invisible stalker]
83-84@creature[Marid]
85-86@creature[Mezzoloth]
87-88@creature[Night hag]
89-90@creature[Nycaloth]
91@creature[Planetar]
92-93@creature[Salamander]
94-95Slaad (any)
96@creature[Solar]
97-98@creature[succubus||Succubus/Incubus]
99@creature[Ultroloth]
00@creature[Xorn]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Iron%20Flask.webp" + }, + "Водостойкий аэрозоль/Waterproofing Spray": { + "name": "Водостойкий аэрозоль/Waterproofing Spray", + "identifiedDescription": { + "value": "

When activated, this small spray canister emits a cloud of nanites that bind to one object (about the size of something you can hold in two hands, or a 5-foot-square area). For the next day, the sprayed object repels water as if protected by an incredibly thin and specialized force field. The object gains a +3 bonus on AC and saving throws against water-based attacks (such as acid, sprayed venom, or electricity conducted through water), and it has resistance against all water based-damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Traveler's Clothes": { + "name": "Traveler's Clothes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/head/hood-cloth-brown.webp" + }, + "Боевой костюм/Battlesuit": { + "name": "Боевой костюм/Battlesuit", + "identifiedDescription": { + "value": "

Этот полный комплект доспехов сделан из стали и твердого неизвестного вещества. Он напоминает пластинчатый доспех, но намного легче, чем может создать любой известный кузнец, и его очень тонкие сочленения покрывают все тело, даже в таких сложных суставах, как шея. Он защищает вас как пластинчатая броня (AC 18), но с бонусом +2. Броня полностью герметична (воздухонепроницаема и водонепроницаема) и имеет свою собственную вечно обновляемую внутреннюю атмосферу, позволяющую вам нормально дышать в любой среде и дающую вам преимущество при спасительных бросках от вредных паров и газов (таких как вдыхаемые яды и дыхательное оружие некоторых драконов). Броня также дает вам устойчивость к урону от холода и огня.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 17. Это никак не повлияет на вас, если ваша сила без них равна 17 или выше. У вас также есть преимущество проверках Силы (Атлетика) и проверках, требующих грубой силы (например, поднятие тяжелых предметов, но не броски атаки).

Реликвия не истощается, но мастер может решить, что большое количество урона ставит под угрозу функции брони; это лишает ее преимуществ в дыхании, устойчивости к холоду и огню, бонуса к силе и преимущества в выносливости, но по-прежнему обеспечивает ее полный АС.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Стальная кожа/Skin Of Steel": { + "name": "Стальная кожа/Skin Of Steel", + "identifiedDescription": { + "value": "

This artificial skin of articulated shining steel and tiny integrated machines lays itself across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. The skin grants you +6 points to your maximum hit points, +1 bonus to AC, and increases your Strength and Dexterity score each by 1. However, it also limits your ability to rest and heal through normal means. Whenever you regain hit points from rest or magical healing, you only regain half (round up) of what is otherwise indicated.

The skin of steel has 12 charges and regains 2d6 charges daily at dawn.

When you touch another Ancients device as an action (1 charge), tiny filaments from your fingers extend to interface with the object for a round. Afterward, attempts you make to identify and use it have advantage.

When you spend 1 charge as an action, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light for 10 minutes.

You can drain all the remaining charges for the day as an action (so long as it has at least one), granting yourself a power surge that temporarily grants you an additional +1 bonus to AC, increases your Strength and Speed score each by an additional 1 point, and grants an additional number of hit points to your current hit points (even if that exceeds your normal maximum equal to the number of charges you expended). This benefit lasts for 10 minutes. Any excess hit points you retain above your maximum afterward (if any) bleed away in a harmless energetic display.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Fire Resistance": { + "name": "Ring of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while wearing this ring. The ring is set with garnet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-crown-crystal.webp" + }, + "Dancing Double-Bladed Scimitar": { + "name": "Dancing Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Silvered Greataxe": { + "name": "Silvered Greataxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double.webp" + }, + "Stone of Controlling Earth Elementals": { + "name": "Stone of Controlling Earth Elementals", + "identifiedDescription": { + "value": "

If the stone is touching the ground, you can use an action to speak its command word and summon an @creature[earth elemental], as if you had cast the @spell[conjure elemental] spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Stone%20of%20Controlling%20Earth%20Elementals.webp" + }, + "+1 Spiked Armor": { + "name": "+1 Spiked Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+2 Half Plate Armor": { + "name": "+2 Half Plate Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Дрон-оса/Wasp Drone": { + "name": "Дрон-оса/Wasp Drone", + "identifiedDescription": { + "value": "

This fingertip-sized artificial insect is made of metal, biological parts, and a sturdy but flexible reinforcing material. When activated, it responds to your voice commands and travels to a designated area you can see within 500 feet (if you have line of sight to a particular creature, you can instead designate that creature). The drone flies to that area, moving 120 feet each round, and makes a nuisance of itself, attacking creatures randomly (if you designate a creature, it attacks only that creature). It dies after 10 minutes of activity or after it makes one successful attack.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Инжектор эмоций(страх)/Poison Of Emotion (fear)": { + "name": "Инжектор эмоций(страх)/Poison Of Emotion (fear)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Victim gains the frightened condition.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Vicious Mace": { + "name": "Vicious Mace", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-grey.webp" + }, + "Проектор ледяной завесы/Frigid Wall Projector": { + "name": "Проектор ледяной завесы/Frigid Wall Projector", + "identifiedDescription": { + "value": "

When activated, this synth and crystal device creates a wall of supercooled air, 30 feet on a side and 1 foot thick, that lasts for 10 minutes. When the wall first appears, each creature within its area must make a Dexterity saving throw. That creature takes 4d6 + 4 cold damage on a failed save, or half as much damage on a successful one. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Shortsword of Wounding": { + "name": "Shortsword of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-hooked-blue.webp" + }, + "Robes": { + "name": "Robes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/robe-layered-teal.webp" + }, + "+1 Greataxe": { + "name": "+1 Greataxe", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-engraved-black.webp" + }, + "Vicious Battleaxe": { + "name": "Vicious Battleaxe", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-engraved-steel.webp" + }, + "Cloak of the Manta Ray": { + "name": "Cloak of the Manta Ray", + "identifiedDescription": { + "value": "

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cloak%20of%20the%20Manta%20Ray.webp" + }, + "Sovereign Glue": { + "name": "Sovereign Glue", + "identifiedDescription": { + "value": "

This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with @item[oil of slipperiness]. When found, a container contains [[/r 1d6 + 1]] ounces.

One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of @item[universal solvent] or @item[oil of etherealness], or with a @spell[wish] spell.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Sovereign%20Glue.webp" + }, + "Amber": { + "name": "Amber", + "identifiedDescription": { + "value": "

A transparent watery gold to rich gold gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + "Глаз психического превосходства/Eye Of Mental Supremacy": { + "name": "Глаз психического превосходства/Eye Of Mental Supremacy", + "identifiedDescription": { + "value": "

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. It has 20 charges and regains 2d10 expended charges daily at dawn. It has the same telepathic functions as the eye of mental contact, plus a couple more abilities.

You can read the surface thoughts of a creature within 60 feet of you that you can see (1 charge). The target must succeed at a DC 17 Wisdom saving throw to avoid the effect. Once you have established contact, you can read the target's thoughts for up to one minute.

In addition, you can blast waves of mental force into the minds of up to five targets within 60 feet (1 charge per target); each must make a DC 17 Wisdom saving throw or take 8d6 psychic damage on a failure, or 4d6 psychic damage on a successful save.

Finally, you can attempt to take mental dominion over a humanoid within 60 feet of you that you can see or sense (1 charge). The target must succeed on a DC 17 Wisdom save or come under your control. This effect lasts for 1 minute, 10 minutes if 3 charges are used, or an hour if 5 charges are used. Additionally, you can attempt to target any creature you can see if you spend an additional 2 charges.

Once you have established control, you maintain mental contact with the target and sense what it senses. You can allow it to act freely or override its control on a case-bycase basis.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Greataxe": { + "name": "Greataxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double.webp" + }, + "Сфера поглощения звука/Sonic Hole": { + "name": "Сфера поглощения звука/Sonic Hole", + "identifiedDescription": { + "value": "

When this belt-mounted device is activated as your action, it draws all sound within 120 feet into the device for one minute. Within the affected sphere centered on the point where the device was used, no sound can be heard within or is allowed to pass through the area. Thunder damage can't emanate from or reach into the area, and creatures are essentially deafened while within the area. Effects that rely on sound likewise can't be triggered in the area, such as verbal components for spells.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Potion of Healing": { + "name": "Potion of Healing", + "identifiedDescription": { + "value": "

You regain [[/r 2d4 + 2]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-red.webp" + }, + "Nine Lives Stealer Longsword": { + "name": "Nine Lives Stealer Longsword", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-flanged-purple.webp" + }, + "Flame Tongue Scimitar": { + "name": "Flame Tongue Scimitar", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-red.webp" + }, + "Figurine of Wondrous Power, Obsidian Steed": { + "name": "Figurine of Wondrous Power, Obsidian Steed", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[nightmare||Obsidian Steed].

This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-horseshoe-gold-red.webp" + }, + "Camel": { + "name": "Camel", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/figurine-camel.webp" + }, + "Газовая бомба(нервно-паралитическая)/Gas Bomb ( Nerve )": { + "name": "Газовая бомба(нервно-паралитическая)/Gas Bomb ( Nerve )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Leather Armor": { + "name": "+1 Leather Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Glamoured Studded Leather": { + "name": "Glamoured Studded Leather", + "identifiedDescription": { + "value": "

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Disguise Kit": { + "name": "Disguise Kit", + "identifiedDescription": { + "value": "

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity.

Components.

A disguise kit includes cosmetics, hair dye, small props, and a few pieces of clothing.

Deception.

In certain cases, a disguise can improve your ability to weave convincing lies.

Intimidation.

The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.

Performance.

A cunning disguise can enhance an audience's enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction.

Persuasion.

Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.

Create Disguise.

As part of a long rest, you can create a disguise. It takes you 1 minute to don such a disguise once you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise weighs 1 pound.

At other times, it takes 10 minutes to craft a disguise that involves moderate changes to your appearance, and 30 minutes for one that requires more extensive changes.

Disguise Kit
ActivityDC
Cover injuries or distinguishing marks10
Spot a disguise being used by someone else15
Copy a humanoid's appearance20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/head/mask-carved-scream-tan.webp" + }, + "Whetstone": { + "name": "Whetstone", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-tan.webp" + }, + "Frost Brand Scimitar": { + "name": "Frost Brand Scimitar", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard.webp" + }, + "Flame Tongue Shortsword": { + "name": "Flame Tongue Shortsword", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold-red.webp" + }, + "Wand": { + "name": "Wand", + "identifiedDescription": { + "value": "

An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/wands/wand-gem-blue.webp" + }, + "Защитный искажатель времени/Time Dilator Of Defense": { + "name": "Защитный искажатель времени/Time Dilator Of Defense", + "identifiedDescription": { + "value": "

This crystal nodule must be affixed to armor to function; applying the nodule takes an action. The affected armor then gains the following additional ability for 1 day. The wearer of the armor moves in seemingly random, rapid jumps, a few inches to one side or the other, when attacked. (From the wearer's perspective, they're just moving normally.) All attacks made on the wearer during this period gain disadvantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "armor": { + "name": "armor", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Mace of Warning": { + "name": "Mace of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-ornate-purple.webp" + }, + "Trident": { + "name": "Trident", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + "Potion of Acid Resistance": { + "name": "Potion of Acid Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to acid damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + "Dragon Slayer Rapier": { + "name": "Dragon Slayer Rapier", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Blue Sapphire": { + "name": "Blue Sapphire", + "identifiedDescription": { + "value": "

A transparent blue-white to medium blue gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" + }, + "Plate Armor of Force Resistance": { + "name": "Plate Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-black.webp" + }, + "+3 Studded Leather Armor": { + "name": "+3 Studded Leather Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Очиститель воздуха/Breathing Field Spinner": { + "name": "Очиститель воздуха/Breathing Field Spinner", + "identifiedDescription": { + "value": "

Этот металлический шар пронизан десятками крошечных отверстий и покоится на складной металлической треноге. Для сборки и настройки этого устройства требуется два раунда. При активации действием, в течение следующего часа шар начинает вращаться, выпуская свежий, пригодный для дыхания воздух во все стороны непрерывным ветром. В безветренную погоду этот ветер распространяется примерно на 120 футов, но ветра, погода и давление воздуха могут уменьшить его до меньшей площади. Существа, находящиеся в пределах этого района, могут нормально дышать, даже если окружающий воздух вреден. Сфера пригодного для дыхания воздуха отталкивает или перенаправляет туманы, гарь, облака ядовитых газов и другие эффекты, которые обычно переносятся ветром. Существа в сфере получают преимущество при спасбросках против направленных в нее газовых эффектов, таких как дыхание зеленого дракона.

При выпадении 1 на 1d20 очиститель воздуха перестает функционировать.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Necrotic Resistance": { + "name": "Ring of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while wearing this ring. The ring is set with jet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-band-engraved-silver.webp" + }, + "Heavy Crossbow": { + "name": "Heavy Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + "Ring Mail of Psychic Resistance": { + "name": "Ring Mail of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Viol": { + "name": "Viol", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + "Граната(ясность)/Detonation Of Sobriety": { + "name": "Граната(ясность)/Detonation Of Sobriety", + "identifiedDescription": { + "value": "

This small device is made of red and blue synth. You can activate it and throw it (range 20/60) as part of the same attack action. It creates a burst of green energy in a 10-footradius sphere that neutralizes the effects of alcohol and similar intoxicants, as if the affected creatures had spent three hours abstaining in order to sober up.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Spear": { + "name": "+1 Spear", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-flared-purple.webp" + }, + "Horseshoes of Speed": { + "name": "Horseshoes of Speed", + "identifiedDescription": { + "value": "

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/horseshoe-steel-blue.webp" + }, + "+2 Greatclub": { + "name": "+2 Greatclub", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "Dragonchess Set": { + "name": "Dragonchess Set", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/gaming/chess-knight-white.webp" + }, + "Неси все/Carryall": { + "name": "Неси все/Carryall", + "identifiedDescription": { + "value": "

Это устройство состоит из металлического ящика или ларя с гусеничными колесами с обеих сторон. Металлический значок, прикрепленный к одному концу коробки, можно снять и носить на поясе. Коробка следует за значком со скоростью 30 футов, всегда стараясь оставаться в пределах 10 футов от него. Кнопка на бейдже позволяет вам приказать ящику оставаться на месте или прибыть к вам (при условии, что он находится примерно в 10 милях от вашего текущего местоположения). Коробка в основном полая и вмещает до 5000 фунтов.

При выпадении 1 на 1d20 неси все может перестать функционировать. Проверка выполняется 1 раз за каждый день использования. При выпадении 1 есть 50% шанс, что вместо полного отключения неси всё потеряет 50% своей вместимости.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Longbow": { + "name": "Silvered Longbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + "Hammer": { + "name": "Hammer", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + "Censer of Controlling Air Elementals": { + "name": "Censer of Controlling Air Elementals", + "identifiedDescription": { + "value": "

While incense is burning in this censer, you can use an action to speak the censer's command word and summon an @creature[air elemental], as if you had cast the @spell[conjure elemental] spell. The censer can't be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Censer%20of%20Controlling%20Air%20Elementals.webp" + }, + "Potion of Lightning Resistance": { + "name": "Potion of Lightning Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to lightning damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + "Gold jewelry box with platinum filigree": { + "name": "Gold jewelry box with platinum filigree", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Armor of Vulnerability (Slashing)": { + "name": "Armor of Vulnerability (Slashing)", + "identifiedDescription": { + "value": "

While wearing this armor, you have resistance to slashing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Light Hammer": { + "name": "Light Hammer", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + "Scimitar of Speed": { + "name": "Scimitar of Speed", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-blue.webp" + }, + "Моноклинок/Monoblade": { + "name": "Моноклинок/Monoblade", + "identifiedDescription": { + "value": "

When this stud-like injection into your fingertip is activated as an action, a 6-inch blade of force extends from it for 10 minutes. The blade cuts through any nonmagical material not being worn or carried, ignoring object AC. If used as a weapon, treat as a dagger that deals slashing damage. If you roll a 20 on the attack roll, that target takes an extra 11 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rope of Climbing": { + "name": "Rope of Climbing", + "identifiedDescription": { + "value": "

This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.

If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/rope-wrapped-brown.webp" + }, + "+1 Light Repeating Crossbow": { + "name": "+1 Light Repeating Crossbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Luck Blade Greatsword": { + "name": "Luck Blade Greatsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-jewel-green.webp" + }, + "Emerald": { + "name": "Emerald", + "identifiedDescription": { + "value": "

A transparent deep bright green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-diamond-green.webp" + }, + "Ring Mail of Radiant Resistance": { + "name": "Ring Mail of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Sling Bullet": { + "name": "Sling Bullet", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + "Детонация(ослепление)/Detonation Of Blindness": { + "name": "Детонация(ослепление)/Detonation Of Blindness", + "identifiedDescription": { + "value": "

Это небольшое устройство имеет десятки стеклянных граней. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку телосложения Сл.13. При неудачной проверке цель получает [[/r 1d6]] лучистого повреждения и становится @Compendium[sc-common.sc-common.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, при удачном получает только урон.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Giant Slayer Battleaxe": { + "name": "Giant Slayer Battleaxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-blue.webp" + }, + "Генератор помех/Mental Scrambler": { + "name": "Генератор помех/Mental Scrambler", + "identifiedDescription": { + "value": "

This complex metal and glass device can be held in one hand by one of several metallic loops. Two rounds after being activated as an action, the device creates an invisible field, filling a 60-foot sphere centered on the device that lasts for one minute. The field scrambles the mental processes of all thinking creatures. The effect lasts as long as they remain in the field and for [[/r 1d6]] rounds after, although a DC 15 Wisdom saving roll is allowed each round to act normally (both in the field and after leaving it). Roll for the effect the scrambler has each round:

[[/r d100]]Effect
01-30Victims cannot act.
31-40Victims cannot speak.
41-50Victims move slowly (no more than 10 feet) and clumsily (actions have disadvantage).
51-60Victims cannot see or hear.
61-70Victims lose all sense of direction, depth, and proportion.
71-80Victims do not recognize anyone they know.
81-88Victims suffer partial amnesia.
89-94Victims suffer total amnesia.
95-98Victims lose all inhibitions, revealing secrets and performing surprising actions.
99-100Victims' ethics are inverted.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Candle": { + "name": "Candle", + "identifiedDescription": { + "value": "

For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/lights/candle-unlit-white.webp" + }, + "+3 Greatclub": { + "name": "+3 Greatclub", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "Lyre": { + "name": "Lyre", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/harp-lap-brown.webp" + }, + "Телепорт ограниченного действия/Teleporter Of Bounding": { + "name": "Телепорт ограниченного действия/Teleporter Of Bounding", + "identifiedDescription": { + "value": "

When this sparkling device about as large as your thumb is activated as your action, you teleport up to 500 feet to a location you can see. You arrive safely with your equipment but cannot take anything else with you.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Burglar's Pack": { + "name": "Burglar's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/duffel-simple-leather.webp" + }, + "Gold (gp)": { + "name": "Gold (gp)", + "identifiedDescription": { + "value": "

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a belt pouch, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for a day, a flask of lamp oil, or a night's rest in a poor inn.

One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Gold%20(gp).webp" + }, + "Caltrop": { + "name": "Caltrop", + "identifiedDescription": { + "value": "

As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + "Spiked Armor of Necrotic Resistance": { + "name": "Spiked Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "+2 Javelin": { + "name": "+2 Javelin", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin-simple.webp" + }, + "Leatherworker's Tools": { + "name": "Leatherworker's Tools", + "identifiedDescription": { + "value": "

Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of leather armor and similar goods.

Components.

Leatherworker's tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps.

Arcana.

Your expertise in working with leather grants you added insight when you inspect magic items crafted from leather, such as boots and some cloaks.

Investigation.

You gain added insight when studying leather items or clues related to them, as you draw on your knowledge of leather to pick out details that others would overlook.

Identify Hides.

When looking at a hide or a leather item, you can determine the source of the leather and any special techniques used to treat it. For example, you can spot the difference between leather crafted using dwarven methods and leather crafted using halfling methods.

Leatherworker's Tools
ActivityDC
Modify a leather item's appearance10
Determine a leather item's history20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/leather-patch-brown.webp" + }, + "+1 Dart": { + "name": "+1 Dart", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "+2 Dagger": { + "name": "+2 Dagger", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-blue.webp" + }, + "Универсальный растворитель/Universal Solvent": { + "name": "Универсальный растворитель/Universal Solvent", + "identifiedDescription": { + "value": "

When you break open this thin metallic canister and pour out the organic slime as an action, each round the material dissolves 1 cubic foot of non-magical material (stone, iron, a machine house, and so on). After 5 rounds, the slime \"dies\" and becomes inert.

If your target is a creature, it must succeed on a DC 13 Dexterity save. If it fails, it takes 4d6 acid damage, and another 4d6 acid damage each round until 5 rounds have passed or it succeeds on a subsequent DC 13 Constitution saving throw on its turn, rendering the slime inert.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "icons/commodities/materials/liquid-purple.webp" + }, + "Silvered Dart": { + "name": "Silvered Dart", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + "Центр спокойствия/Calm Center": { + "name": "Центр спокойствия/Calm Center", + "identifiedDescription": { + "value": "

Эта гладкая таблетка имеет успокаивающий цвет и притягательный аромат. Проглотив ее, вы становитесь абсолютно спокойным, излучающим мир и уверенность. Простое нахождение рядом с вами расслабляет и вдохновляет. Все существа в радиусе 60 футов от вас получают преимущество при одном броске на выбор в течение следующей минуты. Через минуту эффект заканчивается (и все неиспользованные преимущества от шифра теряются).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Стимулятор бдительности/Alertness Stimulant": { + "name": "Стимулятор бдительности/Alertness Stimulant", + "identifiedDescription": { + "value": "

Этот нераспознаваемый рисунок можно нанести на кожу как татуировку и снова удалить. Если его активировать сильным нажатием, то в течение трех дней он держит вас в тонусе, отменяя потребность во сне. Вы можете спать, пока на вас действует этот шифр. Вы получаете преимущество ко всем проверкам против усыпления или потере сознания (например, от психических атак или лекарств, но не при падении здоровья до 0).

После окончания действия шифра наступает истощение - один уровень истощения за каждую ночь, которую вы не спали. Каждая полная ночь сна после окончания действия шифра уменьшает ваше истощение на один уровень.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Manual of Quickness of Action": { + "name": "Manual of Quickness of Action", + "identifiedDescription": { + "value": "

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Quickness%20of%20Action.webp" + }, + "Half Plate Armor of Lightning Resistance": { + "name": "Half Plate Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp" + }, + "Deck of Many Things": { + "name": "Deck of Many Things", + "identifiedDescription": { + "value": "

Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most ([[/r 1d100]]{75 percent}) of these decks have only thirteen cards, but the rest have twenty-two.

Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.

Once a card is drawn, it fades from existence. Unless the card is the @card[Fool|Deck of Many Things] or the @card[Jester|Deck of Many Things], the card reappears in the deck, making it possible to draw the same card twice.

A Question of Enmity.

Two of the cards in a deck of many things can earn a character the enmity of another being. With the Flames card, the enmity is overt. The character should experience the devil's malevolent efforts on multiple occasions. Seeking out the fiend shouldn't be a simple task, and the adventurer should clash with the devil's allies and followers a few times before being able to confront the devil itself.

In the case of the @card[Rogue|Deck of Many Things] card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.

[[/r 1d22]]{Playing Card}Card
Ace of diamondsVizier*
King of diamondsSun
Queen of diamondsMoon
Jack of diamondsStar
Two of diamondsComet*
Ace of heartsThe Fates*
King of heartsThrone
Queen of heartsKey
Jack of heartsKnight
Two of heartsGem*
Ace of clubsTalons*
King of clubsThe Void
Queen of clubsFlames
Jack of clubsSkull
Two of clubsIdiot*
Ace of spadesDonjon*
King of spadesRuin
Queen of spadesEuryale
Jack of spadesRogue
Two of spadesBalance*
Joker (with TM)Fool*
Joker (without TM)Jester
* Found only in a deck with twenty-two cards
Vizier.

At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.

Sun.

You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands.

Moon.

You are granted the ability to cast the @spell[wish] spell [[/r 1d3]] times.

Star.

Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.

Comet.

If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.

The Fates.

Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.

Throne.

You gain proficiency in the &Reference[skill=Persuasion] skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.

Key.

A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon.

Knight.

You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.

Gem.

Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.

Talons.

Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.

The Void.

This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the DM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is &Reference[condition=incapacitated]. A @spell[wish] spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.

Flames.

A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.

Skull.

You summon an @creature[avatar of death|DMG]—a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own @creature[avatar of death|DMG]. A creature slain by an @creature[avatar of death|DMG] can't be restored to life.

Idiot.

Permanently reduce your Intelligence by [[/r 1d4 + 1]] (to a minimum score of 1). You can draw one additional card beyond your declared draws.

Donjon.

You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a @spell[wish] spell can reveal the location of your prison. You draw no more cards.

Ruin.

All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.

Euryale.

The card's @creature[medusa]-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of @card[The Fates|Deck of Many Things] card can end this curse.

Rogue.

A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a @spell[wish] spell or divine intervention can end the NPC's hostility toward you.

Balance.

Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.

Fool.

You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.

Jester.

You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Deck%20of%20Many%20Things.webp" + }, + "adventuring gear": { + "name": "adventuring gear", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Plate Armor of Poison Resistance": { + "name": "Plate Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Merchant's Scale": { + "name": "Merchant's Scale", + "identifiedDescription": { + "value": "

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/scale-balances-merchant-brown.webp" + }, + "Spiked Armor of Force Resistance": { + "name": "Spiked Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Cap of Water Breathing": { + "name": "Cap of Water Breathing", + "identifiedDescription": { + "value": "

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/head/cap-leather-brown.webp" + }, + "Ring of Regeneration": { + "name": "Ring of Regeneration", + "identifiedDescription": { + "value": "

While wearing this ring, you regain [[/r 1d6]] hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after [[/r 1d6 + 1]] days if you have at least 1 hit point the whole time.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Regeneration.webp" + }, + "Vicious Handaxe": { + "name": "Vicious Handaxe", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-tribal.webp" + }, + "+2 Hand Crossbow": { + "name": "+2 Hand Crossbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-black.webp" + }, + "Silvered Light Repeating Crossbow": { + "name": "Silvered Light Repeating Crossbow", + "identifiedDescription": { + "value": "

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "modules/plutonium/media/icon/pocket-bow.svg" + }, + "Barrel": { + "name": "Barrel", + "identifiedDescription": { + "value": "

A barrel can hold 40 gallons of liquid or 4 cubic feet of solids.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/barrels/barrel-walnut-steel-brown.webp" + }, + "Riding Horse": { + "name": "Riding Horse", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/creatures/horse-white.webp" + }, + "+3 Shortsword": { + "name": "+3 Shortsword", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold.webp" + }, + "Silvered Blowgun Needle": { + "name": "Silvered Blowgun Needle", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "Scale Mail": { + "name": "Scale Mail", + "identifiedDescription": { + "value": "

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Component Pouch": { + "name": "Component Pouch", + "identifiedDescription": { + "value": "

A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pouch-leather-silver-white.webp" + }, + "Splint Armor of Cold Resistance": { + "name": "Splint Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Crystal Ball": { + "name": "Crystal Ball", + "identifiedDescription": { + "value": "

This crystal ball is about 6 inches in diameter. While touching it, you can cast the @spell[scrying] spell (save DC 17) with it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + "Padded Armor of Fire Resistance": { + "name": "Padded Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Гель-смазка/Friction-reducing Gel": { + "name": "Гель-смазка/Friction-reducing Gel", + "identifiedDescription": { + "value": "

When you activate this synth and metal canister, it sprays pungent droplets up to 10 feet. The spray dries within seconds, creating an invisible coating on a 10-footby- 10-foot area (such as a patch of ground). For the next 3 hours, the area is difficult terrain. When the coating appears, each creature standing in its area must succeed on a DC 13 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. If the area is a wall or other upright surface, attempts to climb it have disadvantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Раздатчик клея/Glue Emitter": { + "name": "Раздатчик клея/Glue Emitter", + "identifiedDescription": { + "value": "

This fat synth ring is almost as long as your knuckle, has a small aperture on one side and a dial on the opposite side. You can activate it in one of two modes: slow or fast. In slow mode, the aperture produces a liquid glue that hardens after a preset time (anywhere from one round to one minute, depending on how you set the dial) into a hard, permanent synth bond. The hardened glue has a DC of 13. The glue won't stick to or bond with the cypher itself. The cypher can produce a line of glue that is 1 inch in diameter and about 50 feet long, enough to affix a 10-foot-square panel to a wall or seal shut a couple of human-sized doors. Ten minutes after you first activate the cypher, the remaining glue clogs it up and makes it unusable.

In burst mode, the cypher acts much like a @item[detonation of webs|aota] cypher, except the rapidly cured glue lasts only about 10 minutes before degrading.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Tome of Clear Thought": { + "name": "Tome of Clear Thought", + "identifiedDescription": { + "value": "

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Tome%20of%20Clear%20Thought.webp" + }, + "Deck of Illusions": { + "name": "Deck of Illusions", + "identifiedDescription": { + "value": "

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing [[/r 1d20 - 1]] cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (&Reference[skill=Investigation]) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

[[/r 1d34]]{Playing Card}Illusion
Ace of hearts@creature[adult red dragon||Red dragon]
King of hearts@creature[Knight] and four @creature[guard||guards]
Queen of hearts@creature[Succubus||Succubus/Incubus]
Jack of hearts@creature[Druid]
Ten of hearts@creature[Cloud giant]
Nine of hearts@creature[Ettin]
Eight of hearts@creature[Bugbear]
Two of hearts@creature[Goblin]
Ace of diamonds@creature[Beholder]
King of diamonds@creature[Archmage] and @creature[mage] apprentice
Queen of diamonds@creature[Night hag]
Jack of diamonds@creature[Assassin]
Ten of diamonds@creature[Fire giant]
Nine of diamonds@creature[oni||Ogre mage]
Eight of diamonds@creature[Gnoll]
Two of diamonds@creature[Kobold]
Ace of spades@creature[Lich]
King of spades@creature[Priest] and two @creature[acolyte||acolytes]
Queen of spades@creature[Medusa]
Jack of spades@creature[Veteran]
Ten of spades@creature[Frost giant]
Nine of spades@creature[Troll]
Eight of spades@creature[Hobgoblin]
Two of spades@creature[Goblin]
Ace of clubs@creature[Iron golem]
King of clubs@creature[Bandit captain] and three @creature[bandit||bandits]
Queen of clubs@creature[Erinyes]
Jack of clubs@creature[Berserker]
Ten of clubs@creature[Hill giant]
Nine of clubs@creature[Ogre]
Eight of clubs@creature[Orc]
Two of clubs@creature[Kobold]
jokers (2)You (the deck's owner)
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/misc/admission-ticket-grey.webp" + }, + "Фазовый детектор/Phasing Detector": { + "name": "Фазовый детектор/Phasing Detector", + "identifiedDescription": { + "value": "

This set of goggles enhances your perception of extradimensional and out-of-phase creatures and objects. For the next day, you have advantage on perceiving and interacting with these creatures and objects, including attacking and defending against them.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Greatclub of Warning": { + "name": "Greatclub of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "Sword of Answering (Last Quip)": { + "name": "Sword of Answering (Last Quip)", + "identifiedDescription": { + "value": "
(requires attunement by a chaotic neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Padded Armor of Psychic Resistance": { + "name": "Padded Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Jeweled anklet": { + "name": "Jeweled anklet", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Усилитель физической силы/Strength Boost": { + "name": "Усилитель физической силы/Strength Boost", + "identifiedDescription": { + "value": "

When you place this adhesive patch on your skin as an action, you gain advantage on Strength ability checks for one hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Орлиный глаз/Eagleseye": { + "name": "Орлиный глаз/Eagleseye", + "identifiedDescription": { + "value": "

Эта большая синяя таблетка улучшает ваше зрение. В течение следующих трех часов у вас есть преимущество при проверках восприятия, основанных на зрении.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Breastplate of Poison Resistance": { + "name": "Breastplate of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Gold dragon comb set with red garnets as eyes": { + "name": "Gold dragon comb set with red garnets as eyes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Spiked Armor of Cold Resistance": { + "name": "Spiked Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "+3 Sickle": { + "name": "+3 Sickle", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/sickle-blue-purple.webp" + }, + "Генератор темного поля/Midnight Field": { + "name": "Генератор темного поля/Midnight Field", + "identifiedDescription": { + "value": "

This metal amulet can be activated in one of two modes: personal or cloud. In personal mode, it surrounds you in a skintight field of absolute blackness, darker than black paint or a cloudy night under a new moon, lasting 40 minutes. In dim light and darkness, you gain advantage on Stealth checks. Because you appear completely black (without any highlights), viewing you is slightly disorienting, so attacks against you have disadvantage. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. The field allows a small amount of light to reach your eyes (otherwise, you'd be blind), and at best you can see as if in dim light.

In cloud mode, the cypher bursts in a 10 foot sphere, creating a cloud of darkness that lasts four minutes. Bright light in the area becomes dim light, and dim light becomes darkness. The darkness spreads around corners. This is not a magical darkness; it counts as a level 2 effect for the purpose of interacting with light spells.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Sling": { + "name": "+3 Sling", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "Giant Slayer Greatsword": { + "name": "Giant Slayer Greatsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gem-blue.webp" + }, + "Embroidered glove set with jewel chips": { + "name": "Embroidered glove set with jewel chips", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Plate Armor of Acid Resistance": { + "name": "Plate Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-sculpted-green.webp" + }, + "Hooked Shortspear of Warning": { + "name": "Hooked Shortspear of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Детонация(лед)/Detonation (frost)": { + "name": "Детонация(лед)/Detonation (frost)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения льдом, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Totem": { + "name": "Totem", + "identifiedDescription": { + "value": "

A druid can use this object as a spellcasting focus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/wands/wand-totem.webp" + }, + "Hide Armor of Force Resistance": { + "name": "Hide Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Gold locket with a painted portrait inside": { + "name": "Gold locket with a painted portrait inside", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Lantern of Revealing": { + "name": "Lantern of Revealing", + "identifiedDescription": { + "value": "

While lit, this @item[hooded lantern|phb] burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. &Reference[condition=Invisible] creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Lantern%20of%20Revealing.webp" + }, + "Vicious War Pick": { + "name": "Vicious War Pick", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "Bullseye Lantern": { + "name": "Bullseye Lantern", + "identifiedDescription": { + "value": "

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/lights/lantern-bullseye-signal-copper.webp" + }, + "+2 Warhammer": { + "name": "+2 Warhammer", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-war-rounding.webp" + }, + "shields": { + "name": "shields", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Модуль экстренного отзыва/Summoning Alarm Nodule": { + "name": "Модуль экстренного отзыва/Summoning Alarm Nodule", + "identifiedDescription": { + "value": "

This crystal nodule can be affixed to a wall, structure, or object as your action. For the next day, each time the structure or object to which the nodule is attached is struck hard enough to deal damage (but not more than once per round), you are teleported from any location within 500 feet to a location within 5 feet of the struck structure or object.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Глаз психического контакта/Eye Of Mental Contact": { + "name": "Глаз психического контакта/Eye Of Mental Contact", + "identifiedDescription": { + "value": "

This prosthesis replaces one of your eyes with a slightly oversized metallic version that you can see with normally. In addition, all creatures with minds you can sense within a 100 feet are limned (in your sight) with a glowing aura, allowing you to gauge a creature's relative strength of mind (weak, moderate, strong, godlike), and see its

silhouette in otherwise lightless conditions.

The eye has 4 charges and regains 1d4 expended charges daily at dawn. You can speak telepathically with others who are within 60 feet, by using 1 charge per contact. Communication is two-way, but the other party must be willing and able to communicate. You don't have to see the target of telepathy, but you must know that it's within range. You can have more than one active contact at once, but you must establish contact with each target individually as an action. Each contact lasts up to 10 minutes.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Maul": { + "name": "Silvered Maul", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + "Double-Bladed Scimitar of Warning": { + "name": "Double-Bladed Scimitar of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Chain Shirt of Thunder Resistance": { + "name": "Chain Shirt of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Thieves' Tools": { + "name": "Thieves' Tools", + "identifiedDescription": { + "value": "

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks.

Components.

Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

History.

Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.

Investigation and Perception.

You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.

Set a Trap.

Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

Thieves' Tools
ActivityDC
Pick a lockVaries
Disable a trapVaries
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Thieves%27%20Tools.webp" + }, + "Усилитель умения (атлетика)/Skill Boost (athletics)": { + "name": "Усилитель умения (атлетика)/Skill Boost (athletics)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rhodochrosite": { + "name": "Rhodochrosite", + "identifiedDescription": { + "value": "

An opaque light pink gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-fragments-pink.webp" + }, + "Модуль чревовещания/Ventriloquist Nodule": { + "name": "Модуль чревовещания/Ventriloquist Nodule", + "identifiedDescription": { + "value": "

When activated, this crystalline nodule splits into two pieces. You place or throw one piece somewhere, and put the other piece in your mouth. At any time, you can speak normally, project your voice through the other piece of the cypher (up to 500 feet), or both. The remote piece sounds exactly like you, and the sound can be up to twice as loud as your actual voice. The cypher stops working after 3 hours.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Dancing Greatsword": { + "name": "Dancing Greatsword", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-blue.webp" + }, + "Scale Mail of Necrotic Resistance": { + "name": "Scale Mail of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Scimitar of Vengeance": { + "name": "Scimitar of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard.webp" + }, + "Luck Blade Longsword": { + "name": "Luck Blade Longsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-purple.webp" + }, + "Silver (sp)": { + "name": "Silver (sp)", + "identifiedDescription": { + "value": "

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a belt pouch, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for a day, a flask of lamp oil, or a night's rest in a poor inn.

One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Silver%20(sp).webp" + }, + "Проектор электрической завесы/Lightning Wall Projector": { + "name": "Проектор электрической завесы/Lightning Wall Projector", + "identifiedDescription": { + "value": "

When you trigger this fist-sized complex machine by fixing it to the ground as your action, you create a wall of lighting up to 30 feet by 30 feet by 1 foot within 30 feet of the device. When the wall appears, each creature within its area must make a DC 13 Dexterity saving throw or take 5d8 lightning damage, or half that if successful. Creatures that attempt to pass through the wall face the same effect; in addition, those that fail their saving throw are thrown back and cannot pass that round.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chalcedony": { + "name": "Chalcedony", + "identifiedDescription": { + "value": "

An opaque white gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-cluster-blue-white.webp" + }, + "Jade": { + "name": "Jade", + "identifiedDescription": { + "value": "

A translucent light green, deep green, or white gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-green.webp" + }, + "Figurine of Wondrous Power, Onyx Dog": { + "name": "Figurine of Wondrous Power, Onyx Dog", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[mastiff||Onyx Dog].

This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has &Reference[rule=darkvision] out to a range of 60 feet and can see &Reference[condition=invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/figurine-dog.webp" + }, + "Газовая бомба/Gas Bomb": { + "name": "Газовая бомба/Gas Bomb", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area

(range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

[[/r d100]]Gas Type
01-10Harmless thick smoke: occludes sight while the cloud lasts but has no other effect.
11-20Choking gas: choking and coughing incapacitates and suffocates for 6 rounds.
21-50Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).
51-60Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).
61-65Hallucinogenic gas: hallucinations and visions incapacitate for 6 rounds.
66-70Nerve gas: grants disadvantage on Dex rolls and saves for 6 rounds.
71-80Mind-numbing gas: deals 2d6 + 2 psychic damage (half damage on a successful save).
81-83Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.
84-86Amnesia gas: permanently loses all memory of the last minute.
87-96Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).
97-100Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Holy Avenger Rapier": { + "name": "Holy Avenger Rapier", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Calligrapher's Supplies": { + "name": "Calligrapher's Supplies", + "identifiedDescription": { + "value": "

Calligraphy treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine scripts and determine if they are legitimate, since a calligrapher's training involves long hours of studying writing and attempting to replicate its style and design.

Components.

Calligrapher's supplies include ink, a dozen sheets of parchment, and three quills.

Arcana.

Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a script of a magical nature.

History.

This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other displays.

Decipher Treasure Map.

This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map's age, whether a map includes any hidden messages, or similar facts.

Calligrapher's Supplies
ActivityDC
Identify writer of nonmagical script10
Determine writer's state of mind15
Spot forged text15
Forge a signature20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/documents/document-official-capital.webp" + }, + "Leather Armor of Necrotic Resistance": { + "name": "Leather Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp" + }, + "Слуга/Instant Servant": { + "name": "Слуга/Instant Servant", + "identifiedDescription": { + "value": "

This plate-sized device is made of synth and metal. When you activate it, it expands into a humanoid @creature[basic automaton, type one|aota|type one basic automaton] that is roughly 2 feet tall. It can understand your verbal commands (commanding it is not an action). It can attack or perform actions as you order to the best of its abilities, but it cannot speak. It never voluntarily goes more than 120 feet away from you. At the GM's discretion, the servant might have specialized knowledge, such as how to operate a particular device. Otherwise, it has no special knowledge. In any case, the servant is not artificially intelligent or capable of initiating action. It does only as commanded. The servant operates for 3 hours.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Cold Resistance": { + "name": "Ring of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-crown-gold-pink.webp" + }, + "Автоматизированный повар/Automated Cook": { + "name": "Автоматизированный повар/Automated Cook", + "identifiedDescription": { + "value": "

Этот куб сделан из металла и других материалов и может выдвигать и втягивать металлические конечности и инструменты. Когда ему дают воду и органические соединения (даже те, которые обычно не съедобны для гуманоидов), он готовит из них горячее, питательное и вкусное блюдо. Количество пищи примерно равно количеству материалов, которые ей предоставляются (для приготовления блюда на одного человека требуется примерно 1 фунт материалов).

При результате 1 на 1d100 автоматический повара отключается. Проверка выполняется каждый день, когда повар был использован. Когда он истощается, есть равные шансы, что он полностью перестанет функционировать, извергнет неприятный осадок, прежде чем перестанет функционировать, или приготовит последнее кажущееся нормальным блюдо, которое на самом деле ядовито (любой, кто его съест, должен выполнить проверку Телосложения Сл 13 или отравиться на [[/r 1d6]] часов).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Padded Armor": { + "name": "Padded Armor", + "identifiedDescription": { + "value": "

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Dust of Disappearance": { + "name": "Dust of Disappearance", + "identifiedDescription": { + "value": "

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become &Reference[condition=invisible] for [[/r 2d4]] minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dust%20of%20Disappearance.webp" + }, + "Plate Armor of Necrotic Resistance": { + "name": "Plate Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-gilded-black.webp" + }, + "Slippers of Spider Climbing": { + "name": "Slippers of Spider Climbing", + "identifiedDescription": { + "value": "

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Slippers%20of%20Spider%20Climbing.webp" + }, + "Flail": { + "name": "Flail", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + "Инжектор эмоций(удовольствие)/Poison Of Emotion (joy)": { + "name": "Инжектор эмоций(удовольствие)/Poison Of Emotion (joy)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Holy Water (flask)": { + "name": "Holy Water (flask)", + "identifiedDescription": { + "value": "

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes [[/damage 2d6 type=radiant]] damage.

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + "Periapt of Health": { + "name": "Periapt of Health", + "identifiedDescription": { + "value": "

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Periapt%20of%20Health.webp" + }, + "Усилитель умения (уход за животными)/Skill Boost (animal Handling)": { + "name": "Усилитель умения (уход за животными)/Skill Boost (animal Handling)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Breastplate of Fire Resistance": { + "name": "Breastplate of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+2 Scimitar": { + "name": "+2 Scimitar", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-gold.webp" + }, + "Dancing Longsword": { + "name": "Dancing Longsword", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-flamberge.webp" + }, + "Ring Mail of Force Resistance": { + "name": "Ring Mail of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "+3 Splint Armor": { + "name": "+3 Splint Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Диагностический имплант/Diagnostic Graft": { + "name": "Диагностический имплант/Diagnostic Graft", + "identifiedDescription": { + "value": "

Это небольшое яйцевидное устройство слишком велико, чтобы считаться таблеткой.

При проглатывании он внедряется в полость вашего тела и выпускает микрофиламенты, которые соединяются с различными органами. Шифр следит за состоянием организма на предмет болезней, паразитов, ядов и загрязняющих веществ. Когда он обнаруживает подобные эффекты, он указывает на их присутствие с помощью световых (видимых через кожу), звуковых или вибрационных сигналов, которые показывают местонахождение проблемы и характер угрозы. Чтобы правильно интерпретировать сигналы (например, \"мозговой паразит\", \"рак легких\", \"кровяной яд\" или \"желудочный грибок\"), вы должны успешно пройти проверку интеллекта Сл.9 или мудрости (медицина).

Сигнал повторяется каждый час, пока вы не подтвердите его сильным нажатием, и повторяется каждый день, пока угроза не исчезнет. Как только прививка приживется, эффект станет постоянным, и это устройство больше не будет учитываться при подсчете количества шифров, которые вы можете носить.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Studded Leather Armor of Radiant Resistance": { + "name": "Studded Leather Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Chain Shirt of Poison Resistance": { + "name": "Chain Shirt of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Dragon Slayer Longsword": { + "name": "Dragon Slayer Longsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-embossed-gold.webp" + }, + "+3 Warhammer": { + "name": "+3 Warhammer", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-war-rounding.webp" + }, + "Padded Armor of Poison Resistance": { + "name": "Padded Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Sword of Answering (Back Talker)": { + "name": "Sword of Answering (Back Talker)", + "identifiedDescription": { + "value": "
(requires attunement by a chaotic evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Back Talker, the Chaotic Evil sword, has jet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "+2 Club": { + "name": "+2 Club", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + "Potion of Invisibility": { + "name": "Potion of Invisibility", + "identifiedDescription": { + "value": "

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become &Reference[condition=invisible] for 1 hour. Anything you wear or carry is &Reference[condition=invisible] with you. The effect ends early if you attack or cast a spell.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + "Robe of Useful Items": { + "name": "Robe of Useful Items", + "identifiedDescription": { + "value": "

This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

In addition, the robe has [[/r 4d4]] other patches. The DM chooses the patches or determines them randomly.

[[/r d100]]Patch
01-08Bag of 100 gp
09-15Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
16-22Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
23-3010 gems worth 100 gp each
31-44Wooden ladder (24 feet long)
45-51A @creature[riding horse] with saddle bags
52-59Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
60-684 @item[potion of healing||potions of healing]
69-75@item[Rowboat] (12 feet long)
76-83Spell scroll containing one spell of 1st to 3rd level
84-902 @creature[mastiff||mastiffs]
91-96Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
97-00@item[Portable ram|phb]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Robe%20of%20Useful%20Items.webp" + }, + "Фазовый разрушитель/Phase Disrupter": { + "name": "Фазовый разрушитель/Phase Disrupter", + "identifiedDescription": { + "value": "

This canister with a hose produces a stream of foam when you use your action to trigger it. The foam puts a portion of a physical structure (like a wall or floor) out of phase for one hour. It affects an area equal to six 5-foot cubes. While the area is out of phase, creatures and objects can pass freely through it as if it were not there, although one cannot see through it, and it blocks light.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Elephant": { + "name": "Elephant", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/biological/foot-black-grey.webp" + }, + "Quaal's Feather Token, Tree": { + "name": "Quaal's Feather Token, Tree", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-engraved-question-green.webp" + }, + "Усилитель умения (магия древних)/Skill Boost (ancients arcana)": { + "name": "Усилитель умения (магия древних)/Skill Boost (ancients arcana)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Rapier": { + "name": "+2 Rapier", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Vicious Flail": { + "name": "Vicious Flail", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-spiked-grey.webp" + }, + "Ring Mail": { + "name": "Ring Mail", + "identifiedDescription": { + "value": "

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Усилитель умения (медицина)/Skill Boost (medicine)": { + "name": "Усилитель умения (медицина)/Skill Boost (medicine)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Breastplate of Force Resistance": { + "name": "Breastplate of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Crossbow Bolt of Slaying": { + "name": "Crossbow Bolt of Slaying", + "identifiedDescription": { + "value": "

A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.

Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/fire/projectile-arrow-fire-purple.webp" + }, + "Сонный газ/Sleep Inducer": { + "name": "Сонный газ/Sleep Inducer", + "identifiedDescription": { + "value": "

When a lever on this metallic object is depressed as your action, glowing yellow gas emerges from a pinpoint hole and envelops a willing target within 5 feet of you. The target falls asleep for 10 minutes or until awoken by a violent action or an extremely loud noise. If used as an attack, the target must succeed on a DC 13 Constitution saving throw or be similarly affected.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Potion of Cold Resistance": { + "name": "Potion of Cold Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to cold damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + "weapons": { + "name": "weapons", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Goggles of Night": { + "name": "Goggles of Night", + "identifiedDescription": { + "value": "

While wearing these dark lenses, you have &Reference[rule=darkvision] out to a range of 60 feet. If you already have &Reference[rule=darkvision], wearing the goggles increases its range by 60 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Goggles%20of%20Night.webp" + }, + "+1 Dagger": { + "name": "+1 Dagger", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-violet.webp" + }, + "Diamond": { + "name": "Diamond", + "identifiedDescription": { + "value": "

A transparent blue-white, canary, pink, brown, or blue gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-round-white.webp" + }, + "Дупликатор материи/Object Replicator": { + "name": "Дупликатор материи/Object Replicator", + "identifiedDescription": { + "value": "

This crystal nodule can be affixed to another object as your action. If affixed to an object that weighs no more than 10 pounds, three additional copies of the object are created in a haze of flashing dust over the course of a couple rounds, appearing immediately next to the original object. Simple objects and substances can be replicated, but not functioning cyphers, relics, magic items, or similar objects.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Zircon": { + "name": "Zircon", + "identifiedDescription": { + "value": "

A transparent pale blue-green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" + }, + "Vicious Blowgun": { + "name": "Vicious Blowgun", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple-brown.webp" + }, + "Chain Mail of Necrotic Resistance": { + "name": "Chain Mail of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Gem of Seeing": { + "name": "Gem of Seeing", + "identifiedDescription": { + "value": "

This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have &Reference[rule=truesight] out to 120 feet when you peer through the gem.

The gem regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Gem%20of%20Seeing.webp" + }, + "+1 Handaxe": { + "name": "+1 Handaxe", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-yellow.webp" + }, + "Cloak of Arachnida": { + "name": "Cloak of Arachnida", + "identifiedDescription": { + "value": "

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/back/cloak-heavy-fur-blue.webp" + }, + "Увеличение скорости/Speed Boost": { + "name": "Увеличение скорости/Speed Boost", + "identifiedDescription": { + "value": "

When you place this adhesive patch on your skin as an action, you gain advantage on Dexterity ability checks for one hour.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scale Mail of Force Resistance": { + "name": "Scale Mail of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Раздатчик паутины/Spider Line Dispenser": { + "name": "Раздатчик паутины/Spider Line Dispenser", + "identifiedDescription": { + "value": "

This dusty-smelling liquid allows you to pull rope made of a clear, durable, flexible substance from your mouth. As an action, you can create up to 10 feet of this substance, which is effectively silk rope. The rope is actually a twisted hollow tube of this material and, if cut, the ends can be sealed with heat to create clear flexible bags that are about 1 foot wide and as long as desired. You can create a total of 60 feet of this rope before the cypher ends.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Схожесть с трупом/Corpse Likeness": { + "name": "Схожесть с трупом/Corpse Likeness", + "identifiedDescription": { + "value": "

Этот шифр представляет собой металлическую сферу с несколькими стеклянными линзами на поверхности.

При первой активации прикоснитесь им к трупу, которому не более нескольких дней от роду. Через минуту шифр начинает светиться красным цветом, что свидетельствует о том, что он записал внешний вид трупа. Когда вы снова активируете сферу, ваш облик изменится и станет соответствовать включая одежду, доспехи, оружие и другие вещи трупа. Это не физическая трансформация - если на трупе надета шляпа, а на вас нет, предметы будут проходить сквозь шляпу, а тот, кто прикоснется к ней, ничего не почувствует или почувствует вашу голову и волосы. В обычной обстановке вы можете выдать себя за живую версию записанного человека (при условии, что у него нет явных смертельных ран). Вы также можете выдать себя за труп записанного человека (если вы не двигаетесь) или, возможно, за его зомби-версию (если двигаетесь).

Чтобы заметить, что вы замаскированы, существо может действием осмотреть вашу внешность, и должно преуспеть в проверке интеллекта (расследование) против Сл.13 (с помехой, если вы притворяетесь трупом, а не живым человеком).

Маскировка длится час.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Модуль психической защиты/Psychic Defense Nodule": { + "name": "Модуль психической защиты/Psychic Defense Nodule", + "identifiedDescription": { + "value": "

This crystal nodule can be affixed to the side of your head as your action. For the next day, each time you would be affected by an attack that attempts to sway your actions or beliefs or that deals psychic damage, you instead go into temporal stasis for one

round and remain unaffected by the attack. While in stasis, you also lose your next turn. (Temporal stasis is a state in which the flow of time stops for you, but not for everyone else around you.) Attacks against you while you are in stasis are ineffective unless they are transdimensional in nature.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Flame Tongue Rapier": { + "name": "Flame Tongue Rapier", + "identifiedDescription": { + "value": "

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra [[/r 2d6]] fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Перчатка управления щитом/Gauntlet Of Shield Brandishing": { + "name": "Перчатка управления щитом/Gauntlet Of Shield Brandishing", + "identifiedDescription": { + "value": "

This prosthesis replaces one of your hands with a slightly oversized metallic version that allows you to use your hand normally. The gauntlet has 10 charges and regains 1d10 expended charges daily at dawn. It has the same shield-generating function as the gauntlet of protection, plus the following additional abilities.

If you expend 3 charges as an action, the shield manifested lasts for 1 minute instead of 1 round.

If you expend 5 charges as an action, instead of creating a shield (or replacing your shield if already manifested), you create a shimmering force wall within 10 feet of you that lasts for up to one hour (or until you manifest a shield again). The immobile plane of solid force is up to 20 feet wide and tall, and 1/4 inch thick. The plane of the force wall conforms to the space available. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).

Nothing can physically pass through the wall.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Quarterstaff": { + "name": "+1 Quarterstaff", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple.webp" + }, + "Splint Armor of Acid Resistance": { + "name": "Splint Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-leather.webp" + }, + "Splint Armor of Poison Resistance": { + "name": "Splint Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Silvered Blowgun": { + "name": "Silvered Blowgun", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "+2 Light Hammer": { + "name": "+2 Light Hammer", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/shorthammer-double-stone.webp" + }, + "+2 War Pick": { + "name": "+2 War Pick", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "+2 Blowgun Needle": { + "name": "+2 Blowgun Needle", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "Playing Card Set": { + "name": "Playing Card Set", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/gaming/playing-cards.webp" + }, + "Росток лидерства/Leadership Bud": { + "name": "Росток лидерства/Leadership Bud", + "identifiedDescription": { + "value": "

This small sphere of flesh is infused with metallic threads. It must be affixed to a living creature in order to function; applying the bud takes an action. Once applied, it temporarily grafts to you, unleashing microfilaments that enter your brain. For the next day, the bud whispers helpful advice that grants advantage to all Intelligence, Wisdom, and Charisma ability checks. The bud dries up and falls off after it has provided its benefit, leaving only a tiny blemish.

A leadership bud has an automatic depletion; it can be used only once.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Wave": { + "name": "Wave", + "identifiedDescription": { + "value": "
(requires attunement by a creature that worships a god of the sea)
\n\t\t

Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.

The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it.

Sentience.

Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and &Reference[rule=darkvision] out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation.

Personality.

When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.

Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.

Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Wave.webp" + }, + "Яд детонации/Poison Of Detonation": { + "name": "Яд детонации/Poison Of Detonation", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Constitution saving throw, or become explosively poisoned. Explosive poison does not incur the regular poisoned condition, but instead concentrates itself in the victim's brain and activates when a specific detonation mechanism occurs anytime within 1 month. When detonated, the victim takes 50 fire damage. If this kills the victim, all creatures within a 10-foot sphere centered on the victim take 5d6 fire damage on a failed DC 13 Reflex saving throw, or half that if successful. Each explosive poison cypher has a predetermined detonation mechanism; roll for it when the cypher is discovered.

Detonation Trigger
[[/r d100]]Detonation Trigger
01-25A detonator on the original poison-distilling device is activated (must be within 120 feet).
26-40A specified amount of time passes.
41-50The victim takes a specific action.
51-55A specific note is sung or played on an instrument within short range.
56-60The victim smells a specific scent within immediate range.
61-80The victim comes within 120 feet of the detonator on the original poison-distilling device.
81-100The victim is no longer within 120 feet of the detonator on the original poison-distilling device.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hide Armor": { + "name": "Hide Armor", + "identifiedDescription": { + "value": "

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/vest-cloth-tattered-tan.webp" + }, + "+1 Mace": { + "name": "+1 Mace", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-ornate-purple.webp" + }, + "Vicious Warhammer": { + "name": "Vicious Warhammer", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-war-rounding.webp" + }, + "Sword of Answering (Answerer)": { + "name": "Sword of Answering (Answerer)", + "identifiedDescription": { + "value": "
(requires attunement by a chaotic good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Answerer, the Chaotic Good sword, has an emerald set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Leather Armor of Force Resistance": { + "name": "Leather Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-brown-silver.webp" + }, + "Potion of Longevity": { + "name": "Potion of Longevity", + "identifiedDescription": { + "value": "

When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is a [[/r 1d100]]{10 percent} cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + "+1 Double-Bladed Scimitar": { + "name": "+1 Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Mule": { + "name": "Mule", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "modules/plutonium/media/icon/horse-head.svg" + }, + "+2 Whip": { + "name": "+2 Whip", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Глушитель звука/Sound Dampener": { + "name": "Глушитель звука/Sound Dampener", + "identifiedDescription": { + "value": "

When this boot-mounted device is activated as your action, sound you generate is dampened, granting you advantage on Dexterity (Stealth) checks for 10 minutes. However, you are effectively rendered mute for the duration.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Air Elemental Command": { + "name": "Ring of Air Elemental Command", + "identifiedDescription": { + "value": "

While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Air%20Elemental%20Command.webp" + }, + "Mirror of Life Trapping": { + "name": "Mirror of Life Trapping", + "identifiedDescription": { + "value": "

When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed when reduced to 0 hit points.

If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.

Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically.

An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.

If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.

While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally.

In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Mirror%20of%20Life%20Trapping.webp" + }, + "Potion of Stone Giant Strength": { + "name": "Potion of Stone Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[stone giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "+1 Javelin": { + "name": "+1 Javelin", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin-simple.webp" + }, + "+3 Hoopak": { + "name": "+3 Hoopak", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Chain Shirt of Psychic Resistance": { + "name": "Chain Shirt of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Mace of Disruption": { + "name": "Mace of Disruption", + "identifiedDescription": { + "value": "

When you hit a fiend or an undead with this magic weapon, that creature takes an extra [[/damage 2d6 type=radiant]] damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes &Reference[condition=frightened] of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Mace%20of%20Disruption.webp" + }, + "Halberd of Warning": { + "name": "Halberd of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp" + }, + "+2 Leather Armor": { + "name": "+2 Leather Armor", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Arrow-Catching Shield": { + "name": "Arrow-Catching Shield", + "identifiedDescription": { + "value": "

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/oval-wooden-boss-bronze.webp" + }, + "Устройство рентгеновского зрения/X-ray Viewer": { + "name": "Устройство рентгеновского зрения/X-ray Viewer", + "identifiedDescription": { + "value": "

This box-like device small enough to fit in your palm features a glass window covering one side. Thereafter for up to 10 minutes and when held up to a solid surface, the window allows you to see through up to 2 feet of solid material of any kind, including lead. Thicker substances block vision.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Pitcher": { + "name": "Pitcher", + "identifiedDescription": { + "value": "

A pitcher holds 1 gallon of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + "Sphere of Annihilation": { + "name": "Sphere of Annihilation", + "identifiedDescription": { + "value": "

This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.

The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes [[/damage 4d10 type=force]] damage.

The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (&Reference[skill=Arcana]) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking [[/damage 4d10 type=force]] damage.

If you attempt to control a sphere that is under another creature's control, you make an Intelligence (&Reference[skill=Arcana]) check contested by the other creature's Intelligence (&Reference[skill=Arcana]) check. The winner of the contest gains control of the sphere and can levitate it as normal.

If the sphere comes into contact with a planar portal, such as that created by the @spell[gate] spell, or an extradimensional space, such as that within a @item[portable hole], the DM determines randomly what happens, using the following table.

[[/r d100]]Result
01-50The sphere is destroyed.
51-85The sphere moves through the portal or into the extradimensional space.
86-00A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence.
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/magic/unholy/barrier-shield-glowing-pink.webp" + }, + "Shortsword": { + "name": "Shortsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + "Огненный нимб/Flame Halo": { + "name": "Огненный нимб/Flame Halo", + "identifiedDescription": { + "value": "

This disc implanted in your head has 12 charges and regains 1d12 expended charges daily at dawn. It has the same shroud of flame function as flame cloak, plus a couple more abilities.

While your shroud of flame is active, you can reach into it and hurl a handful of fire at a target up to 60 feet away that you can see (1 charge). The target must make a DC 15 Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Finally, while your shroud of flame is active, you can spread wings of fire, gaining a flying speed of 60 feet for 1 minute (2 charges).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (скрытность)/Skill Boost (stealth)": { + "name": "Усилитель умения (скрытность)/Skill Boost (stealth)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Bowl of Commanding Water Elementals": { + "name": "Bowl of Commanding Water Elementals", + "identifiedDescription": { + "value": "

While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a @creature[water elemental], as if you had cast the @spell[conjure elemental] spell. The bowl can't be used this way again until the next dawn.

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Bowl%20of%20Commanding%20Water%20Elementals.webp" + }, + "Jasper": { + "name": "Jasper", + "identifiedDescription": { + "value": "

An opaque blue, black, or brown gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-oval-red.webp" + }, + "Vicious Yklwa": { + "name": "Vicious Yklwa", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Silvered Morningstar": { + "name": "Silvered Morningstar", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "+1 Breastplate": { + "name": "+1 Breastplate", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-collared-steel.webp" + }, + "+3 Javelin": { + "name": "+3 Javelin", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/javelin-simple.webp" + }, + "Armor of Vulnerability (Piercing)": { + "name": "Armor of Vulnerability (Piercing)", + "identifiedDescription": { + "value": "

While wearing this armor, you have resistance to piercing damage.

Curse.

This armor is cursed, a fact that is revealed only when an @spell[identify] spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the @spell[remove curse] spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Splint Armor of Psychic Resistance": { + "name": "Splint Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Телепатический имплант/Telepathy Implant": { + "name": "Телепатический имплант/Telepathy Implant", + "identifiedDescription": { + "value": "

This disc adheres to your forehead as your action, activating it with respect to one willing creature you can see or sense within 60 feet. For four hours, the device enables two-way mental communication between you and the target while you are within 120 feet of each other (whether you can see them or not).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Longsword of Life Stealing": { + "name": "Longsword of Life Stealing", + "identifiedDescription": { + "value": "

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra [[/r 3d6]] necrotic damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-flamberge.webp" + }, + "Silvered Spear": { + "name": "Silvered Spear", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + "War Pick of Warning": { + "name": "War Pick of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "+1 Blowgun Needle": { + "name": "+1 Blowgun Needle", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "+1 War Pick": { + "name": "+1 War Pick", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "Silvered Quarterstaff": { + "name": "Silvered Quarterstaff", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + "Potion of Poison Resistance": { + "name": "Potion of Poison Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to poison damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + "gaming set": { + "name": "gaming set", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Carpet of Flying, 5 ft. × 7 ft.": { + "name": "Carpet of Flying, 5 ft. × 7 ft.", + "identifiedDescription": { + "value": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-worn-blue.webp" + }, + "Copper Dragon Scale Mail": { + "name": "Copper Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "War Pick": { + "name": "War Pick", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + "Сфера путешествий/Travel Bubble": { + "name": "Сфера путешествий/Travel Bubble", + "identifiedDescription": { + "value": "

This handheld device is spherical, translucent, and can be held in the palm of one hand. When activated as your action, you and additional targets that can fit in a 10-foot sphere centered on you are encapsulated in a spherical, nearly transparent force field for up to 10 hours or until you collapse it. The sphere hovers at all times and moves as you wish, vertically or horizontally up to 60 feet each round.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Blowgun": { + "name": "+2 Blowgun", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + "Pike of Warning": { + "name": "Pike of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + "Silvered Longsword": { + "name": "Silvered Longsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Warhorse": { + "name": "Warhorse", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/people/cavalry-heavy.webp" + }, + "Woodcarver's Tools": { + "name": "Woodcarver's Tools", + "identifiedDescription": { + "value": "

Woodcarver's tools allow you to craft intricate objects from wood, such as wooden tokens or arrows.

Components.

Woodcarver's tools consist of a knife, a gouge, and a small saw.

Arcana, History.

Your expertise lends you additional insight when you examine wooden objects, such as figurines or arrows.

Nature.

Your knowledge of wooden objects gives you some added insight when you examine trees.

Repair.

As part of a short rest, you can repair a single damaged wooden object.

Craft Arrows.

As part of a short rest, you can craft up to five arrows. As part of a long rest, you can craft up to twenty. You must have enough wood on hand to produce them.

Woodcarver's Tools
ActivityDC
Craft a small wooden figurine10
Carve an intricate pattern in wood15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/chisel-steel-brown.webp" + }, + "Splint Armor of Radiant Resistance": { + "name": "Splint Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Iron Bands of Bilarro": { + "name": "Iron Bands of Bilarro", + "identifiedDescription": { + "value": "

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is &Reference[condition=restrained] until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.

A creature, including the one &Reference[condition=restrained], can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the &Reference[condition=restrained] creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Iron%20Bands%20of%20Bilarro.webp" + }, + "Giant Slayer Greataxe": { + "name": "Giant Slayer Greataxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-engraved-runes.webp" + }, + "Defender Rapier": { + "name": "Defender Rapier", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Horn of Valhalla, Bronze": { + "name": "Horn of Valhalla, Bronze", + "identifiedDescription": { + "value": "

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.

If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/horn-engraved-stripes-white.webp" + }, + "Belt of Cloud Giant Strength": { + "name": "Belt of Cloud Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/waist/belt-thick-gemmed-steel-grey.webp" + }, + "Animated Shield": { + "name": "Animated Shield", + "identifiedDescription": { + "value": "

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are &Reference[condition=incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Animated%20Shield.webp" + }, + "gemstone": { + "name": "gemstone", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Magnifying Glass": { + "name": "Magnifying Glass", + "identifiedDescription": { + "value": "

This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + "+1 Heavy Crossbow": { + "name": "+1 Heavy Crossbow", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-heavy-black.webp" + }, + "Vicious Sling": { + "name": "Vicious Sling", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "simple": { + "name": "simple", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "+2 Flail": { + "name": "+2 Flail", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-cube-grey.webp" + }, + "Mithral Ring Mail": { + "name": "Mithral Ring Mail", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Copper (cp)": { + "name": "Copper (cp)", + "identifiedDescription": { + "value": "

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a belt pouch, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for a day, a flask of lamp oil, or a night's rest in a poor inn.

One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Copper%20(cp).webp" + }, + "Шлем фантазма/Helm Of Phantasm": { + "name": "Шлем фантазма/Helm Of Phantasm", + "identifiedDescription": { + "value": "

This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illusion image function as the helm of illusion, plus a couple more abilities.

If 2 charges are expended, you can create an illusory guise to appear as someone or something else, roughly of your size and shape, for up to one hour. Once created, the disguise requires no concentration. For

each additional charge you spend, you can disguise one other willing creature within 10 feet. All disguised creatures must stay within sight of you or lose their disguise. A creature that becomes suspicious of the disguise can use its action to inspect your disguise and make an Intelligence (Investigation) check against DC 17. If it succeeds, it becomes aware of the disguise.

If you expend 4 charges, the helm creates images that would appear terrifying to creatures that you choose within a 120-footradius sphere centered on you. Those images appear within that area and menace the appropriate creatures. Each creature you want to affect must succeed on a DC 17 Wisdom save, or flee in terror for 1 minute, pursued by its nightmares. Success means the creature ignores the images, which do not hamper it in any way.

Finally, you can make the illusion you create that fits within a 10-foot cube (as described in the helm of illusion) permanent if you expend 8 charges. Even if someone sees through the illusion or disperses it, the illusion returns again later, seeming as real as ever.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Whip of Warning": { + "name": "Whip of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "+1 Hoopak": { + "name": "+1 Hoopak", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.

Special.

When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals [[/damage 1d4 type=bludgeoning]] damage on a hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Огненный покров/Flame Cloak": { + "name": "Огненный покров/Flame Cloak", + "identifiedDescription": { + "value": "

This disc implanted in your head has 4 charges and regains 1d4 expended charges daily at dawn. At your mental command, your entire body becomes shrouded in flames that last up to one hour (1 charge). The fire doesn't burn you, but it automatically deals 1d6 fire damage to anyone who tries to touch you or strike you with a melee attack. While the shroud is active, you gain a +1 bonus to AC and fire resistance.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "art objects": { + "name": "art objects", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Бронированная плоть/Armored Flesh": { + "name": "Бронированная плоть/Armored Flesh", + "identifiedDescription": { + "value": "

По-видимому, это набор органических бронированных пластин, похожих на панцирь или очень крупную рыбью чешую. Настройка на этот предмет прививает его к вам навсегда, покрывая все ваше тело чешуйками, которые защищают вас (КЗ 17), но никоим образом не препятствуют вашим движениям, даже когда вы пытаетесь быть незаметным.

Реликвия укрепляет ваши мышцы; пока вы ее носите, ваш показатель силы равен 15. Это никак не повлияет на вас, если ваша сила без них равна 15 или выше. Однако за эти преимущества приходится платить. Волокнистые отростки проникают в вашу плоть и в конечном итоге достигают позвоночника и головного мозга в течение следующей недели, постоянно снижая ваш интеллект на 2 балла (до минимального значения в 1 балл).

Добровольное прекращение настройки приводит к тому, что ваше тело отторгает покрытие, уничтожая реликвию. По окончании действия, значение силы возвращается к изначальному значению, однако интеллект остается сниженным.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Временное окно/Temporal Viewer": { + "name": "Временное окно/Temporal Viewer", + "identifiedDescription": { + "value": "

This box-like device small enough to fit on your palm features a glass window covering one side. For one hour after you activate the device as your action, the window displays moving images and sound, depicting events that occurred at the current location up to one year prior. You specify the time period shown by the temporal viewer.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Shooting Stars": { + "name": "Ring of Shooting Stars", + "identifiedDescription": { + "value": "
(requires attunement outdoors at night)
\n\t\t

While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn.

Faerie Fire.

You can expend 1 charge as an action to cast @spell[faerie fire] from the ring.

Ball Lightning.

You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]])

Shooting Stars.

You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/damage 5d4 type=fire]] damage on a failed save, or half as much damage on a successful one.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Shooting%20Stars.webp" + }, + "Mithral Splint Armor": { + "name": "Mithral Splint Armor", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-gorget-steel-white.webp" + }, + "Сфера обнуления/Null Orb": { + "name": "Сфера обнуления/Null Orb", + "identifiedDescription": { + "value": "

This 2-foot-diameter iron orb is warm to the touch and buzzes slightly. When activated as your action, the null orb tumbles away in the direction you toss it with a fly speed of 60 feet for about a minute. The moving orb has AC 20 and 60 hit points. It tends to move in straight lines, but bounces off fixed surfaces, and thus might be set to bounce back and forth across a field of conflict for the duration of the effect. After a minute has passed, the orb tumbles to the ground, burned out, unless destroyed. While active,

any creature that finds itself within 30 feet of the bouncing orb must succeed on a DC 13 Dexterity save or take 5d8 lightning damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rations (1 day)": { + "name": "Rations (1 day)", + "identifiedDescription": { + "value": "

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/grains/bread-loaf-boule-rustic-brown.webp" + }, + "Electrum (ep)": { + "name": "Electrum (ep)", + "identifiedDescription": { + "value": "

Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece (sp), and the copper piece (cp).

With one gold piece, a character can buy a belt pouch, 50 feet of good rope, or a goat. A skilled (but not exceptional) artisan can earn one gold piece a day. The gold piece is the standard unit of measure for wealth, even if the coin itself is not commonly used. When merchants discuss deals that involve goods or services worth hundreds or thousands of gold pieces, the transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable goods.

One gold piece is worth ten silver pieces, the most prevalent coin among commoners. A silver piece buys a laborer's work for a day, a flask of lamp oil, or a night's rest in a poor inn.

One silver piece is worth ten copper pieces, which are common among laborers and beggars. A single copper piece buys a candle, a torch, or a piece of chalk.

In addition, unusual coins made of other precious metals sometimes appear in treasure hoards. The electrum piece (ep) and the platinum piece (pp) originate from fallen empires and lost kingdoms, and they sometimes arouse suspicion and skepticism when used in transactions. An electrum piece is worth five silver pieces, and a platinum piece is worth ten gold pieces.

A standard coin weighs about a third of an ounce, so fifty coins weigh a pound.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Electrum%20(ep).webp" + }, + "Silvered Double-Bladed Scimitar": { + "name": "Silvered Double-Bladed Scimitar", + "identifiedDescription": { + "value": "
Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Blanket": { + "name": "Blanket", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-bolt-gold-orange.webp" + }, + "Talisman of Ultimate Evil": { + "name": "Talisman of Ultimate Evil", + "identifiedDescription": { + "value": "
(requires attunement by a creature of evil alignment)
\n\t\t

This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes [[/damage 6d6 type=necrotic]] damage upon touching the talisman. A good creature takes [[/damage 8d6 type=necrotic]] damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.

If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.

The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Talisman%20of%20Ultimate%20Evil.webp" + }, + "Studded Leather Armor of Poison Resistance": { + "name": "Studded Leather Armor of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Carpet of Flying, 6 ft. × 9 ft.": { + "name": "Carpet of Flying, 6 ft. × 9 ft.", + "identifiedDescription": { + "value": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-worn-blue.webp" + }, + "Defender Scimitar": { + "name": "Defender Scimitar", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-broad.webp" + }, + "tools": { + "name": "tools", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Gloves of Swimming and Climbing": { + "name": "Gloves of Swimming and Climbing", + "identifiedDescription": { + "value": "

While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (&Reference[skill=Athletics]) checks made to climb or swim.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/hand/glove-belted-leather-blue.webp" + }, + "Three-Dragon Ante Set": { + "name": "Three-Dragon Ante Set", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/gaming/rune-card.webp" + }, + "Oil (flask)": { + "name": "Oil (flask)", + "identifiedDescription": { + "value": "

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/waterskin-leather-brown.webp" + }, + "Дубликатор тела/Body Duplicator": { + "name": "Дубликатор тела/Body Duplicator", + "identifiedDescription": { + "value": "

Эта пастилка покрыта восковым материалом с неопознаваемой надписью. Когда вы активируете ее (прикоснувшись к языку, внутренней стороне щеки или нескольким каплям крови), она начинает синтезировать дубликат вашего тела. Этот дубликат не является живым - это просто инертная ткань - но он основан на вашей плоти, поэтому любые ваши модификации (такие как железная плоть, шрамы, татуировки и так далее) не присутствуют на дубликате. Поскольку его плоть идентична вашей, его ткани можно пересаживать или заменять на ваши (например, для пересадки органов) без иммунной реакции. Для выращивания дубликата требуется около часа. Он разлагается с обычной для мертвого тела скоростью.

Ваша душа не имеет автоматической связи с этим телом, поэтому, если вы умрете, ваша душа не перейдет автоматически в дубликат (хотя, если ваше первоначальное тело было разрушено и вам нужно тело, в котором будет жить ваша душа, дубликат будет вполне совместим).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (религия)/Skill Boost (religion)": { + "name": "Усилитель умения (религия)/Skill Boost (religion)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hourglass": { + "name": "Hourglass", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/navigation/hourglass-yellow.webp" + }, + "Bag of Tricks, Tan": { + "name": "Bag of Tricks, Tan", + "identifiedDescription": { + "value": "

This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

[[/r d8]]Creature
1@creature[Jackal]
2@creature[Ape]
3@creature[Baboon]
4@creature[Axe beak]
5@creature[Black bear]
6@creature[Giant weasel]
7@creature[Giant hyena]
8@creature[Tiger]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/equipment.svg" + }, + "Half Plate Armor of Force Resistance": { + "name": "Half Plate Armor of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-black.webp" + }, + "Padded Armor of Necrotic Resistance": { + "name": "Padded Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Figurine of Wondrous Power, Silver Raven": { + "name": "Figurine of Wondrous Power, Silver Raven", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[raven||Silver Raven].

This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/bones/skull-bird-tan.webp" + }, + "Крылья грома/Wings Of Thunder": { + "name": "Крылья грома/Wings Of Thunder", + "identifiedDescription": { + "value": "

These vestigial wing-like extensions are implanted on your back, usually folded, but opening up to reveal oddly shaped vanes and textured membranes each time you use a function of this implant. The wings of thunder have 20 charges and regain 2d10 charges daily at dawn.

When you expend 1 charge as an action, echolocation grants you blindsight 120 feet for up to 1 hour.

When you expend 3 charges as an action, you direct a beam of focused sound at a target within 120 feet. The target must succeed on a DC 17 Constitution save or take 8d6 thunder damage and begin to \"ring\" with a resonant destructive wave. At the start of each of its turns until the wave damps out, the target must succeed on a DC 17 Constitution save or take 1d6 thunder damage. On a successful save, the effect ends. Other methods could be used to end the wave, including simply banging loudly on a drum, blowing a horn, or other resonant instrument or sound, which has the effect of canceling out the wave.

Finally, if you expend 7 charges as an action, you can target a creature within 10 feet with a focused beam of sound that sets up a lethal resonance in their body if they fail a DC 17 Constitution saving throw. The vibration remains imperceptible to others except for the target (who hears a constant buzzing) for up to 10 hours. If nothing is

done, the resonance builds to its maximum and is released as a destructive pulse after 10 hours. At the end of this time, the target must succeed on a DC 17 Constitution save or be reduced to 0 hit points. If it succeeds, it takes 10d10 thunder damage. All creatures within 10 feet of the target when this effect triggers must make a DC 15 Constitution save or take 10d10 thunder damage, or half that if successful.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Tinderbox": { + "name": "Tinderbox", + "identifiedDescription": { + "value": "

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action. Lighting any other fire takes 1 minute.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/boxes/crate-worn-brown.webp" + }, + "+1 Club": { + "name": "+1 Club", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + "+1 Battleaxe": { + "name": "+1 Battleaxe", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-blue.webp" + }, + "Splint Armor of Necrotic Resistance": { + "name": "Splint Armor of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Vicious Maul": { + "name": "Vicious Maul", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-engraved-green.webp" + }, + "Brass Dragon Scale Mail": { + "name": "Brass Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "Potion of Gaseous Form": { + "name": "Potion of Gaseous Form", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the effect of the @spell[gaseous form] spell for 1 hour (no @status[concentration] required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + "Half Plate Armor of Thunder Resistance": { + "name": "Half Plate Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-black.webp" + }, + "Painted gold child's sarcophagus": { + "name": "Painted gold child's sarcophagus", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Излучатель (кислота)/Ray Emitter (melting)": { + "name": "Излучатель (кислота)/Ray Emitter (melting)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 acid damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Padded Armor of Radiant Resistance": { + "name": "Padded Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Padded armor consists of quilted layers of cloth and batting.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + "Hide Armor of Psychic Resistance": { + "name": "Hide Armor of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Potion of Necrotic Resistance": { + "name": "Potion of Necrotic Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + "Помечающий стержень/Rodule Of Branding": { + "name": "Помечающий стержень/Rodule Of Branding", + "identifiedDescription": { + "value": "

This 1-foot-long crystal rod has a glowing blue tip. You can use the rod as your action to permanently mark the forehead (or other specified location that you can touch) of a target with a simple symbol, sign, or up to three words of your choice. Targets who'd prefer not to be branded must succeed on a DC 13 Dexterity saving throw to avoid gaining the brand, unless they are completely covered and therefore immune. The brand is as permanent as a tattoo.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Potion of Heroism": { + "name": "Potion of Heroism", + "identifiedDescription": { + "value": "

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the @spell[bless] spell (no @status[concentration] required). This blue potion bubbles and steams as if boiling.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-round-corked-pink.webp" + }, + "+1 Pike": { + "name": "+1 Pike", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/pike-flared-brown.webp" + }, + "Splint Armor": { + "name": "Splint Armor", + "identifiedDescription": { + "value": "

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel.webp" + }, + "Plate Armor of Cold Resistance": { + "name": "Plate Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-purple.webp" + }, + "Saddle of the Cavalier": { + "name": "Saddle of the Cavalier", + "identifiedDescription": { + "value": "

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/fur-simple-brown.webp" + }, + "Vicious Greataxe": { + "name": "Vicious Greataxe", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double.webp" + }, + "+1 Studded Leather Armor": { + "name": "+1 Studded Leather Armor", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Ioun Stone, Sustenance": { + "name": "Ioun Stone, Sustenance", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You don't need to eat or drink while this clear spindle orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-brown.webp" + }, + "coinage": { + "name": "coinage", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Potion of Invulnerability": { + "name": "Potion of Invulnerability", + "identifiedDescription": { + "value": "

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + "Potion of Diminution": { + "name": "Potion of Diminution", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the \"reduce\" effect of the @spell[enlarge/reduce] spell for [[/r 1d4]] hours (no @status[concentration] required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-tube-corked-bubbling-green.webp" + }, + "Строитель дорог/Road Builder": { + "name": "Строитель дорог/Road Builder", + "identifiedDescription": { + "value": "

This bulky handheld device has a crystal display that glows with a dim greenish light. When activated as your action, the cypher splits into two pieces. If either piece is moved to a location up to 10 miles away at any time thereafter, and activated as an additional action, a wave of industrious dust (made up of minuscule machines) sweeps out from the activated piece, moving at a rate of 1 mile per hour. In the wave's wake is

left a strip of solid gray stone, 10 feet wide and 1 foot thick. Eventually the wave and the strip behind it connects to the other cypher piece endpoint, creating a stable road- like surface between them. Tunnels with a navigable space 30 feet high are created through natural and artificial barriers, and bridge-like struts are extended to support the strip over ravines and other gaps. The strip swerves around objects and structures. The strip becomes a permanent fixture of the landscape.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Sling Bullet": { + "name": "Silvered Sling Bullet", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + "Dwarven Thrower": { + "name": "Dwarven Thrower", + "identifiedDescription": { + "value": "
(requires attunement by a dwarf)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/damage 1d8]] damage or, if the target is a giant, [[/damage 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Dwarven%20Thrower.webp" + }, + "Газовая бомба(ярость)/Gas Bomb ( Rage )": { + "name": "Газовая бомба(ярость)/Gas Bomb ( Rage )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Rage gas: uses its action to make a melee attack against a randomly determined creature within its reach for the next 6 rounds (if no creature is in reach, it instead does nothing on its turn).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Moonblade": { + "name": "Moonblade", + "identifiedDescription": { + "value": "
(requires attunement by an elf or half-elf of neutral good alignment)
\n\t\t

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.

Moonblade Properties
[[/r d100]]Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a @item[defender].
87-90The moon blade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moon blade, the attack deals an extra [[/damage 1d6 type=slashing]] damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/damage 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become &Reference[condition=blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a @item[ring of spell storing].
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a @item[vorpal sword].
Sentience.

A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and &Reference[rule=darkvision] out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality.

Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Moonblade.webp" + }, + "Chain Mail": { + "name": "Chain Mail", + "identifiedDescription": { + "value": "

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Граната, улучшенная(лед)/Detonation, Greater (frost)": { + "name": "Граната, улучшенная(лед)/Detonation, Greater (frost)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 cold damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Устройство подводного дыхания/Water Breather": { + "name": "Устройство подводного дыхания/Water Breather", + "identifiedDescription": { + "value": "

When this greenish film is applied across your face and nose as your action, it adheres in place (though you can remove it and put it back on as needed). While in place, you can breathe underwater as well as in air. After 10 hours, the film decays into useless powder.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Shortsword of Vengeance": { + "name": "Shortsword of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-simple.webp" + }, + "Apparatus of Kwalish": { + "name": "Apparatus of Kwalish", + "identifiedDescription": { + "value": "

This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (&Reference[skill=Investigation]) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.

The apparatus of Kwalish is a Large object with the following statistics:

To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes [[/damage 2d6 type=bludgeoning]] damage per minute from pressure.

A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table.

Apparatus of Kwalish Levers:
LeverUpDown
1Legs and tail extend, allowing the apparatus to walk and swim.Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.
2Forward window shutter opens.Forward window shutter closes.
3Side window shutters open (two per side).Side window shutters close (two per side).
4Two claws extend from the front sides of the apparatus.The claws retract.
5Each extended claw makes the following melee weapon attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: 7 ([[/damage 2d6 type=bludgeoning]]) damage.Each extended claw makes the following melee weapon attack: [[/r 1d20+8]]{+8} to hit, reach 5 ft., one target. Hit: The target is &Reference[condition=grappled] (escape DC 15).
6The apparatus walks or swims forward.The apparatus walks or swims backward.
7The apparatus turns 90 degrees left.The apparatus turns 90 degrees right.
8Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet.The light turns off.
9The apparatus sinks as much as 20 feet in liquid.The apparatus rises up to 20 feet in liquid.
10The rear hatch unseals and opens.The rear hatch closes and seals.
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Apparatus%20of%20Kwalish.webp" + }, + "Potion of Clairvoyance": { + "name": "Potion of Clairvoyance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain the effect of the @spell[clairvoyance] spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + "Стержень познания/Rodule Of Inquisition": { + "name": "Стержень познания/Rodule Of Inquisition", + "identifiedDescription": { + "value": "

This 1-foot-long crystal rod has a glowing amber tip. You can use the rod as your action to gain complete knowledge of an object or creature touched with the rodule. Targets who'd prefer not to disclose such information must succeed on a DC 15 Dexterity saving throw to avoid being touched, then a DC 17 Wisdom saving throw to resist. Information provided includes the target's resistances and immunities, sensory capabilities, special qualities, special abilities, weaknesses, HD, and so on. If the object is a numenera relic or a complex piece of equipment, the user understands how to use it.

A rodule of inquisition doesn't confer knowledge of magical powers, magical abilities, or spells possessed by the creature or object touched, and instead detonates if used on such a target. All creatures in a 10-foot sphere centered on the exploding rodule must succeed on a DC 15 Dexterity save or take 6d10 piercing damage, or half that if the save is successful.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Rapier": { + "name": "Rapier", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Azurite": { + "name": "Azurite", + "identifiedDescription": { + "value": "

An opaque mottled deep blue gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + "Испаритель материи/Matter Evaporator": { + "name": "Испаритель материи/Matter Evaporator", + "identifiedDescription": { + "value": "

This bulky backpack-like metal device has a connected tube with a metal mouth at one end. When activated as your action, the mouth sprays a thick, bubbling fluid that dissolves and erases a Large or smaller object within 5 feet that has an object AC of 21 or less. Bigger targets lose a 10-footcube portion to the substance. A creature targeted by this cypher must succeed on a DC 17 Dexterity saving throw or take 10d6 + 40 acid damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Citrine": { + "name": "Citrine", + "identifiedDescription": { + "value": "

A transparent pale yellow-brown gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + "Scale Mail of Thunder Resistance": { + "name": "Scale Mail of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "+3 Longbow": { + "name": "+3 Longbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-recurve-leather-brown.webp" + }, + "Lamp": { + "name": "Lamp", + "identifiedDescription": { + "value": "

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/lantern-stone-grey.webp" + }, + "Инжектор эмоций(грусть)/Poison Of Emotion (sadness)": { + "name": "Инжектор эмоций(грусть)/Poison Of Emotion (sadness)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

All tasks have disadvantage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Glassblower's Tools": { + "name": "Glassblower's Tools", + "identifiedDescription": { + "value": "

Someone who is proficient with glassblower's tools has not only the ability to shape glass, but also specialized knowledge of the methods used to produce glass objects.

Components.

The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass.

Arcana, History.

Your knowledge of glassmaking techniques aids you when you examine glass objects, such as potion bottles or glass items found in a treasure hoard. For instance, you can study how a glass potion bottle has been changed by its contents to help determine a potion's effects. (A potion might leave behind a residue, deform the glass, or stain it.)

Investigation.

When you study an area, your knowledge can aid you if the clues include broken glass or glass objects.

Identify Weakness.

With 1 minute of study, you can identify the weak points in a glass object. Any damage dealt to the object by striking a weak spot is doubled.

Glassblower's Tools
ActivityDC
Identify source of glass10
Determine what a glass object once held20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/pincers.webp" + }, + "Покров хамелеона/Chameleon Cloak": { + "name": "Покров хамелеона/Chameleon Cloak", + "identifiedDescription": { + "value": "

Эта тонкая, легкая прозрачная ткань грубо скроена в форме плаща. При активации он принимает цвета и текстуры всего, что вас окружает, в течение следующих 10 минут, скрывая вашу фигуру. У вас есть преимущество в проверках ловкости (скрытности), сделанных для того, чтобы спрятаться. Другие существа, активно или пассивно пытающиеся заметить вас, имеют недостаток в проверках мудрости (восприятия), проводимых для того, чтобы увидеть вас.

У плаща-хамелеона истощение составляет 1 к 1d100.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chain Mail of Thunder Resistance": { + "name": "Chain Mail of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Morningstar": { + "name": "Morningstar", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "+3 Mace": { + "name": "+3 Mace", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-ornate-purple.webp" + }, + "Sword of Answering (Replier)": { + "name": "Sword of Answering (Replier)", + "identifiedDescription": { + "value": "
(requires attunement by a neutral creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Replier, the Neutral sword, has a peridot set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Poisoner's Kit": { + "name": "Poisoner's Kit", + "identifiedDescription": { + "value": "

A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

Additionally, the Crafting and Harvesting Poison rules require the use of a poisoner's kit.

A poisoner's kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows you to apply poisons and create them from various materials. Your knowledge of poisons also helps you treat them.

Components.

A poisoner's kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring rod.

History.

Your training with poisons can help you when you try to recall facts about infamous poisonings.

Investigation, Perception.

Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect &Reference[condition=poisoned] objects or try to extract clues from events that involve poison.

Medicine.

When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.

Nature, Survival.

Working with poisons enables you to acquire lore about which plants and animals are poisonous.

Handle Poison.

Your proficiency allows you to handle and apply a poison without risk of exposing yourself to its effects.

Poisoner's Tools
ActivityDC
Spot a &Reference[condition=poisoned] object10
Determine the effects of a poison20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/laboratory/bowl-liquid-black.webp" + }, + "Giant Slayer Double-Bladed Scimitar": { + "name": "Giant Slayer Double-Bladed Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

Special.

If you attack with a double-bladed scimitar as part of the @action[Attack] action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals [[/r 1d4]] slashing damage on a hit, instead of [[/r 2d4]].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + "Излучатель (жар)/Ray Emitter (heat)": { + "name": "Излучатель (жар)/Ray Emitter (heat)", + "identifiedDescription": { + "value": "

When this handheld metallic device of interlocking hollow metal rings and arcs is activated as your action, a destructive beam of energy targets one creature within 120 feet. On a failed DC 13 Dexterity saving throw, the target takes 5d8 fire damage. Each ray emitter cypher has a predetermined damage type; roll for it when the cypher is discovered.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Стабилизатор молекулярной связи/Cohesion Stabilizer": { + "name": "Стабилизатор молекулярной связи/Cohesion Stabilizer", + "identifiedDescription": { + "value": "

Стабилизатор сцепления

Это устройство, крепящееся к браслету, имеет несколько простых элементов управления. Это может мгновенно создать тонкое невидимое энергетическое поле, которое защищает форму и пространственное расположение вашей физической формы. В качестве реакции вы можете активировать устройство, чтобы противостоять любой попытке превратить вас в полиморфа, дезинтегрировать вас, разрушить вашу плоть (например, с помощью реликвии @item [разрушитель плоти |aota] или @item [детонация гниющей плоти |aota].), переместить вас в другое измерение или сделает вас невещественным или бестелесным. Если источник этого преобразования имеет значение постоянного тока 15 или ниже, оно автоматически завершается сбоем. Если постоянный ток источника равен 16 или выше, вы получаете преимущество в своем спасброске против него и устойчивость к любому урону, наносимому эффектом.

Коэффициент истощения стабилизатора сцепления составляет 1 к 1d10, что проверяется при каждом его использовании. Когда он истощается, существует вероятность случайного разрыва.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Hooked Shortspear": { + "name": "+1 Hooked Shortspear", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-curved.webp" + }, + "Plate Armor of Radiant Resistance": { + "name": "Plate Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-gold.webp" + }, + "Ring of Acid Resistance": { + "name": "Ring of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while wearing this ring. The ring is set with pearl.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-ball-gold-pink.webp" + }, + "Basket": { + "name": "Basket", + "identifiedDescription": { + "value": "

A basket holds 2 cubic feet or 40 pounds of gear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/misc/basket-handle-woven-gold.webp" + }, + "Mithral Half Plate Armor": { + "name": "Mithral Half Plate Armor", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-gorget-steel-white.webp" + }, + "Проектор/Image Projector": { + "name": "Проектор/Image Projector", + "identifiedDescription": { + "value": "

This heavy headband has a small device attached to its front end. As your action, you can activate it so it creates an immobile image for one hour. The image appears up to 60 feet away. Scenes include movement, sound, and smell, but not tactile effects. In effect, this is a nonmagical illusion with DC 13. The image is built into the device and what image appears is not under your control:

Image Project Effect Table
[[/r d100]]Effect
01-21Terrifying Large creature of an unknown species, perhaps one no longer alive in the world.
21-40Gargantuan machine that obscures sight.
41-50Beautiful pastoral scene filling a 50-foot cube
51-60Food that looks delicious but may not be familiar to you, filling a 10-foot cube.
61-80Solid color that obscures sight in a 50-foot cube.
81-100Incomprehensible scene in a 20foot cube that is disorienting and strange.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Spiked Armor of Radiant Resistance": { + "name": "Spiked Armor of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Battleaxe": { + "name": "Battleaxe", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + "Crystal Ball of True Seeing": { + "name": "Crystal Ball of True Seeing", + "identifiedDescription": { + "value": "

This @item[crystal ball] is about 6 inches in diameter. While touching it, you can cast the @spell[scrying] spell (save DC 17) with it.

While @spell[scrying] with the @item[crystal ball], you have &Reference[rule=truesight] with a radius of 120 feet centered on the spell's sensor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-fire.webp" + }, + "Огнеупорная стена/Flame-retardant Wall": { + "name": "Огнеупорная стена/Flame-retardant Wall", + "identifiedDescription": { + "value": "

This metal bracelet has several fine controls on it. When activated, it creates an immobile transparent wall of energy, 15 feet on a side, centered on you. This wall is similar to a force field except it only prevents fire from passing through it - any fire that inflicts 10 fire damage or less stops at the wall. A burning object such as a torch is extinguished if it passes through the wall. The energy wall lasts for 3 hours.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Adamantine Ring Mail": { + "name": "Adamantine Ring Mail", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Граната(гниение)/Detonation Of Flesh-rotting": { + "name": "Граната(гниение)/Detonation Of Flesh-rotting", + "identifiedDescription": { + "value": "

This fist-sized device bearing dimly winking lights can be thrown up to 60 feet away. When it reaches the end of its trajectory, the device detonates with a low roar into an explosion of cell-disrupting purple-black energy. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The necrotic influence spreads around corners. It kills plants and other natural growth in the area.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Manual of Flesh Golems": { + "name": "Manual of Flesh Golems", + "identifiedDescription": { + "value": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/damage 6d6 type=psychic]] damage.

To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Flesh%20Golems.webp" + }, + "Longbow of Warning": { + "name": "Longbow of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + "Carpet of Flying, 4 ft. × 6 ft.": { + "name": "Carpet of Flying, 4 ft. × 6 ft.", + "identifiedDescription": { + "value": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-worn-blue.webp" + }, + "Backpack": { + "name": "Backpack", + "identifiedDescription": { + "value": "

A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pack-rounded-leather-brown.webp" + }, + "Manual of Stone Golems": { + "name": "Manual of Stone Golems", + "identifiedDescription": { + "value": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/damage 6d6 type=psychic]] damage.

To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Stone%20Golems.webp" + }, + "Детонация(кинжалы)/Detonation (daggers)": { + "name": "Детонация(кинжалы)/Detonation (daggers)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] колющего повреждения, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Hooded Lantern": { + "name": "Hooded Lantern", + "identifiedDescription": { + "value": "

A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/lights/lantern-steel.webp" + }, + "Vicious Greatclub": { + "name": "Vicious Greatclub", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 bludgeoning damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + "Greatsword of Wounding": { + "name": "Greatsword of Wounding", + "identifiedDescription": { + "value": "

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes [[/r 1d4]] necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (&Reference[skill=Medicine]) check, ending the effect of such wounds on it on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-split-eyes.webp" + }, + "Leather Armor of Cold Resistance": { + "name": "Leather Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-black.webp" + }, + "Персональное устройство увеличения силы/Spine Of Might": { + "name": "Персональное устройство увеличения силы/Spine Of Might", + "identifiedDescription": { + "value": "

This strip of banded metal implanted vertically in your back has 4 charges and regains 1d4 charges daily at dawn. When 2 charges are expended as a bonus action, for one hour your Strength score increases to 21 and you gain a +2 bonus to AC as a reinforcing field suffuses your flesh. This has the side effect of causing you to discharge harmless static electricity whenever you touch an object or creature.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Splint Armor of Thunder Resistance": { + "name": "Splint Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Tome of Leadership and Influence": { + "name": "Tome of Leadership and Influence", + "identifiedDescription": { + "value": "

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Tome%20of%20Leadership%20and%20Influence.webp" + }, + "Янтарная тюрьма/Amber Casement": { + "name": "Янтарная тюрьма/Amber Casement", + "identifiedDescription": { + "value": "

Это сложное устройство состоит из ряда коротких закругленных трубок и шлангов и имеет длину около 1 фута. При активации в качестве действия он уплотняет воздух в 10-футовом кубическом пространстве, центр которого должен находиться в пределах 60 футов от устройства. Воздух превращается в вещество, похожее на янтарь, и каждое существо в этой области должно сделать проверку ловкости (Сл 20) или оказаться в янтарной ловушке. Попавшие в ловушку существа могут выполнить одну проверку силы Сл 30 (Атлетика). В случае успеха существо вырывается на свободу и уничтожает затвердевший янтарь вокруг себя и любых других существ, также оказавшихся в ловушке. В противном случае те, кто оказался в ловушке, скорее всего, задохнутся или умрут с голоду.

Янтарную тюрьму можно использовать только один раз.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Amulet of Proof against Detection and Location": { + "name": "Amulet of Proof against Detection and Location", + "identifiedDescription": { + "value": "

While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Amulet%20of%20Proof%20against%20Detection%20and%20Location.webp" + }, + "Frost Brand Longsword": { + "name": "Frost Brand Longsword", + "identifiedDescription": { + "value": "

When you hit with an attack using this magic sword, the target takes an extra [[/r 1d6]] cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-flamberge.webp" + }, + "Генератор затмения/Eclipse Projector": { + "name": "Генератор затмения/Eclipse Projector", + "identifiedDescription": { + "value": "

Это громоздкое устройство имеет ряд странных шипов, вытянутых вверх. Если активировать его на улице в светлое время суток, оно выбрасывает в направлении солнца скопление частиц, которые образуют непрозрачный щит, блокирующий солнечный свет в зоне диаметром 10 миль. В этой области солнце выглядит так, как будто оно переживает полное затмение. Кажущееся затмение дает вам преимущество при бросках на обман, запугивание и убеждение против суеверных или примитивных существ, которых затмение могло бы встревожить и напугать.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scimitar of Sharpness": { + "name": "Scimitar of Sharpness", + "identifiedDescription": { + "value": "

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another [[/r d20]]. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

Note: According to the SRD, it is an extra [[/r 4d6]] slashing damage, although this is incorrect.

In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-red.webp" + }, + "Leather Armor of Acid Resistance": { + "name": "Leather Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Интеллектуальный оружейный модуль/Astute Weapon Nodule": { + "name": "Интеллектуальный оружейный модуль/Astute Weapon Nodule", + "identifiedDescription": { + "value": "

Это устройство из кристалла и синтезатора должно быть прикреплено к оружию, чтобы функционировать; применение узла требует действия.

На следующий день пораженное оружие становится разумным предметом с личностью и мировоззрением, похожими на ваши. Оно может говорить, читать и понимать один общий с вами язык, имеет слух и нормальное зрение на расстоянии до 60 футов и выравнивание, которое либо совпадает с вашим, либо находится в пределах одного шага от него. Интеллект, Мудрость и Харизма равны 12 (+0).

Оружие может летать со скоростью 5 футов.

Оружие помогает вам в бою, перемещаясь к жизненно важным точкам вашего противника, что дает вам преимущество при бросках атаки, когда вы владеете им.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Chain Shirt": { + "name": "+1 Chain Shirt", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Potion of Storm Giant Strength": { + "name": "Potion of Storm Giant Strength", + "identifiedDescription": { + "value": "

When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a @creature[storm giant].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + "Sword of Answering (Rebutter)": { + "name": "Sword of Answering (Rebutter)", + "identifiedDescription": { + "value": "
(requires attunement by a neutral good creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Rebutter, the Neutral Good sword, has a topaz set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Splint Armor of Lightning Resistance": { + "name": "Splint Armor of Lightning Resistance", + "identifiedDescription": { + "value": "

You have resistance to lightning damage while you wear this armor.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp" + }, + "Potion of Poison": { + "name": "Potion of Poison", + "identifiedDescription": { + "value": "

This concoction looks, smells, and tastes like a @item[potion of healing] or other beneficial potion. However, it is actually poison masked by illusion magic. An @spell[identify] spell reveals its true nature.

If you drink it, you take [[/damage 3d6 type=poison]] damage, and you must succeed on a DC 13 Constitution saving throw or be &Reference[condition=poisoned]. At the start of each of your turns while you are &Reference[condition=poisoned] in this way, you take [[/damage 3d6 type=poison]] damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by [[/r 1d6]]. The poison ends when the damage decreases to 0.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + "Silk Rope (50 feet)": { + "name": "Silk Rope (50 feet)", + "identifiedDescription": { + "value": "

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/survival/rope-wrapped-purple.webp" + }, + "Perfume (vial)": { + "name": "Perfume (vial)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + "Ioun Stone, Strength": { + "name": "Ioun Stone, Strength", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-blue.webp" + }, + "Studded Leather Armor of Acid Resistance": { + "name": "Studded Leather Armor of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Book of Exalted Deeds": { + "name": "Book of Exalted Deeds", + "identifiedDescription": { + "value": "
(requires attunement by a creature of good alignment)
\n\t\t

The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book's various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.

The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance can bring light to a darkened world. Although attempts have been made to copy the work, efforts to do so fail to capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.

A heavy clasp, wrought to look like angel wings, keeps the book's contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book's open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read from the book takes [[/damage 24d6 type=radiant]] damage. This damage ignores resistance and immunity, and can't be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind.

Benefits granted by the Book of Exalted Deeds last only as long as you strive to do good. If you fail to perform at least one act of kindness or generosity within the span of 10 days, or if you willingly perform an evil act, you lose all the benefits granted by the book.

Random Properties.

The Book of Exalted Deeds has the following random properties:

Increased Wisdom.

After you spend the requisite amount of time reading and studying the book, your Wisdom score increases by 2, to a maximum of 24. You can't gain this benefit from the book more than once.

Enlightened Magic.

Once you've read and studied the book, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher.

Halo.

Once you've read and studied the book, you gain a protective halo. This halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (&Reference[skill=Persuasion]) checks made to interact with good creatures and Charisma (&Reference[skill=Intimidation]) checks made to interact with evil creatures. In addition, fiends and undead within the halo's bright light make attack rolls against you with disadvantage.

Destroying the Book.

It is rumored that the Book of Exalted Deeds can't be destroyed as long as good exists in the multiverse. However, drowning the book in the River Styx removes all writing and imagery from its pages and renders the book powerless for [[/r 1d100]] years.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Book%20of%20Exalted%20Deeds.webp" + }, + "Red Dragon Scale Mail": { + "name": "Red Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "Universal Solvent": { + "name": "Universal Solvent", + "identifiedDescription": { + "value": "

This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including @item[sovereign glue].

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Universal%20Solvent.webp" + }, + "Iron Spike": { + "name": "Iron Spike", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + "Star Ruby": { + "name": "Star Ruby", + "identifiedDescription": { + "value": "

A translucent ruby with white star-shaped center gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-square-red.webp" + }, + "Adamantine Breastplate": { + "name": "Adamantine Breastplate", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Ceremonial electrum dagger with a black pearl in the pommel": { + "name": "Ceremonial electrum dagger with a black pearl in the pommel", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Potion of Water Breathing": { + "name": "Potion of Water Breathing", + "identifiedDescription": { + "value": "

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Potion%20of%20Water%20Breathing.webp" + }, + "Blue Spinel": { + "name": "Blue Spinel", + "identifiedDescription": { + "value": "

A transparent deep blue gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + "Телепортационный маяк/Teleportation Beacon": { + "name": "Телепортационный маяк/Teleportation Beacon", + "identifiedDescription": { + "value": "

This handheld device is covered in glowing knobs. When you activate it, it splits into two pieces, one of which you carry and the other you attach to a numenera structure. As an action, you can activate the piece you carry, immediately teleporting you and all willing targets within 10 feet to a safe area next to the numenera structure. There is no chance of arriving off-target. Once you activate the teleport, both parts of the cypher are destroyed.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chain Mail of Acid Resistance": { + "name": "Chain Mail of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Граната(расщепление материи)/Detonation Of Matter Disruption": { + "name": "Граната(расщепление материи)/Detonation Of Matter Disruption", + "identifiedDescription": { + "value": "

This small device is made of synth and contains billions of tiny nanomachines. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground), releasing the nanomachines, which rearrange matter in random ways - solids melt and are reconfigured, flesh turns to glass, metal turns to wood, and so on. All creatures within a 10-foot-radius sphere must make a DC 15 Constitution saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Studded Leather Armor": { + "name": "Studded Leather Armor", + "identifiedDescription": { + "value": "

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + "Fine Clothes": { + "name": "Fine Clothes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/hand/glove-frayed-cloth-white.webp" + }, + "+3 Leather Armor": { + "name": "+3 Leather Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Температурный модуль/Heat Nodule": { + "name": "Температурный модуль/Heat Nodule", + "identifiedDescription": { + "value": "

This deep orange crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. The affected weapon then gains the following additional ability for 1 day. Each time the nodule-bearing weapon strikes a solid creature or object, it generates a burst of heat, dealing 1d6 fire damage.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Детонация (клеточный распад)/Detonation (cell Disruption)": { + "name": "Детонация (клеточный распад)/Detonation (cell Disruption)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] некротических повреждения, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Dart": { + "name": "+2 Dart", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + "+2 Shield": { + "name": "+2 Shield", + "identifiedDescription": { + "value": "

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/shield/targe-steel-blue.webp" + }, + "Yklwa of Warning": { + "name": "Yklwa of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Проектор силового поля/Force Cube Projector": { + "name": "Проектор силового поля/Force Cube Projector", + "identifiedDescription": { + "value": "

This glowing metal ring contains a powerful, short-lived force field generator. When activated, it creates a cube of solid force, 30 feet on a side and 1/4 inch thick, centered on you, lasting 1 hour. It conforms itself to the space available. If the cube cuts through a creature's space when it appears, the creature is pushed to one side of the cube (your choice which side). Nothing can physically pass through the cube. It is immune to all damage and can't be dispelled. A disintegrate spell destroys it instantly. The cube also extends into the Ethereal Plane, blocking ethereal travel through the cube.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Уменьшитель материи/Object Micronizer": { + "name": "Уменьшитель материи/Object Micronizer", + "identifiedDescription": { + "value": "

This crystal nodule shrinks an object that you can hold in one hand to about one- tenth its original size in all dimensions (length, width, height) and about a thousandth of its original mass. Most micronized commonplace items (weapons, tools, and so on) aren't usable, but if the object is a cypher or relic, it still functions, although wearable cyphers might pose a problem. If activating the normal-sized device requires manipulating switches or other controls, doing so for a micronized device requires a successful DC 15 Dexterity (Sleight of Hand) check. Failure means the item doesn't activate but isn't used up or depleted. The shrinking lasts 7 hours, after which the item returns to its normal size.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Газовая бомба(удушение)/Gas Bomb ( Amnesia )": { + "name": "Газовая бомба(удушение)/Gas Bomb ( Amnesia )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Amnesia gas: permanently loses all memory of the last minute.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ring of Three Wishes": { + "name": "Ring of Three Wishes", + "identifiedDescription": { + "value": "

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Three%20Wishes.webp" + }, + "Hand of Vecna": { + "name": "Hand of Vecna", + "identifiedDescription": { + "value": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:

Properties of the Hand.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Eye%20and%20Hand%20of%20Vecna.webp" + }, + "Rapier of Warning": { + "name": "Rapier of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Silvered Flail": { + "name": "Silvered Flail", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + "Costume Clothes": { + "name": "Costume Clothes", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/head/mask-carved-wood-pink.webp" + }, + "Ink (1-ounce bottle)": { + "name": "Ink (1-ounce bottle)", + "identifiedDescription": { + "value": "

Ink (1-ounce bottle)

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Магнитный щит/Magnetic Shield": { + "name": "Магнитный щит/Magnetic Shield", + "identifiedDescription": { + "value": "

This small, pyramid-shaped device can be activated as an action. For one hour, metal objects cannot come within a 10-foot-radius sphere of the activated device. Metal items already in the area when the device is activated are slowly pushed out at a rate of 5 feet per round. Strength contests to resist this push are versus DC 13, which increases by +1 per round the force is successfully resisted, up to a maximum of DC 25.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Trinket": { + "name": "Trinket", + "identifiedDescription": { + "value": "

When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched by mystery. The DM might also use this table. It can help stock a room in a dungeon or fill a creatures pockets.

Player's Handbook Trinket Table
[[/r d100]]Trinket
01A mummified goblin hand
02A piece of crystal that faintly glows in the moonlight
03A gold coin minted in an unknown land
04A diary written in a language you don't know
05A brass ring that never tarnishes
06An old chess piece made from glass
07A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09A rope necklace from which dangles four mummified elf fingers
10The deed for a parcel of land in a realm unknown to you
11A 1-ounce block made from an unknown material
12A small cloth doll skewered with needles
13A tooth from an unknown beast
14An enormous scale, perhaps from a dragon
15A bright green feather
16An old divination card bearing your likeness
17A glass orb filled with moving smoke
18A 1-pound egg with a bright red shell
19A pipe that blows bubbles
20A glass jar containing a weird bit of flesh floating in pickling fluid
21A tiny gnome-crafted music box that plays a song you dimly remember from your childhood
22A small wooden statuette of a smug halfling
23A brass orb etched with strange runes
24A multicolored stone disk
25A tiny silver icon of a raven
26A bag containing forty-seven humanoid teeth, one of which is rotten
27A shard of obsidian that always feels warm to the touch
28A dragon's bony talon hanging from a plain leather necklace
29A pair of old socks
30A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking
31A silver badge in the shape of a five-pointed star
32A knife that belonged to a relative
33A glass vial filled with nail clippings
34A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35A white, sequined glove sized for a human
36A vest with one hundred tiny pockets
37A small, weightless stone block
38A tiny sketch portrait of a goblin
39An empty glass vial that smells of perfume when opened
40A gemstone that looks like a lump of coal when examined by anyone but you
41A scrap of cloth from an old banner
42A rank insignia from a lost legionnaire
43A tiny silver bell without a clapper
44A mechanical canary inside a gnomish lamp
45A tiny chest carved to look like it has numerous feet on the bottom
46A dead @creature[sprite] inside a clear glass bottle
47A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48A glass orb filled with water, in which swims a clockwork goldfish
49A silver spoon with an 'M' engraved on the handle
50A whistle made from gold-colored wood
51A dead scarab beetle the size of your hand
52Two toy soldiers, one with a missing head
53A small box filled with different-sized buttons
54A candle that can't be lit
55A tiny cage with no door
56An old key
57An indecipherable treasure map
58A hilt from a broken sword
59A rabbit's foot
60A glass eye
61A cameo carved in the likeness of a hideous person
62A silver skull the size of a coin
63An alabaster mask
64A pyramid of sticky black incense that smells very bad
65A nightcap that, when worn, gives you pleasant dreams
66A single caltrop made from bone
67A gold monocle frame without the lens
68A 1-inch cube, each side painted a different color
69A crystal knob from a door
70A small packet filled with pink dust
71A fragment of a beautiful song, written as musical notes on two pieces of parchment
72A silver teardrop earring made from a real teardrop
73The shell of an egg painted with scenes of human misery in disturbing detail
74A fan that, when unfolded, shows a sleeping cat
75A set of bone pipes
76A four-leaf clover pressed inside a book discussing manners and etiquette
77A sheet of parchment upon which is drawn a complex mechanical contraption
78An ornate scabbard that fits no blade you have found so far
79An invitation to a party where a murder happened
80A bronze pentacle with an etching of a rat's head in its center
81A purple handkerchief embroidered with the name of a powerful @creature[archmage]
82Half of a floorplan for a temple, castle, or some other structure
83A bit of folded cloth that, when unfolded, turns into a stylish cap
84A receipt of deposit at a bank in a far-flung city
85A diary with seven missing pages
86An empty silver snuffbox bearing an inscription on the surface that says \"dreams\"
87An iron holy symbol devoted to an unknown god
88A book that tells the story of a legendary hero's rise and fall, with the last chapter missing
89A vial of dragon blood
90An ancient arrow of elven design
91A needle that never bends
92An ornate brooch of dwarven design
93An empty wine bottle bearing a pretty label that says, \"The Wizard of Wines Winery, Red Dragon Crush, 331422-W\"
94A mosaic tile with a multicolored, glazed surface
95A &Reference[condition=petrified] mouse
96A black pirate flag adorned with a dragon's skull and crossbones
97A tiny mechanical crab or spider that moves about when it's not being observed
98A glass jar containing lard with a label that reads, \"Griffon Grease\"
99A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
100A metal urn containing the ashes of a hero
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Trinket%20(PHB).webp" + }, + "Газовая бомба(страх)/Gas Bomb ( Fear )": { + "name": "Газовая бомба(страх)/Gas Bomb ( Fear )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Fear gas: frightened and flees in a random direction (or is paralyzed with fear) for 6 rounds.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Инжектор эмоций(самодовольство)/Poison Of Emotion (complacency)": { + "name": "Инжектор эмоций(самодовольство)/Poison Of Emotion (complacency)", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels the following emotion for one hour:

Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Spear": { + "name": "Spear", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + "Разрушающий модуль/Disrupting Nodule": { + "name": "Разрушающий модуль/Disrupting Nodule", + "identifiedDescription": { + "value": "

Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию; прикрепление модуля занимает одно действие. После активации модуля, на 1 день оружие приобретает следующую дополнительную способность.

Каждый раз, когда это оружие попадает по существу или объекту, оно создает рой нанитов, которые напрямую атакуют органические клетки. Пораженное существо получает [[/r 1d4]] некротического урона и становится недееспособным на один раунд при неудачной проверке телосложения Сл.13, или получает [[/r 1d2]] некротического урона при успешной.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Silvered Crossbow Bolt": { + "name": "Silvered Crossbow Bolt", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + "Mariner's Hide Armor": { + "name": "Mariner's Hide Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Figurine of Wondrous Power, Serpentine Owl": { + "name": "Figurine of Wondrous Power, Serpentine Owl", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[giant owl||Serpentine Owl].

This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/figurine-owl.webp" + }, + "Silvered Hand Crossbow": { + "name": "Silvered Hand Crossbow", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + "Jeweler's Tools": { + "name": "Jeweler's Tools", + "identifiedDescription": { + "value": "

Training with jeweler's tools includes the basic techniques needed to beautify gems. It also gives you expertise in identifying precious stones.

Components.

Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers.

Arcana.

Proficiency with jeweler's tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make &Reference[skill=Arcana] checks related to gems or gem-encrusted items.

Investigation.

When you inspect jeweled objects, your proficiency with jeweler's tools aids you in picking out clues they might hold.

Identify Gems.

You can identify gems and determine their value at a glance.

Jeweler's Tools
ActivityDC
Modify a gem's appearance15
Determine a gem's history20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + "Mithral Spiked Armor": { + "name": "Mithral Spiked Armor", + "identifiedDescription": { + "value": "

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (&Reference[skill=Stealth]) checks or has a Strength requirement, the mithral version of the armor doesn't.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-gorget-steel-white.webp" + }, + "Studded Leather Armor of Cold Resistance": { + "name": "Studded Leather Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-studded-black.webp" + }, + "Quaal's Feather Token, Fan": { + "name": "Quaal's Feather Token, Fan", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Fan.

If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-etched-h-brown.webp" + }, + "Tiger Eye": { + "name": "Tiger Eye", + "identifiedDescription": { + "value": "

A translucent brown with golden center gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-trillion-orange.webp" + }, + "+2 Longsword": { + "name": "+2 Longsword", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-purple.webp" + }, + "Межпространственная рука/Extradimensional Hand": { + "name": "Межпространственная рука/Extradimensional Hand", + "identifiedDescription": { + "value": "

This glove of synth and wire mesh is slightly too long and has too many fingers, but can fit on a human hand. When you activate it, for the next 30 minutes your hand becomes pandimensional, able to touch and affect extradimensional and out-ofphase creatures and objects as if they were completely solid or insubstantial (whichever you prefer). For example, if your hand is out of phase, you could punch a creature on the Ethereal Plane, reach through a solid wall, or pick up an extradimensional object. This pandimensional state extends just beyond your flesh (including clothing and armor on your hand, a small object that can be held in a closed fist, and so on).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Draft Horse": { + "name": "Draft Horse", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/environment/creatures/horse-brown.webp" + }, + "Holy Avenger Shortsword": { + "name": "Holy Avenger Shortsword", + "identifiedDescription": { + "value": "
(requires attunement by a paladin)
\n\t\t

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra [[/r 2d10]] radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-brass.webp" + }, + "Luck Blade Scimitar": { + "name": "Luck Blade Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-wood.webp" + }, + "Necklace of Prayer Beads": { + "name": "Necklace of Prayer Beads", + "identifiedDescription": { + "value": "
(requires attunement by a cleric, druid, or paladin)
\n\t\t

This necklace has [[/r 1d4 + 2]] magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

[[/r d20]]Bead of...Spell
1-6Blessing@spell[Bless]
7-12Curing@spell[Cure wounds] (2nd level) or @spell[lesser restoration]
13-16Favor@spell[Greater restoration]
17-18Smiting@spell[Branding smite]
19Summons@spell[Planar ally]
20Wind walking@spell[Wind walk]
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Necklace%20of%20Prayer%20Beads.webp" + }, + "+3 Morningstar": { + "name": "+3 Morningstar", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "instrument": { + "name": "instrument", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Ясли троглитов/Troglit Creche": { + "name": "Ясли троглитов/Troglit Creche", + "identifiedDescription": { + "value": "

When activated, this canister synthesizes and releases a batch of 1d6 pigeon-sized creatures called troglits that wander the area in search of food. Troglits are slow, harmless, and omnivorous. They may have features of any kind of animal family (mammal, bird, reptile, fish, insect, and so on) and can subsist on scrub grass, bark, manure, and other organic materials that humans can't eat. After one day of eating its fill, a troglit grows to twice its original size and gives birth to 1d6 immature troglits. Troglits are palatable and nutritious. They are genetically programmed to become sterile after about five days after the initial batch, no matter what generation they are.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Когтистая конечность/Clawed Extremity": { + "name": "Когтистая конечность/Clawed Extremity", + "identifiedDescription": { + "value": "

Когтистая конечность

Это устройство напоминает полую трехпалую кисть, которая примерно в два раза больше человеческой ладони. Когда вы носите его на руке или ноге и активируете в качестве вашего действия, он прикрепляется к вам и не может быть снят, пока вы не проведете свое действие по его деактивации.

В качестве вашего действия вы можете удлинять или убирать ее когти с пальцев этой конечности, что позволяет вам использовать ее как рубящее природное оружие, наносящее 1d8 единиц урона. Однако из-за когтей трудно использовать эту конечность для других задач. Если вы носите его на руке, вы получаете помеху в том, что не можете удерживать предметы этой рукой или манипулировать ими. Если вы носите его на ноге, вы получаете помеху при ходьбе, беге, лазании или сохранении равновесия.

Истощение когтистой конечности составляет 1 к 1d20, проверяется каждую неделю использования.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Сияние/Sheen": { + "name": "Сияние/Sheen", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into you as your action, a burning sensation travels through your body. For one week afterward, you gain a +1 bonus to AC. However, healing is more difficult during this time; you regain 1 less hit point than normal per Hit Die rolled.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Cloak of Displacement": { + "name": "Cloak of Displacement", + "identifiedDescription": { + "value": "

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are &Reference[condition=incapacitated], &Reference[condition=restrained], or otherwise unable to move.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cloak%20of%20Displacement.webp" + }, + "Silvered Halberd": { + "name": "Silvered Halberd", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + "Parchment (one sheet)": { + "name": "Parchment (one sheet)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/sundries/documents/document-symbol-circle-gold-red.webp" + }, + "Ring of Animal Influence": { + "name": "Ring of Animal Influence", + "identifiedDescription": { + "value": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Animal%20Influence.webp" + }, + "Pan Flute": { + "name": "Pan Flute", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + "+3 Longsword": { + "name": "+3 Longsword", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-purple.webp" + }, + "+1 Sling": { + "name": "+1 Sling", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "Chain Mail of Poison Resistance": { + "name": "Chain Mail of Poison Resistance", + "identifiedDescription": { + "value": "

You have resistance to poison damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Gem of Brightness": { + "name": "Gem of Brightness", + "identifiedDescription": { + "value": "

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Gem%20of%20Brightness.webp" + }, + "+2 Ring Mail": { + "name": "+2 Ring Mail", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/ring-leather.webp" + }, + "Vorpal Scimitar": { + "name": "Vorpal Scimitar", + "identifiedDescription": { + "value": "

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/melee/strike-sword-steel-yellow.webp" + }, + "Breastplate of Psychic Resistance": { + "name": "Breastplate of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Анализирующий щит/Analyzing Shield": { + "name": "Анализирующий щит/Analyzing Shield", + "identifiedDescription": { + "value": "

Этот щит сделан из прозрачного материала, такого же твердого, как металл. Вы можете видеть сквозь него, у него есть дисплей, который автоматически анализирует цели, которые вы видите через него, и указывает наилучшее место для нанесения по ним удара. Вы можете использовать свою реакцию, чтобы добавить бонус к интеллекту при броске атаки в ближнем бою против цели, которую вы видите сквозь щит.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Граната(глухота)/Detonation Of Deafening": { + "name": "Граната(глухота)/Detonation Of Deafening", + "identifiedDescription": { + "value": "

This handheld device is made of bands of black metal around a gray synth sphere. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes with a horrifying sound when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target is deafened for 30 minutes and takes 1d6 thunder damage on a failed save, or is not deafened and takes half damage on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Dragon Slayer Scimitar": { + "name": "Dragon Slayer Scimitar", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-blue.webp" + }, + "Ring of Thunder Resistance": { + "name": "Ring of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while wearing this ring. The ring is set with spinel.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/finger/ring-thin-gold-blue.webp" + }, + "Adamantine Plate Armor": { + "name": "Adamantine Plate Armor", + "identifiedDescription": { + "value": "

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Luck Blade Rapier": { + "name": "Luck Blade Rapier", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck.

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish.

The sword has [[/r 1d4 - 1]] charges. While holding it, you can use an action to expend 1 charge and cast the @spell[wish] spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Scale Mail of Radiant Resistance": { + "name": "Scale Mail of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Black Dragon Scale Mail": { + "name": "Black Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "Фазированная кожа/Skin Of Phasing": { + "name": "Фазированная кожа/Skin Of Phasing", + "identifiedDescription": { + "value": "

This artificial skin of thin glistening material lays itself in strange patterns and disquieting glows across large sections of your natural skin, ultimately replacing those sections with prosthetic skin. It has 20 charges and regains 5d4 charges daily at dawn. When you expend 1 charge as a bonus action when you begin taking your move, you can slowly pass through physical barriers at a rate of 1 inch per round (minimum of one round to pass through any barrier) for one minute, or until you make it all the way through. You can't act (other than moving, or using this iron flesh implant again) or perceive anything until you pass entirely through the barrier. You can't pass through energy or magical barriers. (If you expend 3 charges, you can move at your speed through barriers.)

If you expend 2 charges as an action (or 3 charges as a reaction you can take when attacked), you can change your phase so that some attacks pass through you harmlessly. For the next 10 minutes, attacks targeting you have disadvantage.

If you expend 3 charges as an action, you become invisible for up to 30 minutes; if you attack or do something else requiring serious attention, the effect ends at the beginning of your following turn.

If you expend 5 charges as a bonus action as part of an attack, your attack partly phases through your foe's armor or tough skin, doubling the total proficiency bonus you would normally apply to that attack, unless your foe is also partially or completely incorporeal.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Солнечная корона/Sunfire Corona": { + "name": "Солнечная корона/Sunfire Corona", + "identifiedDescription": { + "value": "

This disc is permanently implanted on your head in exactly the same way as a sunfire crown, with the same effect on your rests.

The sunfire corona has 20 charges and regains 1d20 expended charges daily at dawn. It has the same illumination function as the sunfire crown, plus a couple more abilities.

If 4 charges are expended as an action to ignite the crown's 60-foot-radius bright sunlight (with a bluish cast) that lasts for one minute, the effect has these additional properties in addition to those noted for a sunfire crown. First, the initial flare dazzles creatures not ready for it in the area; on a failed DC 15 Constitution saving throw, they have disadvantage on their actions on their next turn. In addition, you can see invisible creatures and objects as if they were visible, and you can see into adjacent dimensions, including into bags of holding as well as into the Ethereal Plane, as well as other adjacent planes not previously appreciated prior to the vaults of the Ancients opening.

Finally, you can expend 3 charges as an action to project a ray of burning blue-white fire from the corona to attack a target within

120 feet that you can see. On a failed DC 17 Dexterity save, the target takes 10d6 fire damage, or 3d6 fire damage on a successful save, as the threads of fire singe the target. A target that takes full damage also ignites in flame. On each of its subsequent turns, it takes an additional 1d6 fire damage. (It can spend an action to extinguish the flames.)

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Модуль телепортации/Blinking Nodule": { + "name": "Модуль телепортации/Blinking Nodule", + "identifiedDescription": { + "value": "

Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Dragon Slayer Shortsword": { + "name": "Dragon Slayer Shortsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra [[/r 3d6]] damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-guard-gold-red.webp" + }, + "Robe of Eyes": { + "name": "Robe of Eyes", + "identifiedDescription": { + "value": "

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A @spell[light] spell cast on the robe or a @spell[daylight] spell cast within 5 feet of the robe causes you to be &Reference[condition=blinded] for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for @spell[light] or DC 15 for @spell[daylight]), ending the blindness on a success.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Robe%20of%20Eyes.webp" + }, + "Giant Slayer Longsword": { + "name": "Giant Slayer Longsword", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-engraved-worn.webp" + }, + "Sun Blade": { + "name": "Sun Blade", + "identifiedDescription": { + "value": "

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/damage 1d8 type=radiant]] damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Sun%20Blade.webp" + }, + "Nine Lives Stealer Greatsword": { + "name": "Nine Lives Stealer Greatsword", + "identifiedDescription": { + "value": "

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-flamberge.webp" + }, + "+2 Halberd": { + "name": "+2 Halberd", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-engraved.webp" + }, + "Устройство для удаленного осмотра/Remote Viewer": { + "name": "Устройство для удаленного осмотра/Remote Viewer", + "identifiedDescription": { + "value": "

This box-like device splits into two parts when activated as your action, one with a glass window covering one side. For 6 hours, the window shows everything going on in the vicinity of the other part, regardless of the distance between the two parts, even across planar boundaries.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Аудиальный имплант/Voicebox Graft": { + "name": "Аудиальный имплант/Voicebox Graft", + "identifiedDescription": { + "value": "

When pressed to a living creature's head and activated, this small metallic disk immediately unleashes microfilaments that enter the brain. Within five minutes, the device reacts to the creature's ability to communicate and make concepts, translating those impulses into audible words in a specific language keyed to the graft. The graft gives the creature a vocabulary of about thirty words, although very simple creatures might be able to use far fewer. Typical words in a creature's vocabulary are: hunger, hunt, food, danger, predator, prey, left, right, up, down, move, stop, fast, slow, cold, hot, pain, fear. If a creature is capable of learning vocal commands or pet tricks, those words are suitable additions to its spoken vocabulary. Approximately half of these grafts have a limited machine intelligence that adds some syntax to the creature's words so it is easier to understand.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Стяжатель/Retriever": { + "name": "Стяжатель/Retriever", + "identifiedDescription": { + "value": "

This cypher consists of two pieces; a rubbery glove and a small metallic nodule. Using the cypher requires preparation by attaching the small metallic nodule to an object of up to your size or smaller. At any later time when the worn glove is activated as your action, the item to which you attached the device is teleported to you if it is within 10 miles, appearing either within 5 feet of you, or in your hand if small enough to be carried.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Scale Mail": { + "name": "+1 Scale Mail", + "identifiedDescription": { + "value": "

You have a +1 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Whip": { + "name": "Whip", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + "Belt of Stone Giant Strength": { + "name": "Belt of Stone Giant Strength", + "identifiedDescription": { + "value": "

While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Belt%20of%20Stone%20Giant%20Strength.webp" + }, + "Cubic Gate": { + "name": "Cubic Gate", + "identifiedDescription": { + "value": "

This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.

You can use an action to press one side of the cube to cast the @spell[gate] spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the @spell[plane shift] spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.

The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains [[/r 1d3]] expended charges daily at dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Cubic%20Gate.webp" + }, + "Tourmaline": { + "name": "Tourmaline", + "identifiedDescription": { + "value": "

A transparent pale green, blue, brown, or red gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-radiant-teal.webp" + }, + "Генератор окружающей среды/Personal Environment Field": { + "name": "Генератор окружающей среды/Personal Environment Field", + "identifiedDescription": { + "value": "

When this disc-like device (which can be worn on a belt or carried in a pack) is activated as an action, it creates an aura of temperature and breathable atmosphere that will sustain a human or similar creature safely for one day. The aura extends just a few inches from your skin. If you are subject to an attack that inflicts fire or cold damage, you have resistance against that attack, then the cypher burns out prematurely.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Obsidian statuette with gold fittings and inlay": { + "name": "Obsidian statuette with gold fittings and inlay", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Chain Mail of Force Resistance": { + "name": "Chain Mail of Force Resistance", + "identifiedDescription": { + "value": "

You have resistance to force damage while you wear this armor.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Breastplate of Cold Resistance": { + "name": "Breastplate of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+3 Light Crossbow": { + "name": "+3 Light Crossbow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-ornamental-black.webp" + }, + "Quaal's Feather Token, Whip": { + "name": "Quaal's Feather Token, Whip", + "identifiedDescription": { + "value": "

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Whip.

You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/damage 1d6 + 5 type=force]] damage.

As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are &Reference[condition=incapacitated] or die.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/token-engraved-spiral-grey-white.webp" + }, + "Club": { + "name": "Club", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + "Рукава кукловода/Puppeteering Sleeves": { + "name": "Рукава кукловода/Puppeteering Sleeves", + "identifiedDescription": { + "value": "

This pair of metal mesh tubes is worn on your arms. As a reaction, you can activate the sleeves and use them to record physical actions for up to 7 minutes and perform those actions at will for the next 7 hours. For example, you could watch someone tie a complex knot, reassemble a dismantled device, stylishly flip a dagger from one hand to the other, and perform a complicated secret handshake, all within the recording period, then repeat any of those actions at will within the performance period. Because the repeated action is based on your perception of the recorded task, it isn't always perfect (the GM may decide that the task has disadvantage).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Sling Bullet": { + "name": "+3 Sling Bullet", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/shot-round-silver.webp" + }, + "Ioun Stone, Leadership": { + "name": "Ioun Stone, Leadership", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/ore-pile-purple.webp" + }, + "Шлем иллюзий/Helm Of Illusion": { + "name": "Шлем иллюзий/Helm Of Illusion", + "identifiedDescription": { + "value": "

This smooth helm permanently covers your head, giving you a mirror-like expanse instead of a face. You can see, breathe, eat, hear, and speak normally; from your perspective, you still retain your normal features. However, all others see only their own faces reflected back; this situation confers disadvantage to your Persuasion attempts.

The helm has 4 charges and regains 1d4 expended charges daily at dawn. If you expend 1 charge, you can create a single image of a creature or object within 10 feet of you. The image must fit within a 10-foot cube. The image can move (for example, you could make the illusion of a person walk or attack), but it can't leave the area defined by the cube. The illusion includes sound but not smell. It lasts for 10 minutes, but if you want to change the original illusion significantly-such as making a creature appear to be wounded-you must concentrate on it again as your action. If you move more than 20 feet away from the area, the illusion vanishes. If directly interacted with, the illusion is revealed as a mere image.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Breastplate of Necrotic Resistance": { + "name": "Breastplate of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Spiked Armor of Thunder Resistance": { + "name": "Spiked Armor of Thunder Resistance", + "identifiedDescription": { + "value": "

You have resistance to thunder damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Ring of Telekinesis": { + "name": "Ring of Telekinesis", + "identifiedDescription": { + "value": "

While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20Telekinesis.webp" + }, + "Crystal Ball of Mind Reading": { + "name": "Crystal Ball of Mind Reading", + "identifiedDescription": { + "value": "

This @item[crystal ball] is about 6 inches in diameter. While touching it, you can cast the @spell[scrying] spell (save DC 17) with it.

You can use an action to cast the @spell[detect thoughts] spell (save DC 17) while you are @spell[scrying] with the @item[crystal ball], targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this @spell[detect thoughts] to maintain it during its duration, but it ends if @spell[scrying] ends.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-storm.webp" + }, + "Flask": { + "name": "Flask", + "identifiedDescription": { + "value": "

A flask holds 1 pint of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/drinks/tea-jug-gourd-brown.webp" + }, + "Пышный плащ/Cloak Of Finery": { + "name": "Пышный плащ/Cloak Of Finery", + "identifiedDescription": { + "value": "

Этот многослойный плащ изготовлен из блестящего материала и украшен миниатюрными приспособлениями. Когда вы надеваете его, он автоматически подстраивается под вас. Активированный в качестве вашего действия, плащ в течение следующей минуты делает вас более впечатляющим, меняя цвет, создавая мягкое свечение, усиливая звучание вашего голоса, модулируя тон и (в ограниченной степени) редактируя то, что вы говорите, чтобы исправить грамматические ошибки, неправильно произнесенные слова и неловкие паузы. Проявляя активность таким образом, вы получаете преимущество и добавляете свой бонус к навыкам обмана, запугивания, производительности и убеждения.

У роскошного плаща истощение составляет 1 к 1d20.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Star rose quartz": { + "name": "Star rose quartz", + "identifiedDescription": { + "value": "

A translucent rosy stone with white star-shaped center gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + "Bronze Dragon Scale Mail": { + "name": "Bronze Dragon Scale Mail", + "identifiedDescription": { + "value": "

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/leather/scales-brown.webp" + }, + "+1 Maul": { + "name": "+1 Maul", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/hammers/hammer-double-engraved-ruby.webp" + }, + "Half Plate Armor of Fire Resistance": { + "name": "Half Plate Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + "Silvered Yklwa": { + "name": "Silvered Yklwa", + "identifiedDescription": { + "value": "

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Breastplate": { + "name": "Breastplate", + "identifiedDescription": { + "value": "

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "Diplomat's Pack": { + "name": "Diplomat's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/satchel-worn-leather-teal.webp" + }, + "Vicious Glaive": { + "name": "Vicious Glaive", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 slashing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-hooked-steel.webp" + }, + "Огнеупорный аэрозоль/Fireproofing Spray": { + "name": "Огнеупорный аэрозоль/Fireproofing Spray", + "identifiedDescription": { + "value": "

When you activate this synth and metal canister, it sprays aromatic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Anything coated by the droplets gains fire resistance for 1 day. The spray can completely coat one Medium creature or about a 10-foot-by-10foot flat area (such as a wall).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Eye of Vecna": { + "name": "Eye of Vecna", + "identifiedDescription": { + "value": "

Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.

@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.

Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.

The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.

To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.

To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.

Random Properties.

The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:

Properties of the Eye.

Your alignment changes to neutral evil, and you gain the following benefits:

Properties of the Eye and Hand.

If you are attuned to both the hand and eye, you gain the following additional benefits:

Destroying the Eye and Hand.

If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Eye%20and%20Hand%20of%20Vecna.webp" + }, + "Ioun Stone, Protection": { + "name": "Ioun Stone, Protection", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

You gain a +1 bonus to AC while this dusty rose prism orbits your head.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-ball-purple.webp" + }, + "Газовая бомба(сон)/Gas Bomb ( Sleep )": { + "name": "Газовая бомба(сон)/Gas Bomb ( Sleep )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Sleep gas: falls asleep for 6 rounds (or until they take damage or are shaken or slapped awake).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Embroidered silk handkerchief": { + "name": "Embroidered silk handkerchief", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Пространственное искажение/Spatial Warp": { + "name": "Пространственное искажение/Spatial Warp", + "identifiedDescription": { + "value": "

When this small metal ring that constantly produces a low, barely audible pulse of sound is affixed to another numenera device that affects a single target at range (not touch), that range is increased to 1 mile with no penalties. Space is temporarily warped in terms of seeing and reaching the target. If direct line of sight is important to the device's effect, it remains important. The enhanced-range numenera device can be used once, then this cypher burns out.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+2 Lance": { + "name": "+2 Lance", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Убежище/Instant Shelter": { + "name": "Убежище/Instant Shelter", + "identifiedDescription": { + "value": "

This handheld device has multiple apertures and coiled tubes. When you activate it in the presence of air and at least one gallon of water (it can draw water vapor from the air on a humid day outside), it rapidly builds a simple one-room structure with a door and a transparent window. The structure is 10 feet by 10 feet by 20 feet and is made from stone. It is permanent and immobile once created.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+3 Yklwa": { + "name": "+3 Yklwa", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + "Наступательный искажатель времени/Time Dilator Of Offense": { + "name": "Наступательный искажатель времени/Time Dilator Of Offense", + "identifiedDescription": { + "value": "

This crystal nodule must be affixed to a melee weapon to function; applying the nodule takes an action. For 1 day, the weapon wielder moves at a variable - but always faster - speed when they wield the weapon. Thus, the wielder rolls a d8 each time they attack or make a saving throw, gaining that number as a bonus to any given attack or Dexterity saving throw they make while holding the weapon until the duration expires.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Oil of Slipperiness": { + "name": "Oil of Slipperiness", + "identifiedDescription": { + "value": "

This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a @spell[freedom of movement] spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the @spell[grease] spell in that area for 8 hours.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + "+3 Dagger": { + "name": "+3 Dagger", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-broad-engraved.webp" + }, + "+3 Handaxe": { + "name": "+3 Handaxe", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-yellow.webp" + }, + "Amulet of Health": { + "name": "Amulet of Health", + "identifiedDescription": { + "value": "

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Amulet%20of%20Health.webp" + }, + "Граната, улучшенная(кинжалы)/Detonation, Greater (daggers)": { + "name": "Граната, улучшенная(кинжалы)/Detonation, Greater (daggers)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 piercing damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Armor of Invulnerability": { + "name": "Armor of Invulnerability", + "identifiedDescription": { + "value": "

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Armor%20of%20Invulnerability.webp" + }, + "Black Opal": { + "name": "Black Opal", + "identifiedDescription": { + "value": "

A translucent dark green with black mottling and golden flecks gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + "Leather Armor": { + "name": "Leather Armor", + "identifiedDescription": { + "value": "

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-leather.webp" + }, + "Longsword of Vengeance": { + "name": "Longsword of Vengeance", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse.

This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-embossed-gold.webp" + }, + "Oil of Sharpness": { + "name": "Oil of Sharpness", + "identifiedDescription": { + "value": "

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + "Устройство защиты от нанитов/Nanite Resistance": { + "name": "Устройство защиты от нанитов/Nanite Resistance", + "identifiedDescription": { + "value": "

This container of smoky liquid contains nanobots programmed to counteract injuries caused by other nanobots. When you drink the liquid, for the next day you have advantage on and add your proficiency bonus to all saving throws against effects that rely on harmful nanobots (such as a detonation of matter disruption), including follow-up rolls made to deal with an earlier nanobot attack.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Spiked Armor of Fire Resistance": { + "name": "Spiked Armor of Fire Resistance", + "identifiedDescription": { + "value": "

You have resistance to fire damage while you wear this armor.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp" + }, + "Роющие сапоги/Burrowing Boots": { + "name": "Роющие сапоги/Burrowing Boots", + "identifiedDescription": { + "value": "

Эти ботинки большого размера соединены проводами с металлической коробкой на поясе. При активации действием вы можете зарываться в землю или подниматься обратно на поверхность, как если бы у вас была скорость рытья 20 футов. Используя сложные элементы управления на ленточном устройстве, вы можете либо оставить за собой узкий туннель с гладкими стенками, либо вообще не оставлять туннеля, поскольку материал снова закрывается за вами. Ботинки не дают вам возможности передвигаться по пустому воздуху, поэтому, если вы вломитесь в карман или другое открытое пространство, вы можете упасть. По умолчанию вы можете двигаться прямо вверх или вниз, но вы можете использовать элементы управления, чтобы изменить траекторию рытья до 15 градусов от вертикали. Ботинки могут пробиваться сквозь песок, грязь, гравий или плотно утрамбованную землю, но не сквозь твердую скалу.

При выпадении 1 на 1d20 роющие сапоги перестают функционировать. Проверка выполняется раз в час использования.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Перчатки прилипания/Adhesion Gloves": { + "name": "Перчатки прилипания/Adhesion Gloves", + "identifiedDescription": { + "value": "

Эти синтетические перчатки покрыты тысячами слегка липких черных точек. Когда они активируются, в течение следующих 30 минут, пока вы их носите, вы можете перемещаться вверх, вниз, по вертикальным поверхностям и вверх ногами по потолку, оставляя руки свободными. Вы также получаете скорость лазания, равную вашей скорости ходьбы.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Elixir of Health": { + "name": "Elixir of Health", + "identifiedDescription": { + "value": "

When you drink this potion, it cures any disease afflicting you, and it removes the &Reference[condition=blinded], &Reference[condition=deafened], &Reference[condition=paralyzed], and &Reference[condition=poisoned] conditions. The clear red liquid has tiny bubbles of light in it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + "Silvered Rapier": { + "name": "Silvered Rapier", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + "Smith's Tools": { + "name": "Smith's Tools", + "identifiedDescription": { + "value": "

Smith's tools allow you to work metal, heating it to alter its shape, repair damage, or work raw ingots into useful items.

Components.

Smith's tools include hammers, tongs, charcoal, rags, and a whetstone.

Arcana and History.

Your expertise lends you additional insight when examining metal objects, such as weapons.

Investigation.

You can spot clues and make deductions that others might overlook when an investigation involves armor, weapons, or other metalwork.

Repair.

With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each hour of work.

Smith's Tools
ActivityDC
Sharpen a dull blade10
Repair a suit of armor15
Sunder a nonmagical metal object15
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/smithing/anvil.webp" + }, + "Ball Bearings (bag of 1,000)": { + "name": "Ball Bearings (bag of 1,000)", + "identifiedDescription": { + "value": "

As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall &Reference[condition=prone]. A creature moving through the area at half speed doesn't need to make the saving throw.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/coinpouch-cloth-purple.webp" + }, + "Greatsword": { + "name": "Greatsword", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + "+1 Morningstar": { + "name": "+1 Morningstar", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + "+2 Sling Bullet": { + "name": "+2 Sling Bullet", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/shot-round-silver.webp" + }, + "Инжектор эмоций/Poison Of Emotion": { + "name": "Инжектор эмоций/Poison Of Emotion", + "identifiedDescription": { + "value": "

If you use this device to produce a drop of shimmering liquid as an action, and successfully adulterate the food or drink of a potential target who consumes it within a week, they must succeed on a DC 15 Wisdom saving throw or become emotionally poisoned. Emotional poison does not incur the regular poisoned condition, but instead the victim feels one of the following emotions for one hour. Each emotion poison cypher has a predetermined effect; roll for it when the cypher is discovered:

Poison of Emotion Table
[[/r d100]]EmotionEffect
01-20@item[poison of emotion (anger)|aota|Anger]Likely to attack anyone who disagrees with them. Very hard to interact with; all Wisdom (Insight) and Charisma (Persuasion) actions have disadvantage.
21-40@item[poison of emotion (fear)|aota|Fear].Victim gains the frightened condition.
41-60@item[poison of emotion (lust)|aota|Lust].Cannot focus (has disadvantage) on any activity that doesn't relate.
61-75@item[poison of emotion (sadness)|aota|Sadness]All tasks have disadvantage.
76-85@item[poison of emotion (complacency)|aota|Complacency].Has no motivation. Convincing the target to do anything requires a successful DC 15 Charisma (Persuasion) check.
86-95@item[poison of emotion (joy)|aota|Joy].Easy to interact with in a pleasant manner; all Charisma (Persuasion) checks to influence the target have advantage.
96-100@item[poison of emotion (love)|aota|Love]Much easier to interact with; all Charisma (Persuasion) checks to influence the target have advantage, and temporary attachment is likely.
", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "spellcasting focus": { + "name": "spellcasting focus", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Sword of Answering (Scather)": { + "name": "Sword of Answering (Scather)", + "identifiedDescription": { + "value": "
(requires attunement by a lawful evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Scather, the Lawful Evil sword, has a garnet set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Star Sapphire": { + "name": "Star Sapphire", + "identifiedDescription": { + "value": "

A translucent blue sapphire with white star-shaped center gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-cushion-purple.webp" + }, + "Elven Chain": { + "name": "Elven Chain", + "identifiedDescription": { + "value": "

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Elven%20Chain.webp" + }, + "Vicious Dart": { + "name": "Vicious Dart", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + "Potion of Animal Friendship": { + "name": "Potion of Animal Friendship", + "identifiedDescription": { + "value": "

When you drink this potion, you can cast the @spell[animal friendship] spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + "Malachite": { + "name": "Malachite", + "identifiedDescription": { + "value": "

An opaque striated light and dark green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-raw-rough-green-yellow.webp" + }, + "ammunition": { + "name": "ammunition", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Временной провал/Time Skipper": { + "name": "Временной провал/Time Skipper", + "identifiedDescription": { + "value": "

When activated, this adhesive patch skips you forward in time in the same physical spot you left. To you, no time passes. To all others, you vanish in a flash and return later in another flash. Usually (80%) these cyphers send you a few minutes into the future, but some (20%) skip you forward a couple of hours.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Turquoise": { + "name": "Turquoise", + "identifiedDescription": { + "value": "

An opaque light blue-green gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-fragments-turquoise.webp" + }, + "Oathbow": { + "name": "Oathbow", + "identifiedDescription": { + "value": "

When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra [[/damage 3d6 type=piercing]] damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Oathbow.webp" + }, + "+3 Breastplate": { + "name": "+3 Breastplate", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-gold.webp" + }, + "Grappling Hook": { + "name": "Grappling Hook", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp" + }, + "+2 Light Crossbow": { + "name": "+2 Light Crossbow", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/crossbows/crossbow-ornamental-black.webp" + }, + "+2 Scale Mail": { + "name": "+2 Scale Mail", + "identifiedDescription": { + "value": "

You have a +2 bonus to AC while wearing this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Quarterstaff": { + "name": "Quarterstaff", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + "Alchemy Jug": { + "name": "Alchemy Jug", + "identifiedDescription": { + "value": "

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

LiquidMax Amount
Acid8 ounces
Basic poison½ ounce
Beer4 gallons
Honey1 gallon
Mayonnaise2 gallons
Oil1 quart
Vinegar2 gallons
Water, fresh8 gallons
Water, salt12 gallons
Wine1 gallon
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Alchemy%20Jug.webp" + }, + "Potion of Vitality": { + "name": "Potion of Vitality", + "identifiedDescription": { + "value": "

When you drink this potion, it removes any &Reference[condition=exhaustion] you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + "Glaive of Warning": { + "name": "Glaive of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp" + }, + "Pair of engraved bone dice": { + "name": "Pair of engraved bone dice", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "Bell": { + "name": "Bell", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/bell-brass-brown.webp" + }, + "Hide Armor of Cold Resistance": { + "name": "Hide Armor of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp" + }, + "Amethyst": { + "name": "Amethyst", + "identifiedDescription": { + "value": "

A transparent deep purple gemstone.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + "Dungeoneer's Pack": { + "name": "Dungeoneer's Pack", + "identifiedDescription": { + "value": "

Includes:

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pack-leather-ridged-brown.webp" + }, + "Mariner's Splint Armor": { + "name": "Mariner's Splint Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Pole (10-foot)": { + "name": "Pole (10-foot)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/wood/wood-pole.webp" + }, + "Lute": { + "name": "Lute", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + "+2 Quarterstaff": { + "name": "+2 Quarterstaff", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple.webp" + }, + "Shawm": { + "name": "Shawm", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + "heavy": { + "name": "heavy", + "identifiedDescription": null, + "unidentifiedDescription": null, + "img": null + }, + "Tankard": { + "name": "Tankard", + "identifiedDescription": { + "value": "

A tankard holds 1 pint of liquid.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/kitchenware/mug-steel-wood-brown.webp" + }, + "Painter's Supplies": { + "name": "Painter's Supplies", + "identifiedDescription": { + "value": "

Proficiency with painter's supplies represents your ability to paint and draw. You also acquire an understanding of art history, which can aid you in examining works of art.

Components.

Painter's supplies include an easel, canvas, paints, brushes, charcoal sticks, and a palette.

Arcana, History, Religion.

Your expertise aids you in uncovering lore of any sort that is attached to a work of art, such as the magical properties of a painting or the origins of a strange mural found in a dungeon.

Investigation, Perception.

When you inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight.

Painting and Drawing.

As part of a short or long rest, you can produce a simple work of art. Although your work might lack precision, you can capture an image or a scene, or make a quick copy of a piece of art you saw.

Painter's Supplies
ActivityDC
Paint an accurate portrait10
Create a painting with a hidden message20
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/tools/hand/brush-paint-pink.webp" + }, + "Manual of Iron Golems": { + "name": "Manual of Iron Golems", + "identifiedDescription": { + "value": "

This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/damage 6d6 type=psychic]] damage.

To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Manual%20of%20Iron%20Golems.webp" + }, + "Газовая бомба(коррозия)/Gas Bomb ( Corrosive )": { + "name": "Газовая бомба(коррозия)/Gas Bomb ( Corrosive )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Corrosive gas: deals 2d6 + 2 acid damage (half damage on a successful save).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Ioun Stone, Absorption": { + "name": "Ioun Stone, Absorption", + "identifiedDescription": { + "value": "

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of [[/r 1d3]] feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (&Reference[skill=Acrobatics]) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.

Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-rough-ball-purple.webp" + }, + "Записывающие очки/Memory Goggles": { + "name": "Записывающие очки/Memory Goggles", + "identifiedDescription": { + "value": "

When these goggles are activated as an action, you mentally record everything you see for 2 minutes and store the recording permanently in your mind. (You must be wearing the goggles to gain this benefit). This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Антигравитационный аэрозоль/Gravity-nullifying Spray": { + "name": "Антигравитационный аэрозоль/Gravity-nullifying Spray", + "identifiedDescription": { + "value": "

When you activate this synth and glass canister, it sprays elastic droplets up to 10 feet. The spray dries within seconds, creating an invisible coating. Any object coated by the droplets floats 1d20 feet in the air permanently and no longer has weight if carried, though it needs to be strapped down to prevent it from floating off with air currents. The spray can completely coat one Medium object or about a 10-foot-by-10-foot flat area (such as a wall).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Chain Shirt of Acid Resistance": { + "name": "Chain Shirt of Acid Resistance", + "identifiedDescription": { + "value": "

You have resistance to acid damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Necklace of Adaptation": { + "name": "Necklace of Adaptation", + "identifiedDescription": { + "value": "

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as @spell[cloudkill] and @spell[stinking cloud] effects, inhaled poisons, and the breath weapons of some dragons).

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Necklace%20of%20Adaptation.webp" + }, + "Greatclub": { + "name": "Greatclub", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + "Sword of Answering (Squelcher)": { + "name": "Sword of Answering (Squelcher)", + "identifiedDescription": { + "value": "
(requires attunement by a neutral evil creature)
\n\t\t

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

Squelcher, the Neutral Evil sword, has a spinel set in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/sword-guard-red-jewel.webp" + }, + "Scale Mail of Cold Resistance": { + "name": "Scale Mail of Cold Resistance", + "identifiedDescription": { + "value": "

You have resistance to cold damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Silvered Scimitar": { + "name": "Silvered Scimitar", + "identifiedDescription": { + "value": "
", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + "Potion of Force Resistance": { + "name": "Potion of Force Resistance", + "identifiedDescription": { + "value": "

When you drink this potion, you gain resistance to force damage for 1 hour.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + "Silvered Hooked Shortspear": { + "name": "Silvered Hooked Shortspear", + "identifiedDescription": { + "value": "

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall &Reference[condition=prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + "Chain Shirt of Necrotic Resistance": { + "name": "Chain Shirt of Necrotic Resistance", + "identifiedDescription": { + "value": "

You have resistance to necrotic damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Bottle stopper cork embossed with gold leaf and set with amethysts": { + "name": "Bottle stopper cork embossed with gold leaf and set with amethysts", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "+3 Arrow": { + "name": "+3 Arrow", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/skills/ranged/arrows-flying-salvo-blue.webp" + }, + "Газовая бомба(яд)/Gas Bomb ( Poison )": { + "name": "Газовая бомба(яд)/Gas Bomb ( Poison )", + "identifiedDescription": { + "value": "

This metal wristband sometimes emits smelly fumes from small pores on its surface. As your attack action, you can use it to launch a small capsule at an area (range 30/120). The capsule explodes when it hits a creature or solid object (such as the ground), creating a poisonous cloud that fills a 10-foot-radius sphere. The cloud lingers for 1d6 rounds unless conditions dictate otherwise. All creatures within the cloud (and any creature that enters it for the first time on a turn) must succeed on a DC 13 Constitution saving throw or suffer an effect. The effect of a failed saving throw on a target depends on what kind of poison it is:

Poison gas: deals 2d6 + 2 poison damage (half damage on a successful save).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Gold ring set with bloodstones": { + "name": "Gold ring set with bloodstones", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + "+1 Scimitar": { + "name": "+1 Scimitar", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/scimitar-guard-gold.webp" + }, + "Lance": { + "name": "Lance", + "identifiedDescription": { + "value": "
Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Поддерживающий имплант/Sustenance Implant": { + "name": "Поддерживающий имплант/Sustenance Implant", + "identifiedDescription": { + "value": "

This disc adheres to your stomach as your action. For the next six days, you feel no ill effects from not eating or from overeating. You also gain advantage on all Constitution saves to resist effects of poisoned or diseased food.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Helm of Telepathy": { + "name": "Helm of Telepathy", + "identifiedDescription": { + "value": "

While wearing this helm, you can use an action to cast the @spell[detect thoughts] spell (save DC 13) from it. As long as you maintain @status[concentration] on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues.

While focusing on a creature with @spell[detect thoughts], you can use an action to cast the @spell[suggestion] spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Helm%20of%20Telepathy.webp" + }, + "Brooch of Shielding": { + "name": "Brooch of Shielding", + "identifiedDescription": { + "value": "

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the @spell[magic missile] spell.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Brooch%20of%20Shielding.webp" + }, + "+3 Half Plate Armor": { + "name": "+3 Half Plate Armor", + "identifiedDescription": { + "value": "

You have a +3 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + "+2 Sickle": { + "name": "+2 Sickle", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/sickles/sickle-blue-purple.webp" + }, + "Helm of Brilliance": { + "name": "Helm of Brilliance", + "identifiedDescription": { + "value": "

This dazzling helm is set with [[/r 1d10]] diamonds, [[/r 2d10]] rubies, [[/r 3d10]] fire opals, and [[/r 4d10]] opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.

You gain the following benefits while wearing it:

Roll a [[/r d20]] if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Helm%20of%20Brilliance.webp" + }, + "Carpet of Flying, 3 ft. × 5 ft.": { + "name": "Carpet of Flying, 3 ft. × 5 ft.", + "identifiedDescription": { + "value": "

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/cloth/cloth-worn-blue.webp" + }, + "Vicious Shortsword": { + "name": "Vicious Shortsword", + "identifiedDescription": { + "value": "

When you roll a 20 with this magic weapon, the target takes an extra 7 piercing damage.

Note: According to the SRD, it is an extra [[/r 2d6]] {=dmgType} damage, although this is incorrect.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-green.webp" + }, + "Эмоциональный стабилизатор/Emotion Smoother": { + "name": "Эмоциональный стабилизатор/Emotion Smoother", + "identifiedDescription": { + "value": "

This cypher looks like a patch of pale flexible synth that is smooth on one side and feels like sandpaper on the other. When activated (by sticking the rough side to your skin and slapping the smooth side), for the next hour it blocks the part of your mind that produces emotions. This allows you to experience situations you might not otherwise be able to handle, to fairly weigh options without emotional shortcuts, or to tell completely convincing lies because you are no longer generating microexpressions or other telling responses due to emotional inconsistency. Any charm, fear, or other emotion-based effects on you are suppressed while the patch is active. You gain advantage on Deception rolls. When the effect ends, any suppressed effect returns (if its duration didn't expire while the cypher was still functional).

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Flail of Warning": { + "name": "Flail of Warning", + "identifiedDescription": { + "value": "

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be &Reference[rule=Surprise]{surprised}, except when &Reference[condition=incapacitated] by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/maces/flail-studded-grey.webp" + }, + "+3 Quarterstaff": { + "name": "+3 Quarterstaff", + "identifiedDescription": { + "value": "

You have a +3 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/staves/staff-simple.webp" + }, + "Mariner's Breastplate": { + "name": "Mariner's Breastplate", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Граната(телекинез)/Detonation Of Telekinesis": { + "name": "Граната(телекинез)/Detonation Of Telekinesis", + "identifiedDescription": { + "value": "

This small device is made of metal and highly-energized particles. You can activate it and throw it (range 20/60) as part of the same attack action. It explodes when it hits a creature or solid object (such as the ground). All creatures within a 10-foot-radius sphere must make a DC 13 Constitution saving throw. A target takes 2d6 + 2 force damage on a failed save, or half as much on a successful one. Objects in the area that weigh less than 20 pounds are pushed out of the area.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Folding Boat": { + "name": "Folding Boat", + "identifiedDescription": { + "value": "

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Folding%20Boat.webp" + }, + "Dancing Shortsword": { + "name": "Dancing Shortsword", + "identifiedDescription": { + "value": "

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/swords/shortsword-broad-blue.webp" + }, + "Chain Shirt of Radiant Resistance": { + "name": "Chain Shirt of Radiant Resistance", + "identifiedDescription": { + "value": "

You have resistance to radiant damage while you wear this armor.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "+2 Sling": { + "name": "+2 Sling", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + "Sack": { + "name": "Sack", + "identifiedDescription": { + "value": "

A sack can hold up to 1 cubic foot or 30 pounds of gear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/sack-cloth-orange.webp" + }, + "Граната, улучшенная(клеточный распад)/Detonation, Greater (cell Disruption)": { + "name": "Граната, улучшенная(клеточный распад)/Detonation, Greater (cell Disruption)", + "identifiedDescription": { + "value": "

This handheld device is a metal tube, weighted and closed on one end. As your attack action, you can use the device to launch a projectile at an area (range 30/120). The projectile explodes when it hits a creature or solid object (such as the ground). All creatures within a 25-footradius sphere must make a DC 15 Dexterity saving throw. A target takes 4d6 + 4 necrotic damage on a failed save, or half as much on a successful one.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Антигравитационное устройство/Gravity Nullifier": { + "name": "Антигравитационное устройство/Gravity Nullifier", + "identifiedDescription": { + "value": "

This metal ring has an unusual buoyancy and inertia (like a gyroscope). When you activate it, you can levitate up or down 20 feet as part of your move. If you are not on the ground, you can only move horizontally by pushing or pulling against a fixed object within reach (such as a wall or ceiling), which allows you to move as if you were climbing. The effect lasts for one hour. A typical gravity nullifier has a weight limit of 300 pounds.

Gravity nullifiers are frequently called flight rings or belts, levitators, or invisible wings.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Figurine of Wondrous Power, Golden Lions": { + "name": "Figurine of Wondrous Power, Golden Lions", + "identifiedDescription": { + "value": "

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

@creature[lion||Golden Lions].

These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/treasure/medal-ribbon-gold-red.webp" + }, + "Mariner's Studded Leather Armor": { + "name": "Mariner's Studded Leather Armor", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-layered-leather-green.webp" + }, + "Pouch": { + "name": "Pouch", + "identifiedDescription": { + "value": "

A cloth or leather pouch can hold up to 20 @item[sling bullet|phb|sling bullets] or 50 @item[blowgun needle|phb|blowgun needles], among other things. A compartmentalized pouch for holding spell components is called a @item[component pouch|phb]. A pouch can hold up to ⅕ cubic foot or 6 pounds of gear.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/containers/bags/pouch-simple-leather-tan.webp" + }, + "Giant Slayer Handaxe": { + "name": "Giant Slayer Handaxe", + "identifiedDescription": { + "value": "

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra [[/r 2d6]] damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall &Reference[condition=prone]. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-black.webp" + }, + "Модуль контролируемой телепортации/Controlled Blinking Nodule": { + "name": "Модуль контролируемой телепортации/Controlled Blinking Nodule", + "identifiedDescription": { + "value": "

Этот кристаллический модуль должен быть прикреплен к вашей броне (или одежде), чтобы он смог работать; прикрепление модуля требует 1 действие.

На следующий день, когда вас ударят достаточно сильно, чтобы вы получили урон, вы телепортируетесь от противников примерно на 10 футов в случайном направлении по горизонтали. Поскольку вы ожидаете этого телепорта, а ваши противники - нет, следующая их атака по вам совершается с помехой.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Abacus": { + "name": "Abacus", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/currency/coins-engraved-hole-gold.webp" + }, + "Изгоняющий модуль/Banishing Nodule": { + "name": "Изгоняющий модуль/Banishing Nodule", + "identifiedDescription": { + "value": "

Чтобы этот кристаллический модуль действовал, его нужно прикрепить к оружию ближнего боя; прикрепление модуля занимает одно действие.

После этого пораженное оружие получает следующую дополнительную способность на 1 день: каждый раз, когда это оружие попадает по существу или объекту, оно генерирует всплеск энергии, который телепортирует пораженное существо или объект на 10 футов в случайном направлении по горизонтали. В следующий ход телепортированное существо выполняет все броски с помехой.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Усилитель умения (обман)/Skill Boost (deception)": { + "name": "Усилитель умения (обман)/Skill Boost (deception)", + "identifiedDescription": { + "value": "

When this metallic device with a needle on one end is plunged into your flesh as your action, a burning sensation travels through your body, and you enter a trance-like state for one minute as fever grips your body. When your head clears, you recall visions of a howling void and booming alien voices thundering across it, incomprehensible to you. However, for the next day, you gain a proficiency in one skill; if you already have proficiency in that skill, you double the proficiency bonus you can apply.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Lance": { + "name": "+1 Lance", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Special.

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + "Mariner's Chain Shirt": { + "name": "Mariner's Chain Shirt", + "identifiedDescription": { + "value": "

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + "Circlet of Blasting": { + "name": "Circlet of Blasting", + "identifiedDescription": { + "value": "

While wearing this circlet, you can use an action to cast the @spell[scorching ray] spell with it. When you make the spell's attacks, you do so with an attack bonus of [[/r 1d20+5]]{+5}. The circlet can't be used this way again until the next dawn.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Circlet%20of%20Blasting.webp" + }, + "Mantle of Spell Resistance": { + "name": "Mantle of Spell Resistance", + "identifiedDescription": { + "value": "

You have advantage on saving throws against spells while you wear this cloak.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Mantle%20of%20Spell%20Resistance.webp" + }, + "Детонация(огонь)/Detonation (flame)": { + "name": "Детонация(огонь)/Detonation (flame)", + "identifiedDescription": { + "value": "

Это небольшое устройство сделано из синтетического материала и необычного металла. Вы можете активировать его и бросить (дальность 20/60) используя одно действие атаки. Оно взрывается при попадании в существо или твердый объект (например, землю).

Все существа в радиусе 10 футов должны выполнить проверку ловкости Сл.13. При неудачной проверке цель получает [[/r 2d6+2]] повреждения огнём, при удачном - вдвое меньше.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Проектор огненных стен/Inferno Wall Projector": { + "name": "Проектор огненных стен/Inferno Wall Projector", + "identifiedDescription": { + "value": "

When activated, this synth and metal device creates a wall of extreme heat, 30 feet long and 1 foot thick, which lasts for 10 minutes. When the wall first appears, each creature within its area must make a DC 17 Dexterity saving throw. That creature takes 4d6 + 4 fire damage on a failed save, or half as much damage on a successful one. A creature moving through the wall for the first time on a turn must make a Constitution saving throw against the wall instead of a Dexterity save.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "+1 Sling Bullet": { + "name": "+1 Sling Bullet", + "identifiedDescription": { + "value": "

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/ammunition/shot-round-silver.webp" + }, + "Ring of the Ram": { + "name": "Ring of the Ram", + "identifiedDescription": { + "value": "

This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/damage 2d10 type=force]] damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Ring%20of%20the%20Ram.webp" + }, + "Chalk (1 piece)": { + "name": "Chalk (1 piece)", + "identifiedDescription": { + "value": "", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + "Маска разговора с машинами/Mask Of Machine Speaking": { + "name": "Маска разговора с машинами/Mask Of Machine Speaking", + "identifiedDescription": { + "value": "

This implanted mask covers your face, neck, arms, and hands with a permanent silvery-gold tracery that pulses with threads of light. The iron flesh conveys information to you regarding machines, including cyphers, relics, and other instances of iron flesh, giving you advantage on tasks for finding and salvaging them, but also when attacking or interacting with machines.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + }, + "Scale Mail of Psychic Resistance": { + "name": "Scale Mail of Psychic Resistance", + "identifiedDescription": { + "value": "

You have resistance to psychic damage while you wear this armor.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + "Elemental Gem, Yellow Diamond": { + "name": "Elemental Gem, Yellow Diamond", + "identifiedDescription": { + "value": "

This gem contains a mote of elemental energy. When you use an action to break the gem, an @creature[earth elemental] is summoned as if you had cast the @spell[conjure elemental] spell, and the gem's magic is lost.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp" + }, + "+2 Handaxe": { + "name": "+2 Handaxe", + "identifiedDescription": { + "value": "

You have a +2 bonus to attack and damage rolls made with this magic weapon.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/weapons/axes/shortaxe-yellow.webp" + }, + "Potion of Superior Healing": { + "name": "Potion of Superior Healing", + "identifiedDescription": { + "value": "

You regain [[/r 8d4 + 8]] hit points when you drink this potion. The potion's red liquid glimmers when agitated.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "icons/consumables/potions/bottle-round-corked-red.webp" + }, + "Wings of Flying": { + "name": "Wings of Flying", + "identifiedDescription": { + "value": "

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for [[/r 1d12]] hours.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Wings%20of%20Flying.webp" + }, + "Book of Vile Darkness": { + "name": "Book of Vile Darkness", + "identifiedDescription": { + "value": "

The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil's thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness.

Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.

Other practitioners of evil have held the book and added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn. or covered so completely with ink, blood, and scratches that the original text can't be divined.

Nature can't abide the book's presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough.

A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify the book's contents, provided that those modifications advance evil and expand the lore already contained within.

Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature must make a DC 17 Charisma saving throw. On a failed save, the creature's alignment changes to neutral evil.

The Book of Vile Darkness remains with you only as long as you strive to work evil in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears. If you die while attuned to the book, an entity of great evil claims your soul. You can't be restored to life by any means while your soul remains imprisoned.

Random Properties.

The Book of Vile Darkness has the following random properties:

Adjusted Ability Scores.

After you spend the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can't adjust your ability scores again.

Mark of Darkness.

After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile darkness. An evil rune might appear on your face, your eyes might become glossy black, or horns might sprout from your forehead. Or you might become wizened and hideous, lose all facial features, gain a forked tongue, or some other feature the DM chooses. The mark of darkness grants you advantage on Charisma (&Reference[skill=Persuasion]) checks made to interact with evil creatures and Charisma (&Reference[skill=Intimidation]) checks made to interact with non-evil creatures.

Command Evil.

While you are attuned to the book and holding it, you can use an action to cast the @spell[dominate monster] spell on an evil target (save DC 18). You can't use this property again until the next dawn.

Dark Lore.

You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about demons. When you do so, double your proficiency bonus on that check.

Dark Speech.

While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a foul language known as Dark Speech. Each time you do so, you take [[/damage 1d12 type=psychic]] damage, and each non-evil creature within 15 feet of you takes [[/damage 3d6 type=psychic]] damage.

Destroying the Book.

The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.

If a @creature[solar] tears the book in two, the book is destroyed for [[/r 1d100]] years, after which it reforms in some dark corner of the multiverse.

A creature attuned to the book for one hundred years can unearth a phrase hidden in the original text that, when translated to Celestial and spoken aloud, destroys both the speaker and the book in a blinding flash of radiance. However, as long as evil exists in the multiverse, the book reforms [[/r 1d10 * 100]]{1d10 × 100} years later.

If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.

", + "chat": "" + }, + "unidentifiedDescription": "", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Book%20of%20Vile%20Darkness.webp" + }, + "Датчик движения/Motion Sensor": { + "name": "Датчик движения/Motion Sensor", + "identifiedDescription": { + "value": "

This odd amulet operates for 8 hours once activated as an action. It indicates (via a buzz or series of lighted symbols you are able to interpret) when any movement occurs within a 60-foot sphere centered on the device, or when Large, Huge, or Gargantuan creatures or objects move within a 500-foot sphere centered on the device (the cypher distinguishes between the two types of movement). It also indicates the number and size of the creatures or objects in motion.

", + "chat": "", + "unidentified": "" + }, + "unidentifiedDescription": null, + "img": "modules/plutonium/media/icon/crossed-swords.svg" + } + } +} diff --git a/src/l10n/ru/sc-items.sc-items.json b/src/l10n/ru/sc-items.sc-items.json index 32ae820..f2d8688 100644 --- a/src/l10n/ru/sc-items.sc-items.json +++ b/src/l10n/ru/sc-items.sc-items.json @@ -1,5102 +1,2922 @@ { - "label": "sc-items", - "entries": { - "+2 Plate Armor": { - "name": "+2 Латный доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Drow +2 Greatclub": { - "name": "+2 Двуручная дубина Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Luck Blade Double-Bladed Scimitar": { - "name": "Клинок удачи (Двулезвийный скимитар)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Padded Armor of Cold Resistance": { - "name": "Стеганый доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "+1 Mace": { - "name": "+1 Булава", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Backpack": { - "name": "Рюкзак", - "description": "

Вместимость: 1 кубический фут/30 фунтов (15 кг.)Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

" - }, - "Heavy Crossbow of Warning": { - "name": "Тяжелый арбалет предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "+1 Quarterstaff": { - "name": "+1 Боевой посох", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+2 Breastplate": { - "name": "+2 Кираса", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Chain Mail of Poison Resistance": { - "name": "Кольчуга сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Mariner's Spiked Armor": { - "name": "Шипованный доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Blanket": { - "name": "Одеяло", - "description": "
" - }, - "bag of beans": { - "name": "сумка с бобами", - "description": "
Внутри этой тяжёлой тканой сумки находятся 3к4 сухих боба. Сумка весит 1/2 фунта, плюс 1/4 фунта за каждый боб, находящийся внутри. Если вы высыпаете содержимое сумки на землю, то они взрываются с радиусом 10 футов. Все существа в этой зоне, включая вас, должно совершить спасбросок Ловкости со Сл 15, получая урон огнём 5к4 при провале или половину этого урона, если спасбросок был успешен. Этот огонь также поджигает легковоспламеняющиеся объекты в зоне поражения, которые никто не несёт и не носит. Если вы извлечёте боб из сумки, посадите его в землю или песок и затем польёте его, то боб спустя 1 минуту после того, как вы посадили его, произведёт некоторый эффект. Мастер может сам выбрать эффект из таблицы, может определить эффект случайным образом, или же придумать свой вариант.к100Эффект01Вырастают 5к4 поганок. Если существо съедает поганку, то необходимо бросить любую кость для определения эффекта. При выпадении нечётного числа существо должно преуспеть в спасброске Телосложения со Сл 15, иначе оно получит урон ядом 5к6 и становится отравленным на 1 час. Если же выпадет чётное число, то существо получает 5к6 временных хитов на 1 час.2–10Появляется гейзер, фонтанирующий на высоту 30 футов потоками воды, пива, ягодного сока, чая, уксуса или масла (по выбору Мастера) в течение 1к12 раундов.11–20Появляется трент (характеристики смотрите в Бестиарии). Существует 50-процентный шанс, что появившийся трент будет обладать хаотично-злым мировоззрением и нападёт.21–30Появляется ожившая, но неподвижная каменная статуя, похожая на вас и выкрикивающая в ваш адрес угрозы. Если вы уходите от неё, а кто-то другой приближается к ней, статуя описывает вас как самого гнусного злодея и побуждает новоприбывших найти и атаковать вас. Если вы находитесь с ней на одном плане существования, то статуя знает ваше местоположение. По прошествии 24 часов статуя перестаёт быть ожившей.31–40Появляется походный костёр с синими языками пламени ,который горит в течение 24 часов (или пока не будет погашен).41–50Вырастают 1к6 + 6 визгунов (характеристики смотрите в Бестиарии).51–60Наружу выползают 1к4 + 8 ярко-розовых жаб. Всякий раз, когда кто-либо прикасается к жабе, та превращается в чудовище (размером вплоть до Большого) по выбору Мастера. Это чудовище существует в течение минуты, после чего исчезает в клубах ярко-розового дыма.61–70Из норы выползает голодная панцирница (характеристики смотрите в Бестиарии) и немедленно нападает.71–80Вырастает фруктовое дерево. На дереве растёт 1к10 + 20 фруктов, 1к8 из которых действуют как магические зелья (определяются случайным образом), в то время, как один из фруктов, будучи съеденным, действует как пищевой яд на выбор Мастера. Дерево исчезает спустя 1 час. Сорванные фрукты остаются, сохраняя свои магические свойства в течение 30 дней.81–90Появляется гнездо, содержащее 1к4 + 3 яиц. Существа, съедающие одно из этих яиц, должно совершить спасбросок Телосложения со Сл 20. При успехе существо навсегда увеличивает на единицу значение своей самой низкой характеристики. Если две или более характеристики имеют минимальное значение, то случайно выбирается какая-либо одна. При провале существо получает урон силовым полем 10к6 от внутреннего взрыва магической природы.91–99Вверх возносится пирамида с квадратным основанием 60 × 60 футов. Внутри неё находится саркофаг с покоящейся в нём лорд-мумией (характеристики смотрите в Бестиарии). Эта пирамида считается логовом лорд-мумии, а в саркофаге находится сокровище на усмотрение Мастера.00Вырастает гигантский бобовый стебель такой высоты, какой будет угодно Мастеру. Мастер также решает, что ждёт добравшегося до его вершины персонажа: ему откроется величественный вид, он окажется в замке облачного великана или же вершина стебля приведёт его на другой план существования.
" - }, - "Greatclub": { - "name": "Палица (дубина)", - "description": "
" - }, - "Half Plate Armor of Lightning Resistance": { - "name": "Полулаты сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "cloak of the bat": { - "name": "плащ летучей мыши", - "description": "
Пока вы носите этот плащ, вы совершаете с преимуществом проверки Ловкости (Скрытность). В области тусклого освещения или темноте вы можете схватить края плаща обеими руками и использовать его для полёта со скоростью 40 футов. Если вы отпустите плащ во время полёта или перестанете находиться в области тусклого света или тьмы, вы теряете эту скорость полёта. Если вы носите этот плащ, и находитесь в области тусклого освещения или темноте, вы можете действием наложить на себя превращение и стать летучей мышью. Пока вы находитесь в облике летучей мыши, вы сохраняете свои значения Интеллекта, Мудрости и Харизмы. Это свойство плаща нельзя использовать повторно до следующего рассвета.
" - }, - "Dart of Warning": { - "name": "Дротик предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Mariner's Leather Armor": { - "name": "Кожаный доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+3 Ring Mail": { - "name": "+3 Кольчатый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "belt of storm giant strength": { - "name": "пояс силы грозового великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 29. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "Ring of Telekinesis": { - "name": "Кольцо телекинеза", - "description": "
While wearing this ring, you can cast the @spell[telekinesis] spell at will, but you can target only objects that aren't being worn or carried.
" - }, - "crystal ball of mind reading": { - "name": "хрустальный шар чтения мыслей", - "description": "
Вы можете действием наложить заклинание обнаружение мыслей (Сл спасброска 17), пока смотрите в этот хрустальный шар, нацеливаясь на существо, которое вы видите в пределах 30 футов от сенсора заклинания. Вы не обязаны концентрироваться на обнаружении мыслей, но это заклинание оканчивается вместе с наблюдением.
" - }, - "Drow +3 Handaxe": { - "name": "+3 Топорик Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Crowbar": { - "name": "Ломик", - "description": "
Использование ломика позволяет совершать проверки Силы с преимуществом, если рычаг должен помочь.
" - }, - "Mariner's Scale Mail": { - "name": "Чешуйчатый доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Silvered Scimitar": { - "name": "Посеребрённый Скимитар", - "description": "
" - }, - "Glamoured Studded Leather": { - "name": "Красивый проклёпанный доспех", - "description": "
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
" - }, - "Adamantine Scale Mail": { - "name": "Адамантиновый Чешуйчатый доспех", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Sword of Answering (Last Quip)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a chaotic neutral creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Last Quip, the Chaotic Neutral sword, has a tourmaline set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Sling": { - "name": "Праща", - "description": "
Простое метательное оружие, сделанное из мешочка и шнура, праща используются для того, чтобы метать маленький круглый снаряд с большой силой примерно на тридцать футов. Обычно используются снаряды из твердого металла, называемые «пулями», но большим преимуществом пращи является то, что ей также можно запускать любые мелкие объекты, такие как камни или даже монеты!
" - }, - "Rapier of Wounding": { - "name": "Рапира ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

" - }, - "Alchemist's Fire (flask)": { - "name": "Алхимический огонь (фляга)", - "description": "
Эта вязкая и клейкая жидкость воспламеняется при контакте с воздухом.Вы можете действием метнуть фляжку на расстояние до 20 футов, разбив её от удара.Совершите дальнобойную атаку по существу или предмету, считая алхимический огонь импровизированным оружием. При попадании цель получает урон огнём 1к4 в начале каждого своего хода.Существо может окончить этот урон, потратив действие на тушение пламени, и совершив проверку Ловкости со Сл 10.
" - }, - "Breastplate of Thunder Resistance": { - "name": "Кираса сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Lock": { - "name": "Замок", - "description": "
Вместе с замком идёт и ключ. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок успешной проверкой Ловкости со Сл 15. Мастер может решить, что есть более качественные замки, стоящие больше.
" - }, - "Drow +1 Shortbow": { - "name": "+1 Короткий лук Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Rod of Security": { - "name": "Жезл безопасности", - "description": "
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.
" - }, - "wand of binding": { - "name": "волшебная палочка сковывания", - "description": "
У этой волшебной палочки 7 зарядов для использования описанными ниже свойствами. Она ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится. Заклинания. Если вы держите эту палочку, вы можете действием потратить часть зарядов, чтобы наложить одно из следующих заклинаний (Сл спасброска 17): удержание чудовища (5 зарядов) или держание личности (2 заряда). Помощь в освобождении: Если вы держите эту палочку, вы можете реакцией потратить 1 заряд, чтобы получить преимущество для спасброска, совершаемого для того, чтобы не быть парализованным или опутанным, или вы можете потратить 1 заряд, чтобы получить преимущество для проверки, совершаемой, чтобы вырваться из захвата.
" - }, - "Drow +3 Morningstar": { - "name": "+3 Моргенштерн Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Candle": { - "name": "Свеча", - "description": "
В течение 1 часа свеча испускает яркий свет в пределах радиуса 5 футов и тусклый свет в пределах ещё 5 футов.
" - }, - "Ring Mail of Poison Resistance": { - "name": "Кольчатый доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "tome of understanding": { - "name": "том понимания", - "description": "
Эта книга содержит упражнения по тренировке интуиции и проницательности, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Мудрость, а также её максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.
" - }, - "Silvered Rapier": { - "name": "Посеребрённый Рапира", - "description": "
" - }, - "Drow +1 Heavy Crossbow": { - "name": "+1 Тяжелый арбалет Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "boots of striding and springing": { - "name": "сапоги ходьбы и прыжков", - "description": "
Пока вы носите эти сапоги, ваша скорость ходьбы становится равной 30 футов, если она была ниже, и ваша скорость не уменьшается, когда вы перегружены или носите тяжёлый доспех. Кроме того, вы можете совершать прыжки в три раза дальше, чем обычно, но вы всё равно не можете прыгнуть дальше, чем осталось у вас перемещения.
" - }, - "Spiked Armor of Acid Resistance": { - "name": "Шипованный доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "book of vile darkness": { - "name": "книга мерзкой тьмы", - "description": "
Содержимое этого отвратительного манускрипта — лакомый кусочек для тех, кто служит злу. Смертные не должны знать хранящиеся в нём тайны, они настолько ужасны, что один только взгляд на его страницы приводит к безумию. Большинство считает, что авторство Книги Мерзкой Тьмы принадлежит богу-личу Векне. На её страницах он записал все свои больные идеи, все безумные мысли и все примеры самой чёрной магии, известные ему. Векна раскрыл все мерзкие темы, сделав книгу жутким каталогом всех смертных грехов. Книга была в руках и других злодеев, и многие дополняли её своими мыслями. Эти дополнения сразу видны, так как они либо вклеивали свои страницы, либо делали пометки на полях и между строк. Есть также места, где страницы вырваны или полностью залиты чернилами или кровью, так что оригинальный текст уже не разобрать. Присутствие книги уничтожает природу. Обычные растения вянут при ней, животные отказываются к ней приближаться, книга постепенно уничтожает всё, к чему прикасается. Даже камень трескается и становится прахом, если книга долго лежит на нём. Существо, настроенное на эту книгу, должно потратить 80 часов на чтение и изучение её содержимого, чтобы получить преимущества от неё. После этого существо может изменять содержимое книги, при условии что эти модификации увеличивают или распространяют зло. Если на Книгу Мерзкой Тьмы настраивается незлое существо, оно совершает спасбросок Харизмы со Сл 17. При провале его мировоззрение становится нейтрально-злым. Книга Мерзкой Тьмы остаётся с вами только пока вы сеете зло в мире. Если вы за 10 дней не совершили ни одного злого поступка, или добровольно совершаете добрый поступок, книга исчезает. Если вы умираете, будучи настроенным на эту книгу, вашу душу забирает сущность великого зла. Вы не можете вернуться к жизни никакими средствами, пока ваша душа похищена. Мерзкие знания. Книга Мерзкой Тьмы описывает всё зло, существующее во Вселенной. Персонаж может найти в ней такие ужасные тайны, что их не должен знать ни один смертный. Среди прочих тем встречаются следующие: Апофеоз греховности. Книга может содержать ритуал, позволяющий персонажу стать личем или рыцарем смерти. Истинные имена. В книге могут быть истинные имена многочисленных исчадий. Тёмная магия. В книге могут быть ужасные и злые заклинания, созданные или отобранные Мастером. В заклинаниях могут быть проклятья, которые калечат, насылают боль, распространяют болезни или требуют жертвоприношений. Случайные свойства. Книга Мерзкой Тьмы обладает несколькими свойствами, определяемыми случайным образом: 3 малых положительных свойства 1 основное положительное свойство 3 малых отрицательных свойства 2 основных отрицательных свойства Изменение характеристик. После того как вы потратите нужное время на чтение и изучение книги, одна ваша характеристика на ваш выбор увеличивается на 2, с максимумом 24. Другая ваша характеристика на ваш выбор уменьшается на 2, с минимумом 3. Книга не может позже изменить ваши характеристики повторно. Метка тьмы. После того как вы потратите нужное время на чтение и изучение книги, вы получаете физическое уродство, отражающее вашу преданность мерзкой тьме. На вашем лице может появиться руна. Ваши глаза могут стать абсолютно чёрными, или же на лбу могут вырасти рога. Вы можете покрыться морщинами или язвами, можете потерять часть лица, можете получить раздвоенный язык или другую особенность, выбранную Мастером. Метка тьмы позволяет вам совершать с преимуществом проверки Харизмы (Убеждение) при взаимодействии со злыми существами, а также проверки Харизмы (Запугивание) при взаимодействии с не-злыми персонажами Командование злом. Если вы настроены на книгу и держите её в руках, вы можете действием наложить на злую цель заклинание подчинение чудовища (Сл спасброска 18). Вы не сможете использовать это свойство повторно до следующего рассвета. Тёмные знания. Вы можете обращаться к Книге Мерзкой Тьмы, если совершаете проверку Интеллекта для вспоминания информации о чём-то злом, например, о демонах. Если вы это делаете, то ваш бонус мастерства для этой проверки удваивается. Тёмная Речь. Если вы несёте Книгу Мерзкой Тьмы и настроены на неё, вы можете действием прочесть вслух текст с её страниц на нечистом языке, известном как Тёмная Речь. Каждый раз, когда вы это делаете, вы получаете урон психической энергией 1к12, а все не-злые существа в пределах 15 футов от вас получают урон психической энергией 3к6. Уничтожение книги. Из Книги Мерзкой Тьмы можно вырывать страницы, но зло, содержащееся на них, в конечном счете, возвращается в неё, обычно когда новый автор добавляет туда свои знания. Если солар порвёт книгу на две части, она будет уничтожена на 1к100 лет, после чего формируется заново в тёмной части мультивселенной. Существо, настроенное на книгу в течение ста лет, может найти фразу, скрытую среди оригинального текста, которая, если её перевести на Небесный и произнести вслух, уничтожит и книгу и того, кто её произнесёт, в яркой вспышке света. Однако если в мультивселенной остаётся зло, книга формируется заново через 1к10 × 100 лет. Если всё зло в мультивселенной будет уничтожено, книга будет уничтожена навсегда.
" - }, - "Copper Piece": { - "name": "Медная монета", - "description": "
Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.
" - }, - "Frost Brand Double-Bladed Scimitar": { - "name": "Морозный клинок (Двулезвийный скимитар)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Whetstone": { - "name": "Точильный камень", - "description": "
" - }, - "Drow +1 Morningstar": { - "name": "+1 Моргенштерн Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "quiver of ehlonna": { - "name": "колчан элонны", - "description": "
Все три отделения этого колчана соединены с межпространственным местом, что позволяет ему вмещать множество предметов, но весит он всегда не более 2 фунтов. В самом коротком отделении может поместиться до шестидесяти стрел, арбалетных болтов или подобных предметов. В среднем отделении помещается до восемнадцати метательных копий или подобных предметов. В самом длинном отделении помещается до шести длинных предметов, таких как луки, боевые посохи и копья. Вы можете вынуть любой предмет из колчана, как если бы это был обычный колчан или ножны.
" - }, - "Drow +2 Pike": { - "name": "+2 Пика Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Nine Lives Stealer Longsword": { - "name": "Вор девяти жизней (Длинный меч)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
" - }, - "Drow +3 Rapier": { - "name": "+3 Рапира Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Light Hammer of Warning": { - "name": "Легкий молот предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Blowgun Needle": { - "name": "Игла для трубки", - "description": "
" - }, - "+1 Spiked Armor": { - "name": "+1 Шипованный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "+3 Light Hammer": { - "name": "+3 Легкий молот", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Silvered Greatsword": { - "name": "Посеребрённый Двуручный меч", - "description": "
" - }, - "Ink (1-ounce bottle)": { - "name": "Чернила", - "description": "
Бутылочка емкостью 30 грамм.
" - }, - "Adamantine Spiked Armor": { - "name": "Адамантиновый Шипованный доспех", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Armor of Invulnerability": { - "name": "Доспех неуязвимости", - "description": "

Вы получаете сопротивление к немагическому урону, пока носите этот доспех. Кроме того, вы можете Действием получить иммунитет к немагическому урону на 10 минут или пока вы не снимете этот доспех.

Вы не можете повторно использовать это особое действие до следующего рассвета.

" - }, - "Vicious Double-Bladed Scimitar": { - "name": "Жестокий Двухклинковый скимитар", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Warhammer of Warning": { - "name": "Боевой молот предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Ring of Cold Resistance": { - "name": "Кольцо сопротивления холоду", - "description": "
You have resistance to cold damage while wearing this ring. The ring is set with tourmaline.
" - }, - "cloak of invisibility": { - "name": "плащ невидимости", - "description": "
Если вы носите этот плащ, вы можете надеть на голову капюшон и стать невидимым. Пока вы невидимы, всё, что вы несёте и носите, становится невидимым вместе с вами. Вы видимы, если не надеваете капюшон. Капюшон надевается и снимается действием. Суммируйте время, в течение которого вы остаётесь невидимы, порциями по 1 минуте. После 2 накопленных часов невидимости плащ перестаёт действовать. За каждые 12 часов, пока плащ не используется, он восстанавливает 1 час использования.
" - }, - "Studded Leather Armor of Radiant Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Silvered Light Repeating Crossbow": { - "name": "Посеребрённый Легкий многозарядный арбалет", - "description": "
This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "+1 Plate Armor": { - "name": "+1 Латный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Drow +2 Warhammer": { - "name": "+2 Боевой молот Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "talisman of ultimate evil": { - "name": "талисман абсолютного зла", - "description": "
Этот предмет символизирует чистое зло. Существа, чьё мировоззрение и не доброе и не злое, получают урон некротической энергией 6к6, когда прикасаются к талисману. Доброе существо получает урон некротической энергией 8к6, когда прикасается к талисману. Все эти существа получают такой же урон каждый раз, когда оканчивают ход, держа или неся талисман. Если вы — злой жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его. У талисмана есть 6 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели доброе мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов. Когда вы тратите последний заряд, талисман растворяется дурно пахнущей слизью и уничтожается.
" - }, - "wand of polymorph": { - "name": "волшебная палочка превращения", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы наложить ей заклинание превращение (Сл спасброска 15). Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "Holy Avenger Greatsword": { - "name": "Святой мститель (Двуручный меч)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

" - }, - "+2 Blowgun Needle": { - "name": "+2 Игла", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Plate Armor of Fire Resistance": { - "name": "Латный доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Drow +3 Hand Crossbow": { - "name": "+3 Ручной арбалет Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+1 Halberd": { - "name": "+1 Алебарда", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Breastplate of Radiant Resistance": { - "name": "Кираса сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Potion of Force Resistance": { - "name": "Зелье сопротивления силовому полю", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа силовое поле на 1 час.
" - }, - "Alchemist's Supplies": { - "name": "Инструменты алхимика", - "description": "
Инструменты алхимика позволяют персонажу создавать полезные варева, такие как кислота или алхимический огонь.Компоненты. Инструменты алхимика включают в себя две стеклянные мензурки, металлический каркас,  держивающий мензурку над открытым пламенем, стеклянную палочку для размешивания, небольшие ступку и пестик, мешочек обычных алхимических ингредиентов, включающих в себя соль, измельчённое железо и дистиллированную воду.Магия. Владение инструментами алхимика позволяет вам раскрыть больше информации при проверках Магии, связанных с зельями и подобными веществами.Расследование. Когда вы осматриваете область в поиске улик, владение инструментами алхимика даёт дополнительные знания о том, какие химикаты и прочие вещества использовались в области.Алхимическое ремесло. Вы можете использовать владение инструментами для создания алхимических предметов. Персонаж может потратить деньги, чтобы собрать сырьё, которое весит 1 фунт за каждые использованные 50 зм. Мастер может позволить персонажу пройти проверку на опознание с преимуществом.Как часть продолжительного отдыха вы можете использовать инструменты алхимика, чтобы сделать одну порцию кислоты, алхимического огня, противоядия, масла, духов или мыла. Вычтите половину стоимости созданного предмета из суммарной стоимости собранного вами сырья.Создать клубы густого дымаСл. 10Опознать ядСл. 10Опознать вещество Сл. 15Устроить поджогСл. 15Нейтрализовать кислоту Сл. 20
" - }, - "Scale Mail": { - "name": "Чешуйчатый доспех", - "description": "
Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбью чешую. В комплект входят рукавицы.
" - }, - "Silvered Trident": { - "name": "Посеребрённый Трезубец", - "description": "
" - }, - "Trident of Fish Command": { - "name": "Трезубец управления рыбами", - "description": "
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast @spell[dominate beast] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains [[/r 1d3]] expended charges daily at dawn.
" - }, - "+1 Ring Mail": { - "name": "+1 Кольчатый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "+1 Scimitar": { - "name": "+1 Скимитар", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Pike of Warning": { - "name": "Пика предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "amulet of the planes": { - "name": "амулет планов", - "description": "
Пока вы носите этот амулет, вы можете действием назвать хорошо знакомое вам место на другом плане. После этого необходимо совершить проверку Интеллекта со Сл 15. При успехе вы накладываете заклинание уход в иной мир. При провале вы и все существа и предметы в пределах 15 футов от вас переноситесь в случайном направлении. Бросьте к100. При результате 1–60 вы переноситесь в случайное место на названном вами плане. При результате 61–100 вы переноситесь в случайное место на вашем текущем плане существования.
" - }, - "headband of intellect": { - "name": "повязка интеллекта", - "description": "
Значение вашего Интеллекта равно 19, пока вы носите эту повязку. Она не оказывает на вас эффект, если ваш Интеллект без неё и так уже 19 или выше.
" - }, - "Vicious Halberd": { - "name": "Жестокий Алебарда", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Block and Tackle": { - "name": "Блок и лебёдка", - "description": "
Набор блоков и тросов с крюками для подвешивания предметов. Блок и лебёдка позволяют вам поднять в четыре раза больше, чем обычно.
" - }, - "+2 Wand of the War Mage": { - "name": "Волшебная палочка +2 боевого мага", - "description": "
(requires attunement by a spellcaster)While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
" - }, - "+3 Blowgun Needle": { - "name": "+3 Игла", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Drow +1 Halberd": { - "name": "+1 Алебарда Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Warhammer": { - "name": "Жестокий Боевой молот", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "+3 Greatsword": { - "name": "+3 Двуручный меч", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Shortsword": { - "name": "+2 Короткий меч Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +1 Longbow": { - "name": "+1 Длинный лук Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Light Hammer": { - "name": "+2 Легкий молот Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Chain Mail of Lightning Resistance": { - "name": "Кольчуга сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Component Pouch": { - "name": "Мешочек с компонентами", - "description": "
Мешочек с компонентами это маленький водонепроницаемый кожаный поясной кошель с отделениями для хранения материальных компонентов и других особых предметов, нужных для накладывания заклинаний, если только у этих компонентов не указана стоимость (смотрите описание заклинания).
" - }, - "Silvered Morningstar": { - "name": "Посеребрённый Моргенштерн", - "description": "
" - }, - "Ring of Feather Falling": { - "name": "Кольцо плавного падения", - "description": "
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
" - }, - "Cartographer's Tools": { - "name": "Инструменты картографа", - "description": "
Используя инструменты картографа, вы можете составить достоверную карту, чтобы сделать путешествие проще для вас и для тех, кто пойдёт здесь после вас. Это может быть, как крупномасштабная карта, описывающая горные хребты и перевалы, так и схема, показывающая планировку уровня подземелья.Компоненты. Инструменты картографа включают в себя писчее перо, чернила, пергамент, циркуль, кронциркуль и линейку.Магия, История, Религия. Вы можете использовать ваши познания в картах и различных местах, чтобы извлекать более детальную информацию при использовании этих навыков. Например, вы можете найти скрытое послание на карте, установить, когда была составлена карта, чтобы определить, какие географические особенности изменились с тех пор и так далее.Природа. Ваше знакомство с физической географией облегчает вам поиск ответов на вопросы и разрешение проблем, касающихся окружающей местности.Выживание. Ваше понимание географии облегчает поиск пути к цивилизации, позволяет прогнозировать, в какой местности могут быть найдены деревни или городки, и уменьшает вероятность того, что вы заблудитесь. Вы изучили так много карт, что общие тенденции, например, как развиваются торговые маршруты или в каких местах обычно строят поселения, вам хорошо знакомы.Составление карты. Путешествуя, вы можете рисовать карту в дополнение к участию в других действиях.Определить возраст и происхождение карты  Сл. 10Прикинуть направление и расстояние до ориентира  Сл. 15Распознать что карта поддельная  Сл. 15Дорисовать недостающий кусок карты  Сл. 20
" - }, - "Sling of Warning": { - "name": "Праща предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Drow +2 Spiked Armor": { - "name": "+2 Шипованный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Studded Leather Armor of Lightning Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Ring of Regeneration": { - "name": "Кольцо регенерации", - "description": "

Нося это кольцо, вы восстанавливаете [[/r 1d6]] хитов каждые 10 минут, при условии, что у вас есть хотя бы 1 хит.

Если вы теряете часть тела, кольцо отращивает её и возвращает функциональность через [[/r 1d6 + 1]] день, если всё это время у вас есть хотя бы 1 хит.

" - }, - "Forgery Kit": { - "name": "Набор для фальсификации", - "description": "
Набор для фальсификации предназначен для копирования документов и упрощения копирования личной печати или подписи.Компоненты. Набор для фальсификации включает в себя чернила различных видов, пергамент и бумагу различных видов, несколько писчих перьев, печати и сургуч, золотой и серебряный листы и небольшие инструменты для лепки из расплавленного воска имитации печати.Магия. Набор для фальсификации может быть использован вместе с навыком Магия, чтобы определить, является магический предмет настоящим или поддельным.Обман. Качественно выполненная подделка, такая как документ, подтверждающий вашу знатность или предписание, гарантирующее вам безопасный проезд, может придать достоверности вашей лжи.История. Набор для фальсификации вместе с вашими познаниями в истории улучшает вашу способность подделывать исторические документы или определять их подлинность.Расследование. Когда вы осматриваете предмет, владение набором для фальсификации помогает определить, как предмет был сделан и подлинный ли он.Другие инструменты. Умение использовать другие инструменты делает ваши подделки более правдоподобными. Например, вы можете объединить владение набором для фальсификации и владение инструментами картографа, чтобы сделать поддельную карту.Быстрая подделка. Как часть короткого отдыха вы можете создать поддельный документ длиной не более одной страницы. Как часть продолжительного отдыха вы можете создать документ длинной до четырёх страниц. Ваша проверка Интеллекта в использовании набора для фальсификации определяет Сл проверки Интеллекта (Расследование) на определение того, что это подделка.Подделать подчеркСл 15Скопировать восковую печать Сл 20
" - }, - "Blowgun of Warning": { - "name": "Духовая трубка предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Glaive": { - "name": "Глефа", - "description": "
" - }, - "Drow +3 Chain Mail": { - "name": "+3 Кольчуга Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Vicious Rapier": { - "name": "Жестокий Рапира", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Drow +1 Spiked Armor": { - "name": "+1 Шипованный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Drow +3 Light Repeating Crossbow": { - "name": "+3 Легкий многозарядный арбалет Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "+3 Shortsword": { - "name": "+3 Короткий меч", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Mess Kit": { - "name": "Столовый набор", - "description": "
В этой небольшой коробке находится чашка и простые столовые приборы. Коробка раскрывается, и одна сторона может использоваться как сковорода, а другая — как тарелка или неглубокая миска.
" - }, - "Drow +2 Whip": { - "name": "+2 Хлыст Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Shortsword of Warning": { - "name": "Короткий меч предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "+3 Longsword": { - "name": "+3 Длинный меч", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Padded Armor": { - "name": "+1 Стеганый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Drow +3 Longbow": { - "name": "+3 Длинный лук Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+2 Trident": { - "name": "+2 Трезубец", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Padded Armor": { - "name": "+2 Стеганый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Longsword of Sharpness": { - "name": "Длинный меч остроты", - "description": "

Если вы атакуете этим магическим мечом предмет и попадаете, кости урона причиняют цели максимальный урон. Если вы атакуете этим оружием существо, и при броске атаки выпадает «20», эта цель получит дополнительный рубящий урон 14. После этого бросьте ещё к20. Если выпадет «20», вы отрубаете одну из конечностей цели, а эффект этого определяет Мастер. Если у существа не было конечностей, вы отрубаете часть его тела.

Кроме того, вы можете произнести командное слово меча, чтобы клинок начал излучать яркий свет в радиусе 10 футов и тусклый свет в пределах ещё 10 футов. Повторное произнесение этого слова или убирание меча в ножны гасит свет.

" - }, - "Hammer": { - "name": "Молоток", - "description": "
" - }, - "Half Plate Armor of Necrotic Resistance": { - "name": "Полулаты сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Drow +3 Shortbow": { - "name": "+3 Короткий лук Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Horn of Valhalla, Silver": { - "name": "Рог фокусов, серебряная", - "description": "
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.The silver horn summons [[/r 2d4 + 2]] @creature[berserker||berserkers].The @creature[berserker||berserkers] are friendly to you and your companions and follow your commands.
" - }, - "Smith's Tools": { - "name": "Инструменты кузнеца", - "description": "
Инструменты кузнеца позволяют вам работать с металлом, нагревая его для изменения формы, восстанавливая повреждения или создавая из слитков полезные предметы.Компоненты. Инструменты кузнеца включают в себя молоты, клещи, уголь, ветошь и точильный камень.Магия и История. Ваш опыт даёт вам дополнительные знания при обследовании металлических предметов, таких как, например, оружие.Расследование. Вы можете обнаруживать зацепки, которые другие могут не заметить, когда расследование касается брони, оружия или прочих изделий металлообработки.Починка. При наличии доступа к инструментам и открытому огню, жара которого достаточно, чтобы сделать металл пластичным, вы можете восстановить по 10 хитов повреждённого металлического предмета за каждый час работы.Наточить затупившийся клинокСл. 10Починить комплект доспехов Сл. 15Разъединить немагический металлический предмет Сл. 15
" - }, - "Splint Armor of Force Resistance": { - "name": "Наборный доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Vorpal Double-Bladed Scimitar": { - "name": "Головоруб (Двулезвийный скимитар)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, the weapon ignores resistance to slashing damage.When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Plate Armor of Acid Resistance": { - "name": "Латный доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Dancing Longsword": { - "name": "Танцующий Длинный меч", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

" - }, - "Hide Armor of Cold Resistance": { - "name": "Доспех из шкур сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Rod of Absorption": { - "name": "Жезл поглощения", - "description": "

Держа этот жезл, вы можете реакцией поглотить заклинание, нацеленное только на вас, и не имеющее зоны воздействия. Эффект поглощённого заклинания отменяется, а его энергия — но не само заклинание — сохраняется в жезле.

Уровень поглощённой энергии равен уровню заклинания, с которым оно накладывалось.

Жезл за весь свой срок существования может впитать не более 50 уровней энергии. Когда жезл впитает 50 уровней энергии, больше он никогда не сможет их поглощать, и если вы станете целью заклинания, которое жезл мог бы поглотить, жезл никак не отреагирует.

Когда вы настраиваетесь на жезл, вы узнаёте, сколько уровней энергии успел впитать жезл, и сколько энергии хранится в нём на данный момент. Если вы — заклинатель, и держите этот жезл, вы можете превратить хранящуюся в нём энергию в ячейки заклинаний для накладывания подготовленных или известных вам заклинаний.

Вы можете создавать ячейки с уровнем не больше тех, что уже есть у вас, и при этом не больше 5 уровня. Вместо своих ячеек вы используете хранящуюся в жезле энергию, во всём же остальном накладываете заклинание как обычно.

Например, вы можете использовать 3 уровня энергии, хранящейся в жезле, в качестве ячейки заклинания 3 уровня.

В найденном жезле уже хранится [[/r 1d10]] уровней энергии. Жезл, не способный больше поглощать заклинания, в котором не осталось энергии, перестаёт быть магическим.

" - }, - "Drow +3 Trident": { - "name": "+3 Трезубец Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Figurine of Wondrous Power, Silver Raven": { - "name": "Фигурка чудесной силы, Серебряный ворон", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[raven||Silver Raven]. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the @spell[animal messenger] spell on it at will.
" - }, - "Drow +1 Lance": { - "name": "+1 Длинное копьё Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Armor of Vulnerability (Piercing)": { - "name": "Доспех уязвимости к колющему урону", - "description": "
While wearing this armor, you have resistance to piercing damage.

Проклятье. Этот доспех проклят, но это становится понятно только когда на него используется заклинание опознание [identify] или когда вы настраиваетесь на него. Настройка на доспех проклинает вас до тех пор, пока вы не станете целью заклинания снятие проклятья [remove curse] или похожей магии.

removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and slashing damage.
" - }, - "Bullseye Lantern": { - "name": "Фонарь, направленный", - "description": "
Направленный фонарь испускает яркий свет 60-футовым конусом и тусклый свет в пределах ещё 60 футов.Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.
" - }, - "+3 Sickle": { - "name": "+3 Серп", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Yklwa": { - "name": "+1 Иклва", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Ring of Acid Resistance": { - "name": "Кольцо сопротивления кислоте", - "description": "

Вы получаете сопротивление урону кислотой, пока носите это кольцо

" - }, - "Leather Armor": { - "name": "Кожаный доспех", - "description": "
Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.
" - }, - "Instrument of the Bards, Fochlucan Bandore": { - "name": "Инструмент бардов, бандура Фоклучан", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Fochlucan bandore can be used to cast @spell[entangle], @spell[faerie fire], @spell[shillelagh], and @spell[speak with animals].
" - }, - "cloak of displacement": { - "name": "плащ ускользания", - "description": "
Пока вы носите этот плащ, он создаёт иллюзию, что вы находитесь немного в стороне от настоящего местонахождения, отчего существа совершают броски атаки по вам с помехой. Если вы получаете урон, это свойство перестаёт действовать до начала вашего следующего хода. Это свойство подавляется, пока вы недееспособны, опутаны или не можете перемещаться по другой причине.
" - }, - "Vicious Dart": { - "name": "Жестокий Дротик", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Drow +3 Spiked Armor": { - "name": "+3 Шипованный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Frost Brand Scimitar": { - "name": "Морозный клинок (Скимитар)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

" - }, - "Staff of the Magi": { - "name": "Посох магов", - "description": "
(requires attunement by a sorcerer, warlock, or wizard)This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.The staff has 50 charges for the following properties. It regains [[/r 4d6 + 2]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 20, the staff regains [[/r 1d12 + 1]] charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: @spell[conjure elemental] (7 charges), @spell[dispel magic] (3 charges), @spell[fireball] (7th-level version, 7 charges), @spell[flaming sphere] (2 charges), @spell[ice storm] (4 charges), @spell[invisibility] (2 charges), @spell[knock] (2 charges), @spell[lightning bolt] (7th-level version, 7 charges), @spell[passwall] (5 charges), @spell[plane shift] (7 charges), @spell[telekinesis] (5 charges), @spell[wall of fire] (4 charges), or @spell[web] (2 charges).You can also use an action to cast one of the following spells from the staff without using any charges: @spell[arcane lock], @spell[detect magic], @spell[enlarge/reduce], @spell[light], @spell[mage hand], or @spell[protection from evil and good]. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.Distance from OriginDamage10 ft. away or closer8 × the number of charges in the staff11 to 20 ft. away6 × the number of charges in the staff21 to 30 ft. away4 × the number of charges in the staff
" - }, - "Dragon Slayer Double-Bladed Scimitar": { - "name": "Двулезвийный скимитар убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Luck Blade Shortsword": { - "name": "Клинок удачи (Короткий меч)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

" - }, - "Handaxe of Warning": { - "name": "Топорик предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Drow +1 Yklwa": { - "name": "+1 Иклва Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Spiked Armor of Thunder Resistance": { - "name": "Шипованный доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Sword of Answering (Back Talker)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a chaotic evil creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Back Talker, the Chaotic Evil sword, has jet set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Ring of Warmth": { - "name": "Кольцо тепла", - "description": "

Вы получаете сопротивление урону холодом, пока носите это кольцо

Кроме того, вы и всё, что вы несёте и носите, не получают вреда от температур не ниже −50 °F (−45 °C).

" - }, - "amulet of proof against detection and location": { - "name": "амулет защиты от обнаружения и поиска", - "description": "
Пока вы носите этот амулет, вы скрыты от магии школы Прорицания. Вы не можете быть целью подобной магии, и вас не воспринимают магические сенсоры слежения.
" - }, - "Potion of Poison": { - "name": "Зелье яда", - "description": "
Эта смесь выглядит, пахнет и обладает таким же вкусом, что и зелье лечения или другое полезное зелье. Однако, это самый настоящий яд, чья истинная природа скрыта магией иллюзий. Заклинание@Compendium[sc-spells.sc-spells.hYlsH4UD97HeWuws]{Опознание / Identify} раскрывает этот обман.Если вы всё же выпьете это зелье, вы получаете урон ядом 3к6 и должны преуспеть в спасброске Телосложения со Сл 13, иначе станете отравленным.В начале каждого вашего хода, пока вы @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} этим зельем, вы получаете урон ядом 3к6.В конце каждого своего хода вы можете повторять спасбросок. В случае успеха каждый урон ядом в последующих раундах будет уменьшен на 1к6. Яд прекращает действие, когда его урон станет равным нулю.
" - }, - "Double-Bladed Scimitar of Warning": { - "name": "Двухклинковый скимитар предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "circlet of blasting": { - "name": "обруч сжигания", - "description": "
Пока на вас надета эта диадема, вы можете действием сотворить заклинание ОБЖИГАЮЩИЙ ЛУЧ. Вы совершаете магическую атаку с бонусом +5. Диадему нельзя использовать повторно до следующего рассвета.
" - }, - "+3 Leather Armor": { - "name": "+3 Кожаный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+3 Pike": { - "name": "+3 Пика", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Greatsword of Wounding": { - "name": "Двуручный меч ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

" - }, - "pearl of power": { - "name": "жемчужина силы", - "description": "
Если эта жемчужина находится у вас, вы можете действием произнести командное слово и восстановить одну использованную ячейку заклинания. Если уровень потраченной ячейки 4 или больше, вы получите ячейку 3 уровня. Вы не можете повторно использовать жемчужину до следующего рассвета.
" - }, - "+1 Breastplate": { - "name": "+1 Кираса", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Hide Armor": { - "name": "Шкурный доспех", - "description": "
Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.
" - }, - "War Pick": { - "name": "Боевая кирка (клевец)", - "description": "
" - }, - "+2 Pike": { - "name": "+2 Пика", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Leather Armor of Necrotic Resistance": { - "name": "Кожаный доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+2 Splint Armor": { - "name": "+2 Наборный доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Drow +2 Dagger": { - "name": "+2 Кинжал Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Mithral Scale Mail": { - "name": "Мифрильная кольчуга", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Mace of Disruption": { - "name": "Булава распада", - "description": "

Если вы попадаете этим магическим оружием по исчадию или нежити, это существо получает дополнительный урон излучением [[/r 2d6]].

Если у цели после получения этого урона 25 или меньше хитов, она должна преуспеть в спасброске Мудрости со Сл 15, иначе будет уничтожена. При успешном спасброске существо становится испуганным вами до конца вашего следующего хода.

Пока вы держите это оружие, оно излучает яркий свет в радиусе 20 футов и тусклый свет в радиусе ещё 20 футов.

" - }, - "Ring of Lightning Resistance": { - "name": "Кольцо сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока носите это кольцо.

" - }, - "+2 Warhammer": { - "name": "+2 Боевой молот", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Hide Armor of Force Resistance": { - "name": "Доспех из шкур сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Potion of Animal Friendship": { - "name": "Зелье дружбы с животными", - "description": "
После того как вы выпили это зелье, вы можете в течение одного часа неограниченно накладывать заклинание @Compendium[sc-spells.sc-spells.jHhUMJwiYk1bNVJ7]{Дружба с животными / Animal Friendship}(Сл спасброска 13).При взбалтывании этой мутной жидкости вы видите рыбью чешую, кошачьи когти, беличью шерсть и прочие фрагменты животного происхождения.
" - }, - "rope of entanglement": { - "name": "верёвка опутывания", - "description": "
Это 30-футовая верёвка, весящая 3 фунта. Если вы держите один конец верёвки и действием произносите командное слово, другой конец устремляется вперёд, чтобы обмотаться вокруг существа, которое вы видите в пределах 20 футов. Цель должна преуспеть в спасброске Ловкости со Сл 15, иначе она станет опутанной. Вы можете отпустить существо, произнеся бонусным действием второе командное слово. Цель, опутанная верёвкой, может действием совершать проверку Силы или Ловкости (на свой выбор) со Сл 15. При успехе существо перестаёт быть опутанным верёвкой. У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит. Если хиты верёвки опускаются до 0, она уничтожается.
" - }, - "Staff of the Adder": { - "name": "Посох гадюки", - "description": "
(requires attunement by a cleric, druid, or warlock)You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes [[/r 1d6]] piercing damage and must succeed on a DC 15 Constitution saving throw or take [[/r 3d6]] poison damage.The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
" - }, - "Flame Tongue Greatsword": { - "name": "Язык пламени (Двуручный меч)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

" - }, - "Silvered Yklwa": { - "name": "Посеребрённый Иклва", - "description": "
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "+1 Heavy Crossbow": { - "name": "+1 Тяжелый арбалет", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Defender Longsword": { - "name": "Защитник (Длинный меч)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
" - }, - "wand of enemy detection": { - "name": "волшебная палочка обнаружения врагов", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы сказать командное слово. В течение следующей минуты вы знаете направление к ближайшему существу, враждебному к вам и находящемуся в пределах 60 футов, но не расстояние до него. Палочка может чувствовать присутствие враждебных существ, которые эфирны, невидимы, замаскированы или прячутся, а также тех, кто и так видны. Эффект оканчивается, если вы перестаёте держать палочку. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится
" - }, - "+1 Light Repeating Crossbow": { - "name": "+1 Легкий многозарядный арбалет", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Potion of Radiant Resistance": { - "name": "Зелье сопротивления излучению", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону излучением на 1 час.
" - }, - "Plate Armor of Necrotic Resistance": { - "name": "Латный доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Ink Pen": { - "name": "Писчее перо", - "description": "
Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.
" - }, - "Mithral Splint Armor": { - "name": "Мифрильный наборный доспех", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Parchment (one sheet)": { - "name": "Пергамент (один лист)", - "description": "
" - }, - "talisman of the sphere": { - "name": "талисман сферы", - "description": "
Когда вы совершаете проверку Интеллекта (Магия) для контроля сферы аннигиляции, держа этот талисман, вы удваиваете бонус мастерства для этой проверки. Кроме того, если вы начинаете ход, удерживая контроль над сферой аннигиляции, вы можете действием сделать так, что она переместится на 10 футов плюс количество футов, равное 10 × ваш модификатор Интеллекта.
" - }, - "Philter of Love": { - "name": "Любовное зелье", - "description": "
Вы становитесь на 1 час @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} первым же существом, которое вы увидите в течение 10 минут после того, как выпили это зелье.Если существо принадлежит к биологическому виду и полу, которые привлекают вас в обычных условиях, то вы воспринимаете его как свою истинную любовь, пока @Compendium[world.tempconditions.y3bcoEXxQhHJtEzl]{Очарованный/Charmed} им.Жидкость представляет собой розовую, шипучую жидкость, с пузырьками в виде сердец.
" - }, - "+2 Half Plate Armor": { - "name": "+2 Полулаты", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Shovel": { - "name": "Лопата", - "description": "
Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.
" - }, - "deck of many things": { - "name": "колода многих вещей", - "description": "
Эта колода, находящаяся в коробке или мешочке, состоит из карт, сделанных из слоновой кости или пергамента. Большинство (75%) этих колод содержат только тринадцать карт, но остальные включают двадцать две. Перед тем, как тянуть карты, вы должны объявить, сколько собираетесь брать, а затем тяните их по одной (можете использовать модифицированную колоду обычных игральных карт). Карты, взятые сверх названного числа, не будут иметь эффекта. Как только вы вытянули карту, её магия начинает действовать. Вы должны тянуть следующую карту не позднее, чем через час после предыдущей. Если вы не вытянули названное число карт, оставшиеся сами вылетают из колоды и вступают в силу одновременно. Как только карта вытягивается, она исчезает. Если это не Дурак, и не Шут, карта вновь появляется в колоде, что позволяет вытянуть её повторно.Игральная картаКартаТуз бубенВизирь*Король бубенСолнцеДама бубенЛунаВалет бубенЗвездаДвойка бубенКомета*Туз червейСудьба*Король червейТронДама червейКлючВалет червейРыцарьДвойка червейДрагоценность*Туз трефКогти*Король трефПустотаДама трефОгоньВалет трефЧерепДвойка трефЮродивый*Туз пикТюрьма*Король пикРуиныДама пикЭвриалаВалет пикПлутДвойка пикРавновесие*Джокер (со знаком)Дурак*Джокер (без знака)Шут* Только в колоде из 22 карт Визирь. В любой момент в течение года, после того как вы вытянули эту карту, вы можете заняться медитацией и задать вопрос, чтобы получить мысленный правдивый ответ. Кроме простой информации ответ может помочь вам решить головоломку или другую дилемму. Другими словами, приходит не только знание, но и мудрость, позволяющая этим знанием распорядиться. Драгоценность. Двадцать пять ювелирных украшений стоимостью 2000 зм каждое или пятьдесят драгоценных камней стоимостью 1000 зм каждый появляются у ваших ног. Дурак. Вы теряете 10000 опыта, сбрасываете эту карту и вытягиваете из колоды новую, считая их вместе за одну в объявленном вами количестве вытягиваемых карт. Если потеря этого опыта заставила бы вас потерять уровень, вы вместо этого теряете такое количество, которое оставляет вас только с достигнутым уровнем. Звезда. Увеличьте одну из ваших характеристик на 2. Новое значение может превысить 20, но не должно превышать 24. Ключ. В ваших руках появляется волшебное оружие с редкостью как минимум «редкое», навыком владения которым вы обладаете (по выбору Мастера). Когти. Все магические предметы, которые вы несёте и носите, распадаются. Ваши артефакты не уничтожаются, но исчезают. Комета. Если вы в одиночку побеждаете следующее встретившееся вам враждебное чудовище или группу чудовищ, вы получаете достаточно опыта, чтобы получить следующий уровень. В противном случае эта карта не оказывает никакого эффекта. Луна. Вы получаете возможность 1к3 раза наложить заклинание исполнение желаний. Огонь. Могущественный дьявол становится вашим врагом. Он стремится вас уничтожить, смакуя ваши страдания перед попыткой убить вас. Эта вражда длиться до вашей или его гибели. Плут. ПМ по выбору Мастера становится враждебным по отношению к вам. Его личность вам не известна до тех пор, пока он сам или кто-либо ещё не проявит это. Остановить эту вражду сможет как минимум заклинание исполнение желаний или божественное вмешательство. Пустота. Эта чёрная карта предсказывает катастрофу. Ваша душа вырывается из тела и заключается в некоем предмете в месте, выбранном Мастером. Это место охраняет сильное создание или даже группа таких созданий. Пока ваша душа похищена, ваше тело недееспособно. Заклинание исполнение желаний не может вернуть вашу душу, но раскрывает местонахождение предмета, вмещающего вашу душу. Вы больше не тянете карты. Равновесие. Ваше сознание претерпевает мучительные изменения, заставляя ваше мировоззрение измениться. Законное становится хаотичным, доброе становится злым, и наоборот. Если у вас истинно нейтральное мировоззрение или у вас нет мировоззрения, эта карта не оказывает никакого эффекта. Руины. Вы теряете все богатства, которые вы носите или которыми владеете, кроме волшебных предметов. Движимое имущество исчезает. Бизнес, строения и земли, которыми вы владели, пропадают таким способом, который оказывает наименьшее влияние на действительность. Любые документы, подтверждающие ваши права собственности на утерянное имущество, тоже исчезают. Рыцарь. Вы получаете на службу воина 4 уровня, который появляется в пределах 30 футов от вас (по вашему выбору). Воин той же расы, что и вы, и будет верно служить вам до смерти, полагая, что судьба привела его к вам. Этим персонажем управляете вы. Солнце. Вы получаете 50000 опыта и в ваших руках появляется чудесный предмет (на выбор Мастера). Судьба. Ткань реальности разворачивается и складывается вновь, позволяя вам избежать или стереть один случай, как будто его никогда не было. Вы можете использовать магию карты сразу, как только вытянете её, или в любое другое время, пока не умрёте. Трон. Вы получаете владение навыком Убеждение, и удваиваете бонус мастерства при проверках этого навыка. Кроме того, вы получаете право владения небольшой цитаделью где-то в мире. Однако сейчас эта крепость занята чудовищами, которых предстоит уничтожить, чтобы объявить цитадель своей. Тюрьма. Вы исчезаете и оказываетесь в состоянии приостановленной жизнедеятельности в межпространственной сфере. Все вещи, которые были у вас или на вас, остаются в том месте, где вы были до исчезновения. Вы остаётесь заключёнными в эту тюрьму до тех пор, пока не будете найдены и освобождены. Вы не можете быть обнаружены с помощью школы Прорицания, но заклинание исполнение желаний способно определить ваше местонахождение. Вы больше не тянете карты. Череп. Вы вызываете образ смерти — призрачного гуманоидного скелета, одетого в изодранную чёрную одежду и вооружённого призрачной косой. Он появляется в пределах 10 футов от вас (в месте по выбору Мастера) и нападает на вас, предупреждая всех, что вы должны выиграть это сражение в одиночку. Образ смерти сражается до тех пор, пока вы не погибнете, или его хиты не опустятся до 0. После этого он исчезает. Если кто-нибудь попытается помочь вам, он вызовет этим собственный образ смерти. Существо, убитое образом смерти, не может быть возвращено к жизни. Шут. Вы получаете 10000 опыта или можете вытянуть две карты в дополнение к заявленному ранее количеству карт. Эвриала. Напоминающий медузу образ на карте проклинает вас. Вы получаете штраф −2 к спасброскам, пока на вас лежит это проклятье. Только бог или магия карты Судьба может закончить действие этого проклятья. Юродивый. Уменьшите ваш Интеллект на 1к4 + 1 (но не ниже 1). Вы можете вытянуть дополнительно ещё одну карту сверх заявленного ранее количества.
" - }, - "Berserker Battleaxe": { - "name": "Боевой топор берсерка", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
" - }, - "Ring of Earth Elemental Command": { - "name": "Кольцо управления воздушными элементалями", - "description": "
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Earth and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[earth elemental]. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.If you help slay an @creature[earth elemental] while attuned to the ring, you gain access to the following additional properties:You have resistance to acid damage.You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.You can cast the following spells from the ring, expending the necessary number of charges: @spell[stone shape] (2 charges), @spell[stoneskin] (3 charges), or @spell[wall of stone] (3 charges).
" - }, - "+2 Morningstar": { - "name": "+2 Моргенштерн", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Hide Armor of Lightning Resistance": { - "name": "Доспех из шкур сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Sling Bullets (20)": { - "name": "Снаряды для пращи (20)", - "description": "
" - }, - "Playing Card Set": { - "name": "Колода игральных карт", - "description": "
" - }, - "+3 Splint Armor": { - "name": "+3 Наборный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "+3 Club": { - "name": "+3 Дубинка", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Double-Bladed Scimitar": { - "name": "+2 Двухклинковый скимитар Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "+1 Glaive": { - "name": "+1 Глефа", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Crossbow Bolt": { - "name": "+1 Болт", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "heward's handy haversack": { - "name": "удобный рюкзак хеварда", - "description": "
У этого рюкзака есть центральный карман и два боковых кармана, и все они являются межпространственными местами. В каждом боковом кармане помещается по 20 фунтов материи, не превышающей в объёме 2 кубических фута. В центральном кармане помещается до 8 кубических футов материи, весящей не больше 80 фунтов. Этот рюкзак всегда весит 5 фунтов, что бы в нём ни хранилось. Помещение предмета в рюкзак использует обычные правила взаимодействия с предметами. Достаются предметы из рюкзака действием. Если вы достаёте из рюкзака конкретную вещь, она магическим образом всегда оказывается на самом верху. У рюкзака есть несколько ограничений. Если он будет переполнен или если острый предмет проткнёт или разорвёт его, рюкзак разрывается и уничтожается. Если рюкзак уничтожается, всё его содержимое навсегда теряется, но артефакты появляются в новых местах. Если рюкзак вывернуть наизнанку, его содержимое выпадет наружу, но рюкзак придётся вывернуть обратно, чтобы его снова можно было использовать. Если в рюкзак поместить дышащее существо, оно может выжить 10 минут, после чего начнёт задыхаться. Помещение рюкзака в межпространство, созданное сумкой хранения, переносной дырой или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.
" - }, - "+3 Hide Armor": { - "name": "+3 Доспех из шкур", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "efreeti bottle": { - "name": "бутылка с ифритом", - "description": "
Эта раскрашенная латунная бутылка весит 1 фунт. Если вы действием вынете пробку, из бутылки вырвется густое облако дыма. В конце вашего хода дым исчезает во вспышке безвредного огня, и в свободном пространстве в пределах 30 футов от вас появляется ифрит. Характеристики ифрита смотрите в Бестиарии.Когда бутылку открывают в первый раз, Мастер определяет, что произойдёт дальше:к100Эффект01–10Ифрит нападёт на вас. Через 5 раундов сражения ифрит исчезает, а бутылка теряет магию.11–90Ифрит служит вам 1 час, выполняя все ваши команды. После этого ифрит возвращается в бутылку, которая закрывается новой пробкой. Пробку нельзя вынуть в течение 24 часов. В последующие два открытия будет происходить то же самое. Если бутылку откроют в четвёртый раз, ифрит сбежит и исчезнет, а бутылка потеряет магию.91–00Ифрит может три раза наложить для вас заклинание исполнение желаний. Он исчезает после того как исполнит последнее желание или спустя 1 час, а бутылка после этого теряет магию.
" - }, - "Plate Armor of Force Resistance": { - "name": "Латный доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Javelin": { - "name": "Метательное копьё", - "description": "
" - }, - "Efreeti Chain": { - "name": "Кольчуга ифрита", - "description": "
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
" - }, - "Bag of Tricks, Gray": { - "name": "Мешок фокусов, серая", - "description": "
This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.[[/r d8]]Creature1@creature[Weasel]2@creature[Giant rat]3@creature[Badger]4@creature[Boar]5@creature[Panther]6@creature[Giant badger]7@creature[Dire wolf]8@creature[Giant elk]
" - }, - "Bell": { - "name": "Колокольчик", - "description": "
" - }, - "Ring Mail of Lightning Resistance": { - "name": "Кольчатый доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Dagger": { - "name": "Кинжал", - "description": "
" - }, - "Quaal's Feather Token, Tree": { - "name": "Перо Кваля (Дерево)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
" - }, - "Drow +2 Dart": { - "name": "+2 Дротик Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Rapier": { - "name": "+2 Рапира Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Ring Mail of Thunder Resistance": { - "name": "Кольчатый доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "robe of eyes": { - "name": "мантия глаз", - "description": "
Эта мантия украшена узором в виде глаз. Пока вы носите её, вы обладаете следующими преимуществами:• Мантия позволяет вам видеть во всех направлениях, и вы совершаете с преимуществом проверки Мудрости (Внимательность), полагающиеся на зрение.• Вы обладаете тёмным зрением в пределах 120 футов.• Вы можете видеть невидимых существ и предметы, а также ваше зрение простирается на 120 футов на Эфирный План. Глаза на мантии нельзя закрыть или отвести в сторону. Вы можете закрыть или увести в сторону свои собственные глаза, но пока вы носите эту мантию, считается, что вы этого никогда не делаете. Заклинание свет, наложенное на эту мантию, или заклинание дневной свет, наложенное в пределах 5 футов от мантии, вызывает у вас слепоту на 1 минуту. В конце каждого своего хода вы можете совершать спасброски Телосложения (Сл 11 для света или 15 для дневного света), оканчивая слепоту при успехе.
" - }, - "Figurine of Wondrous Power, Golden Lions": { - "name": "Фигурка чудесной силы, Золотой лев", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[lion||Golden Lions]. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a @creature[lion] for up to 1 hour. Once a @creature[lion] has been used, it can't be used again until 7 days have passed.
" - }, - "Studded Leather Armor of Poison Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Sword of Answering (Answerer)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a chaotic good creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Answerer, the Chaotic Good sword, has an emerald set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Jug": { - "name": "Кувшин", - "description": "
Вместимость: 1 галлон (3,75 лит.)
" - }, - "Ball Bearings (bag of 1,000)": { - "name": "Металлические шарики", - "description": "
Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10 × 10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости со Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.Количество: 1 000 шт. в сумке
" - }, - "Ring of Mind Shielding": { - "name": "Кольцо защиты разума", - "description": "
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.You can use an action to cause the ring to become @condition[invisible] until you use another action to make it visible, until you remove the ring, or until you die.If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
" - }, - "Chain Mail of Fire Resistance": { - "name": "Кольчуга сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Tankard": { - "name": "Кружка", - "description": "
Объем: кружка вмещает 1 пинту (0.5 литра) жидкости.
" - }, - "Shield of Missile Attraction": { - "name": "Щит притяжения снарядов", - "description": "

Вы получаете сопротивление к урону от дальнобойных атак оружием, пока держите этот щит.

Проклятье. Этот щит проклят. Если вы настраиваетесь на него, вы становитесь проклятым, пока не станете целью заклинания снятие проклятья [remove curse] или другой подобной магии. Простое снятие щита не оканчивает проклятье на вас.

Каждый раз, когда по цели, находящейся в пределах 10 футов от вас, совершается дальнобойная атака оружием, проклятье заставляет стать целью вас.

" - }, - "Padded Armor of Force Resistance": { - "name": "Стеганый доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Battleaxe of Warning": { - "name": "Секира предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Ring of Swimming": { - "name": "Кольцо плавания", - "description": "
You have a swimming speed of 40 feet while wearing this ring.
" - }, - "+1 Wand of the War Mage": { - "name": "Волшебная палочка +1 боевого мага", - "description": "
(requires attunement by a spellcaster)While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
" - }, - "Breastplate of Acid Resistance": { - "name": "Кираса сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Spellguard Shield": { - "name": "Щит от заклинаний", - "description": "

Пока вы держите этот щит, вы совершаете с преимуществом спасброски от заклинаний и других магических эффектов, и броски атаки заклинаниями совершаются по вам с помехой.

" - }, - "Vicious Spear": { - "name": "Жестокий Копье", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Drow +2 Flail": { - "name": "+2 Цеп Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +3 Battleaxe": { - "name": "+3 Секира Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Rations (1 day)": { - "name": "Паёк (1 день)", - "description": "
Рационы состоят из обезвоженной пищи, подходящей для путешествий, включая вяленое мясо, сухофрукты, галеты и орехи.
" - }, - "Ring of Air Elemental Command": { - "name": "Кольцо управления воздушными элементалями", - "description": "
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Air, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.You can expend 2 of the ring's charges to cast @spell[dominate monster] on an @creature[air elemental]. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.If you help slay an @creature[air elemental] while attuned to the ring, you gain access to the following additional properties:You have resistance to lightning damage.You have a flying speed equal to your walking speed and can hover.You can cast the following spells from the ring, expending the necessary number of charges: @spell[chain lightning] (3 charges), @spell[gust of wind] (2 charges), or @spell[wind wall] (1 charge).
" - }, - "Bag of Tricks, Rust": { - "name": "Мешок фокусов, рыжая", - "description": "
This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.[[/r d8]]Creature1@creature[Rat]2@creature[Owl]3@creature[Mastiff]4@creature[Goat]5@creature[Giant goat]6@creature[Giant boar]7@creature[Lion]8@creature[Brown bear]
" - }, - "Sword of Kas": { - "name": "Меч Каса", - "description": "
When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.For a long time, Kas faithfully served the @creature[lich] but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the @creature[lich||lich's] empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra [[/r 2d10]] slashing damage to undead.If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes [[/r 3d6]] psychic damage. On a failed save, the wielder is dominated by the sword, as if by the @spell[dominate monster] spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met. Random Properties. The Sword of Kas has the following random properties:1 @table[Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial property]1 @table[Artifact Properties; Major Beneficial Properties|dmg|major beneficial property]1 @table[Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental property]1 @table[Artifact Properties; Major Detrimental Properties|dmg|major detrimental property] Spirit of Kas. While the sword is on your person, you add a [[/r d10]] to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in effect until the start of your next turn. Spells. While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: @spell[call lightning], @spell[divine word], or @spell[finger of death]. Once you use the sword to cast a spell, you can't cast that spell again from it until the next dawn. Sentience. The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. It has hearing and @sense[darkvision] out to a range of 120 feet.The weapon communicates telepathically with its wielder and can speak, read, and understand Common. Personality. The sword's purpose is to bring ruin to Vecna. Killing Vecna's worshipers, destroying the @creature[lich||lich's] works, and foiling his machinations all help to fulfill this goal.The Sword of Kas also seeks to destroy anyone corrupted by the Eye and @item[Hand of Vecna]. The sword's obsession with those artifacts eventually becomes a fixation for its wielder. Destroying the Sword. A creature attuned to both the @item[Eye of Vecna] and the @item[Hand of Vecna] can use the wish property of those combined artifacts to unmake the Sword of Kas. The creature must cast the @spell[wish] spell and make a Charisma check contested by the Charisma check of the sword. The sword must be within 30 feet of the creature, or the spell fails. If the sword wins the contest, nothing happens, and the @spell[wish] spell is wasted. If the sword loses the contest, it is destroyed.
" - }, - "Silvered Double-Bladed Scimitar": { - "name": "Посеребрённый Двухклинковый скимитар", - "description": "

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Dragon Slayer Greatsword": { - "name": "Двуручный меч убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

" - }, - "Silvered Javelin": { - "name": "Посеребрённый Пилум", - "description": "
" - }, - "Dragon Slayer Longsword": { - "name": "Длинный меч убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

" - }, - "Drow +1 Glaive": { - "name": "+1 Глефа Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "pipes of the sewers": { - "name": "свирель канализации", - "description": "
Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. Пока вы настроены на неё, обычные и гигантские крысы безразличны к вам и не будут вас атаковать, если вы им не угрожаете и не вредите им. У свирели есть 3 заряда. Если вы играете на ней действием, вы можете бонусным действием потратить от 1 до 3 зарядов, призывая по одному рою крыс за каждый потраченный заряд, при условии, что в пределах полумили от вас есть достаточное количество крыс, которых можно призвать свирелью (на усмотрение Мастера). Если достаточного количества крыс нет, заряд тратится впустую. Призванные рои движутся к источнику музыки кратчайшим возможным маршрутом, но во всём остальном не находятся под вашим контролем. Свирель ежедневно восстанавливает 1к3 заряда на рассвете. Каждый раз, когда рой крыс, не находящийся под контролем другого существа, оказывается в пределах 30 футов от вас, пока вы играете на этой свирели, вы можете совершить проверку Харизмы, противопоставленную проверке Мудрости крыс. Если вы проигрываете состязание, рой действует как обычно, и не может становиться одержимым музыки этой свирели в течение 24 часов. Если вы выиграете состязание, рой становится одержимым музыкой свирели и становится дружественным к вам и вашим спутникам, пока вы каждый раунд продолжаете играть на свирели действием. Дружественный рой подчиняется вашим командам. Если вы не отдаёте команды дружественному рою, он защищается, но других действий не совершает. Если дружественный рой начинает ход, и при этом не слышит музыки свирели, ваш контроль над этим роем заканчивается, рой действует как обычно, и не может быть одержим музыкой свирели в течение следующих 24 часов.
" - }, - "Spiked Armor of Radiant Resistance": { - "name": "Шипованный доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Defender Shortsword": { - "name": "Защитник (Короткий меч)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
" - }, - "Pouch": { - "name": "Кошель", - "description": "
В кожаном или тканевом кошеле поместится 20 снарядов для пращи или 50 иголок для духовой трубки, а также другие вещи. Кошель с отделениями для хранения компонентов заклинаний называется \"мешочком с компонентами\". Вместимость: 0,2 кубических фута/6 фунтов (3 кг.)
" - }, - "Lute": { - "name": "Лютня", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Maul of Warning": { - "name": "Молот предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Double-Bladed Scimitar of Wounding": { - "name": "Двухклинковый скимитар ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "+3 Sling Bullet": { - "name": "+3 Снаряж для пращи", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Drow +1 Whip": { - "name": "+1 Хлыст Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Dart": { - "name": "Дротик", - "description": "
Дротики можно бросать на расстоянии около двадцати футов или стрелять из духовой трубки на расстояние около двадцати пяти футов. Дротики не наносят большого урона, поэтому на них часто наносят опасные или смертельные яды, чтобы сделать их эффективнее.
" - }, - "Ring Mail of Fire Resistance": { - "name": "Кольчатый доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Drow +3 Plate Armor": { - "name": "+3 Латный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "+3 Sling": { - "name": "+3 Праща", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +3 War Pick": { - "name": "+3 Клевец Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Adamantine Breastplate": { - "name": "Адамантиновый Кираса", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Vicious Blowgun": { - "name": "Жестокий Духовая трубка", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Longsword of Life Stealing": { - "name": "Длинный меч кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

" - }, - "Ring Mail": { - "name": "Колечный доспех", - "description": "
Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца усиливают доспех от ударов мечей и топоров. Колечный доспех хуже кольчуги, и обычно его носят только те, кто не могут позволить себе доспех получше.
" - }, - "keoghtom's ointment": { - "name": "мазь кеогтома", - "description": "
Это стеклянная банка, три дюйма в диаметре, содержит 1к4 + 1 доз густой мази, которая слабо пахнет алоэ. Банка и её содержимое весят 0,5 фунта. Действием можно проглотить или нанести на кожу одну дозу мази. Существо, которое делает так, восстанавливает 2к8 + 2 хита, перестаёт быть отравленным и излечивается от всех болезней.
" - }, - "Silver Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Серебряный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest silver dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "+3 Spiked Armor": { - "name": "+3 Шипованный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Ring Mail of Necrotic Resistance": { - "name": "Кольчатый доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Hammer of Thunderbolts": { - "name": "Молот грома", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and @item[gauntlets of ogre power] to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be @condition[stunned] until the end of your next turn. The hammer regains [[/r 1d4 + 1]] expended charges daily at dawn.
" - }, - "Giant Slayer Rapier": { - "name": "Рапира убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "+1 Chain Shirt": { - "name": "+1 Кольчужная рубаха", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "+3 Rapier": { - "name": "+3 Рапира", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Handaxe": { - "name": "+2 Топорик Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Silvered Warhammer": { - "name": "Посеребрённый Боевой молот", - "description": "
" - }, - "wand of web": { - "name": "волшебная палочка паутины", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы наложить ей заклинание паутина (Сл спасброска 15). Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "Adamantine Plate Armor": { - "name": "Адамантиновый Латный доспех", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "brooch of shielding": { - "name": "брошь защиты", - "description": "
Пока вы носите эту брошь, вы обладаете сопротивлением к урону силовым полем и иммунитетом к урону от заклинания волшебная стрела.
" - }, - "manual of quickness of action": { - "name": "справочник быстроты действий", - "description": "
Эта книга описывает упражнения по координации и сохранении равновесия, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Ловкость, а также её максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.
" - }, - "Two-Person Tent": { - "name": "Палатка, двухместная", - "description": "
В палатке, простом парусиновом жилище, могут спать двое.
" - }, - "Longsword of Vengeance": { - "name": "Длинный меч мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
" - }, - "Flame Tongue Scimitar": { - "name": "Язык пламени (Скимитар)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

" - }, - "Breastplate of Lightning Resistance": { - "name": "Кираса сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Padded Armor of Necrotic Resistance": { - "name": "Стеганый доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "+3 Battleaxe": { - "name": "+3 Секира", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Frost Brand Rapier": { - "name": "Морозный клинок (Рапира)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

" - }, - "Animated Shield": { - "name": "Живой щит", - "description": "
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are @condition[incapacitated] or die, at which point the shield falls to the ground or into your hand if you have one free.
" - }, - "Vicious Trident": { - "name": "Жестокий Трезубец", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Instrument of the Bards, Canaith Mandolin": { - "name": "Инструмент бардов, мандолина Канаит", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Canaith mandolin can be used to cast @spell[cure wounds] (3rd level), @spell[dispel magic], and @spell[protection from energy] (lightning only).
" - }, - "periapt of health": { - "name": "медальон здоровья", - "description": "
Вы обладаете иммунитетом ко всем болезням, пока носите этот медальон. Если вы уже болеете, эффект болезни подавляются на время, пока вы носите этот медальон.
" - }, - "Drow +3 Hooked Shortspear": { - "name": "+3 Гизарма Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "Drow +1 Maul": { - "name": "+1 Молот Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+1 Light Hammer": { - "name": "+1 Легкий молот", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Spear": { - "name": "+2 Копье Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Wand": { - "name": "Волшебная палочка", - "description": "
Короткая деревянная палочка или похожий предмет — созданный для проведения тайных заклинаний.@Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.
" - }, - "Ring Mail of Acid Resistance": { - "name": "Кольчатый доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Warhammer": { - "name": "Боевой молот", - "description": "
" - }, - "dust of dryness": { - "name": "порошок сухости", - "description": "
Этот небольшой мешочек содержит 1к6 + 4 щепоток порошка. Вы можете действием распылить щепотку этого порошка над водой. Порошок превращает куб воды с длиной ребра 15 футов в крошечную гранулу, которая плавает на поверхности воды, где был просыпан порошок, или лежит рядом с ней. Вес гранулы незначителен. Впоследствии кто угодно может действием разбить гранулу об твёрдую поверхность, в результате чего она разрушается и высвобождает воду, заключённую в ней, после чего действие магии заканчивается. Элементали, состоящие преимущественно из воды, и не защищённые от попадания этого порошка, должны совершить спасбросок Телосложения со Сл 13, получая урон некротической энергией 10к6 при провале или половину этого урона при успехе.
" - }, - "Drow +1 Spear": { - "name": "+1 Копье Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+3 Breastplate": { - "name": "+3 Кираса", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Merchant's Scale": { - "name": "Весы, торговые", - "description": "
В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.
" - }, - "Spiked Armor of Psychic Resistance": { - "name": "Шипованный доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Sprig of Mistletoe": { - "name": "Веточка омелы", - "description": "
@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предмет в качестве фокусировки для заклинаний.
" - }, - "Vicious Hoopak": { - "name": "Жестокий Хупак", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "+2 Heavy Crossbow": { - "name": "+2 Тяжелый арбалет", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Studded Leather Armor of Force Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Vicious Lance": { - "name": "Жестокий Длинное копьё", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Sword of Answering (Replier)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a neutral creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Replier, the Neutral sword, has a peridot set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Drow +2 Sickle": { - "name": "+2 Серп Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Dice Set": { - "name": "Набор игральных костей", - "description": "
" - }, - "Yklwa of Warning": { - "name": "Иклва предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "+3 Net": { - "name": "+3 Сеть", - "description": "
You have a +3 bonus to attack rolls made with this weapon. Special. A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
" - }, - "Ring of Fire Elemental Command": { - "name": "Кольцо управления огненными элементалями", - "description": "
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Fire and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[fire elemental]. In addition, you have resistance to fire damage. You can also speak and understand Ignan.If you help slay a @creature[fire elemental] while attuned to the ring, you gain access to the following additional properties:You are immune to fire damage.You can cast the following spells from the ring, expending the necessary number of charges: @spell[burning hands] (1 charge), @spell[fireball] (2 charges), and @spell[wall of fire] (3 charges).
" - }, - "boots of elvenkind": { - "name": "эльфийские сапоги", - "description": "
Пока вы носите эти сапоги, ваши шаги не издают звука, вне зависимости от поверхности, по которой вы идёте. Вы также совершаете с преимуществом проверки Ловкости (Скрытность), которые полагаются на бесшумное передвижение.
" - }, - "+1 Greatsword": { - "name": "+1 Двуручный меч", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Reliquary": { - "name": "Реликварий", - "description": "
Реликварий, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.
" - }, - "+3 Chain Shirt": { - "name": "+3 Кольчужная рубаха", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Sledgehammer": { - "name": "Молот, кузнечный", - "description": "
" - }, - "Nine Lives Stealer Greatsword": { - "name": "Вор девяти жизней (Двуручный меч)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
" - }, - "Plate Armor of Thunder Resistance": { - "name": "Латный доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "gem of brightness": { - "name": "камень сияния", - "description": "
У этой призмы есть 50 зарядов. Если вы её держите, вы можете действием произнести одно из трёх командных слов, чтобы вызвать один из следующих эффектов:• Первое командное слово заставляет камень испускать яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Этот эффект не тратит заряд. Он длится, пока вы не повторите командное слово бонусным действием, или пока не воспользуетесь другой функцией камня.• Второе командное слово тратит 1 заряд и заставляет камень испустить сверкающий луч в одно существо, которое вы видите в пределах 60 футов. Существо должно преуспеть в спасброске Телосложения со Сл 15, иначе станет ослеплённым на 1 минуту. Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект при успехе.• Третье командное слово тратит 5 зарядов и заставляет камень испускать ослепляющий свет 30-футовым конусом. Все существа в конусе должны совершить спасброски, как если бы по ним попал луч, созданный вторым командным словом. Когда все заряды этого камня кончатся, он становится немагической драгоценностью, стоящей 50 зм.
" - }, - "Mariner's Studded Leather Armor": { - "name": "Проклёпанный кожаный доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Gold Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (золотой)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest gold dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "+3 Longbow": { - "name": "+3 Длинный лук", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "apparatus of kwalish": { - "name": "аппарат квалиша", - "description": "
На первый взгляд этот предмет выглядит как Большая запечатанная железная бочка, весящая 500 фунтов. У бочки есть потайной затвор, который можно найти успешной проверкой Интеллекта (Анализ) со Сл 20. Этот затвор отпирает люк на одном конце бочки, позволяющий забраться внутрь двум существам Среднего или меньшего размера. У дальнего конца торчат в ряд десять рычагов, все в нейтральной позиции, но их можно перевести или в верхнее или в нижнее положение. Если использовать определённые рычаги, аппарат трансформируется и станет напоминать гигантского лобстера. Аппарат Квалиша это Большой предмет со следующей статистикой: Класс Доспеха: 20 Хиты: 200 Скорость: 30 фт., плавая 30 фт. (или 0 фт. если не выдвинуты ноги и хвост) Иммунитет к урону: психическая энергия, яд Для того чтобы использовать аппарат в качестве транспортного средства, требуется один водитель. Пока люк заперт, аппарат водо- и воздухонепроницаем. Воздуха внутри хватит одному дышащему существу на 10 часов. Аппарат держится на плаву. Он может погружаться на глубину до 900 футов. Глубже этой отметки аппарат получает дробящий урон 2к6 в минуту от давления. Существо в аппарате может действием переместить от одного до двух рычагов вверх или вниз. После каждого использования рычаги сами возвращаются в нейтральное положение. Назначение десяти рычагов показано в таблице. РычагВверхВниз1Ноги и хвост выдвигаются, позволяя аппарату ходить и плавать.Ноги и хвост втягиваются, уменьшая скорость аппарата до 0 и лишая его способности получать преимущества от бонусов к скорости.2Заслонка переднего иллюминатора открывается.Заслонка переднего иллюминатора закрывается.3Заслонки боковых иллюминаторов (по два на каждом борту) открываются.Заслонки боковых иллюминаторов (по два на каждом борту) закрываются.4Из передней части аппарата выдвигаются два когтя.Когти убираются.5Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: Дробящий урон 7 (2к6).Каждый выдвинутый коготь совершает рукопашную атаку оружием: +8 к попаданию, досягаемость 5 фт., одна цель. Попадание: цель становится схваченной (Сл высвобождения 15).6Аппарат идёт или плывёт вперёд.Аппарат идёт или плывёт назад.7Аппарат поворачивает на 90 градусов налево.Аппарат поворачивает на 90 градусов направо.8Похожие на глаза приспособления испускают яркий свет в пределах 30-футового радиуса и тусклый свет в пределах ещё 30 футов.Свет тухнет.9Аппарат погружается в жидкость на глубину до 20 футов.Аппарат всплывает в жидкости не более чем на 20 футов.10Задний люк отпирается и открывается.Задний люк закрывается и запирается.
" - }, - "Drow +1 Trident": { - "name": "+1 Трезубец Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+1 Battleaxe": { - "name": "+1 Секира", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +1 Greatclub": { - "name": "+1 Двуручная дубина Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Splint Armor of Thunder Resistance": { - "name": "Наборный доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Staff of Frost": { - "name": "Посох мороза", - "description": "

Настройка: требуется настройка (волшебником, друидом, колдуном, чародеем)

Вы получаете сопротивление к урону холодом, пока держите этот посох.

У этого посоха есть 10 зарядов.

Держа его, вы можете Действием потратить часть зарядов и наложить им одно из следующих заклинаний, используя свою Сл спасброска от заклинания: град [ice storm] (4 заряда),конус холода [cone of cold] (5 зарядов),ледяная стена [wall of ice] (4 заряда),туманное облако [fog cloud] (1 заряд).

Посох ежедневно восстанавливает [[/r 1d6 + 4]] заряда на рассвете.

Если вы истратили последний заряд, бросьте [[/r 1d20]]. Если выпадет «1», посох превращается в воду и уничтожается.

" - }, - "Mariner's Chain Mail": { - "name": "Кольчуга моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "necklace of fireballs": { - "name": "ожерелье огненных шаров", - "description": "
На этом ожерелье висят 1к6 + 3 бусины. Вы можете действием оторвать одну бусину и метнуть её на расстояние до 60 футов. Достигнув конечной точки, бусина детонирует как заклинание огненный шар 3 уровня (Сл спасброска 15). Вы можете метнуть одним действием сразу несколько бусин или даже всё ожерелье. При этом увеличьте уровень огненного шара на 1 за каждую бусину после первой.
" - }, - "scarab of protection": { - "name": "скарабей защиты", - "description": "
Если вы держите в своей руке этот медальон в форме жука в течение 1 раунда, на его поверхности появятся письмена, открывающие его магическую сущность. Он предоставляет два преимущества, пока находится у вас:• Вы совершаете с преимуществом спасброски от заклинаний.• У скарабея есть 12 зарядов. Если вы проваливаете спасбросок от заклинания школы Некромантии или вредоносного эффекта, исходящего от нежити, вы можете реакцией потратить 1 заряд, чтобы превратить проваленный спасбросок в успешный. Скарабей рассыпается в порошок и уничтожается, когда тратится его последний заряд.
" - }, - "+3 Halberd": { - "name": "+3 Алебарда", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Vicious Whip": { - "name": "Жестокий Хлыст", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Scale Mail of Acid Resistance": { - "name": "Чешуйчатый доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+2 Padded Armor": { - "name": "+2 Стеганый доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "dust of sneezing and choking": { - "name": "порошок чихания и удушья", - "description": "
Этот порошок, хранящийся в маленьком контейнере, напоминает очень мелкий песок. Он похож на порошок исчезновения, и даже заклинание опознание показывает, что он им является. Его количества достаточно для одного применения. Если вы действием бросаете горсть этого порошка в воздух, вы и все дышащие существа в пределах 30 футов от вас должны преуспеть в спасброске Телосложения со Сл 15, иначе они не смогут дышать и начнут безудержно чихать. Существо, попавшее под действие этого порошка, становится недееспособным и начинает задыхаться. Пока существо находится в сознании, оно может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе. Заклинание малое восстановление тоже оканчивает этот эффект на существе.
" - }, - "Drow +3 Studded Leather Armor": { - "name": "+3 Проклёпанный кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "+2 Ammunition": { - "name": "+2", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

Base items. This item variant can be applied to the following base items:@item[Arrow|PHB] (@item[+2 Arrow|DMG])@item[Blowgun Needle|PHB] (@item[+2 Blowgun Needle|DMG])@item[Crossbow Bolt|PHB] (@item[+2 Crossbow Bolt|DMG])@item[Energy Cell|DMG] (@item[+2 Energy Cell|DMG])@item[Modern Bullet|DMG] (@item[+2 Modern Bullet|DMG])@item[Renaissance Bullet|DMG] (@item[+2 Renaissance Bullet|DMG])@item[Sling Bullet|PHB] (@item[+2 Sling Bullet|DMG])
" - }, - "+1 Morningstar": { - "name": "+1 Моргенштерн", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Potion of Psychic Resistance": { - "name": "Зелье сопротивления психической энергии", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа психическая энергия на 1 час.
" - }, - "Half Plate Armor of Psychic Resistance": { - "name": "Полулаты сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Giant Slayer Double-Bladed Scimitar": { - "name": "Двулезвийный скимитар убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "+1 Shortsword": { - "name": "+1 Короткий меч", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Longsword": { - "name": "+2 Длинный меч Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Manual of Iron Golems": { - "name": "Инструкция по использованию железного голема", - "description": "
This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.To create an @creature[iron golem], you must spend 120 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 100,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
" - }, - "Berserker Greataxe": { - "name": "Секира берсерка", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
" - }, - "Carpet of Flying, 3 ft. × 5 ft.": { - "name": "Ковёр-самолёт(3х5фт.)", - "description": "
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
" - }, - "Drow +1 Plate Armor": { - "name": "+1 Латный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "hat of disguise": { - "name": "шапка маскировки", - "description": "
Пока вы носите эту шапку, вы можете неограниченно действием накладывать ей заклинание маскировка. Это заклинание оканчивается, если снять шапку.
" - }, - "Holy Water (flask)": { - "name": "Святая вода", - "description": "
Вы можете действием облить содержимым этой фляги существо, находящееся в пределах 5 футов, или кинуть флягу на 20 футов, ломая при ударе.Совершите дальнобойную атаку по целевому существу, считая святую воду импровизированным оружием. Если цель — исчадие (изверг) или нежить, она получает урон излучением 2к6.Жрец или паладин может создать святую воду, исполнив особый ритуал церемония [ceremony]. Этот ритуал исполняется 1 час, использует толчёное серебро на 25 зм и требует, чтобы заклинатель потратил ячейку заклинаний 1 уровня.
" - }, - "manual of gainful exercise": { - "name": "справочник полезных упражнений", - "description": "
Эта книга описывает упражнения по физкультуре, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Сила, а также её максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.
" - }, - "Map or Scroll Case": { - "name": "Контейнер для карт и свитков", - "description": "
В этом цилиндрическом кожаном тубусе может храниться до десяти скрученных листов бумаги или пять скрученных листов пергамента.
" - }, - "Dulcimer": { - "name": "Цимбалы", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Sickle of Warning": { - "name": "Серп предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "cubic gate": { - "name": "куб врат", - "description": "
Это куб с длиной ребра 3 дюйма, излучающий ощутимую на ощупь магическую энергию. Все шесть граней этого куба связаны с разными планами существования, причём один из них — Материальный План. Остальные планы определяет Мастер. Вы можете действием нажать на одну из граней куба, чтобы наложить им заклинание врата, создающее портал на план, связанный с этой гранью. В качестве альтернативы, если вы действием нажмёте на одну грань дважды, вы можете наложить кубом заклинание уход в иной мир (Сл спасброска 17), перенося целей на план, связанный с этой гранью. У этого куба есть 3 заряда. Каждое использование куба тратит 1 заряд. Куб ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "Glass Bottle": { - "name": "Бутылка, стеклянная", - "description": "
Вместимость: 1,5 пинты (0,75 лит.)
" - }, - "Priest's Pack": { - "name": "Набор священника", - "description": "

Набор священника включает в себя:

рюкзак, одеяло, 10 свечек, трутницу, коробку для пожертвований, 2 упаковки благовоний, кадило, облачение, рационы на 2 дня и бурдюк.

" - }, - "+3 Morningstar": { - "name": "+3 Моргенштерн", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Flail": { - "name": "+1 Цеп", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Light Crossbow": { - "name": "+3 Легкий арбалет", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Orb": { - "name": "Сфера", - "description": "
Сфера — созданная для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.
" - }, - "Viol": { - "name": "Виола", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Studded Leather Armor of Acid Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Drow +1 War Pick": { - "name": "+1 Клевец Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Rapier": { - "name": "Рапира", - "description": "
" - }, - "Breastplate of Force Resistance": { - "name": "Кираса сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "+2 Hooked Shortspear": { - "name": "+2 Гизарма", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "Drow +2 Hide Armor": { - "name": "+2 Доспех из шкур Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Carrion Crawler Mucus": { - "name": "Слизь ползающего падальщика", - "description": "
Этот яд собирают с мёртвого или недееспособного ползающего падальщика [carrion crawler].Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 минуту.Будучи отравленным, существо также парализовано.Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе.
" - }, - "+2 Hoopak": { - "name": "+2 Хупак", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Mithral Plate Armor": { - "name": "Мифрильный латный доспех", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Drow +3 Sling": { - "name": "+3 Праща Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +3 Maul": { - "name": "+3 Молот Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Chain Shirt": { - "name": "+2 Кольчужная рубаха Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Mariner's Half Plate Armor": { - "name": "Полулаты моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Maul": { - "name": "Молот", - "description": "
" - }, - "Silvered Maul": { - "name": "Посеребрённый Молот", - "description": "
" - }, - "Studded Leather Armor": { - "name": "Проклёпанный кожаный доспех", - "description": "
Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.
" - }, - "Hand Crossbow of Warning": { - "name": "Ручной арбалет предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "+3 Hooked Shortspear": { - "name": "+3 Гизарма", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "slippers of spider climbing": { - "name": "туфли паука", - "description": "
Пока вы носите эту лёгкую обувь, вы можете перемещаться по вертикальным поверхностям, а также вверх ногами по потолку, оставляя руки свободными. Вы получаете скорость лазания, равную скорости хождения. Однако туфли не позволяют перемещаться так по скользкой поверхности, например, покрытой маслом или льдом.
" - }, - "Tentacle Rod": { - "name": "Жезл щупалец", - "description": "
Made by the @creature[drow], this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals [[/r 1d6]] bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
" - }, - "Scimitar of Warning": { - "name": "Скимитар предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Malice": { - "name": "Злоба", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.Существо @Compendium[world.tempconditions.p7k1rS3BWUrQKyyS]{Ослеплённый/Blinded}, пока отравлено.
" - }, - "Drow +2 Greatsword": { - "name": "+2 Двуручный меч Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +1 Javelin": { - "name": "+1 Пилум Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Scale Mail of Necrotic Resistance": { - "name": "Чешуйчатый доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+3 Wand of the War Mage": { - "name": "Волшебная палочка +3 боевого мага", - "description": "
(requires attunement by a spellcaster)While you are holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
" - }, - "well of many worlds": { - "name": "колодец многих миров", - "description": "
Эту чёрную ткань, гладкую как шёлк, можно свернуть до размеров носового платка. В развёрнутом виде это круг диаметром 6 футов. Вы можете действием развернуть колодец многих миров и разместить его на твёрдой поверхности, после чего он станет двусторонним порталом в другой мир или план существования. Каждый раз, когда этот предмет открывает портал, Мастер решает, куда он будет вести. Вы можете действием закрыть открытый портал, свернув ткань за края. Колодец многих миров не может повторно открыть портал, пока не пройдёт 1к8 часов.
" - }, - "Vicious Maul": { - "name": "Жестокий Молот", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Silvered Ammunition": { - "name": "Посеребрённый боеприпас", - "description": "
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective. Base items. This item variant can be applied to the following base items:@item[Arrow|PHB] (@item[Silvered Arrow|PHB])@item[Blowgun Needle|PHB] (@item[Silvered Blowgun Needle|PHB])@item[Crossbow Bolt|PHB] (@item[Silvered Crossbow Bolt|PHB])@item[Modern Bullet|DMG] (@item[Silvered Modern Bullet|PHB])@item[Renaissance Bullet|DMG] (@item[Silvered Renaissance Bullet|PHB])@item[Sling Bullet|PHB] (@item[Silvered Sling Bullet|PHB])
" - }, - "Drow +1 Ring Mail": { - "name": "+1 Кольчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Ring of Free Action": { - "name": "Кольцо свободного действия", - "description": "
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be @condition[paralyzed] or @condition[restrained].
" - }, - "Drow +2 Maul": { - "name": "+2 Молот Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Red Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Красный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Elixir of Health": { - "name": "Эликсир здоровья", - "description": "

Если вы выпьете это зелье, оно вылечит вас от всех болезней, а также устраняет состояния оглушён, ослеплён, отравлен и парализован.

Это прозрачная красная жидкость с пузырьками света в ней.

" - }, - "Drow +2 Breastplate": { - "name": "+2 Кираса Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Halberd of Warning": { - "name": "Алебарда предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Longsword of Wounding": { - "name": "Длинный меч ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

" - }, - "Caltrops (bag of 20)": { - "name": "Калтропы", - "description": "
As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.
" - }, - "Figurine of Wondrous Power, Obsidian Steed": { - "name": "Фигурка чудесной силы, Обсидиановый конь", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[nightmare||Obsidian Steed]. This polished obsidian horse can become a @creature[nightmare] for up to 24 hours. The @creature[nightmare] fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.If you have a good alignment, the figurine has a [[/r 1d100]]{10 percent} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the @creature[nightmare] while it is ignoring your orders, you and the @creature[nightmare] are instantly transported to a random location on the plane of Hades, where the @creature[nightmare] reverts to figurine form.
" - }, - "Silver Piece": { - "name": "Серебряная монета", - "description": "
Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.
" - }, - "Poisoner's Kit": { - "name": "Инструменты отравителя", - "description": "
Инструменты отравителя — это излюбленное средство воров, убийц и прочих сомнительных личностей. Они позволяют вам использовать яды и создавать их из различных веществ. Ваши познания в ядах также помогают вам излечивать от них.Компоненты. Инструменты отравителя включают в себя стеклянные склянки, ступку и пестик, химические реагенты и стеклянную палочку для размешивания.История. Ваша подготовка в использовании ядов может помочь вам при попытках вспомнить факты о печально известных отравлениях. Расследование, Восприятие. Ваши познания в ядах научили вас быть осторожным, имея дело с этими веществами, тем самым помогая вам при обследовании отравленного предмета или при получении зацепок о событиях, связанных с ядами.Медицина. Когда вы лечите жертву яда, ваша осведомлённость может дать вам дополнительные знания о том, как правильнее ухаживать за отравленным.Природа, Выживание. Работа с ядами позволила вам получить знания о том, какие растения и животные ядовиты.Обращение с ядами. Ваше владение позволяет вам аккуратно обращаться с ядами и использовать их без риска самому подвергнуться их действию.Опознать отравленный предметСл 10Определить эффект ядаСл 20
" - }, - "Adamantine Chain Shirt": { - "name": "Адамантиновый Кольчужная рубаха", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Drow +3 Spear": { - "name": "+3 Копье Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+1 War Pick": { - "name": "+1 Клевец", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +1 Splint Armor": { - "name": "+1 Наборный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Horn": { - "name": "Рожок", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Drow +2 Hoopak": { - "name": "+2 Хупак Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Drow +2 Sling": { - "name": "+2 Праща Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Steel Mirror": { - "name": "Зеркало, стальное", - "description": "
" - }, - "+3 Javelin": { - "name": "+3 Пилум", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Disguise Kit": { - "name": "Набор для грима", - "description": "
Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.Скрыть травмы или особые приметыСл 10Распознать использование маскировки кем-либо другимСл 15Скопировать внешность гуманоидаСл 20
" - }, - "Bronze Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Бронзовый)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest bronze dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Silvered Longsword": { - "name": "Посеребрённый Длинный меч", - "description": "
" - }, - "+2 Spiked Armor": { - "name": "+2 Шипованный доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Figurine of Wondrous Power, Marble Elephant": { - "name": "Фигурка чудесной силы, Мраморный слон", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[elephant||Marble Elephant]. This marble statuette is about 4 inches high and long. It can become an @creature[elephant] for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.
" - }, - "Shield": { - "name": "Щит", - "description": "
Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.
" - }, - "cloak of the manta ray": { - "name": "плащ ската", - "description": "
Пока вы носите этот плащ с накинутым капюшоном, вы можете дышать под водой и у вас появляется скорость плавания 60 футов. Накидывание и снятие капюшона совершается действием.
" - }, - "Mariner's Ring Mail": { - "name": "Кольчатый доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Potion of Speed": { - "name": "Зелье скорости", - "description": "
Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания @Compendium[sc-spells.sc-spells.bmGqZnc69SQysORr]{Ускорение / Haste} (концентрация не требуется).В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.
" - }, - "Drow +2 Trident": { - "name": "+2 Трезубец Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Dancing Scimitar": { - "name": "Танцующий Скимитар", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

" - }, - "Drow +3 Mace": { - "name": "+3 Булава Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "chime of opening": { - "name": "колокольчик открывания", - "description": "
Это полая металлическая трубка длинной 1 фут весит 1 фунт. Вы можете действием ударить по ней и направить на предмет, находящийся в пределах 120 футов от вас, который можно открыть, например, дверь, люк или замок. Трубка издаёт чистый звук, и один замок или засов на предмете отпирается, за исключением тех случаев, когда звук не может достигнуть цели. Если на предмете не остаётся запирающих элементов, то предмет открывается сам по себе. Этот предмет может быть использован десять раз. После десятого использования он трескается и становится непригодным для использования.
" - }, - "Staff of the Woodlands": { - "name": "Посох лесов", - "description": "
(requires attunement by a druid)This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.The staff has 10 charges for the following properties. It regains [[/r 1d6 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: @spell[animal friendship] (1 charge), @spell[awaken] (5 charges), @spell[barkskin] (2 charges), @spell[locate animals or plants] (2 charges), @spell[speak with animals] (1 charge), @spell[speak with plants] (3 charges), or @spell[wall of thorns] (6 charges).You can also use an action to cast the @spell[pass without trace] spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by @spell[detect magic]. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
" - }, - "Lance of Warning": { - "name": "Длинное копьё предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Potion of Fire Resistance": { - "name": "Зелье сопротивления огню", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.
" - }, - "Mithral Spiked Armor": { - "name": "Мифрильный Шипованный доспех", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Manual of Flesh Golems": { - "name": "Инструкция по использованию мясного голема", - "description": "
This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.To create a @creature[flesh golem], you must spend 60 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 50,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
" - }, - "Weaver's Tools": { - "name": "Инструменты ткача", - "description": "
Инструменты ткача позволяют вам шить одежду и подгонять её по фигуре.Компоненты. Инструменты ткача включают в себя нитки, иголки и куски ткани. Вы умеете пользоваться ткацким станком, но подобное оборудование слишком громоздкое для транспортировки.Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре предметов гардероба, включая плащи и прочие накидки.Расследование. Используя свои знания о процессе пошива одежды, при обследовании гобеленов, обивки, одежды и прочих тканых предметов, вы можете обнаруживать зацепки, которые другие могут не заметить.Починка. Как часть короткого отдыха вы можете починить один повреждённый предмет одежды. Пошив одежды. Как часть продолжительного отдыха вы можете создать одежду для существа при наличии достаточного количества ткани и ниток.Повторное использование ткани Сл. 10Заштопать дырку в ткани Сл. 10Подшить наряд Сл. 15
" - }, - "Scale Mail of Force Resistance": { - "name": "Чешуйчатый доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Torch": { - "name": "Факел", - "description": "
Факел горит 1 час, испуская яркий свет в пределах 20 футов и тусклый свет в пределах ещё 20 футов.Если вы совершаете рукопашную атаку горящим факелом и попадаете, он причиняет урон огнём 1.
" - }, - "Adamantine Splint Armor": { - "name": "Адамантиновый Наборный доспех", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Giant Slayer Handaxe": { - "name": "Топорик убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Magnifying Glass": { - "name": "Увеличительное стекло", - "description": "
Эта линза позволяет разглядывать маленькие предметы.Линзу также можно использовать для замены кремня и кресала. Разжигание огня увеличительным стеклом требует света, яркого как свет солнца, трута для розжига и примерно 5 минут.Увеличительное стекло позволяет совершать с преимуществом проерки характеристик, сделанных для оценки или исследования мелких и высокодетализированных предметов.
" - }, - "+3 Warhammer": { - "name": "+3 Боевой молот", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Arrows (20)": { - "name": "Стрелы (20)", - "description": "
" - }, - "Flame Tongue Longsword": { - "name": "Язык пламени (Длинный меч)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

" - }, - "dust of disappearance": { - "name": "порошок исчезновения", - "description": "
Найденный в маленьком мешочке, этот порошок выглядит как очень мелкий песок, но его количества будет достаточно для разового применения. Если вы действием развеете порошок в воздухе вокруг себя, то вы и все существа и предметы в пределах 10 футов от вас становитесь невидимыми на 2к4 минуты. Эта продолжительность одинакова для всех существ и предметов. Как только магический эффект начинает действовать, порошок исчезает. Если существо, находящееся под действием порошка, совершает атаку или накладывает заклинание, невидимость для него заканчивается.
" - }, - "Plate Armor of Etherealness": { - "name": "Латный доспех эфирности", - "description": "

Если вы носите этот доспех, вы можете Действием произнести его командное слово, чтобы получить эффект заклинания эфирность [etherealness], который длится 10 минут, либо пока вы не снимете доспех, либо пока вы не произнесёте командное слово ещё раз.

Вы не можете использовать это свойство повторно до следующего рассвета.

" - }, - "Drow +3 Longsword": { - "name": "+3 Длинный меч Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+3 Scimitar": { - "name": "+3 Скимитар", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Vicious Hand Crossbow": { - "name": "Жестокий Ручной арбалет", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Crossbow Bolt Case": { - "name": "Контейнер для арбалетных болтов", - "description": "
В этот деревянный контейнер помещаются 20 арбалетных болтов.
" - }, - "Staff of Thunder and Lightning": { - "name": "Посох грома и молнии", - "description": "
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra [[/r 2d6]] lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become @condition[stunned] until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking [[/r 9d6]] lightning damage on a failed save, or half as much damage on a successful one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes [[/r 2d6]] thunder damage and becomes @condition[deafened] for 1 minute. On a successful save, a creature takes half damage and isn't @condition[deafened]. Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.
" - }, - "+3 Hoopak": { - "name": "+3 Хупак", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Three-Dragon Ante Set": { - "name": "Ставка трёх драконов", - "description": "
" - }, - "Vicious Dagger": { - "name": "Жестокий Кинжал", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "boots of levitation": { - "name": "сапоги левитации", - "description": "
Если вы носите эти сапоги, вы можете неограниченно действием накладывать на себя заклинание левитация.
" - }, - "+2 Battleaxe": { - "name": "+2 Секира", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "War Pick of Warning": { - "name": "Клевец предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Drow +2 Halberd": { - "name": "+2 Алебарда Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+2 Studded Leather Armor": { - "name": "+2 Проклёпанный кожаный доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "+1 Dagger": { - "name": "+1 Кинжал", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+2 Lance": { - "name": "+2 Длинное копьё", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Bagpipes": { - "name": "Волынка", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Silvered Dagger": { - "name": "Посеребрённый Кинжал", - "description": "
" - }, - "Blowgun": { - "name": "Духовая трубка", - "description": "
" - }, - "Ring of Radiant Resistance": { - "name": "Кольцо сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите это кольцо

" - }, - "+2 Rod of the Pact Keeper": { - "name": "Жезл +2 хранителя договора", - "description": "

Настройка: требуется настройка (колдуном)

Держа этот жезл, вы получаете бонус +2 к броскам атаки заклинаниями колдуна и Сл спасбросков от ваших заклинаний колдуна.

Кроме того, вы можете Действием восстановить одну ячейку заклинания колдуна, если держите этот жезл.

Вы не можете использовать это свойство повторно, пока не окончите продолжительный отдых.

" - }, - "manual of bodily health": { - "name": "справочник телесного здоровья", - "description": "
Эта книга содержит советы по здоровью и питанию, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваше Телосложение, а также его максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.
" - }, - "Holy Avenger Double-Bladed Scimitar": { - "name": "Святой мститель (Двулезвийный скимитар)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "gloves of missile snaring": { - "name": "перчатки ловли снарядов", - "description": "
Эти перчатки практически сливаются с вашими руками, когда вы их надеваете. Если по вам попадает дальнобойная атака оружием, когда вы их носите, вы можете реакцией уменьшить урон на 1к10 + ваш модификатор Ловкости, при условии, что у вас есть одна свободная рука. Если вы уменьшили урон до 0, вы можете поймать снаряд, если он достаточно маленький, чтобы его можно было держать одной рукой.
" - }, - "Silvered Shortsword": { - "name": "Посеребрённый Короткий меч", - "description": "
" - }, - "Chain Mail of Thunder Resistance": { - "name": "Кольчуга сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Dancing Double-Bladed Scimitar": { - "name": "Танцующий Двухклинковый скимитар", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Ring Mail of Psychic Resistance": { - "name": "Кольчатый доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Studded Leather Armor of Thunder Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "+3 Studded Leather Armor": { - "name": "+3 Проклёпанный кожаный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "+2 Light Crossbow": { - "name": "+2 Легкий арбалет", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Crossbow Bolt": { - "name": "+3 Болт", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "+1 Hooked Shortspear": { - "name": "+1 Гизарма", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "Green Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Зелёный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to poison damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest green dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Scale Mail of Cold Resistance": { - "name": "Чешуйчатый доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Leather Armor of Force Resistance": { - "name": "Кожаный доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Drow +3 Whip": { - "name": "+3 Хлыст Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "amulet of health": { - "name": "амулет здоровья", - "description": "
Пока вы носите этот амулет, ваше значение Телосложения равно 19. Если ваше Телосложение без него уже 19 или выше, то амулет не оказывает на вас никакого действия.
" - }, - "belt of frost giant strength": { - "name": "пояс силы ледяного великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 23. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "Mariner's Chain Shirt": { - "name": "Кольчужная рубаха моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Splint Armor of Acid Resistance": { - "name": "Наборный доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "+2 Light Hammer": { - "name": "+2 Легкий молот", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Blue Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Синий)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to lightning damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest blue dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Portable Ram": { - "name": "Таран, переносной", - "description": "
Вы можете вышибать портативным тараном двери. Вы получаете бонус +4 к проверкам Силы. Если другой персонаж помогает вам использовать таран, вы совершаете проверку с преимуществом.
" - }, - "Leather Armor of Thunder Resistance": { - "name": "Кожаный доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Potion of Invisibility": { - "name": "Зелье невидимости", - "description": "
Выпив её, вы становитесь @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} на 1 час.Всё, что вы несёте и носите, становится @Compendium[world.tempconditions.v41S6MnnRCbxjE3h]{Невидимый/Invisible} вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.
" - }, - "Pole (10-foot)": { - "name": "Шест (10фт.)", - "description": "
Длина: 10 футов
" - }, - "bracers of archery": { - "name": "наручи стрельбы из лука", - "description": "
Пока вы носите эти наручи, вы получаете навык владения длинным и коротким луком и бонус +2 к броскам урона дальнобойными атаки этим оружием.
" - }, - "Breastplate of Psychic Resistance": { - "name": "Кираса сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Drow +2 Studded Leather Armor": { - "name": "+2 Проклёпанный кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Oil of Sharpness": { - "name": "Масло остроты", - "description": "
Это прозрачное и густое масло сверкает от крошечных серебристых включений.Масло может покрыть одно рубящее или колющее оружие или до 5 рубящих или колющих боеприпасов. Нанесение масла занимает 1 минуту.В течение часа покрытые предметы считаются магическими и предоставляют бонус +3 к броскам атаки и урона.
" - }, - "+2 Hide Armor": { - "name": "+2 Доспех из шкур", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Oil of Taggit": { - "name": "Масло Таггита", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 24 часа.Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{Бессознательный/Unconscious}, пока отравлено.Существо приходит в сознание, если получает урон.
" - }, - "Drow +1 Hoopak": { - "name": "+1 Хупак Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Sling Bullet of Slaying": { - "name": "Снаряж для пращи убийства", - "description": "
A sling bullet of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both sling bullets of dragon slaying and sling bullets of blue dragon slaying. If a creature belonging to the type, race, or group associated with a sling bullet of slaying takes damage from the sling bullet, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.Once a sling bullet of slaying deals its extra damage to a creature, it becomes a nonmagical sling bullet.
" - }, - "+3 Shortbow": { - "name": "+3 Короткий лук", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Sealing Wax": { - "name": "Воск (сургуч)", - "description": "
" - }, - "Drow +1 Mace": { - "name": "+1 Булава Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +3 Splint Armor": { - "name": "+3 Наборный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "robe of stars": { - "name": "мантия звёзд", - "description": "
Эта чёрная или тёмно-синяя мантия украшена белыми или серебристыми звёздочками. Вы получаете бонус +1 к спасброскам, пока носите её. Шесть звёзд, расположенные на груди, отличаются увеличенным размером. Если вы носите эту мантию, вы можете действием оторвать одну из звёзд и использовать её для наложения заклинания волшебная стрела как заклинания 5 уровня. Каждый день на закате на мантии заново появляются 1к6 звёзд. Пока вы носите эту мантию, вы можете действием перейти на Астральный План вместе со всем, что вы несёте и носите. Вы остаётесь там, пока не вернётесь действием на тот же самый план. Вы появляетесь в пространстве, которое занимали ранее, или ближайшем пространстве, если прошлое место занято.
" - }, - "Staff of Striking": { - "name": "Посох удара", - "description": "
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

У этого посоха есть 10 зарядов.

When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra [[/r 1d6]] force damage.

Посох ежедневно восстанавливает [[/r 1d6 + 4]] заряда на рассвете.

Если вы истратили последний заряд, бросьте к20. Если выпадет «1», посох становится немагическим боевым посохом.

" - }, - "Whip": { - "name": "Кнут", - "description": "
Некоторые кнуты бьют на расстоянии, давая большую дальность, чем большинство оружия ближнего боя!
" - }, - "Hide Armor of Thunder Resistance": { - "name": "Доспех из шкур сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Padded Armor of Psychic Resistance": { - "name": "Стеганый доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Giant Slayer Shortsword": { - "name": "Короткий меч убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Ring of Thunder Resistance": { - "name": "Кольцо сопротивления грому", - "description": "
You have resistance to thunder damage while wearing this ring. The ring is set with spinel.
" - }, - "Mithral Breastplate": { - "name": "Мифрильный нагрудник", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Shortsword of Life Stealing": { - "name": "Короткий меч кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

" - }, - "Chain Mail of Radiant Resistance": { - "name": "Кольчуга сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Drow +2 Heavy Crossbow": { - "name": "+2 Тяжелый арбалет Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "rope of climbing": { - "name": "верёвка лазания", - "description": "
Эта 60-футовая шёлковая верёвка весит 3 фунта и способна выдержать до 3000 фунтов веса. Если вы удерживаете один конец верёвки, вы можете действием произнести командное слово, чтобы оживить верёвку. Бонусным действием вы можете отдать приказ другому концу двигаться к какому-либо месту на ваш выбор. Этот конец будет продвигаться в сторону указанного места со скоростью 10 футов за раунд, пока не достигнет его, или пока верёвка не размотается на свою полную длину, или же пока вы не прикажете ей остановиться. Вы также можете приказать верёвке крепко обвязаться вокруг какого-либо предмета, отвязаться, навязать или развязать узлы по всей длине или самостоятельно скрутиться кольцом для удобства переноски. Если вы приказываете верёвке навязать узлы, то они появляются через каждый фут по всей её длине. При этом верёвка становится короче на 10 футов, но зато проверки, совершённые для лазания по ней, совершаются с преимуществом. У верёвки КД 20 и 20 хитов. Она восстанавливает 1 хит каждые 5 минут, если у неё есть хотя бы 1 хит. Если хиты верёвки опускаются до 0, она уничтожается.
" - }, - "Vicious Yklwa": { - "name": "Жестокий Иклва", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Nine Lives Stealer Scimitar": { - "name": "Вор девяти жизней (Скимитар)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
" - }, - "mirror of life trapping": { - "name": "зеркало похищения жизни", - "description": "
Если на это 4-футовое в высоту зеркало посмотреть опосредованно, на его поверхности будут видны слабые изображения существ. Зеркало весит 50 фунтов, и у него КД 11, 10 хитов и уязвимость к дробящему урону. Когда его хиты опускаются до 0, оно разлетается вдребезги и уничтожается. Если зеркало висит на вертикальной поверхности, и вы находитесь в пределах 5 футов от него, вы можете действием произнести командное слово и активировать его. Оно остаётся активированным, пока вы вновь не произнесёте командное слово действием. Все существа кроме вас, видящие своё отражение в активированном зеркале, находясь в пределах 30 футов от него, должны преуспеть в спасброске Харизмы, иначе будут похищены вместе со всем, что несли и носили, в одной из двенадцати межпространственных ячеек. Этот спасбросок совершается с преимуществом, если существо знает природу зеркала, а конструкты автоматически преуспевают в этом спасброске. Межпространственная ячейка является бесконечным простором, заполненным густым туманом, уменьшающим видимость до 10 футов. Существо, заключённое в ячейке зеркала, не стареет, и ему не нужно есть, пить и спать. Существо, заключённое в ячейке, может сбежать, используя магию, разрешающую планарное перемещение. В противном случае существо находится в ячейке, пока не освободится. Если зеркало похищает существо, но все двенадцать ячеек уже заняты, зеркало освобождает одно из похищенных существ, определённое случайным образом, и похищает нового пленника. Освобождённое существо появляется в свободном пространстве в пределах обзора зеркала, но спиной к нему. Если зеркало будет разбито, все заключённые в нём существа освобождаются и появляются в свободных клетках рядом с ним. Находясь в пределах 5 футов от зеркала, вы можете действием назвать имя одного существа, заключённого в нём, или номер конкретной ячейки. Названное существо или существо, находящееся в названной ячейке, появляется как образ на поверхности зеркала. После этого вы с ним можете общаться как обычно. Точно так же, вы можете действием произнести второе командное слово и освободить одно существо, похищенное зеркалом. Освободившееся существо появляется со всем снаряжением в свободном пространстве, ближайшем к зеркалу, спиной к нему.
" - }, - "Splint Armor of Necrotic Resistance": { - "name": "Наборный доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Drow +3 Scimitar": { - "name": "+3 Скимитар Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +1 Light Crossbow": { - "name": "+1 Легкий арбалет Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Giant Slayer Scimitar": { - "name": "Скимитар убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Potion of Longevity": { - "name": "Зелье долголетия", - "description": "
When you drink this potion, your physical age is reduced by [[/r 1d6 + 6]] years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by [[/r 1d6 + 6]] years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.
" - }, - "+2 Javelin": { - "name": "+2 Пилум", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Thieves' Tools": { - "name": "Воровские инструменты", - "description": "
Набор инструментов взломщика включает в себя:небольшой напильник, набор отмычек, небольшое зеркальце [steel mirror] на длинной ручке, ножницы, пара щипчиков.Владение этими инструментами позволяет добавлять бонус мастерства ко всем проверкам характеристик, сделанным для отключения ловушек и взлома замков.
" - }, - "Breastplate of Fire Resistance": { - "name": "Кираса сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Vicious Longsword": { - "name": "Жестокий Длинный меч", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Flail of Warning": { - "name": "Цеп предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "gem of seeing": { - "name": "камень зрения", - "description": "
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 футов, если смотрите через этот драгоценный камень. Камень ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "Robes": { - "name": "Ряса", - "description": "
Одежда священика.
" - }, - "Greatsword of Warning": { - "name": "Двуручный меч предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Chain Shirt of Fire Resistance": { - "name": "Кольчужная рубаха сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Net": { - "name": "Сеть", - "description": "
Особое: Существа Большого и меньшего размеров, по которым попала атака сетью, становятся опутанным, пока не высвободятся. Сеть не оказывает эффекта на бесформенных существ и тех, чей размер Огромный или ещё больше.Существо может Действием совершить проверку Силы СЛ 10, чтобы высвободиться самому или освободить другое существо, находящееся в пределах его досягаемости. Причинение сети 5 единиц рубящего урона (КД 10) тоже освобождает существо, не причиняя ему вреда, оканчивая эффект и уничтожая сеть.Если Вы действием, бонусным действием или реакцией совершаете атаку сетью, Вы можете совершить только одну атаку, вне зависимости от количества положенных атак.
" - }, - "+2 Greatsword": { - "name": "+2 Двуручный меч", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Giant Slayer Greatsword": { - "name": "Двуручный меч убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Drow +1 Light Hammer": { - "name": "+1 Легкий молот Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Light Crossbow": { - "name": "Жестокий Легкий арбалет", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Flask": { - "name": "Фляга", - "description": "
Вместимость: 1 пинта (0,5 лит.)
" - }, - "Drow +1 Leather Armor": { - "name": "+1 Кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+2 Arrow": { - "name": "+2 Стрела", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Oil of Slipperiness": { - "name": "Масло скольжения", - "description": "
Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.Обмазанное существо получает на 8 часов эффект заклинания @Compendium[sc-spells.sc-spells.qBqA0Y0k8CFbU5Bw]{Свобода движений / Freedom of Movement}.В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания@Compendium[sc-spells.sc-spells.bbTImv4AXCPGNw8Q]{Масло / Grease} длительностью 8 часов.
" - }, - "sending stones": { - "name": "камни послания", - "description": "
Камни послания изготавливаются парами. На их гладкой поверхности есть парные символы, по которым их можно отличать от других таких камней. Пока вы касаетесь одного камня, вы можете действием наложить им заклинание послание. Целью является владелец парного камня. Если второй камень никто не несёт, вы это узнаёте в момент использования камня и заклинание не накладываете. После того как камни наложат заклинание послание, они не могут сделать это повторно до следующего утра. Если один из камней уничтожается, второй перестаёт быть магическим.
" - }, - "White Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Белый)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to cold damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest white dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Bag of Tricks, Tan": { - "name": "Мешок фокусов, оранжевая", - "description": "
This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a [[/r d8]] and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.[[/r d8]]Creature1@creature[Jackal]2@creature[Ape]3@creature[Baboon]4@creature[Axe beak]5@creature[Black bear]6@creature[Giant weasel]7@creature[Giant hyena]8@creature[Tiger]
" - }, - "+1 Splint Armor": { - "name": "+1 Наборный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "daern's instant fortress": { - "name": "мгновенная крепость даэрна", - "description": "
Вы можете действием поместить этот металлический кубик с длиной ребра 1 дюйм на пол и произнести командное слово. Куб быстро вырастет в крепость, которая остаётся, пока вы не произнесёте действием командное слово, которое сработает только если крепость пуста.Крепость является квадратной башней 20 × 20 футов и 30 футов высотой, с бойницами и зубчатой стеной сверху. Внутри она поделена на два этажа, соединённых лестницей, идущей вдоль одной из стен. Лестница заканчивается наверху люком. После активации в ближайшей к вам стене будет небольшая дверь. Дверь открывается только по вашей команде, которую вы произносите бонусным действием. Она обладает иммунитетом к заклинанию открывание и подобной магии, например, к колокольчику открывания. Все существа, находящиеся в области, в которой появляется крепость, должны совершить спасбросок Ловкости со Сл 15, получая дробящий урон 10к10 при провале или половину этого урона при успехе. В любом случае, такое существо выталкивается в ближайшее свободное пространство вне крепости. Предметы в этой области, которые никто не несёт и не носит, получают этот же урон и автоматически толкаются. Башня изготовлена из адамантина, и магия не даёт её опрокинуть. У крыши, двери и стен по 100 хитов, иммунитет к урону от немагического оружия, исключая осадное оружие, и сопротивление ко всем остальным видам урона. Чинить крепость можно только заклинанием исполнение желаний (это считается дублированием заклинания с уровнем ниже 9). Каждое накладывание этого заклинания восстанавливает крыше, двери или одной из стен 50 хитов.
" - }, - "+2 Yklwa": { - "name": "+2 Иклва", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Hand Crossbow": { - "name": "Арбалет, ручной", - "description": "
Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.
" - }, - "Drow +2 Scale Mail": { - "name": "+2 Чешуйчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+2 Shortbow": { - "name": "+2 Короткий лук", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Whip": { - "name": "+3 Хлыст", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Rod": { - "name": "Жезл", - "description": "
Жезл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.
" - }, - "cloak of elvenkind": { - "name": "эльфийский плащ", - "description": "
Пока вы носите этот плащ с накинутым капюшоном, проверки Мудрости (Внимательность), совершённые чтобы увидеть вас, совершаются с помехой, а вы совершаете с преимуществом проверки Ловкости (Скрытность), когда прячетесь — плащ способен изменять свой цвет, обеспечивая вам камуфляж. Накидывание и снятие капюшона совершается действием.
" - }, - "Potion of Clairvoyance": { - "name": "Зелье ясновидения", - "description": "
Выпив это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.IopVF9lETFjtZTK6]{Ясновидение / Clairvoyance}.В желтоватой жидкости зелья плавают глазные яблоки, но они исчезают, когда пузырёк открывают.
" - }, - "+1 Sickle": { - "name": "+1 Серп", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Longbow": { - "name": "+1 Длинный лук", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Scale Mail": { - "name": "+1 Чешуйчатый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Ring of Invisibility": { - "name": "Кольцо невидимости", - "description": "
While wearing this ring, you can turn @condition[invisible] as an action. Anything you are wearing or carrying is @condition[invisible] with you. You remain @condition[invisible] until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.
" - }, - "crystal ball of telepathy": { - "name": "хрустальный шар телепатии", - "description": "
Если вы смотрите в этот хрустальный шар, вы можете телепатически общаться с существами, видимыми вами в пределах 30 футов от сенсора. Вы также можете действием наложить заклинание внушение (Сл спасброска 17) через сенсор на одно из таких существ. Вы не обязаны концентрироваться на внушении, но это заклинание оканчивается вместе с наблюдением. Вы не можете повторно использовать внушающую способность этого хрустального шара до следующего рассвета.
" - }, - "helm of teleportation": { - "name": "шлем телепортации", - "description": "
У этого шлема есть 3 заряда. Если вы его носите, вы можете действием потратить 1 заряд, чтобы наложить им заклинание телепортация. Шлем ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "Half Plate Armor of Cold Resistance": { - "name": "Полулаты сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Drow +2 Greataxe": { - "name": "+2 Секира Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Mace": { - "name": "Жестокая Булава", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Splint Armor of Poison Resistance": { - "name": "Наборный доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Piton": { - "name": "Шлямбур (колышек)", - "description": "
Может быть использован для расклинивания чего-либо.
" - }, - "Silvered Longbow": { - "name": "Посеребрённый Длинный лук", - "description": "
" - }, - "Yew Wand": { - "name": "Тисовая палочка", - "description": "
@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid} может использовать этот предметы в качестве фокусировки для заклинаний.
" - }, - "Heavy Crossbow": { - "name": "Арбалет, тяжёлый", - "description": "
Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели. Тяжелые арбалеты придётся удерживать двумя руками.
" - }, - "Staff of Withering": { - "name": "Посох увядания", - "description": "
(requires attunement by a cleric, druid, or warlock)This staff has 3 charges and regains [[/r 1d3]] expended charges daily at dawn.The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra [[/r 2d10]] necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
" - }, - "Potion of Fire Giant Strength": { - "name": "Зелье силы огненного великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 25.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.cg7C73B7fe0vl1WS]{Огненный великан / Fire Giant}.
" - }, - "Plate Armor": { - "name": "Латы", - "description": "
Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.
" - }, - "Carpenter's Tools": { - "name": "Инструменты плотника", - "description": "
Навыки плотничества позволяют персонажу строить деревянные сооружения. Плотник может построить дом, хижину, деревянный шкаф или подобный предмет.Компоненты. Инструменты плотника включают в себя пилу, молоток, гвозди, топор, угольник, линейку, кородёр, рубанок и стамеску.История. Владение этими инструментами помогает вам определять назначение и происхождение деревянных строений и прочих больших деревянных объектов.Расследование. Вы получаете дополнительные знания при обследовании области в деревянном здании, потому что вы знаете строительные хитрости, которые могут скрыть что-то в области при обследовании.Восприятие. Вы можете заметить неровности на деревянных стенах и полах, что облегчает поиск ловушек и тайных ходов.Скрытность. Вы можете быстро найти слабое место в деревянном полу, что облегчает вам определение мест, которые сломаются или заскрипят, если на них наступить.Укрепление. За 1 минуту при наличии материалов вы можете укрепить дверь или окно. Сл броска на выбивание увеличивается на 5.Временное укрытие. Как часть продолжительного отдыха вы можете построить навес или подобное укрытие, чтобы ваша группа была укрыта от дождя или солнечного зноя на время отдыха. Поскольку оно было построено на скорую руку из первой попавшейся древесины, укрытие разваливается через 1к3 дня после постройки.Построить простое деревянное сооружение Сл. 10Спроектировать сложное деревянное строение Сл. 15Найти слабое место в деревянной стене Сл. 15Снять дверь с петель Сл. 20
" - }, - "Adamantine Ring Mail": { - "name": "Адамантиновый Кольчатый доспех", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Figurine of Wondrous Power, Serpentine Owl": { - "name": "Фигурка чудесной силы, Серпентиновая сова", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[giant owl||Serpentine Owl]. This serpentine statuette of an owl can become a @creature[giant owl] for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
" - }, - "+2 Scale Mail": { - "name": "+2 Чешуйчатый доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+1 Trident": { - "name": "+1 Трезубец", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +3 Hide Armor": { - "name": "+3 Доспех из шкур Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Quiver": { - "name": "Колчан", - "description": "
В колчан помещается 20 стрел.
" - }, - "Horn of Valhalla, Iron": { - "name": "Рог фокусов, железная", - "description": "
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.The iron horn summons [[/r 5d4 + 5]] @creature[berserker||berserkers]. To use the iron horn, you must be proficient with all martial weapons.If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
" - }, - "+3 Greataxe": { - "name": "+3 Секира", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Dwarven Thrower": { - "name": "Дварфский метатель", - "description": "
(requires attunement by a dwarf)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra [[/r 1d8]] damage or, if the target is a giant, [[/r 2d8]] damage. Immediately after the attack, the weapon flies back to your hand.
" - }, - "+2 Greatclub": { - "name": "+2 Двуручная дубина", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "cloak of arachnida": { - "name": "плащ паука", - "description": "
Этот прекрасный плащ сделан из чёрного шёлка, переплетённого тонкими серебристыми нитями. Пока вы его носите, вы обладаете следующими преимуществами: • Вы получаете сопротивление к урону ядом. • Вы получаете скорость лазания, равную скорость ходьбы. • Вы можете перемещаться вверх, вниз и вдоль вертикальных поверхностей, а также вверх ногами по потолку, оставляя руки свободными. • Вы не можете запутаться ни в какой паутине, и можете перемещаться сквозь паутину как если бы она была просто труднопроходимой местностью. • Вы можете действием наложить заклинание паутина (Сл спасброска 13). Паутина, создаваемая этим заклинанием, заполняет в два раза большую площадь чем обычно. Это свойство нельзя использовать повторно до следующего рассвета.
" - }, - "Horn of Valhalla, Bronze": { - "name": "Рог фокусов, бронзовая", - "description": "
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.A bronze horn summons [[/r 4d4 + 4]] @creature[berserker||berserkers]. To use the bronze horn, you must be proficient with medium armor.If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
" - }, - "Drow +2 Light Repeating Crossbow": { - "name": "+2 Легкий многозарядный арбалет Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Mariner's Breastplate": { - "name": "Нагрудник моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Drow +1 Light Repeating Crossbow": { - "name": "+1 Легкий многозарядный арбалет Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Drow +3 Glaive": { - "name": "+3 Глефа Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Book": { - "name": "Книга", - "description": "
В книге могут быть стихи, документальные сведения, информация о чём-либо, диаграммы и заметки о гномьих приспособлениях, или что угодно другое, представленное текстом и картинками.Книга с заклинаниями — другое дело.
" - }, - "Drow Poison": { - "name": "Яд дроу", - "description": "
Обычно этот яд изготавливают только дроу, к тому же в местах, где нет солнечного света.Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 час.Если спасбросок провален на 5 или больше единиц, существо также лишено сознания, пока отравлено.Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить.
" - }, - "Drow +1 Shortsword": { - "name": "+1 Короткий меч Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Longbow": { - "name": "+2 Длинный лук Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "broom of flying": { - "name": "помело полёта", - "description": "
Это деревянное помело весит 3 фунта и действует как обычная метла, пока вы не сядете на неё верхом и не произнесёте командное слово. После этого она начинает парить и может подняться в воздух. У неё скорость полёта 50 футов. Она может поднимать до 400 фунтов, но при весе 200 фунтов её скорость уже уменьшается до 30 футов. Помело перестаёт парить, когда вы приземляетесь. Вы можете отправить помело в другое место, находящееся в пределах 1 мили, если произнесёте командное слово и назовёте место, знакомое вам. Помело вернётся к вам, когда вы произнесёте второе командное слово, при условии, что помело всё ещё находится в пределах 1 мили.
" - }, - "saddle of the cavalier": { - "name": "седло кавалериста", - "description": "
Если вы находитесь в этом седле на ездовом животном, и вы в сознании, вы не можете быть спешены против вашей воли, и броски атаки по вашему ездовому животному совершаются с помехой.
" - }, - "Silvered Arrow": { - "name": "Посеребрённый Стрела", - "description": "
" - }, - "Dancing Greatsword": { - "name": "Танцующий Двуручный меч", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

" - }, - "Drow +2 Plate Armor": { - "name": "+2 Латный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Nine Lives Stealer Rapier": { - "name": "Вор девяти жизней (Рапира)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
" - }, - "Drow +1 Warhammer": { - "name": "+1 Боевой молот Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Defender Rapier": { - "name": "Защитник (Рапира)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
" - }, - "book of exalted deeds": { - "name": "книга восторженных деяний", - "description": "
Прославленная Книга Восторженных Деяний, трактат о добре в мультивселенной, занимает важное место во многих религиях. Это не просто письмена о конкретной вере, разнообразные авторы заполняли её страницы своим пониманием истинной добродетели и давали советы по борьбе со злом. Книга Восторженных Деяний редко надолго задерживается в одном месте. Когда её прочтут, она исчезает, чтобы появиться в другом уголке мультивселенной и нести там, в тёмный мир свои моральные нравоучения. Были попытки скопировать этот том, но они не увенчались успехом, так как не удаётся передать его магическую природу и его благословение целеустремлённым и чистым сердцем. Книга запирается тяжёлой застёжкой в форме ангельских крыльев. Только существо с добрым мировоззрением, настроенное на эту книгу, может расстегнуть застёжку. Открыв книгу, настроенное существо должно потратить 80 часов на её чтение и изучение, чтобы получить преимущества от неё. Другие существа, смотрящие на открытые страницы, видят текст, но не понимают значения слов и не получают преимуществ. Злое существо, пытающееся читать эту книгу, получает урон излучением 24к6. Этот урон игнорирует сопротивления и иммунитеты, и его никак нельзя ни уменьшить, ни избежать. Существо, чьи хиты уменьшаются от этого урона до 0, исчезает в ослепительной вспышке, уничтоженное, но оставляет всё своё снаряжение. Преимущества, даруемые Книгой Восторженных Деяний, длятся только пока вы стремитесь к добру. Если вы в течение 10 дней не совершаете ни одного доброго или благородного поступка, вы теряете все преимущества, даруемые книгой. Случайные свойства. Книга Восторженных Деяний обладает несколькими свойствами, определяемыми случайным образом: 2 малых положительных свойства 2 основных положительных свойства Увеличенная Мудрость. После того как вы потратите нужное время на чтение и изучение книги, ваша Мудрость увеличивается на 2, с максимумом 24. Вы не можете получить это преимущество из книги более одного раза. Просветлённая магия. После того как вы изучите книгу, все ячейки заклинаний, которые вы тратите для накладывания заклинаний жреца или паладина, считаются ячейками с уровнем на 1 выше. Ореол. Изучив книгу, вы начинаете излучать защитный ореол. Он испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Вы можете развеять или вернуть ореол бонусным действием. Пока ореол существует, вы совершаете с преимуществом проверки Харизмы (Убеждение), совершённые для взаимодействия с добрыми существами и проверки Харизмы (Запугивание), совершённые для взаимодействия со злыми существами. Кроме того, исчадия и нежить, находящиеся в пределах яркого света ореола, совершают по вам броски атаки с помехой. Уничтожение Книги. Ходят слухи, что Книгу Восторженных Деяний нельзя уничтожить, пока в мультивселенной есть хоть частичка добра. Однако если её бросить в реку Стикс, её письмена и иллюстрации сотрутся, и на 1к100 лет книга станет бесполезной.
" - }, - "Club of Warning": { - "name": "Дубинка предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "eyes of charming": { - "name": "очки очарования", - "description": "
Эти кристаллические линзы размещаются напротив глаз. У них есть 3 заряда. Если вы их носите, вы можете действием потратить 1 заряд, чтобы наложить заклинание очарование личности (Сл спасброска 13) на гуманоида в пределах 30 футов от себя, при условии, что вы с ним видите друг друга. Линзы восстанавливают ежедневно на рассвете все потраченные заряды.
" - }, - "Silvered Club": { - "name": "Посеребрённый Дубинка", - "description": "
" - }, - "Drow +3 Breastplate": { - "name": "+3 Кираса Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "cap of water breathing": { - "name": "шапка подводного дыхания", - "description": "
Чудесный предмет, необычный Если вы находитесь под водой и на вас надета эта шапка, вы можете действием произнести командное слово, после чего вокруг вашей головы возникнет воздушный пузырь. Это позволит вам свободно дышать под водой. Пузырь остаётся до тех пор, пока вы не произнесёте командное слово ещё раз, или не выберетесь из-под воды.
" - }, - "Double-Bladed Scimitar of Vengeance": { - "name": "Двухклинковый скимитар мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

Вы можете избавиться от проклятья как обычно. В качестве альтернативы, накладывание изгнания на меч заставляет мстительный дух покинуть его. После этого меч становится обычным оружием +1 без особых свойств.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Half Plate Armor of Poison Resistance": { - "name": "Полулаты сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Painter's Supplies": { - "name": "Инструменты художника", - "description": "
Владение инструментами художника позволяет вам писать красками и рисовать карандашом. Вы также разбираетесь в истории искусств, что может помочь вам при осмотре произведений искусства.Компоненты. Инструменты художнику включают в себя мольберт, холст, краски, кисти, угольные карандаши и палитру.Магия, История, Религия. Ваш опыт помогает вам раскрыть знания любого рода, которые связаны с произведениями искусства, как, например, магические свойства картины или происхождение странной фрески, найденной в подземелье.Расследование, Восприятие. Когда вы осматриваете картину или подобное произведение изобразительного искусства, ваша осведомлённость о способах их создания может дать вам дополнительные знания. Написание и рисование. Как часть короткого или продолжительного отдыха вы можете создать простое произведение искусства. Хотя ваше творение и может быть недостаточно точным, вы можете запечатлеть образ или сцену, или на скорую руку сделать копию виденного вами художественного произведения.Написать точный портретСл. 10Создать картину со скрытым посланием Сл. 20
" - }, - "Crystal": { - "name": "Кристалл", - "description": "
Кристалл или похожий предмет — созданный для проведения тайных заклинаний. @Compendium[sc-classes.sc-classes.aDPqyCNkaphpQsLQ]{Волшебник/Wizard}, @Compendium[sc-classes.sc-classes.mqZZxq2aKIBvifoI]{Колдун/Warlock} и @Compendium[sc-classes.sc-classes.PP2KN2SbJqfUDeO0]{Чародей/Sorcerer} могут использовать эти предметы в качестве фокусировки для заклинаний.
" - }, - "Light Crossbow of Warning": { - "name": "Легкий арбалет предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Hourglass": { - "name": "Песочные часы", - "description": "
Инструмент для измерения коротких промежутков времени.
" - }, - "Pale Tincture": { - "name": "Бледная настойка", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 16, иначе получит урон ядом 3 (1к6) и станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.Отравленное существо должно повторять спасбросок каждые 24 часа, получая урон ядом 3 (1к6) при провале. Пока яд действует, урон, причинённый им, ничем не может быть вылечен.После семи успешных спасбросков эффект оканчивается, и существо может лечиться как обычно.
" - }, - "Chain Shirt of Necrotic Resistance": { - "name": "Кольчужная рубаха сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Elven Chain": { - "name": "Эльфийская кольчуга", - "description": "
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
" - }, - "+1 Net": { - "name": "+1 Сеть", - "description": "
You have a +1 bonus to attack rolls made with this weapon. Special. A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
" - }, - "Totem": { - "name": "Тотем", - "description": "
@Compendium[sc-classes.sc-classes.88HsFZQQ2x6DXS2x]{Друид/Druid}может использовать этот предметы в качестве фокусировки для заклинаний.
" - }, - "+1 Javelin": { - "name": "+1 Пилум", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Ring of Shooting Stars": { - "name": "Кольцо падающих звезд", - "description": "
(requires attunement outdoors at night)While wearing this ring in dim light or darkness, you can cast @spell[dancing lights] and @spell[light] from the ring at will. Casting either spell from the ring requires an action.The ring has 6 charges for the following other properties. The ring regains [[/r 1d6]] expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast @spell[faerie fire] from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if @status[concentration||concentrating] on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = [[/r 2d4]], 3 spheres = [[/r 2d6]], 2 spheres = [[/r 5d4]], 1 sphere = [[/r 4d12]]) Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking [[/r 5d4]] fire damage on a failed save, or half as much damage on a successful one.
" - }, - "Climber's Kit": { - "name": "Комплект для лазания", - "description": "
В набор для лазания входят шлямбуры, накладные подошвы, перчатки и страховочная привязь. Вы можете действием использовать набор для лазания, чтобы закрепиться на высоте; если вы делаете это, вы не можете упасть более чем на 25 футов от того места, где закрепились, но и не можете подняться выше 25 футов от этого места, не открепившись.
" - }, - "Light Repeating Crossbow of Warning": { - "name": "Легкий многозарядный арбалет предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Mithral chain mail": { - "name": "Мифрильная кольчуга", - "description": "
Мифрил это лёгкий и гибкий металл. Сделанная из мифрила кольчужная рубаха или кираса может носиться под обычной одеждой. Если в обычном исполнении доспех накладывает помеху на проверки Ловкости (Скрытность) или имеет требования к Силе, то в версии из мифрила он не обладает этими недостатками.Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.
" - }, - "Hide Armor of Acid Resistance": { - "name": "Доспех из шкур сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Silvered Hoopak": { - "name": "Посеребрённый Хупак", - "description": "
Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Brewer's Supplies": { - "name": "Инструменты пивовара", - "description": "
Пивоварение – это искусство производства пива. Но этот процесс может использоваться не только для создания алкогольных напитков, но и для очищения воды. Для создания пива требуются недели на ферментацию, но всего несколько часов непосредственно на работу.Компоненты. Инструменты пивовара включают в себя большую стеклянную бутыль, некоторое количество хмеля, сифон, змеевик и несколько футов трубок.История. Владение инструментами пивовара даёт вам дополнительные знания при проверках Интеллекта (История), касающихся событий, важной частью которых был алкоголь.Медицина. Владение этими инструментами предоставляет дополнительные знания, когда вы облегчаете страдания от алкогольного отравления, похмелья, или, когда используете алкоголь, чтобы притупить боль.Убеждение. Крепкий напиток может помочь смягчить даже каменное сердце. Ваше владение инструментами пивовара может помочь вам угостить кого-то ровно таким количеством алкоголя, сколько понадобится для того, чтобы поднять ему настроение.Дистилляция. Ваши знания пивоварения позволяют вам очищать воду, которая иначе была бы непригодной для питья. Как часть продолжительного отдыха вы можете очистить до 6 галлонов воды или 1 галлон как часть короткого отдыха. Алкоголики-смертники пьют отнюдь не воду, поэтому используют эти инструменты, чтобы гнать первач.Обнаружить яд или примесь в питье Сл. 10Опознать алкоголь Сл.  15Игнорировать эффект алкоголяСл.  20
" - }, - "Chain Shirt of Psychic Resistance": { - "name": "Кольчужная рубаха сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "+2 War Pick": { - "name": "+2 Клевец", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Silvered Glaive": { - "name": "Посеребрённый Глефа", - "description": "
" - }, - "Drow +1 Blowgun": { - "name": "+1 Духовая трубка Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Gold Piece": { - "name": "Золотая монета", - "description": "
Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.
" - }, - "Lamp": { - "name": "Лампа", - "description": "
Лампа испускает яркий свет в пределах 15 футов и тусклый свет в пределах ещё 30 футов. Зажжённая лампа горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.
" - }, - "Drow +3 Half Plate Armor": { - "name": "+3 Полулаты Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "decanter of endless water": { - "name": "графин бесконечной воды", - "description": "
Эта закупоренная ёмкость булькает, если её потрясти, как будто в ней находится вода. Весит графин 2 фунта. Вы можете действием откупорить графин и произнести одно из трёх ключевых слов, после чего из графина выливается указанное количество пресной или солёной воды (на ваш выбор). Вода прекращает литься в начале вашего следующего хода. У вас есть следующие варианты:• «Ручей» производит 1 галлон воды.• «Фонтан» производит 5 галлонов воды.• «Гейзер» производит 30 галлонов воды, которая вырывается струёй 30 футов длиной и 1 фут шириной. Держа графин, вы можете бонусным действием нацелиться графином на существо, которое видите в пределах 30 футов от себя. Цель должна преуспеть в спасброске Силы со Сл 13, иначе получит дробящий урон 1к4 и будет сбита с ног. Вместо существа вы можете нацелиться на предмет, который никто не несёт и не носит, и который весит не больше 200 фунтов. Предмет или падает или толкается на 15 футов от вас.
" - }, - "+1 Longsword": { - "name": "+1 Длинный меч", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Studded Leather Armor": { - "name": "+1 Проклёпанный кожаный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Studded Leather Armor of Necrotic Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Greatsword": { - "name": "Двуручный меч", - "description": "
" - }, - "Frost Brand Longsword": { - "name": "Морозный клинок (Длинный меч)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

" - }, - "Defender Double-Bladed Scimitar": { - "name": "Защитник (Двулезвийный скимитар)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

Изменённые бонусы действуют до начала вашего следующего хода, но вы должны держать этот меч, чтобы получать от него бонус к КД.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Silvered Pike": { - "name": "Посеребрённая Пика", - "description": "
" - }, - "Torpor": { - "name": "Ступор", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}на 4к6 часов.Существо также @Compendium[world.tempconditions.S2C0k5fW6YxIXUEz]{Недееспособный/Incapacitated}, пока @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned}.
" - }, - "Silvered Shortbow": { - "name": "Посеребрённый Короткий лук", - "description": "
" - }, - "Adamantine Chain Mail": { - "name": "Адамантиновый Кольчуга", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "+1 Light Crossbow": { - "name": "+1 Легкий арбалет", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Vicious Shortbow": { - "name": "Жестокий Короткий лук", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Potion of Water Breathing": { - "name": "Зелье подводного дыхания", - "description": "
Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье.В мутнозелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.
" - }, - "Vicious Sickle": { - "name": "Жестокий Серп", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Silvered Whip": { - "name": "Посеребрённый Хлыст", - "description": "
" - }, - "Chain Shirt of Cold Resistance": { - "name": "Кольчужная рубаха сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Chain Mail of Acid Resistance": { - "name": "Кольчуга сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Padded Armor": { - "name": "Стёганый кожаный доспех", - "description": "
Стёганый доспех состоит из прошитых слоёв ткани и ватина.
" - }, - "Light Hammer": { - "name": "Лёгкий молот", - "description": "

Используемые как инструменты для строительства, сноса и ковки, молотки стали излюбленным оружием среди некоторых из самых крепких рас, включая орков и дварфов, которые очень сильны от природы.

Размеры молотков варьируются от кузнечных молотков до огромных боевых молотов. Многие из них — просто тяжёлые тупые штуки для битья врагов и пробивания доспехов, но другие, например — боевые молоты сконструированы как впечатляющее сокрушительное оружие с длинной рукоятью и маленькой тяжёлой головкой, которое можно использовать быстро и ловко.

" - }, - "Instrument of the Bards, Doss Lute": { - "name": "Инструмент бардов, лютня Досс", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Doss lute can be used to cast @spell[animal friendship], @spell[protection from energy] (fire only), and @spell[protection from poison].
" - }, - "pipes of haunting": { - "name": "свирель ужаса", - "description": "
Вы должны владеть духовыми музыкальными инструментами, чтобы использовать эту свирель. У неё есть 3 заряда. Вы можете действием поиграть на ней и потратить 1 заряд, чтобы издать жуткую мелодию. Все существа в пределах 30 футов от вас, слышащие вашу мелодию, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Если хотите, все существа в этой области, не враждебные по отношению к вам, автоматически преуспеют в этом спасброске. Существа, провалившие спасбросок, могут повторять его в конце каждого своего хода, оканчивая эффект на себе при успехе. Существо, преуспевшее в спасброске, получает иммунитет к этой свирели на 24 часа. Свирель ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "Greatsword of Vengeance": { - "name": "Двуручный меч мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
" - }, - "Potion of Mind Reading": { - "name": "Зелье чтения мыслей", - "description": "
Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.MSM1XtWei12DFoLN]{Обнаружение мыслей / Detect Thoughts} (Сл спасброска 13).На вид это густое, фиолетовое зелье, с плавающим в нём небольшим овальным облачком.
" - }, - "Drow +3 Sickle": { - "name": "+3 Серп Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Basket": { - "name": "Корзина", - "description": "
Вместимость: 2 кубических фута/40 фунтов (20 кг.)
" - }, - "+1 Pike": { - "name": "+1 Пика", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Greataxe": { - "name": "+1 Секира", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Dart": { - "name": "+3 Дротик", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Instrument of the Bards, Ollamh Harp": { - "name": "Инструмент бардов, арфа Оллава", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Ollamh harp can be used to cast @spell[confusion], @spell[control weather], and @spell[fire storm].
" - }, - "+2 Whip": { - "name": "+2 Хлыст", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Vicious Scimitar": { - "name": "Жестокий Скимитар", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Hide Armor of Poison Resistance": { - "name": "Доспех из шкур сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Frost Brand Shortsword": { - "name": "Морозный клинок (Короткий меч)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

" - }, - "+1 Sling Bullet": { - "name": "+1 Снаряж для пращи", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Potion of Cold Resistance": { - "name": "Зелье сопротивления холоду", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.
" - }, - "Drow +2 Yklwa": { - "name": "+2 Иклва Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Mariner's Plate Armor": { - "name": "Латный доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Silvered Heavy Crossbow": { - "name": "Посеребрённый Тяжелый арбалет", - "description": "
" - }, - "Drum": { - "name": "Барабан", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "+1 Shield": { - "name": "+1 Щит", - "description": "
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
" - }, - "Hunting Trap": { - "name": "Охотничий капкан", - "description": "
Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.
" - }, - "+1 Half Plate Armor": { - "name": "+1 Полулаты", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Instrument of the Bards, Anstruth Harp": { - "name": "Инструмент бардов, арфа Анструт", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Anstruth harp can be used to cast @spell[control weather], @spell[cure wounds] (5th level), and @spell[wall of thorns].
" - }, - "Dancing Rapier": { - "name": "Танцующий Рапира", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

" - }, - "Drow +3 Shortsword": { - "name": "+3 Короткий меч Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Studded Leather Armor of Fire Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Staff of the Python": { - "name": "Посох питона", - "description": "
(requires attunement by a cleric, druid, or warlock)You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a @creature[giant constrictor snake] under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't @condition[incapacitated]. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
" - }, - "Mariner's Hide Armor": { - "name": "Моряцкий доспех из шкур", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Silvered Mace": { - "name": "Посеребрённый Булава", - "description": "
" - }, - "boots of the winterlands": { - "name": "заполярные сапоги", - "description": "
Эти меховые сапоги очень плотные и тёплые. Пока вы их носите, вы получаете следующие преимущества: • Вы получаете сопротивление к урону холодом. • Вы игнорируете труднопроходимую местность, созданную льдом или снегом. • Вы нормально выносите такую низкую температуру как −50 °F (−45 °C), без дополнительной тёплой одежды. Если вы одеты очень тепло, то можете переносить температуру до −100 °F (−73 °C).
" - }, - "wand of paralysis": { - "name": "волшебная палочка паралича", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд, чтобы выпустить из её кончика тонкий синий луч в сторону существа, которое видите в пределах 60 футов. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она станет парализованной на 1 минуту. В конце каждого своего хода цель может повторять спасбросок, оканчивая эффект на себе при успехе. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "Ring of Three Wishes": { - "name": "Кольцо трёх желаний", - "description": "
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the @spell[wish] spell from it. The ring becomes nonmagical when you use the last charge.
" - }, - "Electrum Piece": { - "name": "Электрумовая монета", - "description": "
Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.
" - }, - "+1 Rapier": { - "name": "+1 Рапира", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Silvered Greatclub": { - "name": "Посеребрённый Двуручная дубина", - "description": "
" - }, - "Arrow-Catching Shield": { - "name": "Ловящий стрелы щит", - "description": "
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
" - }, - "Iron Spikes (10)": { - "name": "Железные шипы (10)", - "description": "
" - }, - "Instrument of the Bards, Cli Lyre": { - "name": "Инструмент бардов, лира Кли", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Cli lyre can be used to cast @spell[stone shape], @spell[wall of fire], and @spell[wind wall].
" - }, - "Vicious Club": { - "name": "Жестокий Дубинка", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Half Plate Armor of Radiant Resistance": { - "name": "Полулаты сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Handaxe": { - "name": "Ручной (метательный) топор", - "description": "

Ручной рубящий инструмент с металлическим лезвием, жёстко закреплённым на деревянной рукояти. Особенностью данного топорика является то, что он особым образом сбалансирован для удобства метания.

" - }, - "Mariner's Padded Armor": { - "name": "Стёганый доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Shortbow of Warning": { - "name": "Короткий лук предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Miner's Pick": { - "name": "Кирка, горняцкая", - "description": "
" - }, - "+3 War Pick": { - "name": "+3 Клевец", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Chalk (1 piece)": { - "name": "Мел", - "description": "
" - }, - "+3 Greatclub": { - "name": "+3 Двуручная дубина", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+2 Longbow": { - "name": "+2 Длинный лук", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Navigator's Tools": { - "name": "Инструменты навигатора", - "description": "
Владение инструментами навигатора помогает вам определить истинный курс, основываясь на наблюдении за звёздами. Они также позволяют вам разбираться в чтении схем и карт, благодаря выработанному у вас чувство направления.Компоненты. Инструменты навигатора включают в себя:секстант, компас, кронциркуль, линейку, пергамент, чернила, писчее перо.Выживание. Умение обращаться с инструментами навигатора помогает вам не заблудиться и даёт знания о наиболее вероятном расположении дорог и населённых пунктов.Определение положения. Проведя тщательные измерения, вы можете определить своё положение на морской навигационной карте и время суток.
" - }, - "Staff": { - "name": "Посох", - "description": "
Особый посох — созданный для проведения тайных заклинаний. Волшебники, колдуны и чародеи могут использовать эти предметы в качестве фокусировки для заклинаний
" - }, - "+1 Rod of the Pact Keeper": { - "name": "Жезл +1 хранителя договора", - "description": "

Настройка: требуется настройка (колдуном)

Держа этот жезл, вы получаете бонус +1 к броскам атаки заклинаниями колдуна и Сл спасбросков от ваших заклинаний колдуна.

Кроме того, вы можете Действием восстановить одну ячейку заклинания колдуна, если держите этот жезл.

Вы не можете использовать это свойство повторно, пока не окончите продолжительный отдых.

" - }, - "+2 Ring Mail": { - "name": "+2 Кольчатый доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "+2 Double-Bladed Scimitar": { - "name": "+2 Двухклинковый скимитар", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "stone of controlling earth elementals": { - "name": "камень контролирования земляных элементалей", - "description": "
Если этот камень касается пола, вы можете действием произнести командное слово и призвать земляного элементаля, как если бы вы наложили заклинание призыв элементаля. После этого камень нельзя повторно использовать до следующего рассвета. Весит камень 5 фунтов.
" - }, - "Chest": { - "name": "Сундук", - "description": "

Вместимость: 12 кубических футов/300 фунтов (150 кг.)

" - }, - "Manual of Clay Golems": { - "name": "Инструкция по использованию глинянного голема", - "description": "
This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.To create a @creature[clay golem], you must spend 30 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 65,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
" - }, - "+3 Ammunition": { - "name": "+3", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

Base items. This item variant can be applied to the following base items:@item[Arrow|PHB] (@item[+3 Arrow|DMG])@item[Blowgun Needle|PHB] (@item[+3 Blowgun Needle|DMG])@item[Crossbow Bolt|PHB] (@item[+3 Crossbow Bolt|DMG])@item[Energy Cell|DMG] (@item[+3 Energy Cell|DMG])@item[Modern Bullet|DMG] (@item[+3 Modern Bullet|DMG])@item[Renaissance Bullet|DMG] (@item[+3 Renaissance Bullet|DMG])@item[Sling Bullet|PHB] (@item[+3 Sling Bullet|DMG])
" - }, - "Scale Mail of Radiant Resistance": { - "name": "Чешуйчатый доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Drow +3 Greataxe": { - "name": "+3 Секира Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Silvered Sling": { - "name": "Посеребрённая Праща", - "description": "
" - }, - "Holy Avenger Rapier": { - "name": "Святой мститель (Рапира)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

" - }, - "medallion of thoughts": { - "name": "медальон мыслей", - "description": "
У этого медальона есть 3 заряда. Пока вы его носите, вы можете действием потратить 1 заряд, чтобы наложить им заклинание обнаружение мыслей (Сл спасброска 13). Медальон ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "Leather Armor of Cold Resistance": { - "name": "Кожаный доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Giant Slayer Greataxe": { - "name": "Секира убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Potion of Healing": { - "name": "Зелье лечения", - "description": "
Вы восстанавливаете хиты, когда выпиваете это зелье.Количество восстанавливаемых хитов 2к4 + 2.Зелье представляет собой красную жидкость, сверкающую при встряхивании.
" - }, - "Chain Shirt of Acid Resistance": { - "name": "Кольчужная рубаха сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Scimitar of Life Stealing": { - "name": "Скимитар кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

" - }, - "Studded Leather Armor of Psychic Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "+3 Hand Crossbow": { - "name": "+3 Ручной арбалет", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Oil of Etherealness": { - "name": "Масло эфирности", - "description": "
Крошечные капли этого серого масла очень быстро испаряются. Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла).Нанесение масла занимает 10 минут. Обмазанное существо получает на 1 час эффект заклинания @Compendium[sc-spells.sc-spells.2Gencdc4uikxDXGy]{Выход в эфир / Etherealness}.
" - }, - "Silvered Spear": { - "name": "Посеребрённое Копье", - "description": "
" - }, - "Adamantine Half Plate Armor": { - "name": "Адамантиновые Полулаты", - "description": "

Это доспехи усилены адамантином, одним из самых прочных из существующих веществ. Пока вы носите эти доспехи, все критические попадания по вам считаются обычными попаданиями.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Drow +3 Pike": { - "name": "+3 Пика Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Greatclub": { - "name": "Жестокий Двуручная дубина", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "gauntlets of ogre power": { - "name": "рукавицы силы огра", - "description": "
Ваша Сила равна 19, когда вы носите эти латные рукавицы. Они не оказывают на вас эффект, если ваша Сила без них уже 19 или выше.
" - }, - "Scimitar of Sharpness": { - "name": "Скимитар остроты", - "description": "

Если вы атакуете этим магическим мечом предмет и попадаете, кости урона причиняют цели максимальный урон. Если вы атакуете этим оружием существо, и при броске атаки выпадает «20», эта цель получит дополнительный рубящий урон 14. После этого бросьте ещё к20. Если выпадет «20», вы отрубаете одну из конечностей цели, а эффект этого определяет Мастер. Если у существа не было конечностей, вы отрубаете часть его тела.

Кроме того, вы можете произнести командное слово меча, чтобы клинок начал излучать яркий свет в радиусе 10 футов и тусклый свет в пределах ещё 10 футов. Повторное произнесение этого слова или убирание меча в ножны гасит свет.

" - }, - "Waterskin": { - "name": "Бурдюк", - "description": "
Вместимость: 4 пинты (2 лит.)
" - }, - "Frost Brand Greatsword": { - "name": "Морозный клинок (Двуручный меч)", - "description": "

Если вы попадаете атакой, используя этот магический меч, цель получает дополнительный урон холодом 1к6.

Кроме того, пока вы держите этот меч, вы обладаете сопротивлением к урону огнём. При температуре, не превышающей 0 °C, клинок испускает яркий свет в радиусе 10 футов и тусклый свет в радиусе ещё 10 футов.

Когда вы вынимаете оружие из ножен, вы можете погасить все источники немагического огня в пределах 30 футов.

Это свойство можно использовать не чаще раза в час.

" - }, - "Chain Shirt of Force Resistance": { - "name": "Кольчужная рубаха сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Dragon Slayer Rapier": { - "name": "Рапира убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

" - }, - "Scimitar": { - "name": "Скимитар", - "description": "
" - }, - "Drow +2 Chain Mail": { - "name": "+2 Кольчуга Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "wand of magic missiles": { - "name": "волшебная палочка снарядов", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание волшебная стрела. За 1 заряд вы накладываете это заклинание 1-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "+2 Quarterstaff": { - "name": "+2 Боевой посох", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +3 Quarterstaff": { - "name": "+3 Боевой посох Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Leather Armor of Lightning Resistance": { - "name": "Кожаный доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+1 Leather Armor": { - "name": "+1 Кожаный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Half Plate Armor of Acid Resistance": { - "name": "Полулаты сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Ring of X-ray Vision": { - "name": "Кольцо проникающего зрения", - "description": "
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of @condition[exhaustion].
" - }, - "necklace of adaptation": { - "name": "ожерелье адаптации", - "description": "
Нося это ожерелье, вы можете нормально дышать в любой окружающей среде и совершаете с преимуществом спасброски от вредоносных газов и испарений (таких как эффекты облака смерти и зловонного облака, вдыхаемые яды и оружие дыхания некоторых драконов).
" - }, - "iron flask": { - "name": "железная фляга", - "description": "
У этой железной бутылки латунная пробка. Вы можете действием произнести командное слово фляги и выбрать целью существо, которое видите в пределах 60 футов от себя. Если цель родом не с того плана существования, на котором вы находитесь, она должна преуспеть в спасброске Мудрости со Сл 17, иначе будет заточена во фляге. Если цель раньше уже была заточена такой флягой, спасбросок она совершает с преимуществом. Заточённое существо остаётся во фляге, пока не будет выпущено. Во фляге может одновременно находиться только одно существо. Заточённое существо не обязано ни дышать, ни есть, ни спать, и оно не стареет. Вы можете действием вынуть пробку фляги и выпустить существо, находящееся в ней. Оно будет дружественно относиться к вам и вашим спутникам в течение 1 часа и повинуется вашим командам в течение этого времени. Если вы не отдаёте ему команд или отдаёте команду, которая весьма вероятно закончится его смертью, оно будет обороняться, но не будет совершать других действий. В конце этого периода существо действует согласно своему обычному характеру и мировоззрению. Заклинание опознание показывает, находится ли во фляге существо, но единственный способ определить вид существа это вскрытие фляги. В найденной фляге уже может находиться существо, определённое Мастером самостоятельно или случайным образом. dlOOСодержимое01-50Пустая51Арканалот52Камбион53-54Дао55-57Демон(вид 1)58-60Демон (вид 2)61-62Демон (вид 3)63-64Демон (вид 4)65Демон (вид 5)66Демон (вид 6)67Дэв68-69Дьявол (greater)70-72Дьявол (lesser)73-74Джинн75-76Ифрит77-78Элементаль (any)79Гитъянки рыцарь80Гитцерай зерт81-82Невидимый охотник83-84Марид85-86Меззолот87-88Ночная карга89-90Никалот91Планетар92-93Саламандра94-95Слаад (any)96Солар97-98Суккуб/инкуб99Ультролот00Зорн
" - }, - "Drow +2 War Pick": { - "name": "+2 Клевец Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Ring Mail": { - "name": "+2 Кольчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Ring of Necrotic Resistance": { - "name": "Кольцо сопротивления некротическому урону", - "description": "
Вы получаете сопротивление некротическому урону, пока носите это кольцо
" - }, - "Spiked Armor of Cold Resistance": { - "name": "Шипованный доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Dragon Slayer Scimitar": { - "name": "Скимитар убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

" - }, - "cube of force": { - "name": "куб силового поля", - "description": "
Это кубик с длиной ребра около дюйма. На каждой грани есть характерная метка, на которую можно нажать. Вначале у куба 36 зарядов, и он ежедневно восстанавливает 1к20 зарядов на рассвете. Вы можете действием нажать на одну из граней куба, тратя при этом указанное в таблице число зарядов. У каждой грани свой эффект. Если в кубе не осталось достаточного числа зарядов, ничего не произойдёт. В противном случае возникает барьер из невидимого силового поля, формирующий куб с длиной ребра 15 футов. Барьер создаётся с центром на вас, перемещается вместе с вами и существует 1 минуту, пока вы не нажмёте действием на шестую грань куба или пока в кубе не кончатся заряды. Вы можете изменить эффект барьера, нажав на другую грань куба и потратив нужное количество зарядов, сбрасывая при этом счётчик длительности. Если из-за перемещения барьер вступает в контакт с твёрдым предметом, который не может пройти сквозь поле, вы не сможете приблизиться к этому предмету, пока поле существует.ГраньЗарядыЭффект11Через барьер не проходят газы, ветер и туман.22Через барьер не проходит неживая материя. Стены, пол и потолок могут проходить, если вы того пожелаете.33Через барьер не проходит живая материя.44Через барьер не проходят эффекты заклинаний.55Через барьер не проходит ничего. Стены, пол и потолок могут проходить, если вы того пожелаете.60Барьер исчезаетКуб теряет заряды, когда барьер становится целью определённых заклинаний или вступает во взаимодействие с эффектами определённых заклинаний или магических предметов, как показано ниже.Заклинание или предметПотеря зарядовОгненная стена1к4Радужные брызги1к20Распад1к12Рог взрыва1к10Создание прохода1к6
" - }, - "Mariner's Splint Armor": { - "name": "Наборный доспех моряка", - "description": "

Пока вы носите этот доспех, вы обладаете скоростью плавания, равной скорости вашей ходьбы. Кроме того, каждый раз, когда вы начинаете ход, находясь под водой и с 0 хитов, вы поднимаетесь к поверхности на 60 футов. Данный доспех искусно декорирован различными мотивами с изображениями рыб и морских раковин.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Trident of Warning": { - "name": "Трезубец предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Plate Armor of Lightning Resistance": { - "name": "Латный доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "+3 Yklwa": { - "name": "+3 Иклва", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "horseshoes of speed": { - "name": "подковы скорости", - "description": "
Эти железные подковы изготавливаются комплектом по четыре штуки. Если все четыре прикрепить к копытам лошади или подобного существа, они увеличивают скорость ходьбы этого существа на 30 футов.
" - }, - "Drow +3 Yklwa": { - "name": "+3 Иклва Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.
" - }, - "Drow +1 Longsword": { - "name": "+1 Длинный меч Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Splint Armor": { - "name": "+2 Наборный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Chain Mail of Cold Resistance": { - "name": "Кольчуга сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Leather Armor of Acid Resistance": { - "name": "Кожаный доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Herbalism Kit": { - "name": "Набор травника", - "description": "
Владение набором травника позволяет вам распознавать растения и надёжно сохранять их полезные части.Компоненты. Набор травника включает в себя мешочки для хранения трав, секатор и кожаные перчатки для сбора растений, несколько стеклянных банок, ступку и пестик.Магия. Ваши осведомлённость в природе и использовании растений может дать дополнительные знания к магическим исследованиям, когда дело касается растений и попыток опознать зелье.Расследование. Когда вы обследуете заросшую растениями зону, владение этим набором помогает вам находить детали и зацепки, которые другие бы проглядели.Медицина. Ваше мастерство травника улучшает ваши способности лечить болезни и раны, расширяя доступные методы благодаря использованию лекарственных растений.Природа и Выживание. Когда вы путешествуете в дикой местности, ваши навыки травничества облегчают опознание растений и поиск источников еды, которые другие могут не заметить.Опознание растений. Вы можете быстро распознать большинство растений по запаху и внешнему виду.Найти растения Сл 15Опознать яд Сл 20
" - }, - "Potion of invulnerability": { - "name": "Зелье неуязвимости", - "description": "
В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона. Это густое как сироп зелье выглядит как расплавленное железо.
" - }, - "Silvered Blowgun Needle": { - "name": "Посеребрённый Игла", - "description": "
" - }, - "Silvered Light Hammer": { - "name": "Посеребрённый Легкий молот", - "description": "
" - }, - "Silvered Sickle": { - "name": "Посеребрённый Серп", - "description": "
Маленькая одноручная версия косы. Изогнутое лезвие делает его отличным выбором для мастеров боевых искусств, которые бьют под неожиданными углами.
" - }, - "wind fan": { - "name": "веер ветра", - "description": "
Если вы держите этот веер, вы можете действием наложить им заклинание порыв ветра (Сл спасброска 13). До следующего рассвета веером лучше не пользоваться. За каждое повторное использование до рассвета существует накопительный 20-процентный шанс, что веер не сработает и превратится в бесполезные немагические обрывки.
" - }, - "sovereign glue": { - "name": "превосходный клей", - "description": "
Эта тягучая, молочно-белая субстанция может склеить два любых предмета. Она должна храниться в сосуде или фляге, покрытой изнутри маслом скольжения. В найденном контейнере находится 1к6 + 1 унция клея. Одна унция клея может покрыть 1 квадратный фут поверхности. Клей затвердевает через 1 минуту. После этого связь двух предметов можно разорвать только нанесением универсального растворителя или масла эфирности, либо же заклинанием исполнение желаний.
" - }, - "Drow +1 Studded Leather Armor": { - "name": "+1 Проклёпанный кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Quarterstaff of Warning": { - "name": "Боевой посох предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "+3 Padded Armor": { - "name": "+3 Стеганый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Rapier of Vengeance": { - "name": "Рапира мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
" - }, - "Greatsword of Sharpness": { - "name": "Двуручный меч остроты", - "description": "

Если вы атакуете этим магическим мечом предмет и попадаете, кости урона причиняют цели максимальный урон. Если вы атакуете этим оружием существо, и при броске атаки выпадает «20», эта цель получит дополнительный рубящий урон 14. После этого бросьте ещё к20. Если выпадет «20», вы отрубаете одну из конечностей цели, а эффект этого определяет Мастер. Если у существа не было конечностей, вы отрубаете часть его тела.

Кроме того, вы можете произнести командное слово меча, чтобы клинок начал излучать яркий свет в радиусе 10 футов и тусклый свет в пределах ещё 10 футов. Повторное произнесение этого слова или убирание меча в ножны гасит свет.

" - }, - "Drow +3 Flail": { - "name": "+3 Цеп Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "deck of illusions": { - "name": "колода иллюзий", - "description": "
В этой коробке находится набор пергаментных карт. В полной колоде 34 карты. В колоде, которую находят как сокровище, чаще всего не хватает 1к20 − 1 карт. Магия колоды работает только если карту тянуть случайным образом (можете заранее приготовить модифицированную колоду игральных карт). Вы можете действием вынуть из колоды случайным образом выбранную карту и бросить её на расстояние до 30 футов. Над брошенной картой появляется иллюзия одного или нескольких существ, присутствующая, пока не будет рассеяна. Иллюзорное существо выглядит реальным, у него соответствующий размер, и ведёт себя оно как настоящее существо (как описано в Бестиарии), за исключением того, что оно не может причинять вред. Если вы находитесь в пределах 120 футов от иллюзорного существа и видите его, вы можете действием переместить его с помощью магии в любое место в пределах 30 футов от карты. Любое физическое взаимодействие с иллюзорным существом даст понять, что это иллюзия, потому что предметы проходят сквозь него. Тот, кто действием осмотрит существо, распознает в нём иллюзию при успешной проверке Интеллекта (Анализ) со Сл 15. После этого существо выглядит полупрозрачным. Иллюзия существует, пока карту не переместят или иллюзию не рассеют. Когда иллюзия оканчивается, изображение на карте исчезает, и её уже больше нельзя использовать. Карта Иллюзия Туз червей Красный дракон Король червей Рыцарь и четыре стражника Дама червей Суккуб или инкуб Валет червей Друид 10 червей Облачный великан 9 червей Эттин 8 червей Багбир 2 червей Гоблин Туз бубен Бехолдер Король бубен Архимаг и ученик мага Дама бубен Ночная карга Валет бубен Ассасин 10 бубен Огненный великан 9 бубен Огр маг 8 бубен Гнолл 2 бубен Кобольд Туз пик Лич Король пик Священник и два послушника Дама пик Медуза Валет пик Ветеран 10 пик Ледяной великан 9 пик Тролль 8 пик Хобгоблин 2 пик Гоблин Туз треф Железный голем Король треф Капитан разбойников и три бандита Дама треф Эриния Валет треф Берсерк 10 треф Холмовой великан 9 треф Огр 8 треф Орк 2 треф Кобольд Джокеры (2) Вы (владелец колоды)
" - }, - "Vicious Heavy Crossbow": { - "name": "Жестокий Тяжелый арбалет", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Dragon Slayer Shortsword": { - "name": "Короткий меч убийцы драконов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по дракону, он получит дополнительный урон [[/r 3d6]], соответствующий виду оружия.

Для этого оружия дракон означает любое существо с видом дракон, включая виверн [wyvern] и дракочерепах [dragon turtle].

" - }, - "Fine Clothes": { - "name": "Одежда (отличная, парадная)", - "description": "
Изысканный наряд из дорогих материалов, который даже может быть украшен шёлковыми нитями и драгоценными камнями.Одежда пригодится, когда вам нужно произвести впечатление на дворян, участвовать в дипломатии или запугать бедных людей.Не надевайте её, когда отправляетесь в приключение — модные ткани слишком тонки для опасностей подземелий, а всякие побрякушки могут привлечь неприятных существ!
" - }, - "Silk Rope (50 feet)": { - "name": "Верёвка, шёлковая (50фт.)", - "description": "
Длина: 50 футовУ верёвки, сделанной из шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.
" - }, - "Bucket": { - "name": "Ведро деревянное", - "description": "
Вместимость:  3 галлона (11 лит.), 0,5 кубических футов
" - }, - "Drow +3 Heavy Crossbow": { - "name": "+3 Тяжелый арбалет Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "horn of blasting": { - "name": "рог взрыва", - "description": "
Вы можете действием произнести командное слово рога и подуть в него, испуская взрыв 30-футовым конусом, слышимый на расстоянии 600 футов. Все существа в конусе должны совершить спасбросок Телосложения со Сл 15. При провале существо получает урон звуком 5к6 и становится оглохшим на 1 минуту. При успехе существо получает половину урона и не становится оглохшим. Существа и предметы, изготовленные из стекла или кристаллов, спасбросок совершают с помехой и получают урон звуком 10к6, а не 5к6. При каждом использовании магии рога существует 20-процентный шанс, что он взорвётся. Взрыв причиняет урон огнём 10к6 тому, кто в него дул, и уничтожает рог.
" - }, - "Dagger of venom": { - "name": "Кинжал яда", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.\nВы можете действием заставить этот клинок покрыться густым чёрным ядом. Яд остаётся 1 минуту, или пока атака этим оружием не попадёт по существу. Цель должна преуспеть в спасброске Телосложения со Сл 15, иначе она получит урон ядом [[/r 2d10]] и станет отравленной на 1 минуту. Вы не можете использовать повторно это свойство до следующего рассвета.
" - }, - "dimensional shackles": { - "name": "оковы измерений", - "description": "
Вы можете действием надеть эти оковы на недееспособное существо. Они подходят для существ с размером от Маленького до Большого. Кроме того, что оковы служат как обычные наручники, они не позволяют скованному существу никакие перемещения меж измерениями, включая телепортацию и путешествия на другие планы существования. Они не мешают существу проходить сквозь межпространственные порталы. Вы и все существа, указанные вами при надевании оков, можете действием снять их. Раз в 30 дней скованное существо может совершить проверку Силы (Атлетика) со Сл 30. При успехе существо ломает и уничтожает оковы.
" - }, - "Entertainer's Pack": { - "name": "Набор артиста", - "description": "

Набор артиста включает в себя: рюкзак, спальник, 2 костюм, 5 свечек, рационы на 5 дней, бурдюк и набор для грима.

" - }, - "Drow +1 Chain Shirt": { - "name": "+1 Кольчужная рубаха Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "bowl of commanding water elementals": { - "name": "чаша командования водяными элементалями", - "description": "
Если эта чаша наполнена водой, вы можете действием произнести командное слово и призвать водяного элементаля, как если бы наложили заклинание призыв элементаля. Чашу нельзя использовать повторно, пока не наступит следующий рассвет. Чаша диаметром примерно 1 фут, а в высоту она в два раза меньше. Она весит 3 фунта и вмещает 3 галлона.
" - }, - "Drow +3 Dagger": { - "name": "+3 Кинжал Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Traveler's Clothes": { - "name": "Одежда путешественика (дорожная)", - "description": "
Комплект одежды предназначен для путешествий. В него входит рубаха, кожаные сапоги, штаны, перчатки, плащ с капюшоном.
" - }, - "Javelin of Lightning": { - "name": "Пилум молний", - "description": "
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking [[/r 4d6]] lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus [[/r 4d6]] lightning damage.The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
" - }, - "Calligrapher's Supplies": { - "name": "Инструменты каллиграфа", - "description": "
Каллиграфия трактует письмо как прекрасное утончённое искусство. Каллиграфы создают текст, который радует глаз, используя стиль, который сложно подделать. Их инструменты также дают им возможность исследовать рукописный текст и определить его подлинность, поскольку обучение каллиграфа включало в себя множество часов обучения письму и попыток повторить его стиль и оформление.Компоненты. Инструменты каллиграфа включают в себя чернила, множество пергаментных листов и три писчих пера.Магия. Хотя каллиграфия мало помогает в расшифровке содержимого магического текста, владение этими инструментами помогает определить, кто написал магический текст.История. Владение этими инструментами может увеличить выгоду при успешной проверке, совершаемой для анализа или исследования древних записей, свитков или другого текста, включая руны, вырезанные на камне, а также письмена на фресках или других изображениях.Расшифровка карты сокровищ. Владение этими инструментами позволяет вам проводить экспертизу карт. Вы можете пройти проверку Интеллекта, чтобы оценить возраст карты, определить, содержит ли карта скрытое послание, и так далее.Опознать писавшего немагический рукописный текстСл. 10Определить душевное состояние писавшего Сл. 15Распознать поддельный текстСл. 15Подделать подпись Сл. 20
" - }, - "Drow +1 Scimitar": { - "name": "+1 Скимитар Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "helm of comprehending languages": { - "name": "шлем понимания языков", - "description": "
Пока вы носите этот шлем, вы можете неограниченно действием накладывать заклинание понимание языков.
" - }, - "Wave": { - "name": "Волна", - "description": "
(requires attunement by a creature that worships a god of the sea)Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.The weapon also functions as a @item[trident of fish command] and a @item[weapon of warning]. It can confer the benefit of a @item[cap of water breathing] while you hold it, and you can use it as a @item[cube of force] by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and @sense[darkvision] out to a range of 120 feet.The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a @spell[speak with animals] spell, using telepathy to involve its wielder in the conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.
" - }, - "tome of clear thought": { - "name": "том чистых мыслей", - "description": "
Эта книга содержит упражнения по тренировке памяти и логики, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваш Интеллект, а также его максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет
" - }, - "+2 Greataxe": { - "name": "+2 Секира", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Staff of Charming": { - "name": "Посох очаровывающий", - "description": "

Настройка: требуется настройка (бардом, волшебником, друидом, жрецом, паладином, чародеем)

Действием, держа этот посох, вы можете потратить 1 из его 10 зарядов на то, чтобы наложить им заклинания, используя свою Сл спасброска от заклинания:очарование личности [charm person],понимание языков [comprehend languages],приказ [command].

Этот посох также может использоваться как магический боевой посох. Если вы держите этот посох и проваливаете спасбросок от заклинания школы Очарования, нацеленного только на вас, вы можете превратить проваленный спасбросок в успешный.

Вы не можете использовать это свойство повторно до следующего рассвета. Если вы преуспели в спасброске от заклинания, нацеленного только на вас, вне зависимости от того, пришлось ли для этого прибегнуть к помощи посоха, вы можете реакцией потратить 1 заряд из посоха и отразить заклинание в того, кто его наложил, как если бы вы сами наложили это заклинание.

Посох ежедневно восстанавливает [[/r 1d8 + 2]] заряда на рассвете.

Если вы истратили последний заряд, бросьте к20. Если выпадет «1», посох становится немагическим боевым посохом.

" - }, - "Greataxe": { - "name": "Секира", - "description": "
" - }, - "Vicious Light Repeating Crossbow": { - "name": "Жестокий Легкий многозарядный арбалет", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Staff of Healing": { - "name": "Посох лечения", - "description": "
(requires attunement by a bard, cleric, or druid)This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: @spell[cure wounds] (1 charge per spell level, up to 4th), @spell[lesser restoration] (2 charges). or @spell[mass cure wounds] (5 charges).

Посох ежедневно восстанавливает [[/r 1d6 + 4]] заряда на рассвете.

If you expend the last charge, roll a [[/r d20]]. On a 1. the staff vanishes in a flash of light, lost forever.
" - }, - "goggles of night": { - "name": "ночные очки", - "description": "
Пока вы носите эти тёмные очки, вы получаете тёмное зрение в радиусе 60 фт. Если у вас уже было тёмное зрение, очки увеличивают его радиус на 60 фт.
" - }, - "Defender Greatsword": { - "name": "Защитник (Двуручный меч)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
" - }, - "Mace of Smiting": { - "name": "Булава кары", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

The bonus increases to +3 when you use the mace to attack a construct.When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.Внимание: According to the SRD, it is an extra [[/r 2d6]] and [[/r 4d6]] bludgeoning damage, although this is incorrect.
" - }, - "Half Plate Armor of Force Resistance": { - "name": "Полулаты сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Drow +2 Quarterstaff": { - "name": "+2 Боевой посох Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Lance": { - "name": "+2 Длинное копьё Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Chain Mail of Force Resistance": { - "name": "Кольчуга сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "+2 Longsword": { - "name": "+2 Длинный меч", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +3 Club": { - "name": "+3 Дубинка Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Hide Armor of Radiant Resistance": { - "name": "Доспех из шкур сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Signet Ring": { - "name": "Кольцо-печатка", - "description": "
" - }, - "Spear of Warning": { - "name": "Копье предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Silvered Handaxe": { - "name": "Посеребрённый Топорик", - "description": "
" - }, - "Splint Armor of Radiant Resistance": { - "name": "Наборный доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Chain Mail": { - "name": "Кольчуга", - "description": "
Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.
" - }, - "horseshoes of a zephyr": { - "name": "подковы ветра", - "description": "
Эти железные подковы изготавливаются комплектом по четыре штуки. Если все четыре прикрепить к копытам лошади или подобного существа, они позволят ему перемещаться как обычно, но паря в 4 дюймах от земли. Этот эффект позволяет существу пересекать нетвёрдые и неустойчивые субстанции, такие как вода и лава, а также стоять на них. Существо не оставляет следы и игнорирует труднопроходимую местность. Кроме того, оно может перемещаться с обычной скоростью до 12 часов в день, не получая истощение за форсированный марш.
" - }, - "Silvered Sling Bullet": { - "name": "Посеребрённый Снаряж для пращи", - "description": "
" - }, - "Acid (vial)": { - "name": "Кислота (флакон)", - "description": "
ы можете Действием выплеснуть содержимое этого сосуда на существо, находящееся в пределах 5 футов от вас, или метнуть сосуд на расстояние до 20 футов, чтобы он разбился от удара.В любом случае совершите дальнобойную атаку против существа или предмета, считая кислоту импровизированным оружием. При попадании цель получает урон кислотой 2к6.
" - }, - "Sun Blade": { - "name": "Солнечный клинок", - "description": "
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with @item[shortsword|phb|shortswords] or @item[longsword|phb|longswords], you are proficient with the sun blade.You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra [[/r 1d8]] radiant damage.The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
" - }, - "+3 Lance": { - "name": "+3 Длинное копьё", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "+3 Double-Bladed Scimitar": { - "name": "+3 Двухклинковый скимитар", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Quaal's Feather Token, Bird": { - "name": "Перо Кваля (Птица)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a @creature[roc], but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day. with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.
" - }, - "Hooked Shortspear of Warning": { - "name": "Гизарма предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "+3 Scale Mail": { - "name": "+3 Чешуйчатый доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "eversmoking bottle": { - "name": "вечнодымящаяся бутылка", - "description": "
Из этой закупоренной свинцовой пробкой латунной бутылки, весящей 1 фунт, постоянно сочится тонкая струйка дыма. Если вы действием вынете пробку, из бутылки вырвется облако густого дыма с радиусом 60 футов. Пространство в облаке считается сильно заслонённой местностью. За каждую минуту, пока бутылка стоит открытой и находится внутри облака, его радиус увеличивается на 10 футов, пока не достигнет максимального радиуса 120 футов. Облако остаётся, пока бутылка открыта. Для закрывания бутылки нужно действием произнести её командное слово. Когда бутылку закроют, дым рассеется за 10 минут. Умеренный ветер (от 11 до 20 миль в час) рассеивает дым за 1 минуту, а сильный ветер (21 миля в час и больше) сделает это за 1 раунд.
" - }, - "Explorer's Pack": { - "name": "Набор путешественника", - "description": "

Набор путешественника включает в себя: рюкзак, спальник, столовый набор, трутницу, 10 факелов, рационы на 10 дней и бурдюк.

В набор также входит 50-футовая пеньковая верёвка, закреплённая сбоку.

" - }, - "Chain Shirt of Thunder Resistance": { - "name": "Кольчужная рубаха сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Rod of Resurrection": { - "name": "Жезл воскрешения", - "description": "
(requires attunement by a cleric, druid, or paladin)The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: @spell[heal] (expends 1 charge) or @spell[resurrection] (expends 5 charges).The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a [[/r d20]]. On a 1, the rod disappears in a burst of radiance.
" - }, - "gloves of thievery": { - "name": "перчатки воровства", - "description": "
Эти перчатки невидимы, пока вы носите их. Пока вы носите их, вы получаете бонус +5 к проверкам Ловкости (Ловкость рук) и проверкам Ловкости, совершённым для вскрывания замков.
" - }, - "Scale Mail of Fire Resistance": { - "name": "Чешуйчатый доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Drow +1 Greatsword": { - "name": "+1 Двуручный меч Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Potion of Greater Healing": { - "name": "Зелье большого лечения", - "description": "
Вы восстанавливаете хиты, когда выпиваете это зелье.Количество восстанавливаемых хитов 4к4 + 4.Зелье представляет собой красную жидкость, сверкающую при встряхивании.
" - }, - "+1 Lance": { - "name": "+1 Длинное копьё", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Drow +1 Half Plate Armor": { - "name": "+1 Полулаты Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Hoopak of Warning": { - "name": "Хупак предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Quarterstaff": { - "name": "Боевой посох", - "description": "
" - }, - "+2 Light Repeating Crossbow": { - "name": "+2 Легкий многозарядный арбалет", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "Silvered Flail": { - "name": "Посеребрённый Цеп", - "description": "
" - }, - "Grappling Hook": { - "name": "Крюк-кошка", - "description": "
Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке. 
" - }, - "Staff of Fire": { - "name": "Посох огня", - "description": "

Настройка: требуется настройка (волшебником, друидом, колдуном, чародеем)

You have resistance to fire damage while you hold this staff.

У этого посоха есть 10 зарядов.

While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: @spell[burning hands] (1 charge), @spell[fireball] (3 charges), or @spell[wall of fire] (4 charges).

Посох ежедневно восстанавливает [[/r 1d6 + 4]] заряда на рассвете.

If you expend the last charge, roll a [[/r d20]]. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
" - }, - "Sword of Answering (Squelcher)": { - "name": "Меч ответа (подавитель)", - "description": "
(requires attunement by a neutral evil creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Squelcher, the Neutral Evil sword, has a spinel set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Potter's Tools": { - "name": "Инструменты гончара", - "description": "
Инструменты гончара используются для создания различных керамических предметов, наиболее распространённые из них – это горшки и подобные сосуды.Компоненты. Инструменты гончара включают в себя гончарные иглы, цикли, скребки, нож и кронциркуль.История. Ваши знания и опыт помогают вам опознавать керамические предметы, получая сведения о том, когда они были сделаны и из каких мест или какой культуры они происходят.Расследование, Восприятие. Вы получаете дополнительные знания при осмотре керамики, находя зацепки, которые другие могут не заметить, на небольших неровностях и сколах.Воссоздание облика. Рассмотрев керамические черепки, вы можете определить происхождение предмета, его изначальную форму и возможное предназначение.Определить, что было в сосуде Сл. 10Создать прочный горшок Сл. 15Найти слабое место керамического предмета Сл. 20
" - }, - "Shortbow": { - "name": "Короткий лук", - "description": "
Короткие луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Короткие луки высотой около трёх футов.
" - }, - "+3 Shield": { - "name": "+3 Щит", - "description": "
While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
" - }, - "Horn of Valhalla, Brass": { - "name": "Рог фокусов, латунная", - "description": "
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the @creature[berserker] statistics. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.A brass horn summons [[/r 3d4 + 3]] @creature[berserker||berserkers]. To use the brass horn, you must be proficient with all simple weapons.If you blow the horn without meeting its requirement, the summoned @creature[berserker||berserkers] attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
" - }, - "Splint Armor of Psychic Resistance": { - "name": "Наборный доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Scale Mail of Thunder Resistance": { - "name": "Чешуйчатый доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+2 Dagger": { - "name": "+2 Кинжал", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Light Repeating Crossbow": { - "name": "+3 Легкий многозарядный арбалет", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.
" - }, - "helm of telepathy": { - "name": "шлем телепатии", - "description": "
Пока вы носите этот шлем, вы можете действием накладывать им заклинание обнаружение мыслей (Сл спасброска 13). Пока вы поддерживаете концентрацию на этом заклинании, вы можете бонусным действием отправить телепатическое послание существу, на котором вы сосредоточились. Оно может ответить бонусным действием, если вы продолжите сосредотачиваться на нём. Сосредоточившись на существе обнаружением мыслей, вы можете действием наложить шлемом на него заклинание внушение (Сл спасброска 13). Вы не можете использовать свойство внушения повторно до следующего рассвета.
" - }, - "Potion of Heroism": { - "name": "Зелье героизма", - "description": "
После того, как вы выпили это зелье, вы на 1 час получаете 10 временных хитов.Кроме того, в течение этого часа вы находитесь под эффектом заклинания@Compendium[sc-spells.sc-spells.jYsMCeg6AbSHzq1F]{Благословение / Bless} (концентрация не требуется).Синее зелье в бутылке пузырится и парит, словно оно находится в состоянии закипания.
" - }, - "bag of devouring": { - "name": "сумка пожирания", - "description": "
На первый взгляд эта сумка напоминает сумку хранения, но на самом деле это ротовое отверстие гигантского межпространственного существа. Если сумку вывернуть наизнанку, ротовое отверстие закроется. Существо, связанное с сумкой, может чувствовать всё, что помещают в сумку. Материя животного или растительного происхождения, помещённая в сумку, пожирается и исчезает навсегда. Если в сумку будет помещена часть живого существа, как в случае, когда кто-нибудь засовывает в неё руку, существует 50-процентный шанс, что существо затянет в сумку. Существо в сумке может действием попытаться высвободиться, совершая проверку Силы со Сл 15. Другое существо может действием залезть рукой в сумку, чтобы вытянуть оттуда другое существо, совершая проверку Силы со Сл 20 (при условии, что его самого не затянет туда). Все существа, начинающие ход в сумке, пожираются, а их тела уничтожаются. Неживые предметы могут храниться в сумке, которая вмещает один кубический фут такой материи. Однако, один раз в день сумка пожирает все хранящиеся в ней предметы, выплёвывая их на другом плане существования. Мастер сам определяет время и план. Если сумку проткнут или разорвут, она уничтожается, а всё её содержимое переносится в случайным образом выбранное место на Астральном Плане.
" - }, - "Nine Lives Stealer Shortsword": { - "name": "Вор девяти жизней (Короткий меч)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
" - }, - "Tinker's Tools": { - "name": "Инструменты жестянщика (ремонтный)", - "description": "
Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.Временно починить повреждённый механизм Сл. 10Починить предмет вдвое быстрее Сл. 15Смастерить из хлама временный предмет Сл. 20
" - }, - "bag of holding": { - "name": "сумка хранения", - "description": "
Эта сумка внутри гораздо больше, чем можно было предположить, исходя из её внешних размеров (приблизительно 2 фута в диаметре и 4 фута глубины). Сумка может вместить до 500 фунтов, не превышающих в объёме 64 кубических фута. При этом сумка всегда весит 15 фунтов, вне зависимости от её содержания. Извлечение чего-либо из сумки совершается действием. Если сумка перегружена, проткнута, или порвана, она рвётся окончательно, уничтожается, и её содержимое разбрасывается по Астральному Плану. Если сумка оказывается вывернутой наизнанку, то её содержимое вываливается наружу невредимым, но прежде, чем её можно будет снова использовать, сумку необходимо вывернуть обратно. Дышащие существа, помещённые внутрь мешка, способны оставаться в живых в течение времени, равного десяти минутам, поделённым на количество существ (минимум 1 минута), после чего они начинают задыхаться. Помещение сумки хранения в межпространство, созданное с помощью удобного рюкзака Хеварда, переносной дыры или подобного предмета, оба предмета мгновенно уничтожаются и открываются врата, ведущие на Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.
" - }, - "winged boots": { - "name": "крылатые сапоги", - "description": "
Пока вы носите эти сапоги, вы обладаете скоростью полёта, равной вашей скорости ходьбы. С помощью сапогов вы можете лететь до 4 часов, за раз или по частям, но каждое использование считается как минимум за 1 минуту. Если вы летите, когда 4 часа заканчиваются, вы спускаетесь со скоростью 30 футов в раунд, пока не приземлитесь.Сапоги восстанавливают 2 часа полёта за каждые 12 часов, пока не используются.
" - }, - "Sword of Answering (Scather)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a lawful evil creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Scather, the Lawful Evil sword, has a garnet set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Quaal's Feather Token, Whip": { - "name": "Перо Кваля (Хлыст)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of [[/r 1d20+9]]{+9}. On a hit, the target takes [[/r 1d6 + 5]] force damage.As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are @condition[incapacitated] or die.
" - }, - "Wings of Flying": { - "name": "Крылья полёта", - "description": "

Пока Вы носите этот плащ, Вы можете действием произнести командное слово. Это превратит плащ в пару крыльев летучей мыши, или птицы на Вашей спине на 1 час или пока Вы не повторите командное слово действием.

Крылья дают Вам скорость полёта 60 футов. Если они исчезают, Вы не можете повторно вызвать их 1к12 часов.

" - }, - "Drow +2 Hand Crossbow": { - "name": "+2 Ручной арбалет Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+3 Quarterstaff": { - "name": "+3 Боевой посох", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Quaal's Feather Token, Anchor": { - "name": "Перо Кваля (Якорь)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.
" - }, - "+2 Rapier": { - "name": "+2 Рапира", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Sickle": { - "name": "Серп", - "description": "
Маленькая одноручная версия косы. Изогнутое лезвие делает его отличным выбором для мастеров боевых искусств, которые бьют под неожиданными углами.
" - }, - "+3 Handaxe": { - "name": "+3 Топорик", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Rapier of Life Stealing": { - "name": "Рапира кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

" - }, - "robe of the archmagi": { - "name": "мантия архимага", - "description": "
Этот красивый наряд пошит из белой, серой или чёрной ткани и украшен серебристыми рунами. Цвет мантии соответствует мировоззрению, для которого она и создана. Белые мантии делают для добрых, серые для нейтральных, а чёрные для злых. Вы не можете настроиться на мантию архимага, чьё мировоззрение не совпадает с вашим. Вы получаете следующие преимущества, пока носите мантию:• Если вы не носите доспех, ваш базовый Класс Доспеха равен 15 + ваш модификатор Ловкости.• Вы совершаете с преимуществом спасброски от заклинаний и других магических эффектов.• Сл спасбросков от ваших заклинаний и бонус атаки заклинаниями увеличиваются на 2.
" - }, - "Drow +3 Warhammer": { - "name": "+3 Боевой молот Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "belt of fire giant strength": { - "name": "пояс силы огненного великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 25. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "Drow +1 Double-Bladed Scimitar": { - "name": "+1 Двухклинковый скимитар Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Carpet of Flying, 4 ft. × 6 ft.": { - "name": "Ковёр-самолёт(4х6фт.)", - "description": "
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
" - }, - "cloak of protection": { - "name": "плащ защиты", - "description": "
Вы получаете бонус +1 к КД и к спасброскам, пока носите этот плащ.
" - }, - "iron bands of bilarro": { - "name": "железные ленты биларро", - "description": "
Это ржавая железная сфера диаметром 3 дюйма, весящая 1 фунт. Вы можете действием произнести командное слово и бросить сферу в существо с размером не больше Огромного, которое видите в пределах 60 футов от себя. В полёте сфера распадается на отдельные металлические ленты. Совершите бросок дальнобойной атаки с бонусом броска атаки, равным модификатору Ловкости плюс ваш бонус мастерства. При попадании цель становится опутанной, пока вы не произнесёте командное слово ещё раз бонусным действием. После повторного произношения командного слова или промаха атаки ленты сжимаются и снова становятся сферой. Любое существо, в том числе и опутанное, может действием совершить проверку Силы со Сл 20, чтобы порвать ленты. При успехе предмет уничтожается, а удерживаемое существо освобождается. При провале все дальнейшие попытки этого существа автоматически проваливаются в течение 24 часов. Железные ленты нельзя использовать повторно до следующего рассвета.
" - }, - "Drow +2 Half Plate Armor": { - "name": "+2 Полулаты Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "+1 Shortbow": { - "name": "+1 Короткий лук", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Pan Flute": { - "name": "Свирель", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Silvered Greataxe": { - "name": "Посеребрённая Секира", - "description": "
" - }, - "Drow +3 Scale Mail": { - "name": "+3 Чешуйчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+2 Maul": { - "name": "+2 Молот", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Javelin": { - "name": "+2 Пилум Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Javelin of Warning": { - "name": "Пилум предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "+2 Chain Shirt": { - "name": "+2 Кольчужная рубаха", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "wand of secrets": { - "name": "волшебная палочка секретов", - "description": "
У этой волшебной палочки 3 заряда. Если вы держите её, вы можете действием потратить 1 заряд, и если в пределах 30 футов от вас есть потайные двери или ловушки, то палочка завибрирует и укажет на ту, что находится ближе всего к вам. Палочка ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "+3 Half Plate Armor": { - "name": "+3 Полулаты", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Vorpal Longsword": { - "name": "Головоруб (Длинный меч)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, the weapon ignores resistance to slashing damage.When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.
" - }, - "Potion of Necrotic Resistance": { - "name": "Зелье сопротивления некротической энергии", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа некротическая энергия на 1 час.
" - }, - "Splint Armor of Lightning Resistance": { - "name": "Наборный доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "mantle of spell resistance": { - "name": "мантия сопротивления заклинаниям", - "description": "
Вы совершаете с преимуществом спасброски от заклинаний, пока носите этот плащ.
" - }, - "Holy Avenger Scimitar": { - "name": "Святой мститель (Скимитар)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

" - }, - "Dungeoneer's Pack": { - "name": "Набор исследователя подземелий", - "description": "

Набор исследователя подземелий включает в себя: рюкзак, ломик, молоток, 10 шлямбуров, 10 факелов, трутницу, рационы на 10 дней и бурдюк.

В набор также входит 50-футовая пеньковая верёвка, закреплённая сбоку.

" - }, - "Spiked Armor of Lightning Resistance": { - "name": "Шипованный доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Perfume (vial)": { - "name": "Духи (флакон)", - "description": "
Флакон 4 унции (100 грамм).
" - }, - "Flame Tongue Shortsword": { - "name": "Язык пламени (Короткий меч)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

" - }, - "Vicious Greataxe": { - "name": "Жестокий Секира", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Padded Armor of Acid Resistance": { - "name": "Стеганый доспех сопротивления кислоте", - "description": "

У вас есть сопротивление кислотному урону, пока вы носите этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Quaal's Feather Token, Fan": { - "name": "Перо Кваля (Веер)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
" - }, - "Pitcher": { - "name": "Кувшинчик", - "description": "
Вместимость: 1 галлон (3,75 лит.)
" - }, - "Drow +3 Hoopak": { - "name": "+3 Хупак Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.
" - }, - "Sentinel Shield": { - "name": "Щит часового", - "description": "
While holding this shield, you have advantage on initiative rolls and Wisdom (@skill[Perception]) checks. The shield is emblazoned with a symbol of an eye.
" - }, - "Potion of Flying": { - "name": "Зелье полёта", - "description": "
Выпив это зелье, вы на 1 час получаете скорость полёта, равную вашей скорости ходьбы, и можете парить.Если вы находитесь в воздухе, когда зелье теряет силу, вы падаете, если не обладаете другими средствами, позволяющими оставаться в полёте.Прозрачная жидкость этого зелья парит у горлышка пузырька, и в ней плавают молочно-белые примеси.
" - }, - "Ring Mail of Force Resistance": { - "name": "Кольчатый доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Drow +3 Lance": { - "name": "+3 Длинное копьё Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Luck Blade Rapier": { - "name": "Клинок удачи (Рапира)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

" - }, - "Silvered Dart": { - "name": "Посеребрённый Дротик", - "description": "
" - }, - "Shawm": { - "name": "Шалмей", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Drow +2 Mace": { - "name": "+2 Булава Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "candle of invocation": { - "name": "свеча мольбы", - "description": "
Эта тонкая восковая свеча посвящена определённому божеству и настроена на мировоззрение этого божества. Мировоззрение свечи можно определить заклинанием обнаружение добра и зла. Мастер сам выбирает божество и мировоззрение, либо определяет их случайным образом. к20Мировоззрение1–2Хаотично-злое3–4Хаотично-нейтральное5–7Хаотично-доброе8–9Нейтрально-злое18–20Законно-доброе10–11Нейтральное12–13Нейтрально-доброе14–15Законно-злое16–17Законно-нейтральноеМагия свечи активируется, когда свечу зажигают, что совершается действием. Погорев 4 часа, свеча уничтожается. Вы можете затушить свечу раньше, чтобы воспользоваться ей же позже. Минимальная единица учёта времени горения — 1 минута. Будучи зажжённой, свеча испускает тусклый свет в радиусе 30 футов. Все существа в области этого света, чьё мировоззрение совпадает с мировоззрением свечи, совершают броски атаки, спасброски и проверки характеристик с преимуществом. Кроме того, жрецы и друиды в области света, чьё мировоззрение совпадает с мировоззрением свечи, могут накладывать подготовленные заклинания 1 уровня, не тратя ячейки заклинаний, и эффект таких заклинаний будет как у заклинаний, наложенных с использованием ячейки 1 уровня. В качестве альтернативы, когда вы впервые зажигаете совершенно новую свечу, вы можете наложить ей заклинание врата. Это мгновенно уничтожает свечу.
" - }, - "Axe of the Dwarvish Lords": { - "name": "Топор владык дварфов", - "description": "
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a @item[belt of dwarvenkind], a @item[dwarven thrower], and a @item[sword of sharpness]. Random Properties. The axe has the following randomly determined properties:2 @table[Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial properties]1 @table[Artifact Properties; Major Beneficial Properties|dmg|major beneficial property]2 @table[Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental properties] Blessings of Moradin. If you are a dwarf attuned to the axe, you gain the following benefits:You have immunity to poison damage.The range of your @sense[darkvision] increases by 60 feet.You gain proficiency with @item[artisan's tools|PHB] related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the @spell[conjure elemental] spell from it, summoning an @creature[earth elemental]. You can't use this property again until the next dawn. Travel the Depths. You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the @spell[teleport] spell from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed. Curse. The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's physical appearance and stature become more dwarflike. After seven days, the creature looks like a typical dwarf, but the creature neither loses its racial traits nor gains the racial traits of a dwarf. The physical changes wrought by the axe aren't considered magical in nature (and therefore can't be dispelled), but they can be undone by any effect that removes a curse, such as a @spell[greater restoration] or @spell[remove curse] spell. Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
" - }, - "Mithral Chain Shirt": { - "name": "Мифрильная кольчужная рубаха", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Pike": { - "name": "Пика", - "description": "
" - }, - "Essence of Ether": { - "name": "Эссенция эфира", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленным/Poisoned} на 8 часов.Существо также @Compendium[world.tempconditions.3hORwk0oumaI2fQF]{без сознания/Unconscious}, пока отравлено.Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить
" - }, - "Leather Armor of Radiant Resistance": { - "name": "Кожаный доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Half Plate Armor": { - "name": "Полулаты", - "description": "
Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.
" - }, - "Shortsword": { - "name": "Короткий меч", - "description": "

Как одноручное оружие, короткие мечи позволяют своему владельцу также носить щит — важный фактор для бойцов, которым недоступна прочная броня. Не стоит недооценивать ущерб, который умелый герой может нанести одним из этих быстрых, острых орудий!

" - }, - "Lance": { - "name": "Длинное копьё", - "description": "

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Spellbook": { - "name": "Книга заклинаний", - "description": "
Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.
" - }, - "Drow +2 Morningstar": { - "name": "+2 Моргенштерн Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +1 Sling": { - "name": "+1 Праща Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "+2 Sling": { - "name": "+2 Праща", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Ring of the Ram": { - "name": "Кольцо тарана", - "description": "
This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes [[/r 2d10]] force damage and is pushed 5 feet away from you.Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
" - }, - "+1 Arrow": { - "name": "+1 Стрела", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Mithral Ring Mail": { - "name": "Мифрильный кольчатый доспех", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "eyes of the eagle": { - "name": "очки орлиного зрения", - "description": "
Эти кристаллические линзы размещаются напротив глаз. Пока вы их носите, вы совершаете с преимуществом проверки Мудрости (Внимательность), полагающиеся на зрение. В условиях хорошей видимости вы можете разглядеть подробности даже у экстремально далёких существ и предметов, с размером не меньше 2 футов в поперечнике.
" - }, - "Blowgun Needle of Slaying": { - "name": "Игла убийства", - "description": "
A blowgun needle of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both blowgun needles of dragon slaying and blowgun needles of blue dragon slaying. If a creature belonging to the type, race, or group associated with a blowgun needle of slaying takes damage from the blowgun needle, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.Once a blowgun needle of slaying deals its extra damage to a creature, it becomes a nonmagical blowgun needle.
" - }, - "Spiked Armor of Necrotic Resistance": { - "name": "Шипованный доспех сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Carpet of Flying, 6 ft. × 9 ft.": { - "name": "Ковёр-самолёт(6х9фт.)", - "description": "
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.A 6 ft. × 9 ft. carpet can carry up to 800 lb. at a fly speed of 30 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
" - }, - "Figurine of Wondrous Power, Bronze Griffon": { - "name": "Фигурка чудесной силы, Бронзовый грифон", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[griffon||Bronze Griffon]. This bronze statuette is of a @creature[griffon] rampant. It can become a @creature[griffon] for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
" - }, - "Rod of Alertness": { - "name": "Жезл бдительности", - "description": "
This rod has a flanged head and the following properties. Alertness. While holding the rod, you have advantage on Wisdom (@skill[Perception]) checks and on rolls for initiative. Spells. While holding the rod, you can use an action to cast one of the following spells from it: @spell[detect evil and good], @spell[detect magic], @spell[detect poison and disease], or @spell[see invisibility]. Protective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod's head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any @condition[invisible] hostile creature that is also in the bright light.The rod's head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can't be used again until the next dawn.
" - }, - "Sword of Answering (Rebutter)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a neutral good creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Rebutter, the Neutral Good sword, has a topaz set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "alchemy jug": { - "name": "алхимический сосуд", - "description": "
Этот керамический кувшин, кажется способным вместить 1 галлон жидкости и весит 12 фунтов вне зависимости от того, полный он или пустой. Если его потрясти, то можно услышать звуки плескающийся жидкости, даже если кувшин пуст. Вы можете действием назвать одну жидкость из приведённой ниже таблицы, отчего кувшин начнёт её производить. После этого вы можете ещё одним действием откупорить кувшин и вылить эту жидкость из сосуда со скоростью до 2 галлонов в минуту. Максимальное количество жидкости, которое может произвести кувшин, зависит от вида жидкости, названной вами. После того, как кувшин начинает производить выбранную жидкость, он не может производить другую, или произвести названную жидкость в объёме больше её максимума, пока не наступит следующий рассвет.ЖидкостьМакс. объёмВино1 галлонВода, пресная8 галлоновВода, солёная12 галлоновКислота8 унцийМайонез2 галлонаМасло1 квартаМёд1 галлонПиво4 галлонаУксус2 галлонаЯд1/2 унции
" - }, - "Drow +2 Club": { - "name": "+2 Дубинка Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Ladder (10-foot)": { - "name": "Лестница", - "description": "
Длина: 10 футов
" - }, - "Studded Leather Armor of Cold Resistance": { - "name": "Проклёпанный кожаный доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.

" - }, - "Rod of Rulership": { - "name": "Жезл правления", - "description": "
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be @condition[charmed] by you for 8 hours. While @condition[charmed] in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be @condition[charmed] in this way. The rod can't be used again until the next dawn.
" - }, - "Breastplate of Poison Resistance": { - "name": "Кираса сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Flail": { - "name": "Цеп", - "description": "

Боевой цеп — контактное холодное оружие дробящего действия, состоящее из двух (реже — трёх) гибко сочленённых твёрдых палок.

" - }, - "Drow +1 Hand Crossbow": { - "name": "+1 Ручной арбалет Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Luck Blade Scimitar": { - "name": "Клинок удачи (Скимитар)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

" - }, - "Immovable Rod": { - "name": "Неподвижный жезл", - "description": "
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
" - }, - "Potion of Lightning Resistance": { - "name": "Зелье сопротивления электричеству", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа электичество на 1 час.
" - }, - "portable hole": { - "name": "переносная дыра", - "description": "
Эта тонкая чёрная ткань, гладкая как шёлк, складывается до размеров носового платка. Она разворачивается в круг диаметром 6 футов. Вы можете действием развернуть переносную дыру и поместить её на твёрдую поверхность, после чего дыра создаёт межпространственное отверстие глубиной 10 футов. Цилиндрическое пространство внутри дыры находится на другом плане, поэтому с её помощью не получится создавать сквозные проходы. Все существа, находящиеся внутри открытой переносной дыры, могут покинуть её, просто вылезая из неё. Вы можете действием закрыть переносную дыру, взявшись за края ткани и сложив её. Складывание ткани закрывает дыру, и все существа и предметы, находящиеся в ней, остаются в межпространстве. Что бы в ней ни находилось, дыра практически ничего не весит. Если дыра сложена, существо, находящееся в её межпространстве, может действием совершить проверку Силы со Сл 10. При успехе существо вырывается наружу и появляется в пределах 5 футов от переносной дыры или существа, несущего её. Дышащее существо, находящееся в закрытой переносной дыре, может перетерпеть 10 минут, после чего начинает задыхаться. Помещение переносной дыры в межпространство, созданное сумкой хранения, удобным рюкзаком Хеварда или подобным предметом, мгновенно уничтожает оба предмета и открывает врата в Астральный План. Врата появляются в месте, где один предмет пытались поместить в другой. Все существа в пределах 10 футов от врат затягиваются внутрь и помещаются в случайным образом определённое место на Астральном Плане. После этого врата закрываются. Врата односторонние, и повторно не открываются.
" - }, - "Silvered Crossbow Bolt": { - "name": "Посеребрённый Болт", - "description": "
" - }, - "Giant Slayer Longsword": { - "name": "Длинный меч убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Potion of Supreme Healing": { - "name": "Зелье превосходного лечения", - "description": "
Вы восстанавливаете хиты, когда выпиваете это зелье.Количество восстанавливаемых хитов 10к4 + 20Зелье представляет собой красную жидкость, сверкающую при встряхивании.
" - }, - "+2 Mace": { - "name": "+2 Булава", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Plate Armor": { - "name": "+3 Латный доспех", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "+1 Hoopak": { - "name": "+1 Хупак", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.

Особое свойство:Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.

" - }, - "Wyvern Poison": { - "name": "Яд виверны", - "description": "
Этот яд собирают с мёртвой или недееспособной @Compendium[sc-creatures.sc-creatures.R6TPOwEghQZcyNfw]{Виверна / Wyvern}.Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 15, получая при провале урон ядом 24 (7к6) или половину этого урона при успехе.
" - }, - "Plate Armor of Cold Resistance": { - "name": "Латный доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Potion of Diminution": { - "name": "Зелье уменьшения", - "description": "
Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «уменьшение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).Маленький красный шарик в этой жидкости непрерывно сжимается до размера бусины и тут же расширяется, окрашивая прозрачную жидкость вокруг, после чего сжимается вновь. Тряска пузырька не прерывает этот процесс.
" - }, - "Abacus": { - "name": "Абак (счеты)", - "description": "
Аба́к — семейство счётных досок, применявшихся для арифметических вычислений в древних культурах — Древней Греции, Древнем Риме и Древнем Китае и ряде других. Пользователь абака называется абакистом. Общие принципы инструментов типа абака — разделение линиями на полосы, осуществление счёта с помощью размещённых на полосах камней или других подобных предметов. Камешек для греческого абака назывался псифос; от этого слова было произведено название для счёта — псифофория, «раскладывание камешков».
" - }, - "Vial": { - "name": "Флакон (пузырек)", - "description": "
Вместимость: 4 унции (100 грамм)
" - }, - "+3 Maul": { - "name": "+3 Молот", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Armor of Vulnerability (Slashing)": { - "name": "Доспех уязвимости к рубящему урону", - "description": "

Когда вы надеваете этот доспех, вы получаете сопротивление к одному из следующих видов урона: дробящий, колющий или рубящий.

Проклятье. Этот доспех проклят, но это становится понятно только когда на него используется заклинание опознание [identify] или когда вы настраиваетесь на него. Настройка на доспех проклинает вас до тех пор, пока вы не станете целью заклинания снятие проклятья [remove curse] или похожей магии.

Снятие доспеха не прекращает проклятье. Пока вы прокляты, вы получаете уязвимость к двум оставшимся видам урона, исключая тот, к которому доспех даёт сопротивление.

" - }, - "robe of scintillating colors": { - "name": "мантия сияющих цветов", - "description": "
У этой мантии 3 заряда, и она ежедневно восстанавливает 1к3 заряда на рассвете. Пока вы её носите, вы можете действием потратить 1 заряд, чтобы на ней появился до конца вашего следующего хода узор из завораживающих оттенков. В это время мантия испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов. Существа, видящие вас, совершают по вам броски атаки с помехой. Кроме того, когда свойство мантии активируется, все существа в области яркого света, видящие вас, должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут ошеломлёнными до окончания эффекта.
" - }, - "Ring Mail of Radiant Resistance": { - "name": "Кольчатый доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Silvered War Pick": { - "name": "Посеребрённый Клевец", - "description": "
" - }, - "Demon Armor": { - "name": "Демонический доспех", - "description": "
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack and damage rolls and a damage die of [[/r 1d8]]. Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the @spell[remove curse] spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
" - }, - "cape of the mountebank": { - "name": "плащ шарлатана", - "description": "
Этот плащ слабо пахнет серой. Пока вы его носите, вы можете действием наложить заклинание переносящая дверь. Это свойство плаща нельзя использовать повторно до следующего рассвета. Когда вы исчезаете, вы оставляете после себя облачко дыма, и в пункте назначения появляетесь тоже в клубах дыма. Дым слабо заслоняет покинутое и новое пространство и исчезает в конце вашего следующего хода. Лёгкий или более сильный ветер рассеивает этот дым.
" - }, - "Silvered Battleaxe": { - "name": "Посеребрённая Секира", - "description": "
" - }, - "Giant Slayer Battleaxe": { - "name": "Боевой топор убийцы великанов", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете этим оружием по великану, то он получает дополнительный урон [[/r 2d6]], соответствующий виду оружия, и должен преуспеть в спасброске Силы со Сл 15, иначе он будет сбит с ног. Для этого оружия великан означает любое существо с типом великан, включая эттинов [ettin] и троллей [troll].

" - }, - "Holy Avenger Longsword": { - "name": "Святой мститель (Длинный меч)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

" - }, - "Drow +3 Padded Armor": { - "name": "+3 Стеганый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Sword of Answering (Retorter)": { - "name": "Меч ответа (возразитель)", - "description": "
(requires attunement by a lawful good creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Retorter, the Lawful Good sword, has an aquamarine set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Drow +2 Hooked Shortspear": { - "name": "+2 Гизарма Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "Truth Serum": { - "name": "Сыворотка правды", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, иначе станет @Compendium[world.tempconditions.eGfKVYxLB2GS5rlZ]{Отравленный/Poisoned} на 1 час.Пока существо отравлено, оно не может сознательно говорить ложь, как если бы оно находилось под действием заклинания @Compendium[sc-spells.sc-spells.5dN5AZgmsr5KTJ5j]{Место истины / Zone of Truth}.
" - }, - "Scale Mail of Poison Resistance": { - "name": "Чешуйчатый доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "censer of controlling air elementals": { - "name": "кадило контролирования воздушных элементалей", - "description": "
Если в этом кадиле горит благовоние, вы можете действием произнести командное слово и призвать воздушного элементаля, как если бы наложили заклинание призыв элементаля. Кадило нельзя использовать повторно, пока не наступит следующий рассвет. Этот сосуд 6 дюймов шириной и 1 фут высотой напоминает чашу с декорированной крышкой. Весит кадило 1 фунт.
" - }, - "Silvered Blowgun": { - "name": "Посеребрённый Духовая трубка", - "description": "
" - }, - "Mason's Tools": { - "name": "Инструменты каменщика", - "description": "
Инструменты каменщика позволяют вам возводить каменные строения, включая стены и здания из кирпича.Компоненты. Инструменты каменщика включают в себя мастерок, молоток, долото, щётки и угольник.История. Ваш опыт помогает вам определять дату постройки и предназначение каменного здания, а также понять, кто мог его построить.Расследование. Вы получаете дополнительные знания при обследовании помещений в каменном здании.Восприятие. Вы замечаете неровности на каменных стенах и полах, что облегчает поиск ловушек и тайных ходов.Снос. Ваши познания в каменном зодчестве позволяют вам найти уязвимые места в кладке каменных стен. Вы наносите таким строениям двойной урон своими атаками оружием.Продолбить долотом небольшое отверстие в каменной стене Сл. 10Найти слабое место в каменной стене Сл. 15
" - }, - "Greataxe of Warning": { - "name": "Секира предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Mithral Half Plate Armor": { - "name": "Мифрильные полулаты", - "description": "

Мифрил («мифрал») используется для создания доспехов, более лёгких, чем стальные, но столь же прочных. Доспехи из мифрила полкчаются более лёгкими, чем такие же стальные, и позволяют носить их персонажам, способности которых ограничены весом доспехов.

Мифрил — легкий и гибкий металл. Мифриловую кольчугу или нагрудник можно носить под обычной одеждой. Если броня обычно накладывает помеху на проверку Ловкости (Скрытность) или требует минимальной Силы, то мифриловый доспех не будет иметь этих требований.

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Club": { - "name": "Дубинка", - "description": "
Умение обращаться с дубиной позволяет вам добавить бонус мастерства к броску атаки за любую атаку, которую вы совершаете с ее помощью.
" - }, - "Platinum Piece": { - "name": "Платиновая монета", - "description": "
Монеты делают разного номинала, основываясь на относительной стоимости металла, из которого они изготовлены. Чаще всего встречаются монеты трёх видов: золотые монеты, серебряные монеты и медные монеты.
" - }, - "Ring of Animal Influence": { - "name": "Кольцо управления животными", - "description": "
This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:@spell[Animal friendship] (save DC 13)@spell[Fear] (save DC 13), targeting only beasts that have an Intelligence of 3 or lower@spell[Speak with animals]
" - }, - "Shortsword of Vengeance": { - "name": "Короткий меч мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
" - }, - "Chain Shirt of Radiant Resistance": { - "name": "Кольчужная рубаха сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Ring of Spell Storing": { - "name": "Кольцо хранения заклинаний", - "description": "
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains [[/r 1d6 - 1]] levels of stored spells chosen by the DM.Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
" - }, - "periapt of proof against poison": { - "name": "медальон защиты от яда", - "description": "
На этой изысканной серебряной цепочке висит подвеска из чёрного драгоценного камня бриллиантовой огранки. Пока вы её носите, яды не оказывают на вас эффекта. Вы обладаете иммунитетом к состоянию «отравлен» и к урону ядом.
" - }, - "+2 Chain Mail": { - "name": "+2 Кольчуга", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "wand of magic detection": { - "name": "волшебная палочка обнаружения магии", - "description": "
У этой волшебной палочки 3 заряда. Если вы её держите, вы можете действием потратить 1 заряд, чтобы наложить ей заклинание обнаружение магии. Палочка ежедневно восстанавливает 1к3 заряда на рассвете.
" - }, - "+1 Chain Mail": { - "name": "+1 Кольчуга", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "belt of cloud giant strength": { - "name": "пояс силы облачного великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 27. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "Common Clothes": { - "name": "Комплект одежды (обычная)", - "description": "
Комплект одежды предназначен для  повседневного ношения. Комплект включает в себя, холщовую рубаху, штаны, ботинки или плетеную из лозы обувь. 
" - }, - "+3 Chain Mail": { - "name": "+3 Кольчуга", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Iron Spike": { - "name": "Железный шип", - "description": "
" - }, - "Crossbow Bolts (20)": { - "name": "Арбалетные болты (20)", - "description": "
" - }, - "Quaal's Feather Token, Swan Boat": { - "name": "Перо Кваля (Лодка-лебедь)", - "description": "
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.
" - }, - "Barrel": { - "name": "Бочка", - "description": "
Вместимость: 40 галлонов (150 лит.), 4 кубических фута
" - }, - "Glassblower's Tools": { - "name": "Инструменты стеклодува", - "description": "
Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.Определить происхождение стеклаСл. 10Определить, что когда-то содержал стеклянный предметСл. 20
" - }, - "+1 Blowgun Needle": { - "name": "+1 Игла", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Morningstar": { - "name": "Моргенштерн", - "description": "
" - }, - "Drow +1 Flail": { - "name": "+1 Цеп Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Blowgun Needles (50)": { - "name": "Иглы для духовой трубки", - "description": "
" - }, - "Potion of Growth": { - "name": "Зелье увеличения", - "description": "
Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «увеличение» заклинания @Compendium[sc-spells.sc-spells.ImfucJ4hO0mnf3W6]{Увеличение/уменьшение / Enlarge/Reduce} (концентрация не требуется).Маленький красный шарик в этой жидкости непрерывно расширяется, окрашивая прозрачную жидкость вокруг, и тут же сжимается вновь. Тряска пузырька не прерывает этот процесс.
" - }, - "Ring of Jumping": { - "name": "Кольцо прыжков", - "description": "
While wearing this ring, you can cast the @spell[jump] spell from it as a bonus action at will, but can target only yourself when you do so.
" - }, - "+3 Arrow": { - "name": "+3 Стрела", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Longbow of Warning": { - "name": "Длинный лук предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Caltrop": { - "name": "Калтропы", - "description": "
Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.Количество:  20 штук в сумке
" - }, - "orb of dragonkind": { - "name": "око дракона", - "description": "
Много столетий назад, в мире Кринн эльфы и люди развязали ужасную войну со злыми драконами. Когда мир был уже практически обречён, волшебники Башен Высшего Волшебства объединились и с помощью самой могущественной магии создали пять Очей Драконов, чтобы победить своих врагов. Каждой из башен досталось своё Око, и с их помощью удалось одержать победу над драконами. Волшебники приманивали к себе драконов и уничтожали их мощной магией. Когда позже Башни Высшего Волшебства пали, Очи либо были уничтожены, либо пропали, и считается, что осталось только три таких Ока. Их магия за столетия изменилась, и, несмотря на то, что они попрежнему могут приманивать драконов, теперь они могут оказывать и другое воздействие. Каждое Око содержит сущность злого дракона, которая сопротивляется попыткам использовать её магию. Те, кто слабы духом, рискуют стать рабами Ока. Око это гравированный хрустальный шар примерно 25 сантиметров диаметром. Когда его используют, он увеличивается диаметром до полуметра и в нём начинает клубиться туман. Будучи настроенным на Око, вы можете действием заглянуть в его глубины и произнести командное слово. Затем вы совершаете проверку Харизмы со Сл 15. В случае успеха вы контролируете Око всё время, пока настроены на него. При провале вы становитесь очарованы Оком, пока вы настроены на него. Пока вы очарованы Оком, вы не можете добровольно окончить настройку на него, и Око может неограниченно накладывать на вас внушение (Сл спасброска 18), побуждая вас совершать злые поступки. Сущность дракона в Оке может желать разного: уничтожения конкретного народа, освобождения из Ока, распространения страданий по миру, распространения поклонения Такхизис (имя Тиамат на Кринне), или чего-то ещё, на усмотрение Мастера. Случайные свойства. Око Дракона обладает несколькими свойствами, определяемыми случайным образом: 2 малых положительных свойства 1 малое отрицательное свойство 1 основное отрицательное свойство Заклинания. У Ока есть 7 зарядов, и оно восстанавливает 1к4 + 3 заряда на рассвете. Если вы контролируете Око, вы можете действием потратить 1 или несколько зарядов, чтобы наложить им одно из следующих заклинаний (Сл спасброска 18): дневной свет (1 заряд), защита от смерти (2 заряда), лечение ран (версия 5 уровня, 3 заряда) или наблюдение (3 заряда). Вы также можете действием наложить Оком заклинание обнаружение магии, не тратя заряды. Зов драконов. Если вы контролируете Око, вы можете действием заставить артефакт испустить телепатический зов, распространяющийся на 40 миль. Злые драконы в пределах этой дистанции вынуждены лететь к Оку кратчайшим маршрутом. Божества драконы, такие как Тиамат, не попадают под действие этого зова. Прилетевшие драконы могут быть враждебны к вам, за то, что вы принудили их. Использовав это свойство, вы не можете повторно использовать его 1 час. Уничтожение Ока. Око Дракона выглядит хрупким, но оно не подвержено практически никакому урону, включая атаки и дыхание драконов. Однако Око можно уничтожить заклинанием распад или одним попаданием магического оружия +3.
" - }, - "tome of the stilled tongue": { - "name": "том молчаливого языка", - "description": "
У этого толстого тома с кожаным переплётом к обложке пришит язык. Всего существует пять таких томов, и никто не может сказать, какой из них оригинальный. Жуткое украшение на обложке первого тома когда-то было языком вероломного слуги лича-бога Векны, хранителя тайн. Языки на обложках четырёх копий принадлежали заклинателям, предавшим Векну. Первые несколько страниц каждого тома исписаны непонятными каракулями. Оставшиеся страницы девственно чисты. Если вы можете настроиться на этот том, вы можете использовать его в качестве магической фокусировки. Кроме того, держа этот том в руке, вы можете бонусным действием наложить заклинание, которое вы в него записали, не тратя ячейку заклинания и не используя ни вербальный, ни соматический компонент. Вы не можете повторно использовать это свойство тома до следующего рассвета. Будучи настроенным на эту книгу, вы можете оторвать язык с обложки. Если вы это сделаете, все заклинания, записанные в ней, мгновенно стираются. Векна следит за всеми, кто использует этот том. Он также записывает в книгу таинственные сообщения. Эти сообщения появляются в полночь и исчезают после прочтения.
" - }, - "Flame Tongue Double-Bladed Scimitar": { - "name": "Язык пламени (Двулезвийный скимитар)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Drow +1 Club": { - "name": "+1 Дубинка Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "robe of useful items": { - "name": "мантия полезных предметов", - "description": "
Эта мантия покрыта множеством цветных заплат различных размеров и форм. Пока вы носите эту мантию, вы можете действием оторвать одну из заплаток, вследствие чего она превращается в тот предмет, который символизировала. В тот момент, когда будет оторвана последняя заплатка, мантия превращается в обычную одежду. Мантия содержит по две штуки каждой из заплат, представленных ниже:• Кинжал• Направленный фонарь (заправленный и зажжённый)• Стальное зеркальце• 10-футовый шест• Пеньковая верёвка (50 футов, собранная в бухту)• Мешок Кроме того, на мантии также есть 4к4 других заплат. Мастер может самостоятельно выбрать, что именно это за заплатки, или же определить их случайным образом.к100Заплатка01–08Сумка со 100 зм09–15Серебряный сундучок (1 фут в длину и 6 дюймов в ширину и высоту)16–22Железная дверь (до 10 футов в ширину и высоту, имеющая запор с одной стороны), которую вы можете установить в проём, до которого можете дотронуться. Дверь самостоятельно приспосабливается под нужный размер и навешивается на петли23–3010 драгоценных камней стоимостью 100 зм каждый31–44Деревянная лестница (24 фута длиной)45–51Ездовая лошадь с притороченными седельными сумками (смотрите характеристики в Бестиарии)52–59Яма (куб с длиной грани 10 футов, который вы можете разместить на полу в пределах 10 футов от себя)60–684 зелья лечения69–75Шлюпка (12 футов в длину)76–83Свиток заклинания, содержащий заклинание 1–3 уровня84–902 мастифа (смотрите характеристики в Бестиарии)91–96Окно (4 на 2 фута и глубиной до 2 футов), станавливаемое на вертикальную поверхность,до которой можете дотронуться.97–00Портативный таран
" - }, - "Vicious War Pick": { - "name": "Жестокий Клевец", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Trident": { - "name": "Трезубец", - "description": "
Трезу́бец или острога — оружие, которое состоит из длинного древка и наконечника, увенчанного тремя зубцами. Как и многие другие колюще виды оружия, трезубец произошёл от повседневного мирного инструмента, в данном случае остроги, применяемой для рыбной ловли. При переформировании трезубца из инструмента охоты в оружие исчезли крючки на концах зубцов, которыми удерживалась рыба. В ближнем бою этот эффект был не востребован.
" - }, - "belt of stone giant strength": { - "name": "пояс силы каменного великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 23. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "+2 Club": { - "name": "+2 Дубинка", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Light Crossbow": { - "name": "Арбалет, лёгкий", - "description": "

Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.

" - }, - "Dancing Shortsword": { - "name": "Танцующий Короткий меч", - "description": "

Вы можете бонусным действием бросить этот магический меч в воздух и произнести командное слово. После этого меч начнёт парить, пролетает до 30 футов и атакует одно существо на ваш выбор в пределах 5 футов от него.

Меч использует ваш бросок атаки и ваш модификатор характеристики для броска урона. Пока меч парит, вы можете бонусным действием заставить его перелететь на расстояние 30 футов в другое место, находящееся в пределах 30 футов от вас.

Частью этого же бонусного действия вы можете заставить меч атаковать одно существо, находящееся в пределах 5 футов от него. После того как парящий меч совершит четвёртую атаку, он пролетает до 30 футов и пытается вернуться в вашу руку. Если у вас нет свободных рук, он падает на землю у ваших ног. Если у меча нет свободного пути до вас, он перемещается максимально близко к вам и потом падает на землю.

Он перестаёт парить, если вы хватаете его или перемещаетесь более чем на 30 футов от него.

" - }, - "Leather Armor of Fire Resistance": { - "name": "Кожаный доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Silvered Quarterstaff": { - "name": "Посеребрённый Боевой посох", - "description": "
" - }, - "+1 Maul": { - "name": "+1 Молот", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Sword of Answering (Concluder)": { - "name": "Меч ответа (ответчик)", - "description": "
(requires attunement by a lawful neutral creature)In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as \"Final Word.\" Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.Concluder, the Lawful Neutral sword, has an amethyst set in its pommel.You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.
" - }, - "Luck Blade Longsword": { - "name": "Клинок удачи (Длинный меч)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

" - }, - "+1 Double-Bladed Scimitar": { - "name": "+1 Двухклинковый скимитар", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "wand of lightning bolts": { - "name": "волшебная палочка молний", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание молния (Сл спасброска 15). За 1 заряд вы накладываете это заклинание 3-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "Staff of Power": { - "name": "Посох мощи", - "description": "
(requires attunement by a sorcerer, warlock, or wizard)This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.The staff has 20 charges for the following properties. The staff regains [[/r 2d8 + 4]] expended charges daily at dawn. If you expend the last charge, roll a [[/r d20]]. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain [[/r 1d8 + 2]] charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra [[/r 1d6]] force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: @spell[cone of cold] (5 charges), @spell[fireball] (5th-level version, 5 charges), @spell[globe of invulnerability] (6 charges), @spell[hold monster] (5 charges), @spell[levitate] (2 charges). @spell[lightning bolt] (5th-level version, 5 charges), @spell[magic missile] (1 charge), @spell[ray of enfeeblement] (1 charge), or @spell[wall of force] (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.You have a [[/r 1d100]]{50 percent} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.Distance from OriginEffect10 ft. away or closer8 × the number of charges in the staff11 to 20 ft. away6 × the number of charges in the staff21 to 30 ft. away4 × the number of charges in the staff
" - }, - "Potion of Storm Giant Strength": { - "name": "Зелье силы грозового великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 29.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.XehvK2CEkZzxf0iy]{Штормовой великан / Storm Giant}.
" - }, - "Silvered Hooked Shortspear": { - "name": "Посеребрённая Гизарма", - "description": "
On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "+2 Dart": { - "name": "+2 Дротик", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Potion of Superior Healing": { - "name": "Зелье отличного лечения", - "description": "
Вы восстанавливаете хиты, когда выпиваете это зелье.Количество восстанавливаемых хитов 8к4 + 8.Зелье представляет собой красную жидкость, сверкающую при встряхивании.
" - }, - "Greatsword of Life Stealing": { - "name": "Двуручный меч кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

" - }, - "Drow +1 Battleaxe": { - "name": "+1 Секира Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Scale Mail of Lightning Resistance": { - "name": "Чешуйчатый доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Flute": { - "name": "Флейта", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Chain Shirt": { - "name": "Кольчужная рубаха", - "description": "
Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.
" - }, - "Drow +1 Sickle": { - "name": "+1 Серп Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Hand of Vecna": { - "name": "Рука Векны", - "description": "
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.The @item[Eye of Vecna] and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Random Properties. The @item[Eye of Vecna] and the Hand of Vecna each have the following random properties:1 @table[Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial property]1 @table[Artifact Properties; Major Beneficial Properties|dmg|major beneficial property]1 @table[Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental property] Properties of the Hand. Your alignment changes to neutral evil, and you gain the following benefits:Your Strength score becomes 20, unless it is already 20 or higher.Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra [[/r 2d8]] cold damage on a hit.The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: @spell[finger of death] (5 charges), @spell[sleep] (1 charge), @spell[slow] (2 charges), or @spell[teleport] (3 charges). The hand regains [[/r 1d4 + 4]] expended charges daily at dawn. Each time you cast a spell from the hand, it casts the @spell[suggestion] spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you. Properties of the Eye and Hand. If you are attuned to both the hand and eye, you gain the following additional benefits:You are immune to disease and poison.Using the eye's X-ray vision never causes you to suffer @condition[exhaustion].You experience premonitions of danger and, unless you are @condition[incapacitated], can't be surprised.If you start your turn with at least 1 hit point, you regain [[/r 1d10]] hit points.If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.You can use an action to cast @spell[wish]. This property can't be used again until 30 days have passed. Destroying the Eye and Hand. If the @item[Eye of Vecna] and the Hand of Vecna are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.
" - }, - "Drow +1 Dart": { - "name": "+1 Дротик Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "wand of fear": { - "name": "волшебная палочка страха", - "description": "
У этой волшебной палочки 7 зарядов для использования описанными ниже свойствами. Она ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится. Приказ. Если вы держите эту палочку, вы можете действием потратить 1 заряд, чтобы приказать другому существу убежать или упасть, как заклинанием приказ (Сл спасброска 15). Конус страха. Если вы держите эту палочку, вы можете действием потратить 2 заряда, чтобы кончик палочки испустил 60-футовый конус янтарного света. Все существа в конусе должны преуспеть в спасброске Мудрости со Сл 15, иначе они станут испуганными вами на 1 минуту. Будучи испуганным таким образом, существо обязано тратить ходы на то, чтобы переместиться максимально далеко от вас, и оно не может добровольно переместиться в пространство в пределах 30 футов от вас. Оно также не может совершать реакции. В качестве действия существо может использовать только Рывок или пытаться освободиться от эффекта, препятствующего его передвижению. Если двигаться некуда, существо может использовать действие Уклонение. В конце каждого своего хода существо может повторять спасбросок, оканчивая эффект на себе при успехе.
" - }, - "+2 Sickle": { - "name": "+2 Серп", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Half Plate Armor of Fire Resistance": { - "name": "Полулаты сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "+1 Warhammer": { - "name": "+1 Боевой молот", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

" - }, - "crystal ball": { - "name": "хрустальный шар", - "description": "
Обычный хрустальный шар является очень редким предметом, примерно 6 дюймов диаметром. Если вы его касаетесь, вы можете действием накладывать им заклинание наблюдение (Сл спасброска 17).
" - }, - "Half Plate Armor of Thunder Resistance": { - "name": "Полулаты сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

" - }, - "Vicious Morningstar": { - "name": "Жестокий Моргенштерн", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "+2 Flail": { - "name": "+2 Цеп", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Ring of Fire Resistance": { - "name": "Кольцо сопротивления огню", - "description": "
Вы получаете сопротивление урону огнём, пока носите это кольцо
" - }, - "Drow +2 Shortbow": { - "name": "+2 Короткий лук Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Ring of Water Elemental Command": { - "name": "Кольцо управления водяными элементалями", - "description": "
While wearing this ring, you have advantage on attack rolls against elementals from the Elemental Plane of Water and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.The ring has 5 charges. It regains [[/r 1d4 + 1]] expended charges daily at dawn. Spells cast from the ring have a save DC of 17.You can expend 2 of the ring's charges to cast @spell[dominate monster] on a @creature[water elemental]. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.If you help slay a @creature[water elemental] while attuned to the ring, you gain access to the following additional properties:You can breathe underwater and have a swimming speed equal to your walking speed.You can cast the following spells from the ring, expending the necessary number of charges: @spell[create or destroy water] (1 charge), @spell[control water] (3 charges), @spell[ice storm] (2 charges), or @spell[wall of ice] (3 charges).
" - }, - "folding boat": { - "name": "складная лодка", - "description": "
Этот предмет выглядит как деревянная коробка 12 дюймов в длину, 6 дюймов шириной и 6 дюймов высотой. Коробка весит 4 фунта и держится на плаву. Её можно открывать и хранить внутри вещи. У этого предмета есть три командных слова, и каждое из них произносится действием. Первое командное слово разворачивает коробку в лодку 10 футов длиной, 4 фута шириной и 2 фута высотой. У лодки есть пара вёсел, якорь, мачта и треугольный парус. В этой лодке с комфортом разместятся четыре существа Среднего размера. Второе командное слово разворачивает коробку в корабль 24 фута в длину, 8 футов шириной и 6 футов высотой. У корабля есть палуба, скамьи для гребли, пять пар вёсел, кормовое весло, якорь, палубная каюта и мачта с прямым парусом. На корабле с комфортом разместятся пятнадцать существ Среднего размера. Если коробка стала судном, оно весит как обычное судно его размера, а всё, что хранилось в коробке, остаётся на судне. Третье командное слово превращает судно в коробку, при условии, что на борту нет существ. Все предметы на судне, не помещающиеся в коробке, остаются вне коробки, когда та складывается. Все предметы на судне, которые могут поместиться в коробке, оказываются в коробке.
" - }, - "Drow +2 Blowgun": { - "name": "+2 Духовая трубка Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Battleaxe": { - "name": "Жестокий Секира", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Drow +3 Blowgun": { - "name": "+3 Духовая трубка Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +3 Halberd": { - "name": "+3 Алебарда Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Crossbow Bolt of Slaying": { - "name": "Болт убийства", - "description": "
A crossbow bolt of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both crossbow bolts of dragon slaying and crossbow bolts of blue dragon slaying. If a creature belonging to the type, race, or group associated with a crossbow bolt of slaying takes damage from the crossbow bolt, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.Once a crossbow bolt of slaying deals its extra damage to a creature, it becomes a nonmagical crossbow bolt.
" - }, - "Vicious Glaive": { - "name": "Жестокий Глефа", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Crossbow Bolt": { - "name": "Арбалетные болт", - "description": "
" - }, - "Basic Poison (vial)": { - "name": "Яд, простой (флакон)", - "description": "
Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.Наносится яд одним Действием.Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.
" - }, - "Drow +3 Light Hammer": { - "name": "+3 Легкий молот Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Black Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Чёрный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Carpet of Flying, 5 ft. × 7 ft.": { - "name": "Ковёр-самолёт(5х7фт.)", - "description": "
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.A 5 ft. × 7 ft. carpet can carry up to 600 lb. at a fly speed of 40 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
" - }, - "Drow +1 Hooked Shortspear": { - "name": "+1 Гизарма Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "+3 Mace": { - "name": "+3 Булава", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Splint Armor": { - "name": "Наборный доспех", - "description": "
Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Potion of Fire Breath": { - "name": "Зелье огненного дыхания", - "description": "

После того, как вы выпили это зелье, вы можете бонусным действием выдохнуть огонь на цель, находящуюся в пределах 30 футов от вас.

Цель должна совершить спасбросок Ловкости со Сл 13, получая урон огнём [[/r 4d6]] при провале или половину этого урона при успехе.

Эффект заканчивается после того, как вы трижды используете огненное дыхание, или по истечении 1 часа.

Зелье представляет собой оранжевую мерцающую жидкость, над которой стелется дымок, выходящий наружу каждый раз, когда вы откупориваете пробку.

" - }, - "Ring of Protection": { - "name": "Кольцо защиты", - "description": "

Вы получаете бонус +1 к КД и спасброскам, пока носите это кольцо.

" - }, - "+3 Trident": { - "name": "+3 Трезубец", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Spiked Armor of Poison Resistance": { - "name": "Шипованный доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Ring of Djinni Summoning": { - "name": "Кольцо призыва джинна", - "description": "
While wearing this ring, you can speak its command word as an action to summon a particular @creature[djinni] from the Elemental Plane of Air. The @creature[djinni] appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if @status[concentration||concentrating] on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.While summoned, the @creature[djinni] is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the @creature[djinni] defends itself against attackers but takes no other actions.After the @creature[djinni] departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the @creature[djinni] dies.
" - }, - "Hooded Lantern": { - "name": "Фонарь, закрытый", - "description": "
Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.
" - }, - "+1 Spear": { - "name": "+1 Копье", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Paper (one sheet)": { - "name": "Бумага (один лист)", - "description": "
" - }, - "Drow +3 Light Crossbow": { - "name": "+3 Легкий арбалет Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +3 Dart": { - "name": "+3 Дротик Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Silvered Hand Crossbow": { - "name": "Посеребрённый Ручной арбалет", - "description": "
" - }, - "Spear": { - "name": "Копьё", - "description": "
" - }, - "+2 Sling Bullet": { - "name": "+2 Снаряж для пращи", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Berserker Handaxe": { - "name": "Топорик берсерка", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the @action[Attack] action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
" - }, - "+2 Shield": { - "name": "+2 Щит", - "description": "
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
" - }, - "Whip of Warning": { - "name": "Хлыст предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Eye of Vecna": { - "name": "Глаз Векны", - "description": "
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.@creature[Orcus|MTF], the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a @creature[lich]. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King's rule to an end in a terrible battle that left Vecna's tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world.The Eye of Vecna and the @item[Hand of Vecna] might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Random Properties. The Eye of Vecna and the @item[Hand of Vecna] each have the following random properties:1 @table[Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial property]1 @table[Artifact Properties; Major Beneficial Properties|dmg|major beneficial property]1 @table[Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental property] Properties of the Eye. Your alignment changes to neutral evil, and you gain the following benefits:You have @sense[truesight].You can use an action to see as if you were wearing a @item[ring of X-ray vision]. You can end this effect as a bonus action.The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: @spell[clairvoyance] (2 charges), @spell[crown of madness] (1 charge), @spell[disintegrate] (4 charges), @spell[dominate monster] (5 charges), or @spell[eyebite] (4 charges). The eye regains [[/r 1d4 + 4]] expended charges daily at dawn. Each time you cast a spell from the eye, there is a [[/r 1d100]]{5 percent} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control. Properties of the Eye and Hand. If you are attuned to both the hand and eye, you gain the following additional benefits:You are immune to disease and poison.Using the eye's X-ray vision never causes you to suffer @condition[exhaustion].You experience premonitions of danger and, unless you are @condition[incapacitated], can't be surprised.If you start your turn with at least 1 hit point, you regain [[/r 1d10]] hit points.If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the @item[Hand of Vecna]. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.You can use an action to cast @spell[wish]. This property can't be used again until 30 days have passed. Destroying the Eye and Hand. If the Eye of Vecna and the @item[Hand of Vecna] are both attached to the same creature, and that creature is slain by the @item[Sword of Kas], both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.
" - }, - "universal solvent": { - "name": "универсальный растворитель", - "description": "
В этом тюбике находится молочно-белая жидкость с сильным запахом спирта. Вы можете действием вылить содержимое тюбика на поверхность в пределах досягаемости. Она мгновенно растворяет до 1 квадратного фута клейкой субстанции, которой касается, включая превосходный клей.
" - }, - "wand of fireballs": { - "name": "волшебная палочка огненных шаров", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 или несколько зарядов, чтобы наложить ей заклинание огненный шар (Сл спасброска 15). За 1 заряд вы накладываете это заклинание 3-го уровня. Вы можете увеличить уровень заклинания на 1 за каждый дополнительный используемый заряд. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится.
" - }, - "Instrument of the Bards, Mac-Fuirmidh Cittern": { - "name": "Инструмент бардов, цитра Мак-Фуирмид", - "description": "
(requires attunement by a bard)An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take [[/r 2d4]] psychic damage.You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.You can play the instrument while casting a spell that causes any of its targets to be @condition[charmed] on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.All instruments of the bards can be used to cast the following spells: @spell[fly], @spell[invisibility], @spell[levitate], and @spell[protection from evil and good].In addition, the Mac-Fuirmidh cittern can be used to cast @spell[barkskin], @spell[cure wounds], and @spell[fog cloud].
" - }, - "+3 Dagger": { - "name": "+3 Кинжал", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Ring of Spell Turning": { - "name": "Кольцо отклонения заклинаний", - "description": "
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
" - }, - "Midnight Tears": { - "name": "Полуночные слёзы", - "description": "
Существо, проглотившее этот яд, до полуночи ни от чего не страдает. Если до этого момента яд не был нейтрализован, существо должно преуспеть в спасброске Телосложения со Сл 17, получая урон ядом 31 (9к6) при провале или половину этого урона при успехе
" - }, - "Drow +1 Quarterstaff": { - "name": "+1 Боевой посох Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "tome of leadership and influence": { - "name": "том лидерства и влияния", - "description": "
Эта книга содержит руководства по оказанию влияния на других, и её слова наполнены магией. Если вы потратите 48 часов за 6 дней на изучение содержимого книги и применение его на практике, ваша Харизма, а также её максимум увеличатся на 2. После этого руководство теряет магию, но восстанавливает её через 100 лет.
" - }, - "Scimitar of Wounding": { - "name": "Скимитар ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

" - }, - "Antitoxin (vial)": { - "name": "Противоядие (флакон)", - "description": "
Существо, выпившее жидкость из этого флакона, в течение часа совершает спасброски от яда с преимуществом. Оно не предоставляет преимущества нежити и конструктам.
" - }, - "Vicious Hooked Shortspear": { - "name": "Жестокий Гизарма", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall @condition[prone]. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.
" - }, - "Blackrazor": { - "name": "Чёрный клинок", - "description": "
(requires attunement by a creature of non-lawful alignment)Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

It has the following additional properties. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a @spell[wish] spell.When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.If you hit an undead with this weapon, you take [[/r 1d10]] necrotic damage and the target regains [[/r 1d10]] hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter. While you hold the weapon. you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren't constructs or undead. You also can't be @condition[charmed] or @condition[frightened].Blackrazor can cast the @spell[haste] spell on you once per day. It decides when to cast the spell and maintains @status[concentration] on it so that you don't have to. Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and @sense[darkvision] out to a range of 120 feet.The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.The sword's purpose is to consume souls. It doesn't care whose souls it eats, including the wielder's. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.Despite its nihilism, Blackrazor feels a strange kinship to @item[Wave] and @item[Whelm], two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with @item[Whelm] and finds @item[Wave] tedious.Blackrazor's hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
" - }, - "wand of wonder": { - "name": "волшебная палочка чудес", - "description": "
У этой волшебной палочки 7 зарядов. Если вы её держите, вы можете действием потратить 1 заряд и выбрать цель в пределах 120 футов. Цель должна быть существом, предметом или точкой в пространстве. Бросьте к100 и определите последствия с помощью таблицы. Если эффект накладывает заклинание, Сл спасброска от него равна 15. Если обычно у этого заклинания есть дистанция в футах, то эта дистанция становится равной 120 футам. Если эффект покрывает площадь, то вы должны сделать центром заклинания цель и включить её в качестве цели заклинания. Если эффект может воздействовать на несколько разных субъектов, Мастер случайным образом выбирает, кто станет целью. Палочка ежедневно восстанавливает 1к6 + 1 заряд на рассвете. Если вы истратили последний заряд в палочке, бросьте к20. Если выпадет «1», палочка рассыплется в пыль и уничтожится. Список эффектов
" - }, - "Plate Armor of Poison Resistance": { - "name": "Латный доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "+2 Net": { - "name": "+2 Сеть", - "description": "
You have a +2 bonus to attack rolls made with this weapon. Special. A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
" - }, - "crystal ball of true seeing": { - "name": "хрустальный шар истинного зрения", - "description": "
Если вы смотрите в этот шар, вы обладаете истинным зрением в радиусе 120 футов с центром на сенсоре заклинания.
" - }, - "Arrow": { - "name": "Стрела", - "description": "
" - }, - "+2 Blowgun": { - "name": "+2 Духовая трубка", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+3 Heavy Crossbow": { - "name": "+3 Тяжелый арбалет", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +1 Breastplate": { - "name": "+1 Кираса Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Drow +3 Leather Armor": { - "name": "+3 Кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "+2 Handaxe": { - "name": "+2 Топорик", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +1 Rapier": { - "name": "+1 Рапира Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "brazier of commanding fire elementals": { - "name": "жаровня командования огненными элементалями", - "description": "
Если в этой латунной жаровне горит огонь, вы можете действием произнести командное слово и призвать огненного элементаля, как если бы наложили заклинание призыв элементаля. Жаровню нельзя использовать повторно, пока не наступит следующий рассвет. Весит жаровня 5 фунтов.
" - }, - "+2 Halberd": { - "name": "+2 Алебарда", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Chain Shirt of Poison Resistance": { - "name": "Кольчужная рубаха сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Ring of Force Resistance": { - "name": "Кольцо сопротивления силовому урону", - "description": "

Вы получаете сопротивление силовому урону, пока носите это кольцо

" - }, - "+1 Sling": { - "name": "+1 Праща", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Silvered Light Crossbow": { - "name": "Посеребрённый Легкий арбалет", - "description": "
" - }, - "+1 Blowgun": { - "name": "+1 Духовая трубка", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Spiked Armor of Force Resistance": { - "name": "Шипованный доспех сопротивления силовому урону", - "description": "
You have resistance to force damage while you wear this armor.Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "+1 Greatclub": { - "name": "+1 Двуручная дубина", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Potion of Acid Resistance": { - "name": "Зелье сопротивления кислоте", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к одному виду урона на 1 час.
" - }, - "+3 Spear": { - "name": "+3 Копье", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+1 Dart": { - "name": "+1 Дротик", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Padded Armor of Thunder Resistance": { - "name": "Стеганый доспех сопротивления грому", - "description": "

Вы получаете сопротивление урону громом, пока на вас надет этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Lyre": { - "name": "Лира", - "description": "
Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.
" - }, - "Ring of Poison Resistance": { - "name": "Кольцо сопротивления яду", - "description": "
You have resistance to poison damage while wearing this ring. The ring is set with amethyst.
" - }, - "Manual of Stone Golems": { - "name": "Инструкция по использованию каменного голема", - "description": "
This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes [[/r 6d6]] psychic damage.To create a @creature[stone golem], you must spend 90 days, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay 80,000 gp to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
" - }, - "Manacles": { - "name": "Кандалы", - "description": "
Эти металлические оковы удерживают существ Маленького и Среднего размера.Для того чтобы сбежать из кандалов, требуется успешная проверка Ловкости со Сл 20.Для того чтобы их сломать, требуется проверка Силы со Сл 20.Каждый набор кандалов идёт с одним ключом. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок кандалов успешной проверкой Ловкости со Сл 15.У кандалов 15 хитов.
" - }, - "Cobbler's Tools": { - "name": "Инструменты сапожника", - "description": "
Несмотря на то, что профессия сапожника может показаться искателю приключений слишком простой, пара хороших сапог будет сопровождать персонажа и в труднопроходимой глуши, и в смертельных подземельях.Компоненты. Инструменты сапожника включают в себя молоток, шило, нож, обувную колодку, ножницы, запас кожи и ниток.Магия, История. Ваши знания об обуви помогают вам определить магические свойства зачарованных сапог или узнать историю подобных предметов.Расследование. Обувь скрывает множество секретов. Вы можете узнать, где недавно был тот, чью обувь вы осматриваете на предмет грязи и поношенности. Ваш опыт в починке обуви облегчает вам определение того, как она была повреждена.Уход за обувью. Как часть продолжительного отдыха, вы можете починить обувь ваших компаньонов. В течение следующих 24 часов до 6 существ по вашему выбору, носящих обувь, над которой вы поработали, могут путешествовать до 10 часов в день, не совершая спасброски от истощения.Создание потайного отделения. За 8 часов работы вы можете добавить потайное отделение в пару обуви. Отделение может содержать в себе предмет до 3 дюймов длинной и 1 дюйм шириной и высотой. Вы совершаете проверку Интеллекта, добавляя ваш бонус мастерства за владение этими инструментами, для определения Сл проверки Интеллекта (Расследование), необходимой для нахождения отделения.Определить возраст и происхождение обуви Сл. 10Найти потайное отделение в каблуке Сл. 15
" - }, - "Vorpal Greatsword": { - "name": "Головоруб (Двуручный меч)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, the weapon ignores resistance to slashing damage.When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.
" - }, - "bead of force": { - "name": "бусина силы", - "description": "
Это маленький черный шарик 3/4 дюйма в диаметре и весом в одну унцию. Как правило, 1к4 + 4 бусин силы находят вместе. Вы можете действием бросить бусину на расстояние до 60 футов. Бусина взрывается при ударе и уничтожается. Все существа, находящиеся в пределах 10 футов от места приземления бусины, должны преуспеть в спасброске Ловкости со Сл 15, иначе получат урон силовым полем 5к4. После этого на этой площади образуется прозрачная сфера из силового поля, остающаяся на этом месте в течение 1 минуты. Все существа, провалившие спасбросок и полностью находящиеся в пределах этой площади, оказывается запертым внутри сферы. Существа, преуспевшие в спасброске, или находящиеся в этой сфере лишь частично, выталкиваются прочь от центра сферы, пока полностью не окажутся за пределами действия силового поля. Никакие атаки и эффекты не могут проникать сквозь сферу — только воздух, пригодный для дыхания. Запертое внутри существо может действием толкать сферу, перемещая её со своей уменьшенной вдвое скоростью. Сферу можно легко поднять, так как вне зависимости от веса существ, находящихся в ней, она весит всего 1 фунт.
" - }, - "Hempen Rope (50 feet)": { - "name": "Верёвка пеньковая (50фт.)", - "description": "
Длина: 50 футовУ верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.
" - }, - "+1 Whip": { - "name": "+1 Хлыст", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Potion of Hill Giant Strength": { - "name": "Зелье силы холмового великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 21.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей великана.
" - }, - "Hide Armor of Psychic Resistance": { - "name": "Доспех из шкур сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Vicious Greatsword": { - "name": "Жестокий Двуручный меч", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Costume Clothes": { - "name": "Коплект одежды (костюм)", - "description": "
" - }, - "Potion of Thunder Resistance": { - "name": "Зелье сопротивления звуку", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону звуком на 1 час.
" - }, - "Net of Warning": { - "name": "Сеть предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение. Special. A Large or smaller creature hit by a net is @condition[restrained] until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
" - }, - "Mace": { - "name": "Булава", - "description": "
" - }, - "+3 Rod of the Pact Keeper": { - "name": "Жезл +3 хранителя договора", - "description": "

Настройка: требуется настройка (колдуном)

Держа этот жезл, вы получаете бонус +3 к броскам атаки заклинаниями колдуна и Сл спасбросков от ваших заклинаний колдуна.

Кроме того, вы можете Действием восстановить одну ячейку заклинания колдуна, если держите этот жезл.

Вы не можете использовать это свойство повторно, пока не окончите продолжительный отдых.

" - }, - "Burnt Othur Fumes": { - "name": "Дым жжённого отура", - "description": "
Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).После трёх успехов яд прекратит своё действие.
" - }, - "+2 Hand Crossbow": { - "name": "+2 Ручной арбалет", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Ring of Evasion": { - "name": "Кольцо уклонения", - "description": "
This ring has 3 charges, and it regains [[/r 1d3]] expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
" - }, - "Potion of Climbing": { - "name": "Зелье лазания", - "description": "
Когда вы выпиваете это зелье, вы получаете на 1 час скорость лазания, равную вашей скорости ходьбы.В течение этого времени вы совершаете с преимуществом проверки Силы (Атлетика), совершённые, чтобы лезть.Зелье представляет собой трёхцветную жидкость. Коричневый, серебряный и серый слои структурой напоминают рисунок на камне и не смешиваются между собой, как бы вы ни трясли пузырёк.
" - }, - "Potion of Frost Giant Strength": { - "name": "Зелье силы ледяного великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.GmYQLrSKH5lOkGRo]{Морозный великан / Frost Giant}.
" - }, - "Moonblade": { - "name": "Лунный клинок", - "description": "
(requires attunement by an elf or half-elf of neutral good alignment)Of all the magic items created by the elves, one of the most prized and jealously guarded is a moon blade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.A moonblade has one rune on its blade for each master it has served (typically [[/r 1d6 + 1]]). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moon blade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.Moonblade Properties[[/r d100]]Property01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.41-80The moonblade gains a randomly determined @table[Special Features; What Minor Property Does It Have|dmg|minor property] (see \"Special Features\" DMG p143).81-82The moonblade gains the finesse property.83-84The moonblade gains the thrown property (range 20/60 feet).85-86The moonblade functions as a @item[defender].87-90The moon blade scores a critical hit on a roll of 19 or 20.91-92When you hit with an attack using the moon blade, the attack deals an extra [[/r 1d6]] slashing damage.93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra [[/r 1d6]] damage of one of these types: acid, cold, fire, lightning, or thunder.95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become @condition[blinded] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.97-98The moonblade functions as a @item[ring of spell storing].99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a @creature[shadow], except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.00The moonblade functions as a @item[vorpal sword]. Sentience. A moon blade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and @sense[darkvision] out to a range of 120 feet.The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep. Personality. Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.If a moon blade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.
" - }, - "Potion of Stone Giant Strength": { - "name": "Зелье силы каменного великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 23.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей @Compendium[sc-creatures.sc-creatures.kK0AtARMoYn40sxz]{Каменный великан / Stone Giant}.
" - }, - "Drow +2 Light Crossbow": { - "name": "+2 Легкий арбалет Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Soap": { - "name": "Мыло", - "description": "
" - }, - "Battleaxe": { - "name": "Боевой топор", - "description": "
" - }, - "+2 Crossbow Bolt": { - "name": "+2 Болт", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического боеприпаса. Попав в цель, боеприпас перестаёт быть магическим.

" - }, - "Drow +3 Ring Mail": { - "name": "+3 Кольчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "talisman of pure good": { - "name": "талисман чистого добра", - "description": "
Этот талисман — могущественный символ добра. Существа, чьё мировоззрение и не доброе и не злое, получают урон излучением 6к6, когда прикасаются к талисману. Злое существо получает урон излучением 8к6, когда прикасается к талисману. Все эти существа получают такой же урон каждый раз, когда оканчивают ход, держа или неся талисман. Если вы — добрый жрец или паладин, вы можете использовать талисман как святой символ, и вы получаете бонус +2 к броскам атаки заклинаний, пока носите или держите его. У талисмана есть 7 зарядов. Если вы носите или держите его, вы можете действием потратить 1 заряд и выбрать одно существо, которое видите находящимся на полу в пределах 120 футов от вас. Если у цели злое мировоззрение, под ней откроется огненная расщелина. Цель должна преуспеть в спасброске Ловкости со Сл 20, иначе она упадёт в расщелину и уничтожится, не оставив после себя останков. Расщелина после этого закрывается, не оставляя следов. Когда вы тратите последний заряд, талисман распадается искрами золотистого света и уничтожается.
" - }, - "Padded Armor of Radiant Resistance": { - "name": "Стеганый доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Figurine of Wondrous Power, Onyx Dog": { - "name": "Статуэтка чудесной силы, Ониксовая собака", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[mastiff||Onyx Dog]. This onyx statuette of a dog can become a @creature[mastiff] for up to 6 hours. The @creature[mastiff] has an Intelligence of 8 and can speak Common. It also has @sense[darkvision] out to a range of 60 feet and can see @condition[invisible] creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
" - }, - "Bedroll": { - "name": "Спальник (спальный мешок)", - "description": "
Используется для длительного и короткого отдыха.
" - }, - "Padded Armor of Lightning Resistance": { - "name": "Стеганый доспех сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "Figurine of Wondrous Power, Ivory Goats": { - "name": "Фигурка чудесной силы, Костяная коза", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[riding horse||Ivory Goats]. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:The goat of traveling can become a Large goat with the same statistics as a @creature[riding horse]. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.The goat of travail becomes a @creature[giant goat] for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.The goat of terror becomes a @creature[giant goat] for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be @condition[frightened] of the goat for 1 minute, or until the goat reverts to figurine form. The @condition[frightened] creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.
" - }, - "Vorpal Scimitar": { - "name": "Головоруб (Скимитар)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

In addition, the weapon ignores resistance to slashing damage.When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra [[/r 6d8]] slashing damage from the hit.
" - }, - "bracers of defense": { - "name": "наручи защиты", - "description": "
Пока вы носите эти наручи, вы получаете бонус +2 к КД, если не носите доспех и не используете щит.
" - }, - "Drow +3 Greatsword": { - "name": "+3 Двуручный меч Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Vicious Pike": { - "name": "Жестокий Пика", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Splint Armor of Cold Resistance": { - "name": "Наборный доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Drow +1 Dagger": { - "name": "+1 Кинжал Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +1 Hide Armor": { - "name": "+1 Доспех из шкур Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "lantern of revealing": { - "name": "фонарь обнаружения", - "description": "
Этот закрытый фонарь способен гореть в течение шести часов на одной пинте масла, распространяя яркий свет в радиусе 30 футов и тусклый свет в радиусе ещё 30 футов. Все невидимые предметы и существа становятся видимыми, если они находятся в ярком свете этого фонаря. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.
" - }, - "Drow +1 Chain Mail": { - "name": "+1 Кольчуга Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "nolzur's marvelous pigments": { - "name": "чудесные краски нолзура", - "description": "
Обычно эти краски находят в 1к4 баночках в красивом деревянном ящике вместе с кисточкой (весь набор весит 1 фунт). Эти краски позволяют рисовать трёхмерные предметы в двух измерениях. Краска сама стекает с кисти и формирует желаемый предмет, когда вы концентрируетесь на изображении. Одной баночки достаточно, чтобы покрыть 1000 квадратных футов поверхности, что позволяет вам создавать неживые предметы и особенности местности — такие как двери, ямы, цветы, деревья, решётки, комнаты или оружие — не превышающие в объёме 10000 кубических футов. Разрисовать 100 квадратных футов можно за 10 минут. Когда вы заканчиваете рисовать, предмет (или особенность местности) становится реальным, немагическим предметом. Нарисовав дверь на стене, вы создаёте настоящую дверь, которая ведёт на ту сторону стены. Нарисовав яму на полу, вы получаете настоящую яму, а её глубина учитывается при подсчёте объёма создаваемого предмета. То, что создаётся этими красками, не должно стоить больше 25 зм. Если вы нарисуете что-то, что стоит больше (например, бриллиант или кучу золота), предмет будет выглядеть настоящим, но тщательное исследование даст понять, что он изготовлен из глины, кости или другого бросового материала. Если вы нарисуете энергию, такую как огонь или электричество, в конце рисования энергия возникает, но тут же исчезает, не причиняя ничему урон.
" - }, - "Drow +1 Pike": { - "name": "+1 Пика Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Brass Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (Латунный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest brass dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Assassin's Blood": { - "name": "Кровь ассасина", - "description": "
Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 10. При провале оно получает урон ядом 6 (1к12) и становится отравленным на 24 часа. При успехе существо получает половину урона и не становится отравленным.
" - }, - "Leather Armor of Psychic Resistance": { - "name": "Кожаный доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Potion of Vitality": { - "name": "Зелье живучести", - "description": "

Если вы выпьете это зелье, оно устранит всё имеющееся у вас уровни истощения, а также все болезни и яды, действующие на вас.

В течение следующих 24 часов вы восстанавливаете максимум хитов за каждую использованную Кость Хитов.

Алая жидкость этого зелья периодически пульсирует, напоминая биение сердца.

" - }, - "Sling Bullet": { - "name": "Снаряд для пращи", - "description": "
" - }, - "Ring of Water Walking": { - "name": "Кольцо хождения по воде", - "description": "
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
" - }, - "Breastplate of Cold Resistance": { - "name": "Кираса сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Scimitar of Vengeance": { - "name": "Скимитар мести", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Проклятье. Этот меч проклят и одержим мстительным духом. Настроившись на него, вы тоже становитесь проклятым. Пока вы прокляты вы не желаете расставаться с эти мечом, и всегда держите его при себе. Пока вы настроены на это оружие, вы совершаете с помехой все броски атаки другим оружием.

Кроме того, пока меч находится у вас, вы должны совершать спасбросок Мудрости со Сл 15 каждый раз, когда получаете урон в сражении. При провале вы должны атаковать существо, причинившее вам урон, пока хиты одного из вас не опустятся до 0, или пока вы не сможете дотянуться до существа, чтобы совершить по нему рукопашную атаку.

You can break the curse in the usual ways. Alternatively, casting @spell[banishment] on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
" - }, - "Potion of Cloud Giant Strength": { - "name": "Зелье силы облачного великана", - "description": "
Когда вы выпиваете это зелье, значение вашей Силы изменяется на один час на 27.Зелье не оказывает на вас никакого эффекта в том случае, если значение вашей Силы уже равно этому значению или превосходит его.В прозрачной жидкости этого зелья плавают обрезки ногтей облочного великана.
" - }, - "Rapier of Warning": { - "name": "Рапира предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Hide Armor of Fire Resistance": { - "name": "Доспех из шкур сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "helm of brilliance": { - "name": "шлем блеска", - "description": "
Этот сверкающий шлем украшен 1к10 бриллиантами, 2к10 рубинами, 3к10 огненными опалами и 4к10 опалами. Любой камень, извлечённый из шлема, рассыпается в пыль. Если все камни изымут или уничтожат, шлем теряет свою магию. Вы получает следующие преимущества, пока носите его:• Вы можете действием наложить одно из следующих заклинаний (Сл спасброска 18), используя один из камней шлема определённого вида в качестве компонента: дневной свет (опал), огненная стена (рубин), огненный шар (огненный опал) или радужные брызги (бриллиант). Соответствующий драгоценный камень уничтожается, когда накладывается заклинание, и исчезает со шлема.• Пока у шлема есть хотя бы один бриллиант, он испускает тусклый свет в радиусе 30 футов, если в пределах этой области есть хотя бы одна нежить. Нежить, начинающая ход в этой области, получает урон излучением 1к6.• Пока у шлема есть хотя бы один рубин, вы обладаете сопротивлением к урону огнём.• Пока у шлема есть хотя бы один огненный опал, вы можете действием произнести командное слово, чтобы окутать одно оружие, которое держите, пламенем. Пламя испускает яркий свет в пределах 10 футов и тусклый свет в пределах ещё 10 футов. Это пламя безвредно для вас и вашего оружия. Если вы попадаете атакой, используя это пылающее оружие, цель получает дополнительный урон огнём 1к6. Пламя существует, пока вы не произнесёте бонусным действием командное слово ещё раз, пока вы не уберёте оружие в ножны или не бросите его. Бросьте к20, если носите этот шлем и получаете урон огнём из-за провала спасброска от заклинания. Если выпадет «1»», шлем испустит из оставшихся камней лучи света. Все существа в пределах 60 футов от шлема кроме вас должны преуспеть в спасброске Ловкости со Сл 17, иначе их коснётся луч, и они получат урон излучением, равный количеству драгоценных камней на шлеме. И шлем, и драгоценные камни при этом уничтожаются.
" - }, - "Amulet": { - "name": "Амулет", - "description": "
Амулет, изображающий символ божества или его символ. @Compendium[sc-classes.sc-classes.beGvGYwk71kDChv3]{Жрец/Cleric} или @Compendium[sc-classes.sc-classes.aqqtAYPXSUNh6XVE]{Паладин/Paladin} может использовать священный символ в качестве фокусировки для заклинаний.
" - }, - "Fishing Tackle": { - "name": "Комплект для рыбалки", - "description": "
В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.
" - }, - "Vicious Handaxe": { - "name": "Жестокий Топорик", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: в соответствии с правилами SRD, для расчёта урона также можно использовать бросок [[/r 2d6]]

" - }, - "Greatclub of Warning": { - "name": "Двуручная дубина предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Arrow of Slaying": { - "name": "Стрела убийства", - "description": "
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra [[/r 6d10]] piercing damage on a failed save, or half as much extra damage on a successful one.Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
" - }, - "Leatherworker's Tools": { - "name": "Инструменты кожевника", - "description": "
Познания в кожевенном деле распространяются на знания о шкурах животных и их свойствах. Они также включают в себя знания о кожаных доспехах и аналогичных вещах.Компоненты. Инструменты кожевника включают кожевенный резак (нож), небольшую киянку, канавкорез, пробойник, нить и куски кожи.Магия. Ваши знания и опыт в работе с кожей даёт вам дополнительные знания при обследовании магических предметов, сделанных из кожи, как, например, ботинки или некоторые плащи.Расследование. Вы получаете дополнительные знания, когда исследуете кожаные предметы или улики, связанные с ними, также вы используете свои познания в кожевничестве, чтобы находить зацепки, которые другие могут не заметить.Опознание кожи. Смотря на кусок кожи или кожаный предмет, вы можете определить источник кожи и любые особые методы, использованные в её обработке. Например, вы можете обнаружить разницу между кожей, выделанной с использованием дварфийских методик, и кожей, выделанной с использованием методик полуросликов.Изменить внешний вид кожаного предмета Сл. 10 Определить прошлое кожаного предметаСл. 20 
" - }, - "Emblem": { - "name": "Эмблема", - "description": "
Священный символ изображает божество или целый пантеон. Это символ, выгравированный или выложенный камнями в качестве эмблемы на щите. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний. Для такого использования символа заклинатель должен держать его в руке, носить у всех на виду или нести на щите.
" - }, - "+2 Glaive": { - "name": "+2 Глефа", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "+2 Leather Armor": { - "name": "+2 Кожаный доспех", - "description": "
Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "sphere of annihilation": { - "name": "сфера аннигиляции", - "description": "
Этот чёрный шар диаметром 2 фута является дырой в ткани мультивселенной, стабилизированной окружающим магическим полем и парящей на месте. Сфера уничтожает всю материю, через которую проходит и всю материю, проходящую сквозь неё. Артефакты — исключение. Если в описании артефакта не сказано, что он подвержен урону от сферы аннигиляции, то он проходит сквозь сферу невредимым. Всё остальное, что касается сферы, но не помещается в неё целиком, получает урон силовым полем 4к10. Сфера находится в состоянии покоя, пока ктонибудь не начнёт её контролировать. Если вы находитесь в пределах 60 футов от неконтролируемой сферы, вы можете действием совершить проверку Интеллекта (Магия) со Сл 25. При успехе сфера левитирует в выбранном вами направлении на расстояние в футах, не превышающее 5 × ваш модификатор Интеллекта (минимум 5 футов). При провале сфера перемещается на 10 футов в вашу сторону. Существа, в чьё пространство входит сфера, должны преуспеть в спасброске Ловкости со Сл 13, иначе они коснутся сферы и получат урон силовым полем 4к10. Если вы пытаетесь контролировать сферу, находящуюся под контролем другого существа, вы совершаете проверку Интеллекта (Магия), противопоставленную проверке Интеллекта (Магия) другого существа. Победитель получает контроль над сферой и может управлять ей как описано выше. Если сфера вступает в контакт с планарным порталом, например, созданным заклинанием врата, или межпространственным феноменом, таким как переносная дыра, Мастер случайным образом определяет, что произойдёт, используя следующую таблицу:к100Результат01–50Сфера уничтожается.51–85Сфера проходит через портал или оказывается в межпространственном месте.86–00Разрыв в пространстве отправляет все существа и предметы, находящиеся в пределах 180 футов от сферы, включая саму сферу, на случайный план существовани
" - }, - "Glaive of Warning": { - "name": "Глефа предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "gloves of swimming and climbing": { - "name": "перчатки плавания и лазания", - "description": "
Пока вы носите эти перчатки, лазание и плавание не требует от вас траты дополнительного перемещения, и вы получаете бонус +5 к проверкам Силы (Атлетика), совершённым, чтобы лазать или плавать.
" - }, - "Jeweler's Tools": { - "name": "Инструменты ювелира", - "description": "
Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.Изменить внешний вид драгоценности Сл. 15Определить прошлое драгоценности Сл. 20
" - }, - "Double-Bladed Scimitar of Life Stealing": { - "name": "Двухклинковый скимитар кражи жизни", - "description": "

Если вы атакуете этим магическим оружием существо, и при броске атаки выпадает «20», эта цель получает дополнительный урон некротической энергией 10, если не является ни конструктом, ни нежитью. Вы также получаете 10 временных хитов.

Внимание: Согласно SRD урон должен быть [[/r 3d6]], однако, это неверно.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Woodcarver's Tools": { - "name": "Инструменты резчика по дереву", - "description": "
Инструменты резчика по дереву позволяют вам создавать сложные предметы из дерева, такие как деревянные фигурки или стрелы.Компоненты. Инструменты резчика по дереву включают в себя нож, стамеску и маленькую пилу.Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре деревянных предметов, таких как статуэтки или стрелы.Природа. Ваши познания о древесине дают вам дополнительные знания, когда вы изучаете деревья.Починка. Как часть короткого отдыха вы можете починить один повреждённый деревянный предмет.Сделать стрелы. Как часть короткого отдыха вы можете сделать до пяти стрел. Как часть продолжительного отдыха вы можете сделать до двенадцати. Вы должны иметь под рукой древесину для изготовления стрел.Сделать небольшую деревянную фигурку Сл. 10Вырезать замысловатый узор на древесине Сл. 15
" - }, - "belt of dwarvenkind": { - "name": "пояс дварфов", - "description": "
Пока вы носите этот пояс, вы получаете следующие преимущества:• Ваше Телосложение увеличивается на 2, с максимумом 20.• Вы совершаете с преимуществом проверки Харизмы (Убеждение) при взаимодействии с дварфами. Кроме того, пока вы настроены на этот пояс, у вас каждый день есть 50-процентный шанс отрастить бороду, если она у вас вообще растёт, или же ваша борода станет гораздо гуще, если она уже есть. Если вы — не дварф, вы получаете следующие дополнительные преимущества, пока носите этот пояс.• Вы совершаете с преимуществом спасброски от яда и получаете сопротивление к урону ядом.• Вы получаете тёмное зрение в пределах 60 футов.• Вы можете говорить, читать и писать на Дварфском языке.
" - }, - "Plate Armor of Radiant Resistance": { - "name": "Латный доспех сопротивления лучистому урону", - "description": "

Вы получаете сопротивление урону излучением, пока носите этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Scholar's Pack": { - "name": "Набор учёного", - "description": "

Набор учёного включает в себя:

рюкзак, научную книгу, бутылочку чернил, писчее перо, 10 листов пергамента, небольшую сумочку с песком, небольшой нож.

" - }, - "+3 Flail": { - "name": "+3 Цеп", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Breastplate": { - "name": "Кираса", - "description": "
Этот доспех состоит из подогнанного металлического панциря, носимого с подкладкой из кожи. Несмотря на то, что руки и ноги остаются практически без защиты, этот доспех хорошо защищает жизненно важные органы, оставляя владельцу относительную подвижность.
" - }, - "Oathbow": { - "name": "Лук клятвы", - "description": "

Когда вы натягиваете тетиву этого лука, он шепчет на Эльфийском языке: «Несу смерть врагам».

Если вы используете это оружие для совершения дальнобойной атаки, вы можете сказать командную фразу: «Смерть презревшему меня».

Цель вашей атаки становится вашим заклятым врагом, пока не умрёт, или пока не наступит рассвет по прошествии семи дней. У вас может быть только один заклятый враг одновременно.

Если ваш заклятый враг умирает, вы можете выбрать нового после следующего рассвета.

Если вы совершаете бросок дальнобойной атаки по заклятому врагу, вы совершаете его с преимуществом.

Кроме того, цель не получает преимуществ от укрытия, кроме полного укрытия, и вы не получаете штраф за совершение атаки на расстояние, превышающее обычную дистанцию.

Если атака попадает, заклятый враг получает дополнительный колющий урон [[/r 3d6]].

Пока ваш заклятый враг жив, вы совершаете с помехой броски атаки всем другим оружием.

" - }, - "Ring Mail of Cold Resistance": { - "name": "Кольчатый доспех сопротивления холоду", - "description": "

Вы получаете сопротивление урону холодом, пока носите этот доспех

.

Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.

" - }, - "Vicious Javelin": { - "name": "Жестокий Пилум", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Vicious Flail": { - "name": "Жестокий Цеп", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Luck Blade Greatsword": { - "name": "Клинок удачи (Двуручный меч)", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.

Пока это оружие находится у вас, вы также получаете бонус +1 к спасброскам.

Удача. Если этот меч находится у вас, вы можете воззвать к его удаче (действие не требуется), чтобы перебросить один бросок атаки, проверку характеристики или спасбросок, который вам не понравился. Вы обязаны использовать результат второго броска. Это свойство нельзя использовать повторно до следующего рассвета.

Исполнение желаний. У меча есть [[/r 1d4 - 1]] заряд. Если вы держите его, вы можете Действием потратить 1 заряд, чтобы наложить им заклинание исполнение желаний [wish].

Это свойство нельзя использовать повторно до следующего рассвета. Меч теряет это свойство, когда у него не останется зарядов.

" - }, - "Vicious Quarterstaff": { - "name": "Жестокий Боевой посох", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Oil (flask)": { - "name": "Масло (фляга)", - "description": "
Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.
" - }, - "Drow +1 Padded Armor": { - "name": "+1 Стеганый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "+1 Club": { - "name": "+1 Дубинка", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Leather Armor": { - "name": "+2 Кожаный доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +2 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Breastplate of Necrotic Resistance": { - "name": "Кираса сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
" - }, - "Tinderbox": { - "name": "Трутница", - "description": "
В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.
" - }, - "driftglobe": { - "name": "парящая сфера", - "description": "
Эта небольшая сфера толстого стекла весит 1 фунт. Находясь в пределах 60 футов от неё, вы можете произнести командное слово и заставить сферу излучать свет, как, если бы было наложено заклинание свет или дневной свет. Эффект, дублирующий заклинание дневной свет, нельзя использовать повторно до следующего рассвета. Вы можете действием произнести второе командное слово, заставив светящуюся сферу подняться в воздух и парить на высоте не более 5 футов от земли. Сфера может парить пока вы или другое существо не схватите её. Если вы передвигаетесь более чем на 60 футов от парящей сферы, она следует за вами, оставаясь в пределах 60 футов от вас, выбирая при этом кратчайший маршрут. Если что-либо препятствует перемещению сферы, она мягко опускается на землю, становясь неактивной, и её свет тухнет.
" - }, - "Mace of Terror": { - "name": "Булава ужаса", - "description": "
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become @condition[frightened] of you for 1 minute. While it is @condition[frightened] in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the @action[Dash] action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the @action[Dodge] action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.The mace regains [[/r 1d3]] expended charges daily at dawn.
" - }, - "boots of speed": { - "name": "сапоги скорости", - "description": "
Пока вы носите эти сапоги, вы можете бонусным действием щёлкнуть каблуками. Если вы делаете это, то сапоги удваивают вашу скорость ходьбы, а все существа, совершающие по вам провоцированные атаки, совершают броски атаки с помехой. Если вы щёлкнете каблуками повторно, вы прекращаете действие эффекта. Если свойства этих сапог использовались в общей сложности 10 минут, магия перестаёт работать, пока вы не закончите продолжительный отдых.
" - }, - "Dragonchess Set": { - "name": "Шахматный набор", - "description": "
" - }, - "Flame Tongue Rapier": { - "name": "Язык пламени (Рапира)", - "description": "

Вы можете бонусным действием произнести командное слово этого магического меча, отчего из него вырвутся языки пламени.

Это пламя испускает яркий свет в радиусе 40 футов и тусклый свет в радиусе ещё 40 футов. Пока меч пылает, он причиняет дополнительный урон огнём [[/r 2d6]] целям, по которым попадает.

Пламя остаётся, пока вы не произнесёте ещё раз командное слово бонусным действием, или пока не уберёте меч в ножны.

" - }, - "Spiked Armor of Fire Resistance": { - "name": "Шипованный доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Шипованный доспех — редкий вид среднего доспеха, изготавливаемого дварфами. Он состоит из кожаной куртки и поножей, покрытых шипами, обычно сделанными из металла.
" - }, - "Spyglass": { - "name": "Подзорная труба", - "description": "
Предметы, на которые смотрят в подзорную трубу, увеличиваются в два раза.
" - }, - "Dagger of Warning": { - "name": "Кинжал предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Padded Armor of Fire Resistance": { - "name": "Стеганый доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "eyes of minute seeing": { - "name": "очки детального зрения", - "description": "
Эти кристаллические линзы размещаются напротив глаз. Пока вы их носите, вы видите лучше, чем обычно, в пределах 1 фута. Вы совершаете с преимуществом проверки Интеллекта (Анализ), полагающиеся на исследование местности или предмета в пределах 1 фута.
" - }, - "Drow +3 Double-Bladed Scimitar": { - "name": "+3 Двухклинковый скимитар Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Drow +3 Chain Shirt": { - "name": "+3 Кольчужная рубаха Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +3 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Drow +1 Handaxe": { - "name": "+1 Топорик Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Shortsword of Wounding": { - "name": "Короткий меч ранения", - "description": "

Хиты, потерянные из-за урона этим оружием, могут восстановиться только за счёт короткого или продолжительного отдыха, а не за счёт регенерации, магии и других средств.

Один раз в ход, когда вы попадаете по существу атакой, используя это магическое оружие, вы можете ранить цель. В начале каждого своего хода раненое существо получает урон некротической энергией 1к4 за каждое ранение, а потом совершает спасбросок Телосложения со Сл 15, оканчивая эффекты всех таких ран на себе при успехе.

В качестве альтернативы, раненое существо или любое существо в пределах 5 футов от неё может Действием совершить проверку Мудрости (Медицина) со Сл 15, оканчивая эффект таких ран на нём при успехе.

" - }, - "Ring of Psychic Resistance": { - "name": "Кольцо сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите это кольцо

" - }, - "periapt of wound closure": { - "name": "медальон затягивающихся ран", - "description": "
Пока вы носите этот медальон, ваше состояние стабилизируется каждый раз, когда вы находитесь в умирающем состоянии в начале своего хода. Кроме того, каждый раз, когда вы бросаете Кости Хитов для восстановления хитов, вы удваиваете число восстановленных хитов.
" - }, - "Scale Mail of Psychic Resistance": { - "name": "Чешуйчатый доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "Drow +1 Scale Mail": { - "name": "+1 Чешуйчатый доспех Дроу", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

" - }, - "+2 Scimitar": { - "name": "+2 Скимитар", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "necklace of prayer beads": { - "name": "ожерелье молитвенных чёток", - "description": "
У этого ожерелья 1к4 + 2 магические бусины, изготовленные из аквамарина, чёрного жемчуга или топаза. На нём также много немагических бусин, изготовленных из янтаря, кровавика, цитрина, коралла, жадеита, жемчуга или кварца. Если магическую бусину снимут с ожерелья, она теряет свою магию. Существует шесть видов магических бусин. Мастер сам решает вид каждой бусины или определяет их случайным образом. На ожерелье могут быть бусины одного и того же вида. Для того чтобы использовать одну из них, вы должны носить это ожерелье. В каждой бусине находится заклинание, которое вы можете наложить ей бонусным действием (при необходимости используйте свою Сл спасброска). После того как заклинание магической бусины наложено, эту бусину нельзя использовать повторно до следующего рассвета.к20Бусина...Заклинание1–6БлагословенияБлагословение7–12ЛеченияЛечение ран (2 уровень) или малое восстановление13–16БлаговоленияВысшее восстановление17–18КарыКлеймящий удар19ПризываПланарный союзник20Хождения по ветруХождение по ветру
" - }, - "Cook's Utensils": { - "name": "Инструменты повара", - "description": "
Жизнь искателя приключений тяжела. При наличии в компании повара ваша пища будет намного вкуснее, чем привычные галеты и сухофрукты.Компоненты. Инструменты повара включают в себя металлический котёл, ножи, вилки, ложку для размешивания и половник.История. Ваши знания кулинарных методик  позволяют вам оценивать структуру социального развития, основываясь на гастрономических обычаях этой культуры.Медицина. Оказывая лечение, вы можете превратить горькое или кислое лекарство в приятную на вкус стряпню.Выживание. Добывая еду, вы можете использовать собранные вами ингредиенты, которые другие не смогли бы приготовить.Приготовление еды. Как часть короткого отдыха вы можете приготовить вкусное блюдо, которое поможет вашим компаньонам восстановить силы. Вы и до пяти существ на ваш выбор восстанавливают по 1 дополнительному хиту за каждую потраченную во время короткого отдыха Кость Хитов, при условии, что у вас есть доступ к вашим инструментам повара и достаточно еды.Приготовить обычную пищуСл. 10Повторить блюдо Сл. 10Обнаружить яд или примесь в еде Сл. 15Приготовить изысканное блюдо Сл. 15
" - }, - "Plate Armor of Psychic Resistance": { - "name": "Латный доспех сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

" - }, - "Chain Mail of Psychic Resistance": { - "name": "Кольчуга сопротивления психическому урону", - "description": "

Вы получаете сопротивление психическому урону, пока носите этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Longbow": { - "name": "Длинный лук", - "description": "
Длинные луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Длинные луки на пару футов выше, но их не так легко носить с собой.
" - }, - "Vicious Longbow": { - "name": "Жестокий Длинный лук", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Defender Scimitar": { - "name": "Защитник (Скимитар)", - "description": "

Вы получаете бонус +3 к броскам атаки и урона этим магическим оружием.

В первый раз в каждом своём ходу, когда вы атакуете этим оружием, вы можете перевести весь бонус или его часть в бонус к КД, а не броскам атаки и урона.

Например, вы можете уменьшить бонус к броскам атаки и урона до +1, но получить +2 к КД.

The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
" - }, - "+3 Glaive": { - "name": "+3 Глефа", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +2 Battleaxe": { - "name": "+2 Секира Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Chain Shirt of Lightning Resistance": { - "name": "Кольчужная рубаха сопротивления электричеству", - "description": "

Вы получаете сопротивление урону электричеством, пока на вас надет этот доспех

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.

" - }, - "Drow +2 Scimitar": { - "name": "+2 Скимитар Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Nine Lives Stealer Double-Bladed Scimitar": { - "name": "Вор девяти жизней (Двулезвийный скимитар)", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.The sword has [[/r 1d8 + 1]] charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "Chain Mail of Necrotic Resistance": { - "name": "Кольчуга сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

" - }, - "Longsword": { - "name": "Длинный меч", - "description": "

Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

" - }, - "Leather Armor of Poison Resistance": { - "name": "Кожаный доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

" - }, - "Potion of Gaseous Form": { - "name": "Зелье газообразной формы", - "description": "
Когда вы выпиваете это зелье, вы получаете эффект заклинания @Compendium[sc-spells.sc-spells.sOrfppDC2xrmjLfU]{Газообразность / Gaseous Form} (концентрация не требуется) на 1 час, или пока вы бонусным действием не прервёте его.Пузырёк с этим зельем как будто содержит туман, перетекающий, словно вода.
" - }, - "Copper Dragon Scale Mail": { - "name": "Доспех из драконьей чешуи (медный)", - "description": "

Этот доспех изготавливается из чешуи определённого дракона. Иногда драконы сами собирают сброшенные чешуйки и дарят их гуманоидам. В других случаях успешные охотники тщательно выделывают и хранят шкуры убитых драконов. В любом случае, доспехи из чешуи драконов высоко ценятся.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest copper dragon within 30 miles of you. This special action can't be used again until the next dawn.
" - }, - "Sack": { - "name": "Мешок", - "description": "
Вместимость: 1 кубический фут/30 фунтов (15 кг.)
" - }, - "Vicious Sling": { - "name": "Жестокая Праща", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Potion of Poison Resistance": { - "name": "Зелье сопротивления яду", - "description": "
Когда вы выпиваете это зелье, вы получаете сопротивление к урону типа яду на 1 час.
" - }, - "Staff of Swarming Insects": { - "name": "Посох роя насеомых", - "description": "

Настройка: требуется настройка (бардом, волшебником, друидом, жрецом, паладином, чародеем)

У этого посоха 10 зарядов. Посох ежедневно восстанавливает 1к6 + 4 заряда на рассвете.

Если вы истратили последний заряд, бросьте к20. Если выпадет «1», рой насекомых [swarm_of_insects] пожирает посох, уничтожая его, и рассеивается.

Заклинания. Если вы держите этот посох, вы можете Действием потратить часть зарядов, чтобы наложить им одно из следующих заклинаний, используя свою Сл спасброска от заклинания:

Облако насекомых. Если вы держите посох, вы можете Действием потратить 1 заряд, чтобы окружить себя роем летучих насекомых с 30-футовым радиусом. Насекомые остаются на 10 минут, делая эту область сильно заслонённой для всех существ кроме вас. Рой перемещается с вами, оставаясь с центром на вас. Ветер со скоростью как минимум 10 миль в час (16 километров в час) рассеивает рой и оканчивает этот эффект.

" - }, - "+3 Blowgun": { - "name": "+3 Духовая трубка", - "description": "
Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Holy Avenger Shortsword": { - "name": "Святой мститель (Короткий меч)", - "description": "

Настройка: требуется настройка (паладином)

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

Если вы попадаете им по исчадию или нежити, это существо получает дополнительный урон излучением 2к10.

Пока вы держите в руке этот вынутый из ножен меч, он создаёт ауру с радиусом 10 футов вокруг вас. Вы и все дружественные вам существа в этой ауре совершаете с преимуществом спасброски от заклинаний и других магических эффектов.

Если у вас есть 17 уровней в классе паладина, радиус ауры увеличивается до 30 футов.

" - }, - "Stone of Good Luck": { - "name": "Камень удачи", - "description": "
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
" - }, - "Halberd": { - "name": "Алебарда", - "description": "
Древковое оружие состоит из рукояти, обычно деревянной, и металлического острия или лезвия на её конце. Это классическое военное оружие, чей широкий радиус действия делает его отличным выбором против крупных противников.
" - }, - "Drow +3 Greatclub": { - "name": "+3 Двуручная дубина Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Drow +2 Glaive": { - "name": "+2 Глефа Дроу", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Armor of Vulnerability (Bludgeoning)": { - "name": "Доспех уязвимости к дробящему урону", - "description": "
While wearing this armor, you have resistance to bludgeoning damage.

Проклятье. Этот доспех проклят, но это становится понятно только когда на него используется заклинание опознание [identify] или когда вы настраиваетесь на него. Настройка на доспех проклинает вас до тех пор, пока вы не станете целью заклинания снятие проклятья [remove curse] или похожей магии.

removing the armor fails to end the curse. While cursed you have vulnerability to piercing and slashing damage.
" - }, - "+2 Spear": { - "name": "+2 Копье", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Drow +3 Javelin": { - "name": "+3 Пилум Дроу", - "description": "

Вы получаете бонус +3 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Silvered Lance": { - "name": "Посеребрённый Длинное копьё", - "description": "

Особое свойство: Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

" - }, - "Vicious Light Hammer": { - "name": "Жестокий Легкий молот", - "description": "

Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Scimitar of Speed": { - "name": "Скимитар скорости", - "description": "

Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.

Кроме того, в каждом своём ходу вы можете совершить бонусным действием одну атаку им.

" - }, - "Chain (10 feet)": { - "name": "Цепь (10фт.)", - "description": "
У цепи 10 хитов. Её можно порвать успешной проверкой Силы со Сл 20.Длина: 10 футов
" - }, - "Burglar's Pack": { - "name": "Набор взломщика", - "description": "

Набор взломщика включает в себя: рюкзак, сумку с 1 000 металлических шариков, 10 футов лески, колокольчик, 5 свечек, ломик, молоток, 10 шлямбуров, закрытый фонарь, 2 фляги масла, рационы на 5 дней, трутницу и бурдюк .

В набор также входит 50-футовая пеньковая верёвка, закреплённая сбоку.

" - }, - "Healer's Kit": { - "name": "Комплект целителя (Набор лекаря)", - "description": "
Это кожаный кошель с бинтами, мазями и шинами. Набор годится для десяти использований. Вы можете действием потратить одно использование набора для стабилизации существа, у которого 0 хитов, не совершая проверку Мудрости (Медицина).
" - }, - "Double-Bladed Scimitar of Sharpness": { - "name": "Двухклинковый скимитар остроты", - "description": "

Если вы атакуете этим магическим мечом предмет и попадаете, кости урона причиняют цели максимальный урон. Если вы атакуете этим оружием существо, и при броске атаки выпадает «20», эта цель получит дополнительный рубящий урон 14. После этого бросьте ещё к20. Если выпадет «20», вы отрубаете одну из конечностей цели, а эффект этого определяет Мастер. Если у существа не было конечностей, вы отрубаете часть его тела.

Кроме того, вы можете произнести командное слово меча, чтобы клинок начал излучать яркий свет в радиусе 10 футов и тусклый свет в пределах ещё 10 футов. Повторное произнесение этого слова или убирание меча в ножны гасит свет.

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

" - }, - "+2 Shortsword": { - "name": "+2 Короткий меч", - "description": "
Вы получаете бонус +2 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Vicious Shortsword": { - "name": "Жестокий Короткий меч", - "description": "
Если у вас при броске атаки этим магическим оружием выпадает «20», цель получает дополнительный урон 7 того вида, который причиняет это оружие.

Внимание: Согласно SRD урон должен быть [[/r 2d6]], однако, это неверно.

" - }, - "Signal Whistle": { - "name": "Сигнальный свисток", - "description": "
" - }, - "Diplomat's Pack": { - "name": "Набор дипломата", - "description": "

Набор дипломата включает в себя:

сундук, 2 контейнера для карт и свитков, комплект отличной одежды, бутылочку чернил, писчее перо, лампу, фляги масла, 5 листов бумаги, флакон духов, воск и мыло.

" - }, - "+1 Handaxe": { - "name": "+1 Топорик", - "description": "
Вы получаете бонус +1 к броскам атаки и урона, совершённым этим магическим оружием.
" - }, - "Dwarven Plate": { - "name": "Латы дварфов", - "description": "
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
" - }, - "+1 Hide Armor": { - "name": "+1 Доспех из шкур", - "description": "

Когда вы одеты в такие доспехи, то получаете дополнительный бонус +1 к Классу Доспеха.

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Purple Worm Poison": { - "name": "Яд лилового червя", - "description": "
Этот яд собирают с мёртвого или недееспособного @Compendium[sc-creatures.sc-creatures.ac2GZkXwvStLqw1R]{Пурпурный червь / Purple Worm}.Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 19, получая при провале урон ядом 42 (12к6), или половину этого урона при успехе.
" - }, - "Whelm": { - "name": "Сокрушитель", - "description": "
(requires attunement by a dwarf)Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

Вы получаете бонус +3 к броскам атаки и урона, совершённым этим магическим оружием.

At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. Thrown Weapon. Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra [[/r 1d8]] bludgeoning damage, or an extra [[/r 2d8]] bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet. Shock Wave. You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become @condition[stunned] for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn. Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast @spell[detect evil and good] or @spell[locate object] from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn. Sentience. Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and @sense[darkvision] out to a range of 120 feet.The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat. Personality. Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a @creature[vampire]. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.
" - }, - "Drow +1 Greataxe": { - "name": "+1 Секира Дроу", - "description": "

Вы получаете бонус +1 к броскам атаки и урона, совершённым при использовании этого магического оружия.

Предмет навсегда теряет свои магические свойства, если более часа находится под прямыми солнечными лучами.

" - }, - "Padded Armor of Poison Resistance": { - "name": "Стеганый доспех сопротивления яду", - "description": "

Вы получаете сопротивление урону ядом, пока на вас надет этот доспех

Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны.

" - }, - "belt of hill giant strength": { - "name": "пояс силы холмового великана", - "description": "
Пока вы носите этот пояс, значение вашей Силы становится равным 21. Если ваша Сила без него и так уже равна или превышает силу пояса, тогда пояс не оказывает на вас никакого эффекта.
" - }, - "Hide Armor of Necrotic Resistance": { - "name": "Доспех из шкур сопротивления некротическому урону", - "description": "

Вы получаете сопротивление некротическому урону, пока носите этот доспех

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.

" - }, - "Morningstar of Warning": { - "name": "Моргенштерн предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Figurine of Wondrous Power, Ebony Fly": { - "name": "Фигурка чудесной силы, Эбеновая муха", - "description": "
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. @creature[giant fly|dmg|Ebony Fly]. This ebony statuette is carved in the likeness of a horsefly. It can become a @creature[giant fly|dmg] for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
" - }, - "Splint Armor of Fire Resistance": { - "name": "Наборный доспех сопротивления огню", - "description": "

Вы получаете сопротивление урону огнём, пока на вас надет этот доспех

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.
" - }, - "Iron Pot": { - "name": "Горшок, железный", - "description": "
Вместимость: 1 галлон (3,75 лит.)
" - }, - "Mace of Warning": { - "name": "Булава предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - }, - "Silvered Halberd": { - "name": "Посеребрённый Алебарда", - "description": "
" - }, - "Longsword of Warning": { - "name": "Длинный меч предупреждения", - "description": "
Это магическое оружие предупреждает вас об опасности. Пока это оружие находится у вас, вы совершаете с преимуществом проверки инициативы.Кроме того, вы и все ваши спутники в пределах 30 футов не можете быть захвачены врасплох, кроме случаев, когда недееспособны из-за чего угодно кроме немагического сна.Это оружие с помощью магии будит вас и ваших спутников, если кто-то из вас спит, когда начинается сражение.
" - } + "label": "sc-items", + "mapping": { + "description": "system.description.value", + "descriptionUnidentified": "system.unidentified.description", + "img": "img" + }, + "entries": [ + { + "id": "0UE9gvsHmxSfPbrr", + "name": "Снаряжение для приключений [adventuring gear]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "FpQ43c1kYBnb6WlJ", + "name": "Боеприпасы [ammunition]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "Roxiy8KMryIu62Gx", + "name": "Доспехи [armor]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "CoW9wJsLGfOJxpc1", + "name": "Инструменты ремесленника [artisan's tools]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "y9L7j8QgUWIEULU9", + "name": "Игровой набор [gaming set]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "2v4ZCpJQmnmVbiJs", + "name": "Музыкальные инструменты [instrument]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "wN52o0bMg0OkRRAq", + "name": "Яды [poison]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "acWQPcD819hzRAJu", + "name": "Зелья [potions]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "vbjTAgl7BMFxJLdv", + "name": "Магическая фокусировка [spellcasting focus]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "StCAMrMMKlWIzVnj", + "name": "Инструменты [tools]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "9NIOvEKjh1RTGrSM", + "name": "Сокровища [treasure]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "KJMeWduGvxsIGfvp", + "name": "Оружие [weapon]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "" + }, + { + "id": "GohLwywsSwMsWvqj", + "name": "Абак (счеты) [Abacus]", + "description": "

Аба́к — семейство счётных досок, применявшихся для арифметических вычислений в древних культурах — Древней Греции, Древнем Риме и Древнем Китае и ряде других. Пользователь абака называется абакистом. Общие принципы инструментов типа абака — разделение линиями на полосы, осуществление счёта с помощью размещённых на полосах камней или других подобных предметов. Камешек для греческого абака назывался псифос; от этого слова было произведено название для счёта — псифофория, «раскладывание камешков».
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/currency/coins-engraved-hole-gold.webp" + }, + { + "id": "Bt2TSE7hi7bP7GsX", + "name": "Кислота (флакон) [Acid (vial)]", + "description": "

Вы можете Действием выплеснуть содержимое этого сосуда на существо, находящееся в пределах 5 футов от вас, или метнуть сосуд на расстояние до 20 футов, чтобы он разбился от удара.

В любом случае совершите дальнобойную атаку против существа или предмета, считая кислоту импровизированным оружием. При попадании цель получает урон кислотой 2к6.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "WTAUQHsZzJRCXWs0", + "name": "Алхимический огонь (фляга) [Alchemist's Fire (flask)]", + "description": "

Эта вязкая и клейкая жидкость воспламеняется при контакте с воздухом.

Вы можете действием метнуть фляжку на расстояние до 20 футов, разбив её от удара.

Совершите дальнобойную атаку по существу или предмету, считая алхимический огонь импровизированным оружием. При попадании цель получает урон огнём 1к4 в начале каждого своего хода.

Существо может окончить этот урон, потратив действие на тушение пламени, и совершив проверку Ловкости со Сл 10.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-orange.webp" + }, + { + "id": "RiZK8xBnA11nmCwx", + "name": "Инструменты алхимика [Alchemist's Supplies]", + "description": "

Инструменты алхимика позволяют персонажу создавать полезные варева, такие как кислота или алхимический огонь.

Компоненты. Инструменты алхимика включают в себя две стеклянные мензурки, металлический каркас,  поддерживающий мензурку над открытым пламенем, стеклянную палочку для размешивания, небольшие ступку и пестик, мешочек обычных алхимических ингредиентов, включающих в себя соль, измельчённое железо и дистиллированную воду.

Магия. Владение инструментами алхимика позволяет вам раскрыть больше информации при проверках Магии, связанных с зельями и подобными веществами.

Расследование. Когда вы осматриваете область в поиске улик, владение инструментами алхимика даёт дополнительные знания о том, какие химикаты и прочие вещества использовались в области.

Алхимическое ремесло. Вы можете использовать владение инструментами для создания алхимических предметов. Персонаж может потратить деньги, чтобы собрать сырьё, которое весит 1 фунт за каждые использованные 50 зм. Мастер может позволить персонажу пройти проверку на опознание с преимуществом.

Как часть продолжительного отдыха вы можете использовать инструменты алхимика, чтобы сделать одну порцию кислоты, алхимического огня, противоядия, масла, духов или мыла. Вычтите половину стоимости созданного предмета из суммарной стоимости собранного вами сырья.

Создать клубы густого дымаСл. 10
Опознать ядСл. 10
Опознать вещество Сл. 15
Устроить поджогСл. 15
Нейтрализовать кислоту Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/laboratory/vials-blue-pink.webp" + }, + { + "id": "3ti99CH0uLftzMRa", + "name": "Александрит [Alexandrite]", + "description": "

Прозрачный, тёмно-зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-tapered-purple.webp" + }, + { + "id": "gAIYGJWRc4ZK1ixa", + "name": "Янтарь [Amber]", + "description": "

Прозрачный, жёлто-золотой
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + { + "id": "RinRLORbnkVoF8rq", + "name": "Аметист [Amethyst]", + "description": "

Прозрачный, тёмно-фиолетовый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + { + "id": "rGHyuY3fmMylXNac", + "name": "Амулет [Amulet]", + "description": "

Амулет, изображающий символ божества или его символ. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/neck/pendant-bronze-gem-blue.webp" + }, + { + "id": "vDY1CSmNesFi7jyP", + "name": "Противоядие (флакон) [Antitoxin (vial)]", + "description": "

Существо, выпившее жидкость из этого флакона, в течение часа совершает спасброски от яда с преимуществом. Оно не предоставляет преимущества нежити и конструктам.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-blue.webp" + }, + { + "id": "wtAKr7VSoWZ2cv65", + "name": "Аквамарин [Aquamarine]", + "description": "

Прозрачный, зелёно-голубой
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "ac7fbGK3DQ4PHCOd", + "name": "Стрела [Arrow]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + { + "id": "VZF75crstX501MfP", + "name": "Кровь ассасина [Assassin's Blood]", + "description": "

Тип яда: Поглощаемый

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 10. При провале оно получает урон ядом 6 (1к12) и становится отравленным на 24 часа. При успехе существо получает половину урона и не становится отравленным.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "1Msr0TohbNkuDIDW", + "name": "Азурит [Azurite]", + "description": "

Непрозрачный, пёстрый тёмно-синий
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-purple.webp" + }, + { + "id": "2S5D3bav2hEgDX1P", + "name": "Рюкзак [Backpack]", + "description": "

Вместимость: 1 кубический фут/30 фунтов (15 кг.)

Вы также можете привязывать такие предметы как спальники и верёвки снаружи рюкзака.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-rounded-leather-brown.webp" + }, + { + "id": "2056R6P4Ixj9Ailz", + "name": "Волынка [Bagpipes]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/chimes-wood-brown.webp" + }, + { + "id": "7KDRz3yCKWQtPY13", + "name": "Металлический шарик [Ball Bearing]", + "description": "

Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10×10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-rock.webp" + }, + { + "id": "1QOdFCJGWefWDHYx", + "name": "Металлические шарики (1000 шт.) [Ball Bearings (bag of 1,000)]", + "description": "

Вы можете действием рассыпать из этого мешка крохотные металлические шарики, покрыв площадь 10×10 футов. Существа, перемещающиеся по этой области, должны преуспеть в спасброске Ловкости Сл 10, иначе они падают ничком. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/coinpouch-cloth-purple.webp" + }, + { + "id": "rOu78ldUMNoheBZo", + "name": "Полосчатый агат [Banded Agate]", + "description": "

Полупрозрачный, с чередующимися коричневыми, голубыми, белыми или красными полосами
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-can-orange-red.webp" + }, + { + "id": "koHyO6U6Y9nspSRU", + "name": "Бочка [Barrel]", + "description": "

Вместимость: 40 галлонов (150 лит.), 4 кубических фута
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/barrels/barrel-walnut-steel-brown.webp" + }, + { + "id": "bwCL2f3rdWE27N48", + "name": "Яд, простой (флакон) [Basic Poison (vial)]", + "description": "

Вы можете покрыть ядом из этого флакона одно рубящее или колющее оружие или три боеприпаса.

Наносится яд одним Действием.

Существо, по которому попадёт отравленное оружие или боеприпас, должно совершить спасбросок Телосложения со Сл 10, получая в случае провала урон ядом 1к4.

Нанесённый яд эффективен 1 минуту, после чего высыхает и теряет все свойства.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bubbling-green.webp" + }, + { + "id": "B5hD92i5PGZIv30p", + "name": "Корзина [Basket]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/misc/basket-handle-woven-gold.webp" + }, + { + "id": "6isuulTPkul77YBO", + "name": "Боевой топор [Battleaxe]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + { + "id": "C1YlRIpcIEvHunTB", + "name": "Спальник (спальный мешок) [Bedroll]", + "description": "

Используется для длительного и короткого отдыха.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/bedroll-pink.webp" + }, + { + "id": "N8POUAzwvZ2BIglz", + "name": "Украшенный драгоценными камнями рог для напитков слоновой кости, инкрустированный золотой филигранью [Bejeweled ivory drinking horn with gold filigree]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "p3Xysxvi7jbR6tQo", + "name": "Колокольчик [Bell]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/bell-brass-brown.webp" + }, + { + "id": "ZDvhvUNaNTKJXOoo", + "name": "Чёрный опал [Black Opal]", + "description": "

Полупрозрачный, тёмно-зелёный с чёрными пятнышками и золотыми вкраплениями
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "Eap48c79BFH0Bzac", + "name": "Чёрный жемчуг [Black Pearl]", + "description": "

Непрозрачный, чисто чёрный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-purple-dark.webp" + }, + { + "id": "Ad6DIcoptPeQmDWG", + "name": "Чёрный сапфир [Black Sapphire]", + "description": "

Полупрозрачный, блестящий чёрный с яркими вкраплениями
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "PO77SGmy72RNmSCF", + "name": "Чёрная бархатная маска, вышитая серебряной нитью [Black velvet mask stitched with silver thread]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "IvGhUJYUIzbPt6Rj", + "name": "Одеяло [Blanket]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/cloth/cloth-bolt-gold-orange.webp" + }, + { + "id": "NNkh97PmGVLcZ06h", + "name": "Блок и лебёдка [Block and Tackle]", + "description": "

Набор блоков и тросов с крюками для подвешивания предметов. Блок и лебёдка позволяют вам поднять в четыре раза больше, чем обычно.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/climbing-anchor-steel-grey.webp" + }, + { + "id": "9Eiuo3yKCOngILRe", + "name": "Кровокамень [Bloodstone]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-red.webp" + }, + { + "id": "jlh6WTT8NghvD4l2", + "name": "Игла для трубки [Blowgun Needle]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + { + "id": "W94qR7Cb3apLUoOP", + "name": "Духовая трубка [Blowgun]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка}
Может стрелять иглами для трубки.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + { + "id": "FfJfynViBobwGlQb", + "name": "Голубой кварц [Blue Quartz]", + "description": "

Прозрачный, голубой
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "Hu7N8t5AjGo99MRL", + "name": "Голубой сапфир [Blue Sapphire]", + "description": "

Прозрачный, от бело-голубого до умеренно синего
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" + }, + { + "id": "JlbjhaAsoYc1w5X8", + "name": "Синяя шпинель [Blue Spinel]", + "description": "

Прозрачная, синяя
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-blue.webp" + }, + { + "id": "xcIjYzizuPnomrLQ", + "name": "Книга [Book]", + "description": "

В книге могут быть стихи, документальные сведения, информация о чём-либо, диаграммы и заметки о гномьих приспособлениях, или что угодно другое, представленное текстом и картинками.

Книга с заклинаниями — другое дело.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/books/book-worn-brown.webp" + }, + { + "id": "CLMr3Ddpwrgp9ORM", + "name": "Бутыль, запечатанная пробкой с тиснением по золотой фольге и украшенная аметистами [Bottle stopper cork embossed with gold leaf and set with amethysts]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "HjNVs8Qlis65bpmN", + "name": "Коробочка с бирюзовыми фигурками животных [Box of turquoise animal figurines]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "P3zj95nebB3vLj8a", + "name": "Латунная кружка, инкрустированная нефритом [Brass mug with jade inlay]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "kLpZcCHFNlCWKYpn", + "name": "Кираса (Нагрудник) [Breastplate]", + "description": "

Этот доспех состоит из подогнанного металлического панциря, носимого с подкладкой из кожи. Несмотря на то, что руки и ноги остаются практически без защиты, этот доспех хорошо защищает жизненно важные органы, оставляя владельцу относительную подвижность.

Будьте осторожны, хотя ваша грудь может быть в безопасности, но ваши руки и ноги по прежнему открыты.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-banded-steel-grey.webp" + }, + { + "id": "5QoTgLZRZM9pghr3", + "name": "Инструменты пивовара [Brewer's Supplies]", + "description": "

Пивоварение – это искусство производства пива. Но этот процесс может использоваться не только для создания алкогольных напитков, но и для очищения воды. Для создания пива требуются недели на ферментацию, но всего несколько часов непосредственно на работу.

Компоненты. Инструменты пивовара включают в себя большую стеклянную бутыль, некоторое количество хмеля, сифон, змеевик и несколько футов трубок.

История. Владение инструментами пивовара даёт вам дополнительные знания при проверках Интеллекта (История), касающихся событий, важной частью которых был алкоголь.

Медицина. Владение этими инструментами предоставляет дополнительные знания, когда вы облегчаете страдания от алкогольного отравления, похмелья, или, когда используете алкоголь, чтобы притупить боль.

Убеждение. Крепкий напиток может помочь смягчить даже каменное сердце. Ваше владение инструментами пивовара может помочь вам угостить кого-то ровно таким количеством алкоголя, сколько понадобится для того, чтобы поднять ему настроение.

Дистилляция. Ваши знания пивоварения позволяют вам очищать воду, которая иначе была бы непригодной для питья. Как часть продолжительного отдыха вы можете очистить до 6 галлонов воды или 1 галлон как часть короткого отдыха. Алкоголики-смертники пьют отнюдь не воду, поэтому используют эти инструменты, чтобы гнать первач.

Обнаружить яд или примесь в питье Сл. 10
Опознать алкоголь Сл.  15
Игнорировать эффект алкоголяСл.  20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + { + "id": "ylRtoX6RAqqBmreB", + "name": "Бронзовая корона [Bronze crown]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "nT7YI4UWbt6IxtA8", + "name": "Ведро деревянное [Bucket]", + "description": "

Вместимость:  3 галлона (11 лит.), 0,5 кубических футов

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/misc/bucket-wooden-brown.webp" + }, + { + "id": "JPMBqRQt6WUEvEMa", + "name": "Фонарь, направленный [Bullseye Lantern]", + "description": "

Направленный фонарь испускает яркий свет 60-футовым конусом и тусклый свет в пределах ещё 60 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/lantern-bullseye-signal-copper.webp" + }, + { + "id": "YlA65EQpsO2P9zei", + "name": "Набор взломщика [Burglar's Pack]", + "description": "

Набор взломщика включает в себя:

рюкзак [backpack] , сумку с 1 000  металлических шариков [metal balls] , 10 футов лески,  колокольчик [bell] , 5  свечек [candle] ,  ломик [crowbar] ,  молоток [hammer] , 10  шлямбуров [piton] ,  закрытый фонарь [hooded lantern] , 2  фляги масла [oil flask] ,  рационы [rations]  на 5 дней,  трутницу [tinderbox]  и  бурдюк [waterskin] .

В набор также входит 50-футовая  пеньковая верёвка [hempen rope] , закреплённая сбоку.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/duffel-simple-leather.webp" + }, + { + "id": "5sXLdWtj2qbvPRAv", + "name": "Дым жжённого отура [Burnt Othur Fumes]", + "description": "

Тип яда: Вдыхаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно получит урон ядом 10 (3к6) и будет должно повторять этот спасбросок в начале каждого своего хода. При каждом провале персонаж получит урон ядом 3 (1к6).

После трёх успехов яд прекратит своё действие.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "gj7FdYFpZmr4opb5", + "name": "Инструменты каллиграфа [Calligrapher's Supplies]", + "description": "

Каллиграфия трактует письмо как прекрасное утончённое искусство. Каллиграфы создают текст, который радует глаз, используя стиль, который сложно подделать. Их инструменты также дают им возможность исследовать рукописный текст и определить его подлинность, поскольку обучение каллиграфа включало в себя множество часов обучения письму и попыток повторить его стиль и оформление.

Компоненты. Инструменты каллиграфа включают в себя чернила, множество пергаментных листов и три писчих пера.

Магия. Хотя каллиграфия мало помогает в расшифровке содержимого магического текста, владение этими инструментами помогает определить, кто написал магический текст.

История. Владение этими инструментами может увеличить выгоду при успешной проверке, совершаемой для анализа или исследования древних записей, свитков или другого текста, включая руны, вырезанные на камне, а также письмена на фресках или других изображениях.

Расшифровка карты сокровищ. Владение этими инструментами позволяет вам проводить экспертизу карт. Вы можете пройти проверку Интеллекта, чтобы оценить возраст карты, определить, содержит ли карта скрытое послание, и так далее.

Опознать писавшего немагический рукописный текстСл. 10
Определить душевное состояние писавшего Сл. 15
Распознать поддельный текстСл. 15
Подделать подпись Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-official-capital.webp" + }, + { + "id": "Ry3La9ZmcgGtE5WU", + "name": "Калтропы [Caltrop]", + "description": "

Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

Количество:  20 штук в сумке

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "id": "hLk80MqRPAYyrM7A", + "name": "Калтропы [Caltrops (bag of 20)]", + "description": "

Вы можете действием рассыпать сумку калтропов по площади в 5 × 5 футов. Все существа, входящие в эту область, должны преуспеть в спасброске Ловкости со Сл 15, иначе они останавливаются и получают колющий урон 1. Пока это существо не восстановит как минимум 1 хит, его скорость ходьбы уменьшена на 10 футов. Существо, перемещающееся по этой области с уменьшенной вдвое скоростью, не обязано совершать спасбросок.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "id": "tYLBKyGTpSSLHIVi", + "name": "Свеча [Candle]", + "description": "

В течение 1 часа свеча испускает яркий свет в пределах радиуса 5 футов и тусклый свет в пределах ещё 5 футов.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/candle-unlit-white.webp" + }, + { + "id": "QdXL7eJrp4S6alxP", + "name": "Сердолик [Carnelian]", + "description": "

Непрозрачный, оранжевый с переходом в красно-коричневый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-radiant-red.webp" + }, + { + "id": "qy6NPSp6CslvD3sI", + "name": "Инструменты плотника [Carpenter's Tools]", + "description": "

Навыки плотничества позволяют персонажу строить деревянные сооружения. Плотник может построить дом, хижину, деревянный шкаф или подобный предмет.

Компоненты. Инструменты плотника включают в себя пилу, молоток, гвозди, топор, угольник, линейку, кородёр, рубанок и стамеску.

История. Владение этими инструментами помогает вам определять назначение и происхождение деревянных строений и прочих больших деревянных объектов.

Расследование. Вы получаете дополнительные знания при обследовании области в деревянном здании, потому что вы знаете строительные хитрости, которые могут скрыть что-то в области при обследовании.

Восприятие. Вы можете заметить неровности на деревянных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Скрытность. Вы можете быстро найти слабое место в деревянном полу, что облегчает вам определение мест, которые сломаются или заскрипят, если на них наступить.

Укрепление. За 1 минуту при наличии материалов вы можете укрепить дверь или окно. Сл броска на выбивание увеличивается на 5.

Временное укрытие. Как часть продолжительного отдыха вы можете построить навес или подобное укрытие, чтобы ваша группа была укрыта от дождя или солнечного зноя на время отдыха. Поскольку оно было построено на скорую руку из первой попавшейся древесины, укрытие разваливается через 1к3 дня после постройки.

Построить простое деревянное сооружение Сл. 10
Спроектировать сложное деревянное строение Сл. 15
Найти слабое место в деревянной стене Сл. 15
Снять дверь с петель Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/saw-steel-grey.webp" + }, + { + "id": "ZVRsNT2QV9UrCvwY", + "name": "Слизь ползающего падальщика [Carrion Crawler Mucus]", + "description": "

Тип яда: Контактный

Этот яд собирают с мёртвого или недееспособного ползающего падальщика [carrion crawler].

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 минуту.

Будучи отравленным, существо также парализовано.

Существо может повторять спасбросок в конце каждого своего хода, оканчивая эффект на себе при успехе.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "8lORkaBD4gDnlHHX", + "name": "Инструменты картографа [Cartographer's Tools]", + "description": "

Используя инструменты картографа, вы можете составить достоверную карту, чтобы сделать путешествие проще для вас и для тех, кто пойдёт здесь после вас. Это может быть, как крупномасштабная карта, описывающая горные хребты и перевалы, так и схема, показывающая планировку уровня подземелья.

Компоненты. Инструменты картографа включают в себя писчее перо, чернила, пергамент, циркуль, кронциркуль и линейку.

Магия, История, Религия. Вы можете использовать ваши познания в картах и различных местах, чтобы извлекать более детальную информацию при использовании этих навыков. Например, вы можете найти скрытое послание на карте, установить, когда была составлена карта, чтобы определить, какие географические особенности изменились с тех пор и так далее.

Природа. Ваше знакомство с физической географией облегчает вам поиск ответов на вопросы и разрешение проблем, касающихся окружающей местности.

Выживание. Ваше понимание географии облегчает поиск пути к цивилизации, позволяет прогнозировать, в какой местности могут быть найдены деревни или городки, и уменьшает вероятность того, что вы заблудитесь. Вы изучили так много карт, что общие тенденции, например, как развиваются торговые маршруты или в каких местах обычно строят поселения, вам хорошо знакомы.

Составление карты. Путешествуя, вы можете рисовать карту в дополнение к участию в других действиях.

Определить возраст и происхождение карты  Сл. 10
Прикинуть направление и расстояние до ориентира  Сл. 15
Распознать что карта поддельная  Сл. 15
Дорисовать недостающий кусок карты  Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/map-marked-red.webp" + }, + { + "id": "NrDLklTAZexZxX7j", + "name": "Резная статуэтка из кости [Carved bone statuette]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "ZIwTDLqUD7MOvSQg", + "name": "Резная арфа из экзотической древесины, с инкрустацией из слоновой кости и драгоценными цирконами [Carved harp of exotic wood with ivory inlay and zircon gems]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "DsMpsGFfSstGlbLI", + "name": "Резная статуэтка слоновой кости [Carved ivory statuette]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "O3bS6J7UTBjUOzXi", + "name": "Церемониальный кинжал из электрума с чёрной жемчужиной в навершии [Ceremonial electrum dagger with a black pearl in the pommel]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "jQVPyr58E7f2XsmD", + "name": "Цепь [Chain (10 feet)]", + "description": "

У цепи 10 хитов. Её можно порвать успешной проверкой Силы со Сл 20.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/chain-steel-grey.webp" + }, + { + "id": "5zxfoYJsgtn0zVM9", + "name": "Кольчуга [Chain Mail]", + "description": "


Свойства: Помеха на скрытность

Изготовленная из переплетающихся металлических колец кольчуга включает также слой стёганой ткани, надеваемой под низ, дабы предотвратить натирание и смягчать удары. В комплект входят рукавицы.

Переплетенные металлические кольца поверх слоя стёганой ткани в этой броне обеспечивают надежную защиту от оружия с острыми лезвиями, такого как мечи и стрелы. Будьте осторожны, однако, Вы всё ещё можете получать синяки и переломы через кольчугу, да и её кольца могут шуметь при движении!

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + { + "id": "SFYGwFF0M5f9JiVn", + "name": "Кольчужная рубаха [Chain Shirt]", + "description": "

Сделанная из переплетённых металлических колец кольчужная рубаха носится между слоями одежды или кожи. Этот доспех предоставляет умеренную защиту торса и заглушает звон колец внешним покрытием.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/metal/mail-chain-steel.webp" + }, + { + "id": "7sl7Qo8n90aXeky0", + "name": "Халцедон [Chalcedony]", + "description": "

Непрозрачный, белый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-blue-white.webp" + }, + { + "id": "3dPaHgs1fIpBec6W", + "name": "Мел (1 кусок) [Chalk (1 piece)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + { + "id": "jDY8pPx56u8Bw5yN", + "name": "Сундук [Chest]", + "description": "

Вместимость: 12 кубических футов/300 фунтов (150 кг.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/chest/chest-elm-steel-brown.webp" + }, + { + "id": "pUB72VKOKw0bDgKI", + "name": "Хризоберилл [Chrysoberyl]", + "description": "

Прозрачный, жёлто-зелёный или светло-зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-brilliant-green.webp" + }, + { + "id": "8Nkflqm8TrQTVjRO", + "name": "Хризопраз [Chrysoprase]", + "description": "

Полупрозрачный, зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-rough-green.webp" + }, + { + "id": "cAAgrbSCpc8XARH3", + "name": "Цитрин [Citrine]", + "description": "

Прозрачный, жёлто-коричневый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-amber-insect-orange.webp" + }, + { + "id": "8uhrKiKf43zTRYgN", + "name": "Комплект для лазания [Climber's Kit]", + "description": "

В набор для лазания входят шлямбуры, накладные подошвы, перчатки и страховочная привязь. Вы можете действием использовать набор для лазания, чтобы закрепиться на высоте; если вы делаете это, вы не можете упасть более чем на 25 футов от того места, где закрепились, но и не можете подняться выше 25 футов от этого места, не открепившись.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-wrapped-loops-grey.webp" + }, + { + "id": "bbFhx4DYIQTyR0Uh", + "name": "Одеяние из золотой парчи [Cloth-of-gold vestments]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "bMOsF17rRX62SzLT", + "name": "Дубинка [Club]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое}
Умение обращаться с дубиной позволяет вам добавить бонус мастерства к броску атаки за любую атаку, которую вы совершаете с ее помощью.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + { + "id": "585KSQqwWo2N0kId", + "name": "Инструменты сапожника [Cobbler's Tools]", + "description": "

Несмотря на то, что профессия сапожника может показаться искателю приключений слишком простой, пара хороших сапог будет сопровождать персонажа и в труднопроходимой глуши, и в смертельных подземельях.

Компоненты. Инструменты сапожника включают в себя молоток, шило, нож, обувную колодку, ножницы, запас кожи и ниток.

Магия, История. Ваши знания об обуви помогают вам определить магические свойства зачарованных сапог или узнать историю подобных предметов.

Расследование. Обувь скрывает множество секретов. Вы можете узнать, где недавно был тот, чью обувь вы осматриваете на предмет грязи и поношенности. Ваш опыт в починке обуви облегчает вам определение того, как она была повреждена.

Уход за обувью. Как часть продолжительного отдыха, вы можете починить обувь ваших компаньонов. В течение следующих 24 часов до 6 существ по вашему выбору, носящих обувь, над которой вы поработали, могут путешествовать до 10 часов в день, не совершая спасброски от истощения.

Создание потайного отделения. За 8 часов работы вы можете добавить потайное отделение в пару обуви. Отделение может содержать в себе предмет до 3 дюймов длинной и 1 дюйм шириной и высотой. Вы совершаете проверку Интеллекта, добавляя ваш бонус мастерства за владение этими инструментами, для определения Сл проверки Интеллекта (Расследование), необходимой для нахождения отделения.

Определить возраст и происхождение обуви Сл. 10
Найти потайное отделение в каблуке Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/hammer-cobbler-steel.webp" + }, + { + "id": "xEKfHfl7mNQ2910Q", + "name": "Комплект одежды (обычная) [Common Clothes]", + "description": "

Комплект одежды предназначен для  повседневного ношения. Комплект включает в себя, холшовую рубаху, штаны, ботинки или плетеную из лозы обувь.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/leg/pants-brown-leather-pants.webp" + }, + { + "id": "pn847IbSlis24xPs", + "name": "Мешочек с компонентами [Component Pouch]", + "description": "

Мешочек с компонентами это маленький водонепроницаемый кожаный поясной кошель с отделениями для хранения материальных компонентов и других особых предметов, нужных для накладывания заклинаний, если только у этих компонентов не указана стоимость (смотрите описание заклинания).
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-leather-silver-white.webp" + }, + { + "id": "QhheH2Uh31T1ZDVq", + "name": "Инструменты повара [Cook's Utensils]", + "description": "

Жизнь искателя приключений тяжела. При наличии в компании повара ваша пища будет намного вкуснее, чем привычные галеты и сухофрукты.

Компоненты. Инструменты повара включают в себя металлический котёл, ножи, вилки, ложку для размешивания и половник.

История. Ваши знания кулинарных методик  позволяют вам оценивать структуру социального развития, основываясь на гастрономических обычаях этой культуры.

Медицина. Оказывая лечение, вы можете превратить горькое или кислое лекарство в приятную на вкус стряпню.

Выживание. Добывая еду, вы можете использовать собранные вами ингредиенты, которые другие не смогли бы приготовить.

Приготовление еды. Как часть короткого отдыха вы можете приготовить вкусное блюдо, которое поможет вашим компаньонам восстановить силы. Вы и до пяти существ на ваш выбор восстанавливают по 1 дополнительному хиту за каждую потраченную во время короткого отдыха Кость Хитов, при условии, что у вас есть доступ к вашим инструментам повара и достаточно еды.

Приготовить обычную пищуСл. 10
Повторить блюдо Сл. 10
Обнаружить яд или примесь в еде Сл. 15
Приготовить изысканное блюдо Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/cooking/pot-camping-iron-black.webp" + }, + { + "id": "KFZfIazJywnyKvAl", + "name": "Медная чаша с серебряной филигранью [Copper chalice with silver filigree]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "h9ySJ36USYBBr6ZD", + "name": "Медная монета [Copper (cp)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Copper%20(cp).webp" + }, + { + "id": "JxtfRdQu2nio68aN", + "name": "Коралл [Coral]", + "description": "

Непрозрачный, тёмно-красный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/rock-chunk-pumice-white.webp" + }, + { + "id": "YePCg7EQD7zpaxiz", + "name": "Комплект одежды (костюм) [Costume Clothes]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/mask-carved-wood-pink.webp" + }, + { + "id": "ha8jT3D5FmOj58He", + "name": "Контейнер для арбалетных болтов [Crossbow Bolt Case]", + "description": "

В этот деревянный контейнер помещаются 20 арбалетных болтов.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/ammunition/arrows-quiver-brown.webp" + }, + { + "id": "iMvOc7ZyAE58ElZ8", + "name": "Арбалетный болт [Crossbow Bolt]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + { + "id": "Z7mIC1WoVcLpk3JZ", + "name": "Ломик [Crowbar]", + "description": "

Использование ломика позволяет совершать проверки Силы с преимуществом, если рычаг должен помочь.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/candle-unlit-bone-white.webp" + }, + { + "id": "bMi56wbSFkb9w5yW", + "name": "Кристалл [Crystal]", + "description": "

Кристалл или похожий предмет — созданный для проведения тайных заклинаний. Волшебники, колдуны и чародеи могут использовать эти предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-cushion-purple-pink.webp" + }, + { + "id": "pxOpQCXuVpa209dp", + "name": "Кинжал [Dagger]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}
Кинжал холодное оружие с коротким прямым или изогнутым клинком, заточенным с двух сторон.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + { + "id": "17PBJp24IAxC4GZo", + "name": "Дротик [Dart]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + { + "id": "YytiYiaDsc7tleGZ", + "name": "Алмаз [Diamond]", + "description": "

Прозрачный, сине-белый, ярко-жёлтый, розовый, коричневый или синий
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-white.webp" + }, + { + "id": "H16KDSEsuI62LFnA", + "name": "Набор игровых костей [Dice Set]", + "description": "

Владение игровым набором применяется к одному виду игры, например, к ставке трёх драконов или к азартным играм, использующим кости.

Компоненты. Игровой набор включает в себя всё необходимое для конкретной игры или группы игр, как, например, полная колода карт или доска и фигуры.

История. Ваше мастерство в игре включает в себя знания о её истории, а также знания о важных событиях и известных исторических фигурах, связанных с игрой.

Проницательность. Сыграть с кем-то – это отличный способ понять его характер и что он из себя представляет, что в свою очередь позволяет вам лучше распознавать ложь и определять его настроение.

Ловкость рук. Ловкость рук – это полезный навык для мухлежа в игре, поскольку позволяет вам менять
местами фигуры, прятать карты или менять неудачный результат броска кости. С другой стороны, увлечь цель
игрой, требующей совершения ловких движений – хорошее отвлечение при карманной краже.

Поймать игрока на мухлеже  Сл 15
Понять характер оппонента  Сл 15

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/dice-runed-brown.webp" + }, + { + "id": "px0jZerfULiQopD2", + "name": "Набор дипломата [Diplomat's Pack]", + "description": "

Набор дипломата включает в себя:

сундук [chest], 2 контейнера для карт и свитков [case map or scroll], комплект отличной одежды [fine clothes], бутылочку чернил [ink], писчее перо [ink pen], лампу [lamp], фляги масла [oil], 5 листов бумаги [paper], флакон духов [perfume], воск [sealing wax] и мыло [soap].

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/satchel-worn-leather-teal.webp" + }, + { + "id": "ZFdgAFcFgCWI24Pc", + "name": "Набор для грима [Disguise Kit]", + "description": "

Отличный выбор для любого, кто хочет заниматься обманом, набор для грима позволяет своему владельцу принимать фальшивую личину.

Компоненты. Набор для грима включает в себя различную косметику, краску для волос, немного реквизита и несколько нарядов.

Обман. В некоторых случаях грим может помочь вам плести более убедительную ложь.

Запугивание. Правильный образ может сделать вас более устрашающим, когда вы хотите кого-то отпугнуть, притворившись заражённым чумой, либо, когда запугиваете шайку бандитов под видом громилы-головореза.

Выступление. Искусство перевоплощения может увеличить удовлетворённость публики выступлением, при условии, что обличье должным образом разработано, чтобы вызывать нужную реакцию.

Убеждение. Народ склонен доверять людям в униформе. Если вы замаскировались под авторитетную фигуру, ваши попытки убедить других обычно более эффективны.

Создание обличья. Как часть продолжительного отдыха вы можете создать обличье для маскировки. На надевание обличья после его создания требуется 1 минута. Вы можете одновременно иметь при себе только одно такое обличье, не привлекая ненужного внимания, если только у вас нет сумки хранения [bag of holding] или другого подобного способа оставить их незамеченными. Каждое такое обличье весит 1 фунт. В других случаях требуется 10 минут на создание обличья, которое немного изменяет вашу внешность и 30 минут, если требуются более обширные изменения.

Скрыть травмы или особые приметыСл 10
Распознать использование маскировки кем-либо другимСл 15
Скопировать внешность гуманоидаСл 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/mask-carved-scream-tan.webp" + }, + { + "id": "jFVBhvfISXbeUu5v", + "name": "Драконьи шахматы [Dragonchess Set]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/chess-knight-white.webp" + }, + { + "id": "EKKbAkgCvmWYG8rB", + "name": "Яд дроу [Drow Poison]", + "description": "

Тип яда: Оружейный

Обычно этот яд изготавливают только дроу, к тому же в местах, где нет солнечного света.

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 1 час.

Если спасбросок провален на 5 или больше единиц, существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "pipZfVxgJTvsnK1P", + "name": "Барабан [Drum]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/drum-brown-red.webp" + }, + { + "id": "qeY7gm30fpTxl0F8", + "name": "Цимбалы [Dulcimer]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "N9PImDTuNZMKcEZy", + "name": "Набор исследователя подземелий [Dungeoneer's Pack]", + "description": "

Набор исследователя подземелий включает в себя:

рюкзак [backpack], ломик [crowbar], молоток [hammer], 10 шлямбуров [piton], 10 факелов [torch], трутницу [tinderbox], рационы [rations] на 10 дней и бурдюк [waterskin].

В набор также входит 50-футовая пеньковая верёвка [hempen rope], закреплённая сбоку.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-leather-ridged-brown.webp" + }, + { + "id": "8zHDzWFr17pwwUbR", + "name": "Электрумовая монета [Electrum (ep)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Electrum%20(ep).webp" + }, + { + "id": "g25QJRwwZ1q6Y8oX", + "name": "Эликсир здоровья [Elixir of Health]", + "description": "


Свойства: Магическое

Если вы выпьете это зелье, оно вылечит вас от всех болезней, а также устраняет состояния оглушён, ослеплён, отравлен и парализован.

Это прозрачная красная жидкость с пузырьками света в ней.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + { + "id": "FIYbsXhCJgaU2FaD", + "name": "Эмблема [Emblem]", + "description": "

Священный символ изображает божество или целый пантеон. Это символ, выгравированный или выложенный камнями в качестве эмблемы на щите. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний. Для такого использования символа заклинатель должен держать его в руке, носить у всех на виду или нести на щите.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/token-gold-cross.webp" + }, + { + "id": "uKGBm2XZVIHB9ONJ", + "name": "Вышитые перчатки, усыпанные драгоценными камнями [Embroidered glove set with jewel chips]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "hJzLmK5b7A2aR05j", + "name": "Расшитая шёлком и бархатом мантия, украшенная лунными камнями [Embroidered silk and velvet mantle set with numerous moonstones]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "Dw7jmDqVt0rJJdPB", + "name": "Вышитый шёлковый носовой платок [Embroidered silk handkerchief]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "rmht7C5gSkjX0ZEp", + "name": "Изумруд [Emerald]", + "description": "

Прозрачный, насыщенный ярко-зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-green.webp" + }, + { + "id": "LPdrSB1xu31SxTcf", + "name": "Набор артиста [Entertainer's Pack]", + "description": "

Набор артиста включает в себя:

рюкзак [backpack], спальник [bedroll], 2 костюма [costume clothes], 5 свечек [candle], рационы [rations] на 5 дней, бурдюк [waterskin] и набор для грима [disguise kit].

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-silver-purple.webp" + }, + { + "id": "NLWcBX97f1yj4cNj", + "name": "Эссенция эфира [Essence of Ether]", + "description": "

Тип яда:Вдыхаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет отравленным на 8 часов.

Существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон или другое существо действием его потрясёт, чтобы разбудить

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "iwW9uH6VQPCyoWl1", + "name": "Набор путешественника [Explorer's Pack]", + "description": "

Набор путешественника включает в себя:

рюкзак [backpack], спальник [bedroll], столовый набор [mess kit], трутницу [tinderbox], 10 факелов [torch], рационы [rations] на 10 дней и бурдюк [waterskin].

В набор также входит 50-футовая пеньковая верёвка [hempen rope], закреплённая сбоку.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/satchel-worn-leather-tan.webp" + }, + { + "id": "LbW4qG9cO9XqnYWC", + "name": "Глазчатый агат [Eye Agate]", + "description": "

Полупрозрачный, чередующиеся круги серого, белого, коричневого, голубого или зелёного цвета
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-oval-orange.webp" + }, + { + "id": "ayTeNJvFbNSUrgg2", + "name": "Глазная повязка с ложным глазом из голубого сапфира и лунного камня [Eye patch with a mock eye set in blue sapphire and moonstone]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "XL3hWOR0xPIa3vKu", + "name": "Одежда (отличная, парадная) [Fine Clothes]", + "description": "

Изысканный наряд из дорогих материалов, который даже может быть украшен шёлковыми нитями и драгоценными камнями.

Одежда пригодится, когда вам нужно произвести впечатление на дворян, участвовать в дипломатии или запугать бедных людей.

Не надевайте её, когда отправляетесь в приключение — модные ткани слишком тонки для опасностей подземелий, а всякие побрякушки могут привлечь неприятных существ!

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/hand/glove-frayed-cloth-white.webp" + }, + { + "id": "7Zkky3chLaQYag1F", + "name": "Прекрасная золотая цепь с огненным опалом [Fine gold chain set with a fire opal]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "eVDvP2vRB94o1mSt", + "name": "Огненный опал [Fire Opal]", + "description": "

Полупрозрачный, огненно-красный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-fire-swirl.webp" + }, + { + "id": "cytBqzg6E7IyApHj", + "name": "Комплект для рыбалки [Fishing Tackle]", + "description": "

В этот набор входит удилище, шёлковая леска, пробковый поплавок, стальные крючки, свинцовые грузила, приманки из ниток и мелкоячеистая сеть.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/reel-brown-white.webp" + }, + { + "id": "6qTH5JQZbPy29C9G", + "name": "Цеп [Flail]", + "description": "

Боевой цеп — контактное холодное оружие дробящего действия, состоящее из двух (реже — трёх) гибко сочленённых твёрдых палок.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + { + "id": "bF6A2VniDI8I3ULy", + "name": "Фляга [Flask]", + "description": "

Вместимость: 1 пинта (0,5 лит.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/drinks/tea-jug-gourd-brown.webp" + }, + { + "id": "Bj1OnMiso6zwQwpE", + "name": "Флейта [Flute]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "siyF0vjsGYEMTS99", + "name": "Набор для фальсификации [Forgery Kit]", + "description": "

Набор для фальсификации предназначен для копирования документов и упрощения копирования личной печати или подписи.

Компоненты. Набор для фальсификации включает в себя чернила различных видов, пергамент и бумагу различных видов, несколько писчих перьев, печати и сургуч, золотой и серебряный листы и небольшие инструменты для лепки из расплавленного воска имитации печати.

Магия. Набор для фальсификации может быть использован вместе с навыком Магия, чтобы определить, является магический предмет настоящим или поддельным.

Обман. Качественно выполненная подделка, такая как документ, подтверждающий вашу знатность или предписание, гарантирующее вам безопасный проезд, может придать достоверности вашей лжи.

История. Набор для фальсификации вместе с вашими познаниями в истории улучшает вашу способность подделывать исторические документы или определять их подлинность.

Расследование. Когда вы осматриваете предмет, владение набором для фальсификации помогает определить, как предмет был сделан и подлинный ли он.

Другие инструменты. Умение использовать другие инструменты делает ваши подделки более правдоподобными. Например, вы можете объединить владение набором для фальсификации и владение инструментами картографа [cartographer tools], чтобы сделать поддельную карту.

Быстрая подделка. Как часть короткого отдыха вы можете создать поддельный документ длиной не более одной страницы. Как часть продолжительного отдыха вы можете создать документ длинной до четырёх страниц. Ваша проверка Интеллекта в использовании набора для фальсификации определяет Сл проверки Интеллекта (Расследование) на определение того, что это подделка.

Подделать подчеркСл 15
Скопировать восковую печать Сл 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/parchment-secrets.webp" + }, + { + "id": "TfcUnvulLLkOxeMs", + "name": "Гранат [Garnet]", + "description": "

Прозрачный, красный, зелёно-коричневый или фиолетовый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + { + "id": "y3Er1qkvqjADfw8N", + "name": "Глефа [Glaive]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Глефа — вид древкового холодного оружия ближнего боя. Состоит из древка и наконечника. Древко обычно покрывается заклёпками или увивается металлической лентой для предохранения от перерубания. Наконечник — клинок, имеет вид заточенного только с одной стороны широкого фальшиона.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "UEyzaPMUieDtP5nz", + "name": "Бутылка, стеклянная [Glass Bottle]", + "description": "

Вместимость: 1,5 пинты (0,75 лит.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "oryrOp9BtNY1DkF4", + "name": "Инструменты стеклодува [Glassblower's Tools]", + "description": "

Владеющий инструментами стеклодува не только умеет выдувать стекло, но также знает особые методики изготовления стеклянных предметов.

Компоненты. Инструменты стеклодува включают в себя трубку для выдувания, маленькую стеклодувную обкатку, катальник, развёртки и щипцы. Вам нужен источник тепла для работы со стеклом.

Магия, История. Ваши знания техник выдувания стекла помогают вам, когда вы изучаете стеклянный предмет, как, например, флакон с зельем или стеклянный предмет, найденный в сокровищах. Например, вы можете изучить, как стеклянный флакон с зельем изменился под действием своего содержимого, что поможет определить эффект зелья. (Зелье может оставить осадок, деформировать стекло или окрасить его).

Расследование. Когда вы изучаете область, ваши знания могут помочь вам, если улики включают в себя разбитые стекла или стеклянные предметы. Определение слабого места. Потратив 1 минуту, вы можете найти слабое место стеклянного предмета. Любой урон, наносимый предмету при атаке по слабому месту, удваивается.

Определить происхождение стеклаСл. 10
Определить, что когда-то содержал стеклянный предметСл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/pincers.webp" + }, + { + "id": "xHyXLHiP6akjXTFA", + "name": "Золотая клетка для птиц, инкрустированная электрумом [Gold bird cage with electrum filigree]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "xVfEgmVkgOvk7Tbi", + "name": "Золотой браслет, украшенный аквамаринами [Gold circlet set with four aquamarines]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "H5J2Xx57u0w1Fl9X", + "name": "Золотой кубок с изумрудами [Gold cup set with emeralds]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "3pa7467i3AVZd2TP", + "name": "Гребень в виде золотого дракона со вставленными в глаза гранатами [Gold dragon comb set with red garnets as eyes]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "IM9RbA0g3c0e5WBc", + "name": "Золотая монета [Gold (gp)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Gold%20(gp).webp" + }, + { + "id": "AtahPobu7Tp97AWd", + "name": "Золотая шкатулка для драгоценностей с платиновой филигранью [Gold jewelry box with platinum filigree]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "D4fQVGgDlf2LNI7G", + "name": "Золотой медальон с портретом возлюбленной внутри [Gold locket with a painted portrait inside]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "easZKNdsEv4Tcv70", + "name": "Золотая музыкальная шкатулка [Gold music box]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "QDLNsiFWgaakpQQx", + "name": "Золотое кольцо с гелиотропами [Gold ring set with bloodstones]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "FBAFuDTbsw0TjtDK", + "name": "Крюк-кошка [Grappling Hook]", + "description": "

Крюк-кошка (Grappling Hook) — инструмент, который используется для того, чтобы цепляться за выступы. Может быть закреплен на веревке.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp" + }, + { + "id": "o26nkJzrLPMboPtL", + "name": "Двуручный топор (cекира) [Greataxe]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.

Ручные топоры можно использовать и как рукопашное и как метательное оружие, а некоторые искатели приключений учатся драться двумя ручными топорами одновременно! Всё же большинство топоров — инструменты, но некоторые из самых стильных топоров специально сделаны как оружие.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double.webp" + }, + { + "id": "61ziUbZKuId7pXhY", + "name": "Палица (дубина) [Greatclub]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Палицы - это тяжелые куски дерева, которые могут использовать практически все классы, кроме магов и колдунов. Они являются типичным оружием для друидов, которые обычно вооружены палицами или посохами.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + { + "id": "V7v46LYucBB94GDm", + "name": "Двуручный меч [Greatsword]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца.

Двуручный меч — это мощное оружие, требующее огромной силы и умения для эффективного использования. Любой неподготовленный герой может ранить себя больше, чем противника, если попытается его использовать!

Будучи двуручным оружием, мечи могут наносить мощные удары, убивая небольших существ с одного попадания. Из-за своих размеров и цены, двуручные мечи ассоциируются с паладинами, воинами и варварами, хотя любой обученный боец с достаточной силой может использовать такой меч, получив мощного союзника в бою!

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + { + "id": "JZuSqceFSc8oID9I", + "name": "Алебарда [Halberd]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Древковое оружие состоит из рукояти, обычно деревянной, и металлического острия или лезвия на её конце. Это классическое военное оружие, чей широкий радиус действия делает его отличным выбором против крупных противников.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + { + "id": "URL2pu3KCcwjyuHO", + "name": "Полулаты [Half Plate Armor]", + "description": "


Свойства: Помеха на скрытность

Полулаты состоят из сформированных металлических пластин, покрывающих большую часть тела владельца. В них не входит защита для ног кроме простых поножей, закреплённых кожаными ремнями.

Этот тип доспехов очень прочен, но у него есть открытые промежутки. Это слабые места и их может найти опытный противник.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp" + }, + { + "id": "DhZBZlBbJaUaBPrD", + "name": "Молоток [Hammer]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + { + "id": "OkNGwFAn9BEDUCov", + "name": "Арбалет, ручной [Hand Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка}
Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + { + "id": "SylOanFUO9lzagSK", + "name": "Ручной (метательный) топор [Handaxe]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.

Ручные топоры можно использовать и как рукопашное и как метательное оружие, а некоторые искатели приключений учатся драться двумя ручными топорами одновременно! Всё же большинство топоров — инструменты, но некоторые из самых стильных топоров специально сделаны как оружие.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + { + "id": "OfyTqawDIOOKaIO4", + "name": "Комплект целителя (Набор лекаря) [Healer's Kit]", + "description": "

Это кожаный кошель с бинтами, мазями и шинами. Набор годится для десяти использований. Вы можете действием потратить одно использование набора для стабилизации существа, у которого 0 хитов, не совершая проверку Мудрости (Медицина).
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Healer%27s%20Kit.webp" + }, + { + "id": "XKQLpwMvMiCoTAvM", + "name": "Арбалет, тяжёлый [Heavy Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели. Тяжелые арбалеты придётся удерживать двумя руками.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + { + "id": "lz5BR5AYg7z9wElU", + "name": "Гематит [Hematite]", + "description": "

Непрозрачный, серо-чёрный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-brown.webp" + }, + { + "id": "4OaN63WIlONGJBkd", + "name": "Верёвка пеньковая [Hempen Rope (50 feet)]", + "description": "

У верёвки, сделанной из пеньки или шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-coiled-wrapped-brown.webp" + }, + { + "id": "aZbb88OUoz0zrlYY", + "name": "Набор травника [Herbalism Kit]", + "description": "

Владение набором травника позволяет вам распознавать растения и надёжно сохранять их полезные части.

Компоненты. Набор травника включает в себя мешочки для хранения трав, секатор и кожаные перчатки для сбора растений, несколько стеклянных банок, ступку и пестик.

Магия. Ваши осведомлённость в природе и использовании растений может дать дополнительные знания к магическим исследованиям, когда дело касается растений и попыток опознать зелье.

Расследование. Когда вы обследуете заросшую растениями зону, владение этим набором помогает вам находить детали и зацепки, которые другие бы проглядели.

Медицина. Ваше мастерство травника улучшает ваши способности лечить болезни и раны, расширяя доступные методы благодаря использованию лекарственных растений.

Природа и Выживание. Когда вы путешествуете в дикой местности, ваши навыки травничества облегчают опознание растений и поиск источников еды, которые другие могут не заметить.

Опознание растений. Вы можете быстро распознать большинство растений по запаху и внешнему виду.

Найти растения Сл 15
Опознать яд Сл 20

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-leather-green.webp" + }, + { + "id": "kx2nSHyNlgGVGiJg", + "name": "Шкурный доспех [Hide Armor]", + "description": "

Этот грубый доспех состоит из толстых мехов и шкур. Обычно их носят племена варваров, злые гуманоиды и прочие народы, у которых нет инструментов и материалов для создания более качественных доспехов.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/vest-cloth-tattered-tan.webp" + }, + { + "id": "IvRbrpkYWdbAwxkD", + "name": "Святая вода [Holy Water (flask)]", + "description": "

Вы можете действием облить содержимым этой фляги существо, находящееся в пределах 5 футов, или кинуть флягу на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу, считая святую воду импровизированным оружием. Если цель — исчадие (изверг) или нежить, она получает урон излучением 2к6.

Жрец или паладин может создать святую воду, исполнив особый ритуал церемония [ceremony]. Этот ритуал исполняется 1 час, использует толчёное серебро на 25 зм и требует, чтобы заклинатель потратил ячейку заклинаний 1 уровня.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "lFggA3xY4Lvvqoqi", + "name": "Фонарь, закрытый [Hooded Lantern]", + "description": "

Закрытый фонарь испускает яркий свет в пределах 30 футов и тусклый свет в пределах ещё 30 футов.

Зажжённый фонарь горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла. Вы можете действием опустить козырёк, уменьшив освещение до тусклого света в пределах 5 футов.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/lantern-steel.webp" + }, + { + "id": "xVewzuPDzDcebaS3", + "name": "Рожок [Horn]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "7LF5XNqWZFbeY0nE", + "name": "Песочные часы [Hourglass]", + "description": "

Инструмент для измерения коротких промежутков времени.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/hourglass-yellow.webp" + }, + { + "id": "FhQIdWzP19Y9PRW0", + "name": "Охотничий капкан [Hunting Trap]", + "description": "

Если вы действием установите эту ловушку, она образует стальное кольцо с зазубренными краями, которая захлопывается, когда в её центр наступает существо. Капкан привязывается толстой цепью к неподвижному предмету, такому как дерево или колышек, вбитый в землю.

Существо, наступившее в центр, должно преуспеть в спасброске Ловкости со Сл 13, иначе оно получает колющий урон 1к4 и прекращает перемещение. Впоследствии, пока существо не высвободится из ловушки, его перемещения ограничены длиной цепи (обычно 1 метр). Любое существо может действием совершить проверку Силы со Сл 13, чтобы высвободить себя или другое существо, находящееся в пределах досягаемости. Каждая проваленная проверка причиняет пойманному существу колющий урон 1.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/environment/traps/trap-jaw-green.webp" + }, + { + "id": "17CQbzzzq5x6VoFg", + "name": "Чернила [Ink (1-ounce bottle)]", + "description": "

Бутылочка емкостью 30 грамм.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "eUXvnycBIRDJKzBH", + "name": "Писчее перо [Ink Pen]", + "description": "

Как правило изготоавливается из перьев птицы, но могут встречатся железные или деревянные.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/ink-quill-red.webp" + }, + { + "id": "DMtYaPRW41Agkh5j", + "name": "Горшок, железный [Iron Pot]", + "description": "

Вместимость: 1 галлон (3,75 лит.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/vase-clay-etched-brown.webp" + }, + { + "id": "4l0wayHTOeV3IZDl", + "name": "Шип, железный [Iron Spike]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + { + "id": "RHZT6FwSIGhWtbM5", + "name": "Шипы, железные [Iron Spikes (10)]", + "description": "

Количество: 10 штук
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/nails-steel-brown.webp" + }, + { + "id": "o65Om2nsLZ6lOZtZ", + "name": "Гиацинт [Jacinth]", + "description": "

Прозрачный, огненно-оранжевый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-shattered-orange.webp" + }, + { + "id": "jMapjFzMxV9LsIlh", + "name": "Нефритовая игральная доска с золотыми фигурками [Jade game board with solid gold playing pieces]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "4eLTijFTG3WKYQGT", + "name": "Нефрит [Jade]", + "description": "

Полупрозрачный, светло- или тёмно-зелёный, белый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-green.webp" + }, + { + "id": "98Ab1w1BFgtNbpKQ", + "name": "Яшма [Jasper]", + "description": "

Непрозрачная, синяя, чёрная или коричневая
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-oval-red.webp" + }, + { + "id": "2atsuP3smsmlj6ki", + "name": "Метательное копьё [Javelin]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}
Метательное копьё - представляющее собой копьё, несколько уменьшенное и облегчённое по сравнению с копьями для рукопашного боя и соответствующим образом уравновешенное для удобства метания.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + { + "id": "AjQG7jiiIIieTLgU", + "name": "Гагат [Jet]", + "description": "

Непрозрачный, чёрный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "FbFE7l5GZfYc1AcC", + "name": "Украшенный драгоценными камнями ножной браслет [Jeweled anklet]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "jzlNxMjMHj5pFUZj", + "name": "Украшенная драгоценностями золотая корона [Jeweled gold crown]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "2WJvdykpXUtaMENa", + "name": "Украшенное драгоценностями платиновое кольцо [Jeweled platinum ring]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "E29EUfa9qXfzuVex", + "name": "Инструменты ювелира [Jeweler's Tools]", + "description": "

Владение инструментами ювелира включает в себя знание основных способов работы с драгоценностями. Также оно позволяет опознавать драгоценные камни.

Компоненты. Инструменты ювелира включают в себя небольшие пилу и молоточек, напильники, щипцы и пинцет.

Магия. Владение инструментами ювелира даёт вам знания об известных способах магического применения драгоценных камней. Эти знания будут кстати при проверках Магии, связанных с драгоценными камнями или инкрустированными ими предметами.

Расследование. При осмотре драгоценностей владение инструментами ювелира помогает вам находить зацепки, которые другие бы просмотрели.

Опознание драгоценности. Вы можете опознать драгоценность и на глаз определить её стоимость.

Изменить внешний вид драгоценности Сл. 15
Определить прошлое драгоценности Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + { + "id": "GwU7rcDjzYQ7o1Hh", + "name": "Кувшин [Jug]", + "description": "

Вместимость: 1 галлон (3,75 лит.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + { + "id": "zZRJygSmZTIDYewV", + "name": "Лестница [Ladder (10-foot)]", + "description": "

Длина: 10 футов
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/misc/ladder-improvised.webp" + }, + { + "id": "hVrWwEWhfQp9vlLp", + "name": "Лампа [Lamp]", + "description": "

Лампа испускает яркий свет в пределах 15 футов и тусклый свет в пределах ещё 30 футов. Зажжённая лампа горит 6 часов от одной фляги (1 пинта [0,5 литра]) масла.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/lantern-stone-grey.webp" + }, + { + "id": "5TIddeC0bhQjIdJp", + "name": "Длинное копьё [Lance]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.8SMd5Pwz51FqcfYg]{Особое}
Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас. Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + { + "id": "dOkFho0jlVVjRBg8", + "name": "Лазурит [Lapis Lazuli]", + "description": "

Непрозрачный, голубой и синий с жёлтыми вкраплениями
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + { + "id": "ynTxiM2rV42H3lRg", + "name": "Большой золотой браслет [Large gold bracelet]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "e3yTASCwwKltkRTA", + "name": "Большой мастерски вытканный гобелен [Large well-made tapestry]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "XeafoqpWOvvUk0FQ", + "name": "Кожаный доспех [Leather Armor]", + "description": "

Нагрудник и плечи этого доспеха изготовлены из кожи, вываренной в масле. Остальные части доспеха сделаны из более мягких и гибких материалов.

Отличный компромисс между защитой и весом, а также довольно недорогой.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-scale-leather.webp" + }, + { + "id": "OR2CsiJom23Wm8zI", + "name": "Инструменты кожевника [Leatherworker's Tools]", + "description": "

Познания в кожевенном деле распространяются на знания о шкурах животных и их свойствах. Они также включают в себя знания о кожаных доспехах и аналогичных вещах.

Компоненты. Инструменты кожевника включают кожевенный резак (нож), небольшую киянку, канавкорез, пробойник, нить и куски кожи.

Магия. Ваши знания и опыт в работе с кожей даёт вам дополнительные знания при обследовании магических предметов, сделанных из кожи, как, например, ботинки или некоторые плащи.

Расследование. Вы получаете дополнительные знания, когда исследуете кожаные предметы или улики, связанные с ними, также вы используете свои познания в кожевничестве, чтобы находить зацепки, которые другие могут не заметить.

Опознание кожи. Смотря на кусок кожи или кожаный предмет, вы можете определить источник кожи и любые особые методы, использованные в её обработке. Например, вы можете обнаружить разницу между кожей, выделанной с использованием дварфийских методик, и кожей, выделанной с использованием методик полуросликов.

Изменить внешний вид кожаного предмета Сл. 10 
Определить прошлое кожаного предметаСл. 20 
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/leather/leather-patch-brown.webp" + }, + { + "id": "MCKMDtIyJHVIuSDo", + "name": "Арбалет, лёгкий [Light Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + { + "id": "Q9d6Wd3pV6gQGkcU", + "name": "Лёгкий молот [Light Hammer]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Используемые как инструменты для строительства, сноса и ковки, молотки стали излюбленным оружием среди некоторых из самых крепких рас, включая орков и дварфов, которые очень сильны от природы.

Размеры молотков варьируются от кузнечных молотков до огромных боевых молотов. Многие из них — просто тяжёлые тупые штуки для битья врагов и пробивания доспехов, но другие, например — боевые молоты сконструированы как впечатляющее сокрушительное оружие с длинной рукоятью и маленькой тяжёлой головкой, которое можно использовать быстро и ловко.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + { + "id": "F2OlryLBDpzI6pDB", + "name": "Замок [Lock]", + "description": "

Вместе с замком идёт и ключ. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок успешной проверкой Ловкости со Сл 15. Мастер может решить, что есть более качественные замки, стоящие больше.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/misc/lock-steel-blue.webp" + }, + { + "id": "4BQFxBU1KU1k7HzN", + "name": "Длинный лук [Longbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое}
Длинные луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Длинные луки на пару футов выше, но их не так легко носить с собой.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + { + "id": "Jvdtv7AxGmCwaAuT", + "name": "Длинный меч [Longsword]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться!

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца.

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "MwhHg9tlJrahwO9e", + "name": "Лютня [Lute]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "WMfNEKC6uOdi9Xnl", + "name": "Лира [Lyre]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/harp-lap-brown.webp" + }, + { + "id": "AlMEhBGvUQwGhRDF", + "name": "Булава [Mace]", + "description": "

Булава — короткодревковое ударно-дробящее холодное оружие в виде рукояти с шаровидной ударной частью — навершием.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + { + "id": "xtZljNpr2dT1upYQ", + "name": "Увеличительное стекло [Magnifying Glass]", + "description": "

Эта линза позволяет разглядывать маленькие предметы.

Линзу также можно использовать для замены кремня и кресала. Разжигание огня увеличительным стеклом требует света, яркого как свет солнца, трута для розжига и примерно 5 минут.

Увеличительное стекло позволяет совершать с преимуществом проерки характеристик, сделанных для оценки или исследования мелких и высокодетализированных предметов.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/scribal/magnifying-glass.webp" + }, + { + "id": "eJf1rUCccVTmoP3E", + "name": "Малахит [Malachite]", + "description": "

Непрозрачный камень, с чередующимися светло- и тёмно-зелёными полосами
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-raw-rough-green-yellow.webp" + }, + { + "id": "n8gLQcXl0EyA8oo2", + "name": "Злоба [Malice]", + "description": "

Тип яда: Вдыхаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброскеТелосложения со Сл 15, иначе оно станет отравленным на 1 час.

Существо ослеплено, пока отравлено.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "qKzvQfCB5Sqjc1lv", + "name": "Кандалы [Manacles]", + "description": "

Эти металлические оковы удерживают существ Маленького и Среднего размера.

Для того чтобы сбежать из кандалов, требуется успешная проверка Ловкости со Сл 20.

Для того чтобы их сломать, требуется проверка Силы со Сл 20.

Каждый набор кандалов идёт с одним ключом. Без ключа существо, владеющее воровскими инструментами, может вскрыть замок кандалов успешной проверкой Ловкости со Сл 15.

У кандалов 15 хитов.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/cuffs-shackles-steel.webp" + }, + { + "id": "MO2cYwSgZKV42wR2", + "name": "Контейнер для карт и свитков [Map or Scroll Case]", + "description": "

В этом цилиндрическом кожаном тубусе может храниться до десяти скрученных листов бумаги или пять скрученных листов пергамента.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/case-scroll-leather-tan.webp" + }, + { + "id": "6xWBWrCnNhZlGcNQ", + "name": "Инструменты каменщика [Mason's Tools]", + "description": "

Инструменты каменщика позволяют вам возводить каменные строения, включая стены и здания из кирпича.

Компоненты. Инструменты каменщика включают в себя мастерок, молоток, долото, щётки и угольник.

История. Ваш опыт помогает вам определять дату постройки и предназначение каменного здания, а также понять, кто мог его построить.

Расследование. Вы получаете дополнительные знания при обследовании помещений в каменном здании.

Восприятие. Вы замечаете неровности на каменных стенах и полах, что облегчает поиск ловушек и тайных ходов.

Снос. Ваши познания в каменном зодчестве позволяют вам найти уязвимые места в кладке каменных стен. Вы наносите таким строениям двойной урон своими атаками оружием.

Продолбить долотом небольшое отверстие в каменной стене Сл. 10
Найти слабое место в каменной стене Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/masonry-bricks-brown.webp" + }, + { + "id": "W9ci8cLQzz2t7GA5", + "name": "Молот [Maul]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + { + "id": "gftawNEmxGpPJHmS", + "name": "Весы, торговые [Merchant's Scale]", + "description": "

В набор входят рычажные весы, чашки и набор грузиков на 2 фунта. С их помощью можно точно измерять вес небольших предметов, таких как драгоценные металлы или товары.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/scale-balances-merchant-brown.webp" + }, + { + "id": "jiTUzSD3XFNtooC0", + "name": "Столовый набор [Mess Kit]", + "description": "

В этой небольшой коробке находится чашка и простые столовые приборы. Коробка раскрывается, и одна сторона может использоваться как сковорода, а другая — как тарелка или неглубокая миска.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/bowl-clay-brown.webp" + }, + { + "id": "fpmoaQ5Mp6ozO1EB", + "name": "Полуночные слёзы [Midnight Tears]", + "description": "

Тип яда: Поглощаемый

Существо, проглотившее этот яд, до полуночи ни от чего не страдает. Если до этого момента яд не был нейтрализован, существо должно преуспеть в спасброске Телосложения со Сл 17, получая урон ядом 31 (9к6) при провале или половину этого урона при успехе.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "iqDKESkeQGYCr6Mu", + "name": "Кирка, горняцкая [Miner's Pick]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/pickaxe-steel-white.webp" + }, + { + "id": "Zh7cqWKbYOoB6uzq", + "name": "Лунный камень [Moonstone]", + "description": "

Полупрозрачный, белый с бледно-голубым отливом
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-swirl-blue.webp" + }, + { + "id": "G0ANWFeTctnfBX5Q", + "name": "Моргенштерн [Morningstar]", + "description": "

Холодное оружие ударно-дробящего действия в виде металлического шарика, снабжённого шипами. Используется в качестве навершия булав, палиц. Такое навершие сильно увеличивает вес оружия, что оказывает сильное моральное воздействие на противника, устрашая его своим видом.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + { + "id": "RjEjydrkGQJ8A3WC", + "name": "Моховой агат [Moss Agate]", + "description": "

Полупрозрачный, розовый или бело-жёлтый с мшистыми серыми или зелёными пятнами
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/glass-orb-green.webp" + }, + { + "id": "4IjytDUF7M3PqpfA", + "name": "Инструменты навигатора [Navigator's Tools]", + "description": "

Владение инструментами навигатора помогает вам определить истинный курс, основываясь на наблюдении за звёздами. Они также позволяют вам разбираться в чтении схем и карт, благодаря выработанному у вас чувство направления.

Компоненты. Инструменты навигатора включают в себя:

секстант, компас, кронциркуль, линейку, пергамент, чернила, писчее перо.

Выживание. Умение обращаться с инструментами навигатора помогает вам не заблудиться и даёт знания о наиболее вероятном расположении дорог и населённых пунктов.

Определение положения. Проведя тщательные измерения, вы можете определить своё положение на морской навигационной карте и время суток.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/sextant-brass-brown.webp" + }, + { + "id": "NFqOqlNt0cCR74am", + "name": "Ожерелье из маленьких розовых жемчужин [Necklace string of small pink pearls]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "bQfWMNsKXgXU3xHm", + "name": "Сеть [Net]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.8SMd5Pwz51FqcfYg]{Особое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Тяжёлые рыболовные сети могут быть брошены в противников, запутывая их и делая их уязвимыми для последующих атак.

Особое: Существа Большого и меньшего размеров, по которым попала атака сетью, становятся опутанным, пока не высвободятся. Сеть не оказывает эффекта на бесформенных существ и тех, чей размер Огромный или ещё больше.

Существо может Действием совершить проверку Силы СЛ 10, чтобы высвободиться самому или освободить другое существо, находящееся в пределах его досягаемости. Причинение сети 5 единиц рубящего урона (КД 10) тоже освобождает существо, не причиняя ему вреда, оканчивая эффект и уничтожая сеть.

Если Вы действиембонусным действием или реакцией совершаете атаку сетью, Вы можете совершить только одну атаку, вне зависимости от количества положенных атак.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fishing/net-simple-brown.webp" + }, + { + "id": "PFqFRmaiYJlZXdqF", + "name": "Обсидиановая статуэтка с золотой инкрустацией [Obsidian statuette with gold fittings and inlay]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "dzZJgSDQohYiVNQn", + "name": "Обсидиан [Obsidian]", + "description": "

Непрозрачный, чёрный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-black.webp" + }, + { + "id": "gTf0gvDX8MxiG1Ax", + "name": "Масло (фляга) [Oil (flask)]", + "description": "

Обычно масло продаётся в глиняных флягах по 1 пинте (0,5 литра). Вы можете действием облить маслом из фляги существо, находящееся в пределах 5 футов, или кинуть её на 20 футов, ломая при ударе.

Совершите дальнобойную атаку по целевому существу или предмету, считая масло импровизированным оружием. При попадании цель покрывается маслом. Если цель получает урон огнём, пока масло не высохло (1 минута), она получает дополнительный урон огнём 5 от горящего масла.

Вы можете также вылить фляжку масла на землю, покрыв площадь 5 × 5 футов, при условии, что пол ровный. Если теперь масло поджечь, оно горит 2 раунда и причиняет урон огнём 5 всем существам, входящим в эту область или оканчивающим в ней ход. Существо может получить этот урон только один раз за ход.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/waterskin-leather-brown.webp" + }, + { + "id": "o0V6chIfeEQyTOAp", + "name": "Масло эфирности [Oil of Etherealness]", + "description": "


Свойства: Магическое

Крошечные капли этого серого масла очень быстро испаряются. Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла).

Нанесение масла занимает 10 минут. Обмазанное существо получает на 1 час эффект заклинания эфирность [etherealness].

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "cT55rl6wjt5dxCAI", + "name": "Масло остроты [Oil of Sharpness]", + "description": "


Свойства: Магическое

Это прозрачное и густое масло сверкает от крошечных серебристых включений.

Масло может покрыть одно рубящее или колющее оружие или до 5 рубящих или колющих боеприпасов. Нанесение масла занимает 1 минуту.

В течение часа покрытые предметы считаются магическими и предоставляют бонус +3 к броскам атаки и урона.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + { + "id": "PP9t4sSg9JjEhO9U", + "name": "Масло скольжения [Oil of Slipperiness]", + "description": "


Свойства: Магическое

Эта липкая, чёрная мазь, хранящаяся в толстостенном и тяжёлом контейнере, очень текуча.

Маслом можно обмазать одно существо Среднего или меньшего размера, вместе с одеждой и переносимым им снаряжением (на каждую категорию размера выше Среднего необходим один дополнительный пузырёк масла). Нанесение масла занимает 10 минут.

Обмазанное существо получает на 8 часов эффект заклинания свобода перемещения [freedom of movement].

В качестве альтернативы, можно Действием разлить масло по полу, покрыв площадь 10 × 10 футов. Эффект будет такой же, как от заклинания скольжение [grease] длительностью 8 часов.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "KFIEcjweqlvLkLRi", + "name": "Масло Таггита [Oil of Taggit]", + "description": "

Тип яда: Контактный

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 13, иначе оно станет отравленным на 24 часа.

Существо также лишено сознания, пока отравлено.

Существо приходит в сознание, если получает урон.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "7RY5BqnkWt8yrpoh", + "name": "Старинный шедевр живописи [Old masterpiece painting]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "qioMzjDJ96oyoclb", + "name": "Оникс [Onyx]", + "description": "

Непрозрачный, чёрно-белые полосы или чисто чёрный или белый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "vrBOj22hT9ktzWHj", + "name": "Опал [Opal]", + "description": "

Полупрозрачный, голубой с зелёными и золотыми вкраплениями
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/clay-orange.webp" + }, + { + "id": "klDMLds3CPxlwIbK", + "name": "Сфера [Orb]", + "description": "

Сфера — созданная для проведения тайных заклинаний. Волшебники, колдуны и чародеи могут использовать эти предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/glass-orb-blue.webp" + }, + { + "id": "HfNYGudu5nufsVVF", + "name": "Стёганый доспех [Padded Armor]", + "description": "


Свойства: Помеха на скрытность
Изготовленные из прошитых слоев ткани и ватина, стёганые доспехи легкие и дешёвые, но не очень прочны. Учтите: эта простая броня громоздка, и ваш персонаж прячется намного хуже, чем когда не носит её. Не лучший выбор, если Вы хотите остаться незамеченным.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-quilted-brown.webp" + }, + { + "id": "wW67M7WRMXvi8DfQ", + "name": "Расписанный золотом детский саркофаг [Painted gold child's sarcophagus]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "c2k2odMgZLrFqvxv", + "name": "Расписная боевая маска [Painted gold war mask]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "z8EjvrAbeY2s7boF", + "name": "Инструменты художника [Painter's Supplies]", + "description": "

Владение инструментами художника позволяет вам писать красками и рисовать карандашом. Вы также разбираетесь в истории искусств, что может помочь вам при осмотре произведений искусства.

Компоненты. Инструменты художнику включают в себя мольберт, холст, краски, кисти, угольные карандаши и палитру.

Магия, История, Религия. Ваш опыт помогает вам раскрыть знания любого рода, которые связаны с произведениями искусства, как, например, магические свойства картины или происхождение странной фрески, найденной в подземелье.

Расследование, Восприятие. Когда вы осматриваете картину или подобное произведение изобразительного искусства, ваша осведомлённость о способах их создания может дать вам дополнительные знания. Написание и рисование. Как часть короткого или продолжительного отдыха вы можете создать простое произведение искусства. Хотя ваше творение и может быть недостаточно точным, вы можете запечатлеть образ или сцену, или на скорую руку сделать копию виденного вами художественного произведения.

Написать точный портретСл. 10
Создать картину со скрытым посланием Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/brush-paint-pink.webp" + }, + { + "id": "EVprDAxq8tFko40N", + "name": "Набор костяных кубиков с выгравированными на них эльфийскими символами [Pair of engraved bone dice]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "zTDrVfEquvTNagTw", + "name": "Бледная настойка [Pale Tincture]", + "description": "

Тип яда:Поглощаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 16, иначе получит урон ядом 3 (1к6) и станет отравленным.

Отравленное существо должно повторять спасбросок каждые 24 часа, получая урон ядом 3 (1к6) при провале. Пока яд действует, урон, причинённый им, ничем не может быть вылечен.

После семи успешных спасбросков эффект оканчивается, и существо может лечиться как обычно.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "ttAPX1HEJAhEAmw8", + "name": "Свирель [Pan Flute]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "ZjweacSDZPwohRBI", + "name": "Бумага (один лист) [Paper (one sheet)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-bound-white.webp" + }, + { + "id": "IwVUsnXH0wsiQBAh", + "name": "Пергамент (один лист) [Parchment (one sheet)]", + "description": "

Лист пергамента
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/documents/document-symbol-circle-gold-red.webp" + }, + { + "id": "MS7V5gBS4J5MeQkG", + "name": "Жемчуг [Pearl]", + "description": "

Непрозрачный, переливчатый белый, жёлтый или розовый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + { + "id": "rDaMsTA9udDoAnix", + "name": "Духи (флакон) [Perfume (vial)]", + "description": "

Флакон 4 унции (100 грамм).
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + { + "id": "69Bw40feT2wM2sNI", + "name": "Хризолит [Peridot]", + "description": "

Прозрачный, сочный оливково-зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cut-table-green.webp" + }, + { + "id": "MGdGS7h9GG0fWt7N", + "name": "Любовное зелье [Philter of Love]", + "description": "


Свойства: Магическое

Вы становитесь на 1 час очарованы первым же существом, которое вы увидите в течение 10 минут после того, как выпили это зелье.

Если существо принадлежит к биологическому виду и полу, которые привлекают вас в обычных условиях, то вы воспринимаете его как свою истинную любовь, пока очарованы им.

Жидкость представляет собой розовую, шипучую жидкость, с пузырьками в виде сердец.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + { + "id": "mxG8ee43L8hPmq6k", + "name": "Пика [Pike]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Пика — колющее холодное оружие, разновидность длинного копья, состоящее из древка и трёхгранного или четырёхгранного металлического наконечника.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + { + "id": "h6pgImMGeI8ueV6w", + "name": "Кружка [Pitcher]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/jug-terracotta-orange.webp" + }, + { + "id": "uESpq0w4dWyIfksy", + "name": "Шлямбур (колышек) [Piton]", + "description": "

Может быть использован для расклинивания чего-либо.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/fasteners/pin-spiked.webp" + }, + { + "id": "4tAQB6RKWQOdQrln", + "name": "Латы [Plate Armor]", + "description": "


Свойства: Помеха на скрытность

Требование: Сила 15 (минимум)

Классический доспех рыцарей и искателей приключений, этот огромный металлический костюм предназначен для защиты от головы до ног.

Латы состоят из сформированных металлических пластин, покрывающих всё тело. В комплект лат входят рукавицы, тяжёлые кожаные сапоги, шлем с забралом, и толстый слой ватина. Ремешки и пряжки распределяют вес по всему телу.

Латы очень шумные, так что забудьте о подкрадывании к большинству существ.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-collared-steel.webp" + }, + { + "id": "boXw1rG08tiFmkus", + "name": "Платиновый браслет с сапфиром [Platinum bracelet set with a sapphire]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "0p77mQk0IEXaKERe", + "name": "Платиновая монета [Platinum (pp)]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Platinum%20(pp).webp" + }, + { + "id": "67DYzmKSnSe4MsU2", + "name": "Игральные карты [Playing Card Set]", + "description": "

Владение игровым набором применяется к одному виду игры, например, к ставке трёх драконов или к азартным играм, использующим кости.

Компоненты. Игровой набор включает в себя всё необходимое для конкретной игры или группы игр, как, например, полная колода карт или доска и фигуры.

История. Ваше мастерство в игре включает в себя знания о её истории, а также знания о важных событиях и известных исторических фигурах, связанных с игрой.

Проницательность. Сыграть с кем-то – это отличный способ понять его характер и что он из себя представляет, что в свою очередь позволяет вам лучше распознавать ложь и определять его настроение.

Ловкость рук. Ловкость рук – это полезный навык для мухлежа в игре, поскольку позволяет вам менять
местами фигуры, прятать карты или менять неудачный результат броска кости. С другой стороны, увлечь цель
игрой, требующей совершения ловких движений – хорошее отвлечение при карманной краже.

Поймать игрока на мухлеже  Сл 15
Понять характер оппонента  Сл 15

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/playing-cards.webp" + }, + { + "id": "ejBeSrkT0hxJ9M9o", + "name": "Инструменты отравителя [Poisoner's Kit]", + "description": "

Инструменты отравителя — это излюбленное средство воров, убийц и прочих сомнительных личностей. Они позволяют вам использовать яды и создавать их из различных веществ. Ваши познания в ядах также помогают вам излечивать от них.

Компоненты. Инструменты отравителя включают в себя стеклянные склянки, ступку и пестик, химические реагенты и стеклянную палочку для размешивания.

История. Ваша подготовка в использовании ядов может помочь вам при попытках вспомнить факты о печально известных отравлениях. 

Расследование, Восприятие. Ваши познания в ядах научили вас быть осторожным, имея дело с этими веществами, тем самым помогая вам при обследовании отравленного предмета или при получении зацепок о событиях, связанных с ядами.

Медицина. Когда вы лечите жертву яда, ваша осведомлённость может дать вам дополнительные знания о том, как правильнее ухаживать за отравленным.

Природа, Выживание. Работа с ядами позволила вам получить знания о том, какие растения и животные ядовиты.

Обращение с ядами. Ваше владение позволяет вам аккуратно обращаться с ядами и использовать их без риска самому подвергнуться их действию.

Опознать отравленный предметСл 10
Определить эффект ядаСл 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/laboratory/bowl-liquid-black.webp" + }, + { + "id": "Wj6jFrPNNGzrFwd8", + "name": "Шест [Pole (10-foot)]", + "description": "

Длина: 10 футтов
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/wood/wood-pole.webp" + }, + { + "id": "ahpEiwSUAZRawZGb", + "name": "Переносной таран [Portable Ram]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-skull-ram.webp" + }, + { + "id": "WEA77PXIeCClEvBJ", + "name": "Зелье сопротивления кислоте [Potion of Acid Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону кислотой на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "nggiydEclaaqc4mC", + "name": "Зелье дружбы с животными [Potion of Animal Friendship]", + "description": "


Свойства: Магическое

После того как вы выпили это зелье, вы можете в течение одного часа неограниченно накладывать заклинание дружба с животными [animal friendship] (Сл спасброска 13).

При взбалтывании этой мутной жидкости вы видите рыбью чешую, кошачьи когти, беличью шерсть и прочие фрагменты животного происхождения.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + { + "id": "yEVHs1mG1MT6XJPn", + "name": "Зелье ясновидения [Potion of Clairvoyance]", + "description": "


Свойства: Магическое

Выпив это зелье, вы получаете эффект заклинания подсматривание [clairvoyance].

В желтоватой жидкости зелья плавают глазные яблоки, но они исчезают, когда пузырёк открывают.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "kPlbqNBXhv1wbpyo", + "name": "Зелье лазания [Potion of Climbing]", + "description": "


Свойства: Магическое

Когда вы выпиваете это зелье, вы получаете на 1 час скорость лазания, равную вашей скорости ходьбы.

В течение этого времени вы совершаете с преимуществом проверки Силы (Атлетика), совершённые, чтобы лезть.

Зелье представляет собой трёхцветную жидкость. Коричневый, серебряный и серый слои структурой напоминают рисунок на камне и не смешиваются между собой, как бы вы ни трясли пузырёк.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "byMkPr65YbD3J0uh", + "name": "Зелье силы холмового великана [Potion of Cloud Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей облачного великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 27 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 27.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "ErygPO6ZdQWHgkQh", + "name": "Зелье сопротивления холоду [Potion of Cold Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону холодом на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "yNWnXsrrZEZHobkR", + "name": "Зелье уменьшения [Potion of Diminution]", + "description": "


Свойства: Магическое

Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «уменьшение» заклинания увеличение/уменьшение [enlarge/reduce] (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно сжимается до размера бусины и тут же расширяется, окрашивая прозрачную жидкость вокруг, после чего сжимается вновь. Тряска пузырька не прерывает этот процесс.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bubbling-green.webp" + }, + { + "id": "mtJqbdSzXBDpyGZJ", + "name": "Зелье огненного дыхания [Potion of Fire Breath]", + "description": "


Свойства: Магическое

После того, как вы выпили это зелье, вы можете бонусным действием выдохнуть огонь на цель, находящуюся в пределах 30 футов от вас.

Цель должна совершить спасбросок Ловкости со Сл 13, получая урон огнём 4к6 при провале или половину этого урона при успехе.

Эффект заканчивается после того, как вы трижды используете огненное дыхание, или по истечении 1 часа.

Зелье представляет собой оранжевую мерцающую жидкость, над которой стелется дымок, выходящий наружу каждый раз, когда вы откупориваете пробку.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-yellow.webp" + }, + { + "id": "O6DciYRwRCZ1cwnz", + "name": "Зелье силы огненного великана [Potion of Fire Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей огненного великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 25 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 25.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "18mwo8ebmjPf2A6z", + "name": "Зелье сопротивления огню [Potion of Fire Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону огнём на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + { + "id": "KyMCtTzioL6HOy18", + "name": "Зелье полёта [Potion of Flying]", + "description": "


Свойства: Магическое

Выпив это зелье, вы на 1 час получаете скорость полёта, равную вашей скорости ходьбы, и можете парить.

Если вы находитесь в воздухе, когда зелье теряет силу, вы падаете, если не обладаете другими средствами, позволяющими оставаться в полёте.

Прозрачная жидкость этого зелья парит у горлышка пузырька, и в ней плавают молочно-белые примеси.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + { + "id": "ELOyxvhI4lHvaDTs", + "name": "Бутыль, запечатанная пробкой с тиснением по золотой фольге и украшенная аметистами [Potion of Force Resistance]", + "description": "


Свойства: Магическое
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "wyfo4kH1LyBxvj8T", + "name": "Зелье силы ледяного великана [Potion of Frost Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей ледяного великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 23 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 23.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "l3M5DI2NKCekw9OY", + "name": "Зелье газообразной формы [Potion of Gaseous Form]", + "description": "


Свойства: Магическое

Когда вы выпиваете это зелье, вы получаете эффект заклинания газообразная форма [gaseous form] (концентрация не требуется) на 1 час, или пока вы бонусным действием не прервёте его.

Пузырёк с этим зельем как будто содержит туман, перетекающий, словно вода.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-bat-gold-red.webp" + }, + { + "id": "WR0CNaTsEcggtvpM", + "name": "Зелье большого лечения [Potion of Greater Healing]", + "description": "


Свойства: Магическое

Вы восстанавливаете хиты, когда выпиваете это зелье. Количество восстанавливаемых хитов 4к4 + 4.  Зелье представляет собой красную жидкость, сверкающую при встряхивании.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-glowing-red.webp" + }, + { + "id": "oU3G4TFtqvUZtuE8", + "name": "Зелье увеличения [Potion of Growth]", + "description": "


Свойства: Магическое

Когда вы выпиваете это зелье, вы получаете на 1к4 часа эффект «увеличение» заклинания увеличение/уменьшение [enlarge/reduce] (концентрация не требуется).

Маленький красный шарик в этой жидкости непрерывно расширяется, окрашивая прозрачную жидкость вокруг, и тут же сжимается вновь. Тряска пузырька не прерывает этот процесс.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-green.webp" + }, + { + "id": "0Z5fd1P7TfSTYmQf", + "name": "Зелье лечения [Potion of Healing]", + "description": "


Свойства: Магическое
Вы восстанавливаете 2к4 + 2 хитов, когда выпиваете это зелье.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-red.webp" + }, + { + "id": "JLtwHRoUtVRGypsW", + "name": "Зелье героизма [Potion of Heroism]", + "description": "


Свойства: Магическое

После того, как вы выпили это зелье, вы на 1 час получаете 10 временных хитов.

Кроме того, в течение этого часа вы находитесь под эффектом заклинания благословление [bless] (концентрация не требуется).

Синее зелье в бутылке пузырится и парит, словно оно находится в состоянии закипания.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-pink.webp" + }, + { + "id": "ZeUh8jjeiKfcrR0h", + "name": "Зелье силы холмового великана [Potion of Hill Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей холмового великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 21 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 21.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "MxWXhmgq5HRfYCwB", + "name": "Зелье невидимости [Potion of Invisibility]", + "description": "


Свойства: Магическое

Выпив её, вы становитесь невидимым на 1 час.

Всё, что вы несёте и носите, становится невидимым вместе с вами. Эффект оканчивается преждевременно, если вы атакуете или наложите заклинание.

Контейнер с этим зельем выглядит пустым, но на вес чувствуется, что он всё же содержит жидкость.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-empty-glass.webp" + }, + { + "id": "WqmXu3FR9jer4xVO", + "name": "Зелье неуязвимости [Potion of Invulnerability]", + "description": "


Свойства: Магическое

В течение 1 минуты после того, как вы выпили это зелье, вы обладаете сопротивлением ко всем видам урона.

Это зелье густое, как сироп и выглядит как расплавленное железо.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + { + "id": "TWk9XD1cK2BWyu2D", + "name": "Зелье сопротивления электричеству [Potion of Lightning Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону электричеством на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "qNen0fG7S9lfAOt7", + "name": "Зелье долголетия [Potion of Longevity]", + "description": "


Свойства: Магическое

После того как вы выпьете это зелье, ваш физический возраст уменьшается на 1к6 + 6 лет, при минимуме в 13 лет.

Каждый раз, когда вы в дальнейшем будете пить зелья долголетия, существует накопительный штраф 10 процентов, что вместо этого вы постареете на 1к6 + 6 лет.

В янтарной жидкости плавают хвост скорпиона, клык гадюки, мёртвый паук и крохотное сердце, которое вопреки всему всё ещё бьётся. Эти ингредиенты исчезают, когда зелье откупоривают.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp" + }, + { + "id": "iCGA2046xeQ8yGZ6", + "name": "Зелье чтения мыслей [Potion of Mind Reading]", + "description": "


Свойства: Магическое

Когда вы выпиваете это зелье, вы получаете эффект заклинания обнаружение мыслей [detect thoughts] (Сл спасброска 13).

На вид это густое, фиолетовое зелье, с плавающим в нём небольшим овальным облачком.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "676bXL4EqpTskkUF", + "name": "Зелье сопротивления некротическому урону [Potion of Necrotic Resistance]", + "description": "


Свойства: Магическое
Когда Вы выпиваете это зелье, Вы получаете сопротивление к некротическому урону на 1 час.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + { + "id": "UBSDc4k3oNIlrG12", + "name": "Зелье сопротивления яду [Potion of Poison Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону ядом на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-tube-corked-glowing-red.webp" + }, + { + "id": "raCRvYW1ddijxFQf", + "name": "Зелье яда [Potion of Poison]", + "description": "


Свойства: Магическое

Эта смесь выглядит, пахнет и обладает таким же вкусом, что и зелье лечения или другое полезное зелье. Однако, это самый настоящий яд, чья истинная природа скрыта магией иллюзий. Заклинание опознание [identify] раскрывает этот обман.

Если вы всё же выпьете это зелье, вы получаете урон ядом 3к6 и должны преуспеть в спасброске Телосложения со Сл 13, иначе станете отравленным.

В начале каждого вашего хода, пока вы отравлены этим зельем, вы получаете урон ядом 3к6.

В конце каждого своего хода вы можете повторять спасбросок. В случае успеха каждый урон ядом в последующих раундах будет уменьшен на 1к6. Яд прекращает действие, когда его урон станет равным нулю.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-green.webp" + }, + { + "id": "WCqFMyQvHlL3SDNN", + "name": "Зелье сопротивления психическому урону [Potion of Psychic Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к психическому урону на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-skull-label-poison-teal.webp" + }, + { + "id": "LIxFKaw2uEiGOge1", + "name": "Зелье сопротивления излучению [Potion of Radiant Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону излучением на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-vial-corked-labeled-purple.webp" + }, + { + "id": "FYLdboltKxKhFPYN", + "name": "Зелье скорости [Potion of Speed]", + "description": "


Свойства: Магическое

Когда вы выпьете это зелье, вы получите на 1 минуту эффект заклинания ускорение [haste] (концентрация не требуется).

В жёлтой жидкости этого зелья видны чёрные полоски, и она постоянно перемешивается сама собой.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp" + }, + { + "id": "jVEEFOgdrUbBiI3j", + "name": "Зелье силы каменного великана [Potion of Stone Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей каменного великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 23 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 23.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "E73EIxcsPTx5eTeY", + "name": "Зелье силы штормового великана [Potion of Storm Giant Strength]", + "description": "


Свойства: Магическое

В прозрачной жидкости этого зелья плавают обрезки ногтей штормового великана.

Когда Вы выпиваете это зелье, Ваше значение Силы становится равно 29 на один час. Зелье не оказывает на Вас никакого эффекта в том случае, если значение Вашей Силы уже равно или превосходит 29.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-circular-corked-labeled-green.webp" + }, + { + "id": "2Vk5sGQ4Icmgg4Fk", + "name": "Зелье отличного лечения [Potion of Superior Healing]", + "description": "


Свойства: Магическое

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 8к4 + 8.

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-round-corked-red.webp" + }, + { + "id": "UpBmFOKS55SdsqUb", + "name": "Зелье превосходного лечения [Potion of Supreme Healing]", + "description": "


Свойства: Магическое

Вы восстанавливаете хиты, когда выпиваете это зелье.

Количество восстанавливаемых хитов 10к4 + 20

Зелье представляет собой красную жидкость, сверкающую при встряхивании.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-stopped-red.webp" + }, + { + "id": "oFHKVbmAKncJDMRz", + "name": "Зелье сопротивления звуку [Potion of Thunder Resistance]", + "description": "


Свойства: Магическое

Когда Вы выпиваете это зелье, Вы получаете сопротивление к урону звуком на 1 час.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp" + }, + { + "id": "JWpw5V9Uubr7MgTt", + "name": "Зелье живучести [Potion of Vitality]", + "description": "


Свойства: Магическое

Если вы выпьете это зелье, оно устранит всё имеющееся у вас уровни истощения, а также все болезни и яды, действующие на вас.

В течение следующих 24 часов вы восстанавливаете максимум хитов за каждую использованную Кость Хитов.

Алая жидкость этого зелья периодически пульсирует, напоминая биение сердца.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/potion-flask-corled-pink-red.webp" + }, + { + "id": "yAV8ZohA5rNuGtqI", + "name": "Зелье подводного дыхания [Potion of Water Breathing]", + "description": "


Свойства: Магическое

Вы можете дышать под водой в течение 1 часа после того, как выпьете это зелье.

В мутнозелёной жидкости, пахнущей морем, плавают небольшие пузырьки, похожие на медуз.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/DMG/Potion%20of%20Water%20Breathing.webp" + }, + { + "id": "QDyvosOJeaWkjO0a", + "name": "Инструменты гончара [Potter's Tools]", + "description": "

Инструменты гончара используются для создания различных керамических предметов, наиболее распространённые из них – это горшки и подобные сосуды.

Компоненты. Инструменты гончара включают в себя гончарные иглы, цикли, скребки, нож и кронциркуль.

История. Ваши знания и опыт помогают вам опознавать керамические предметы, получая сведения о том, когда они были сделаны и из каких мест или какой культуры они происходят.

Расследование, Восприятие. Вы получаете дополнительные знания при осмотре керамики, находя зацепки, которые другие могут не заметить, на небольших неровностях и сколах.

Воссоздание облика. Рассмотрев керамические черепки, вы можете определить происхождение предмета, его изначальную форму и возможное предназначение.

Определить, что было в сосуде Сл. 10
Создать прочный горшок Сл. 15
Найти слабое место керамического предмета Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/pottery-jug.webp" + }, + { + "id": "4saDER3Y2Heij6K4", + "name": "Кошель [Pouch]", + "description": "

В кожаном или тканевом кошеле поместится 20 снарядов для пращи или 50 иголок для духовой трубки, а также другие вещи. Кошель с отделениями для хранения компонентов заклинаний называется \"мешочком с компонентами\".

Вместимость: 0,2 кубических фута/6 фунтов (3 кг.)

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pouch-simple-leather-tan.webp" + }, + { + "id": "67hSoA3uIG2FedhM", + "name": "Набор священника [Priest's Pack]", + "description": "

Набор священника включает в себя:

рюкзак [backpack], одеяло [blanket], 10 свечек [candle], трутницу [tinderbox], коробку для пожертвований, 2 упаковки благовоний, кадило, облачение, рационы [rations] на 2 дня и бурдюк [waterskin].

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-leather-gold-pink.webp" + }, + { + "id": "WcX7Y4nAYuKFC6pC", + "name": "Яд лилового червя [Purple Worm Poison]", + "description": "

Тип яда: Оружейный

Этот яд собирают с мёртвого или недееспособного лилового червя [purple worm].

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 19, получая при провале урон ядом 42 (12к6), или половину этого урона при успехе.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "CXjSm0d534gBH3uQ", + "name": "Боевой посох [Quarterstaff]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + { + "id": "BzdhTjmNTWxl0EYV", + "name": "Кварц [Quartz]", + "description": "

прозрачный, белый, дымчатый или жёлтый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/ore-chunk-white.webp" + }, + { + "id": "7D20NivJjUpuxZWA", + "name": "Колчан [Quiver]", + "description": "

В колчан помещается 20 стрел.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/ammunition/arrows-quiver-green-brown.webp" + }, + { + "id": "eXHxYzeParxRE7SL", + "name": "Рапира [Rapier]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное}
Рапи́ра (буквально «меч для одежды», то есть носимый с гражданским платьем, а не с доспехом) — преимущественно колющее клинковое оружие, разновидность шпаги, в изначальном значении длинная «гражданская» шпага, в отличие от «боевой» шпаги слишком лёгкая для нанесения рубящего удара.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "LcZV9gCspVlJw16s", + "name": "Рационы (1 день) [Rations (1 day)]", + "description": "

Рационы состоят из обезвоженной пищи, подходящей для путешествий, включая вяленое мясо, сухофрукты, галеты и орехи.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/grains/bread-loaf-boule-rustic-brown.webp" + }, + { + "id": "A1zwqyzMpIHb4qrj", + "name": "Реликварий [Reliquary]", + "description": "

Реликварий, изображающий символ божества или его символ. Жрец или паладин может использовать священный символ в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/treasure/box-jade-tassel.webp" + }, + { + "id": "EFc5oPzOUoENRFle", + "name": "Родохрозит [Rhodochrosite]", + "description": "

Непрозрачный, светло-розовый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-pink.webp" + }, + { + "id": "JOMs4SZDoBWpkpWW", + "name": "Кольчатый доспех [Ring Mail]", + "description": "


Свойства: Помеха на Скрытность
Это кожаный доспех с нашитыми на него толстыми кольцами. Эти кольца помогают укрепить доспех от ударов мечей и топоров. Колечный доспех уступает кольчуге, и обычно его носят только те, кто не могут позволить себе доспех получше.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/leather/ring-leather.webp" + }, + { + "id": "L2SUoMHEnl6dSqpN", + "name": "Ряса [Robes]", + "description": "

Одежда священика.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/robe-layered-teal.webp" + }, + { + "id": "E9bVZRPHtUqSmbm6", + "name": "Жезл [Rod]", + "description": "

Жезл или похожий предмет — созданный для проведения тайных заклинаний. Волшебники, колдуны и чародеи могут использовать эти предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-hooked-blue.webp" + }, + { + "id": "59WYFPeAgw4pK5h2", + "name": "Рубин [Ruby]", + "description": "

Прозрачный, чисто красный с переходом в тёмно-алый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cluster-red.webp" + }, + { + "id": "cKxAHByalzILZoZ1", + "name": "Мешок [Sack]", + "description": "

Вместимость: 1 кубический фут/30 фунтов (15 кг.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/sack-cloth-orange.webp" + }, + { + "id": "cUb7PL7DdGTs68wS", + "name": "Сардоникс [Sardonyx]", + "description": "

Непрозрачный, бело-красные полосы
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-pendeloque-blue.webp" + }, + { + "id": "pbx7em9T7WL9oScc", + "name": "Чешуйчатый доспех [Scale Mail]", + "description": "


Свойства: Помеха на скрытность

Этот доспех состоит из кожаных куртки и поножей (а также, возможно, отдельной юбки), покрытых перекрывающимися кусочками металла, похожими на рыбную чешую. В комплект входят рукавицы.

Он обеспечивает полную защиту тела для бесстрашного искателя приключений.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-scale-grey.webp" + }, + { + "id": "pYJn5JhspmKkPuou", + "name": "Набор учёного [Scholar's Pack]", + "description": "

Набор учёного включает в себя:

рюкзак [backpack], научную книгу [book], бутылочку чернил [ink], писчее перо [ink pen], 10 листов пергамента [parchment], небольшую сумочку с песком, небольшой нож.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/bags/pack-engraved-leather-blue.webp" + }, + { + "id": "rYou8GTN5K2PQutH", + "name": "Скимитар [Scimitar]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое}
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + { + "id": "UcPr31ZJAdQjzQzD", + "name": "Воск (сургуч) [Sealing Wax]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/scrolls/scroll-bound-sealed-red.webp" + }, + { + "id": "zra7qfCszDM2yymp", + "name": "Змеиный яд [Serpent Venom]", + "description": "

Тип яда: Оружейный

Этот яд собирают с мёртвой или недееспособной гигантской ядовитой змеи [giant poisonous snake].

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, получая урон ядом 10 (3к6) при провале, или половину этого урона при успехе.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "eYYRRI7k61M5WTdW", + "name": "Шалмей [Shawm]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "rRtgXB6m1qBeMOyB", + "name": "Щит [Shield]", + "description": "

Щит изготавливается из дерева или металла, и несётся одной рукой. Использование щита увеличивает КД на 2. Вы получаете преимущество только от одного щита одновременно.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/shield/oval-wooden-boss-steel.webp" + }, + { + "id": "YQNsaPv11tfGnq4N", + "name": "Короткий лук [Shortbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}
Короткие луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Короткие луки высотой около трёх футов.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + { + "id": "F5s6QO6cwWe3EsAD", + "name": "Короткий меч [Shortsword]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое}
Как одноручное оружие, короткие мечи позволяют своему владельцу также носить щит — важный фактор для бойцов, которым недоступна прочная броня. Не стоит недооценивать ущерб, который умелый герой может нанести одним из этих быстрых, острых орудий!
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + { + "id": "dF5eOZpc5C0VLuw6", + "name": "Лопата [Shovel]", + "description": "

Инструмент для закапывания или откапывания чего-либо. Может использоватся как импровизированное оружие.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/shovel-spade-steel-grey.webp" + }, + { + "id": "HzZI1o0tOptYtbLu", + "name": "Серп [Sickle]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое}
Маленькая одноручная версия косы. Изогнутое лезвие делает его отличным выбором для мастеров боевых искусств, которые бьют под неожиданными углами.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + { + "id": "ZNskbUR0n6wLrwOM", + "name": "Сигнальный свисток [Signal Whistle]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "id": "uG7vfWeG24FQxfYm", + "name": "Кольцо-печатка [Signet Ring]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/finger/ring-crown-crystal.webp" + }, + { + "id": "Ut8A8el2SIWmLEPE", + "name": "Шёлковая мантия с золотой вышивкой [Silk robe with gold embroidery]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "1cslxcFC5zhjFjMg", + "name": "Верёвка, шёлковая [Silk Rope (50 feet)]", + "description": "

У верёвки, сделанной из шёлка, 2 хита, и её можно порвать проверкой Силы со Сл 17.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/rope-wrapped-purple.webp" + }, + { + "id": "6Jj1FYL9jqMhmHBJ", + "name": "Серебряно-золотая брошь [Silver and gold brooch]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "K41f8oNG3TOwSuwf", + "name": "Серебряная чаша, декорированная лунным камнем [Silver chalice set with moonstones]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "u0t2k18NgtFY5gN3", + "name": "Серебряный кувшин [Silver ewer]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "6IVBcabhXB7unG9X", + "name": "Серебряной ожерелье с кулоном из поделочного камня [Silver necklace with a gemstone pendant]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "5uEuuLpp5WZ9FaZV", + "name": "Халцедон [Silver (sp)]", + "description": "

Непрозрачный, белый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Silver%20(sp).webp" + }, + { + "id": "pG9xxC6P2OfZUVPC", + "name": "Посеребренная стрела [Silvered Arrow]", + "description": "


Свойства: Серебрянное
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-broadhead.webp" + }, + { + "id": "6yGzGisQ5nXRTYbv", + "name": "Посеребренный боевой топор [Silvered Battleaxe]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double-simple-brown.webp" + }, + { + "id": "NFRECt9MJkognj01", + "name": "Посеребренная игла для трубки [Silvered Blowgun Needle]", + "description": "


Свойства: Серебрянное

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/thrown/dart-feathered.webp" + }, + { + "id": "Qm4mR0dr8p1EI39A", + "name": "Посеребренная духовая трубка [Silvered Blowgun]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} Серебрянное
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/guns/gun-worn-gold.webp" + }, + { + "id": "bIrKu1VokohPGGNY", + "name": "Посеребренная дубинка [Silvered Club]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное

Умение обращаться с дубиной позволяет вам добавить бонус мастерства к броску атаки за любую атаку, которую вы совершаете с ее помощью.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-simple-black.webp" + }, + { + "id": "QaUUUFiCS0SsuXgR", + "name": "Посеребренный арбалетный болт [Silvered Crossbow Bolt]", + "description": "


Свойства: Серебрянное

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrow-head-war-flight.webp" + }, + { + "id": "q4WwfA8uf6peiAnQ", + "name": "Посеребренный кинжал [Silvered Dagger]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Кинжал холодное оружие с коротким прямым или изогнутым клинком, заточенным с двух сторон.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-black.webp" + }, + { + "id": "HJi9OM0K9nTf9IsL", + "name": "Посеребренный дротик [Silvered Dart]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/ammunition/arrows-bodkin-yellow-red.webp" + }, + { + "id": "aX7zKQCgrQSmaLgn", + "name": "Посеребренный скимитар с двумя лезвиями [Silvered Double-Bladed Scimitar]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.8SMd5Pwz51FqcfYg]{Особое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Особое свойство. Если вы атакуете двуручным скимитаром как часть действия Атака в свой ход, вы можете использовать бонусное действие сразу после этого, чтобы совершить им рукопашную атаку. Эта атака наносит рубящий урон 1к4 при попадании вместо 2к4.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/daggers/dagger-simple-blue.webp" + }, + { + "id": "2TWw3e82pwDD7ihY", + "name": "Посеребренный цеп [Silvered Flail]", + "description": "


Свойства: Серебрянное

Боевой цеп — контактное холодное оружие дробящего действия, состоящее из двух (реже — трёх) гибко сочленённых твёрдых палок.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/flail-triple-grey.webp" + }, + { + "id": "99nTudkUzTJcxdlv", + "name": "Посеребренная глефа [Silvered Glaive]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Глефа — вид древкового холодного оружия ближнего боя. Состоит из древка и наконечника. Древко обычно покрывается заклёпками или увивается металлической лентой для предохранения от перерубания. Наконечник — клинок, имеет вид заточенного только с одной стороны широкого фальшиона.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "JUwG209qpNJISeZE", + "name": "Посеребренный двуручный топор (cекира) [Silvered Greataxe]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.

Ручные топоры можно использовать и как рукопашное и как метательное оружие, а некоторые искатели приключений учатся драться двумя ручными топорами одновременно! Всё же большинство топоров — инструменты, но некоторые из самых стильных топоров специально сделаны как оружие.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-double.webp" + }, + { + "id": "XYVd4d8vPPXCZWtT", + "name": "Посеребренная палица (Дубина) [Silvered Greatclub]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Палицы - это тяжелые куски дерева, которые могут использовать практически все классы, кроме магов и колдунов. Они являются типичным оружием для друидов, которые обычно вооружены палицами или посохами.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/clubs/club-heavy-barbed-grey.webp" + }, + { + "id": "3S9Sx7nYqGKdfbae", + "name": "Посеребренный двуручный меч [Silvered Greatsword]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца.

Двуручный меч — это мощное оружие, требующее огромной силы и умения для эффективного использования. Любой неподготовленный герой может ранить себя больше, чем противника, если попытается его использовать!

Будучи двуручным оружием, мечи могут наносить мощные удары, убивая небольших существ с одного попадания. Из-за своих размеров и цены, двуручные мечи ассоциируются с паладинами, воинами и варварами, хотя любой обученный боец с достаточной силой может использовать такой меч, получив мощного союзника в бою!

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-guard-gold-worn.webp" + }, + { + "id": "AzjjPTJ8VpVmeYko", + "name": "Посеребренная алебарда [Silvered Halberd]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Древковое оружие состоит из рукояти, обычно деревянной, и металлического острия или лезвия на её конце. Это классическое военное оружие, чей широкий радиус действия делает его отличным выбором против крупных противников.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/halberd-crescent-small-spiked.webp" + }, + { + "id": "0ZcYZD0mFOFBCJch", + "name": "Посеребренный арбалет, ручной [Silvered Hand Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} Серебрянное

Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/handcrossbow-green.webp" + }, + { + "id": "4VzhQ64GO3qdZjzg", + "name": "Посеребренный ручной (метательный) топор [Silvered Handaxe]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Изначально топоры предназначались для рубки деревьев и раскалывания поленьев, но потом стали популярным оружием среди лесных жителей. Топоры очень разнообразны по размеру и стилю. У некоторых есть одно лезвие, а у других — два.

Ручные топоры можно использовать и как рукопашное и как метательное оружие, а некоторые искатели приключений учатся драться двумя ручными топорами одновременно! Всё же большинство топоров — инструменты, но некоторые из самых стильных топоров специально сделаны как оружие.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/axe-broad-black.webp" + }, + { + "id": "sQwbjjs9J1NU6JIc", + "name": "Посеребренный арбалет, тяжелый [Silvered Heavy Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели. Тяжелые арбалеты придётся удерживать двумя руками.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-blue.webp" + }, + { + "id": "eJCayzaSiIsH7ULg", + "name": "Короткое копье с крюком [Silvered Hooked Shortspear]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное

При попадании этим оружием владелец может отказаться от нанесения урона и попытаться сбить цель с ног; в этом случае цель должна преуспеть в спасброске Силы или упасть ничком.

Сложность спасброска составляет 8 + модификатор Силы + бонус мастерства атакющего.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + { + "id": "o1M2HtPW1N8zT8YC", + "name": "Посеребренный хупак [Silvered Hoopak]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.8SMd5Pwz51FqcfYg]{Особое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Хупак представляет собой прочную палку с пращой на одном конце и заостренным концом на другом.

Особое свойство:

Когда вы совершаете рукопашную атаку этим оружием, вы игнорируете свойство Боеприпас.

Вы можете использовать хупак как воинское дальнобойное оружие. Если вы это делаете, оно использует свойство Боеприпас, использует снаряды для пращи и наносит дробящий урон 1к4 при попадании.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/weapon.svg" + }, + { + "id": "dfKVZeNq6mI2vwyQ", + "name": "Посеребренное метательное копье [Silvered Javelin]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Метательное копьё - представляющее собой копьё, несколько уменьшенное и облегчённое по сравнению с копьями для рукопашного боя и соответствующим образом уравновешенное для удобства метания.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/javelin-flared.webp" + }, + { + "id": "6Zv1BDAmucxLxnCI", + "name": "Посеребренное длинное копье [Silvered Lance]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.8SMd5Pwz51FqcfYg]{Особое}

Особое свойство:

Вы совершаете с помехой атаки длинным копьём по существам, находящимся в пределах 5 футов от вас.

Кроме того, если вы не находитесь верхом, длинное копьё используется двумя руками.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-simple-engraved.webp" + }, + { + "id": "jULFQbUWTz6hErMm", + "name": "Посеребренный арбалет, легкий [Silvered Light Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.fvX8HkS2vCGwJp5a]{Перезарядка} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Арбалет — это простое механическое оружие, активируемое нажатием на спусковой крючок, чтобы отпустить защёлку на тетиве, посылая болт к цели.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/crossbows/crossbow-simple-brown.webp" + }, + { + "id": "5apbg09V0WG5L6vt", + "name": "Посеребренный легкий молот [Silvered Light Hammer]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Используемые как инструменты для строительства, сноса и ковки, молотки стали излюбленным оружием среди некоторых из самых крепких рас, включая орков и дварфов, которые очень сильны от природы.

Размеры молотков варьируются от кузнечных молотков до огромных боевых молотов. Многие из них — просто тяжёлые тупые штуки для битья врагов и пробивания доспехов, но другие, например — боевые молоты сконструированы как впечатляющее сокрушительное оружие с длинной рукоятью и маленькой тяжёлой головкой, которое можно использовать быстро и ловко.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/shorthammer-double-simple.webp" + }, + { + "id": "BnqHehCLgU1ZbJa3", + "name": "Посеребренный легкий многозарядный арбалет [Silvered Light Repeating Crossbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} Очередь Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Этот арбалет оснащен картриджем, вмещающим до шести арбалетных болтов. Он автоматически перезаряжается после выстрела, пока в картриджем не закончатся боеприпасы. Перезарядке картриджа происходит Действием.

ОчередьОружие с этим свойством может совершать как обычные атаки по одной цели, так и
атаки по области 10-футового куба в пределах обычной дистанции. Все существа в этой области должны совершить спасбросок Ловкости со Сл 15, иначе они получат обычный урон этого оружия. Такое действие использует десять боеприпасов.

Боеприпасы.Вы можете использовать оружие, имеющее свойство боеприпас, для атаки дальнего боя, только если у вас есть боеприпасы для стрельбы из этого оружия. Каждый раз, когда вы атакуете оружием, вы расходуете одну часть боеприпасов. Вытаскивание боеприпасов из колчана, ящика или другого контейнера является частью атаки. Для заряжания одноручного оружия требуется свободная рука. В конце битвы вы можете вернуть половину израсходованных боеприпасов, потратив минуту на поиски поля битвы.

Если вы используете оружие со свойством боеприпасов для рукопашной атаки, вы относитесь к оружию как к импровизированному. Стропа должна быть загружена для нанесения любого урона при использовании таким образом.

Боекомплект. Из оружия с этим свойством можно совершить ограниченное число выстрелов. После этого персонаж должен перезарядить его Действием или бонусным действием (на свой выбор).

Двуручный. Это оружие требует использования двух рук. Это свойство актуально только тогда, когда вы атакуете оружием, а не когда просто держите его.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "modules/plutonium/media/icon/pocket-bow.svg" + }, + { + "id": "yvdpD2NPKefI5f2s", + "name": "Посеребренный длинный лук [Silvered Longbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое}

Длинные луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Длинные луки на пару футов выше, но их не так легко носить с собой.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/longbow-leather-green.webp" + }, + { + "id": "ut8iqI71v2uceMfd", + "name": "Посеребренный длинный меч [Silvered Longsword]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Вечная классика, мечи, сделаны из длинного куска металла, заостренного с двух сторон и закрепленного на прочной рукояти. Мечи бывают разной длины и веса и могут быть как разукрашены, так и нет, в зависимости от богатства и вкуса владельца. Мечами рубить врагов, коля их острым концом и даже наносить тупые удары лезвием плашмя или рукоятью. Чем больше ваш боец может придумать применений для меча, тем сложнее будет врагам от них отбиваться! 

Универсальность длинного меча предлагает отличный баланс между скоростью короткого меча и огромной силой двуручного меча. Как одноручное оружие, он позволяет герою наносить быстрые, резкие удары, в то же время позволяя использовать щит в качестве дополнительной защиты. Используемые обеими руками, длинные мечи концентрируют в нанесении ударов всю силу бойца. 

Длинный меч — отличный выбор, когда Вы не уверены, с какой опасностью столкнетесь. Независимо от того, связываетесь ли Вы с большим количеством мелких противников, которых нужно быстро уничтожить, или мощным зверем, которого можно победить только сильными ударами, длинный меч пойдёт вам всегда!

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "Ug3OBQU8to9DxEQk", + "name": "Посеребренная булава [Silvered Mace]", + "description": "


Свойства: Серебрянное

Булава — короткодревковое ударно-дробящее холодное оружие в виде рукояти с шаровидной ударной частью — навершием.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-flanged-steel.webp" + }, + { + "id": "9urhsYM2tcnF72zk", + "name": "Посеребренный молот [Silvered Maul]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-simple-iron.webp" + }, + { + "id": "UJNSOy5xwNQLyKXf", + "name": "Посеребренный моргенштерн [Silvered Morningstar]", + "description": "


Свойства: Серебрянное

Холодное оружие ударно-дробящего действия в виде металлического шарика, снабжённого шипами. Используется в качестве навершия булав, палиц. Такое навершие сильно увеличивает вес оружия, что оказывает сильное моральное воздействие на противника, устрашая его своим видом.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/maces/mace-round-spiked-black.webp" + }, + { + "id": "w1gdbKIUmuvKjizb", + "name": "Посеребренная пика [Silvered Pike]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.DDjmRc7DGQBYN3Ie]{Тяжёлое} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Пика — колющее холодное оружие, разновидность длинного копья, состоящее из древка и трёхгранного или четырёхгранного металлического наконечника.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/pike-flared-red.webp" + }, + { + "id": "KCUqlN9O43JPdp3P", + "name": "Посеребренный боевой посох [Silvered Quarterstaff]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-simple-gold.webp" + }, + { + "id": "KtlY4Ua6epXlZ9XN", + "name": "Посеребренная рапира [Silvered Rapier]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} Серебрянное

Рапи́ра (буквально «меч для одежды», то есть носимый с гражданским платьем, а не с доспехом) — преимущественно колющее клинковое оружие, разновидность шпаги, в изначальном значении длинная «гражданская» шпага, в отличие от «боевой» шпаги слишком лёгкая для нанесения рубящего удара.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/greatsword-crossguard-steel.webp" + }, + { + "id": "PDtPZUfs3tlznipY", + "name": "Посеребренный скимитар [Silvered Scimitar]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/scimitar-guard-brown.webp" + }, + { + "id": "M3JASYf1wI2W9RSq", + "name": "Посеребренный короткий лук [Silvered Shortbow]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.4KkJAjHvPINCOu85]{Двуручное}

Короткие луки используют натяжение тетивы рукой, чтобы посылать стрелу к цели. Короткие луки высотой около трёх футов.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/bows/shortbow-leather.webp" + }, + { + "id": "wuFv0U4kmT79hoIt", + "name": "Посеребренный короткий меч [Silvered Shortsword]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное

Как одноручное оружие, короткие мечи позволяют своему владельцу также носить щит — важный фактор для бойцов, которым недоступна прочная броня. Не стоит недооценивать ущерб, который умелый герой может нанести одним из этих быстрых, острых орудий!

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/swords/sword-guard-brown.webp" + }, + { + "id": "r0ZFYmE4INmZCDjQ", + "name": "Посеребренный серп [Silvered Sickle]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.hP65eEkjYvqjUmQe]{Лёгкое} Серебрянное

Маленькая одноручная версия косы. Изогнутое лезвие делает его отличным выбором для мастеров боевых искусств, которые бьют под неожиданными углами.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/sickles/sickle-curved.webp" + }, + { + "id": "WZwkvbDvgoiIaub3", + "name": "Посеребренный снаряд для пращи [Silvered Sling Bullet]", + "description": "


Свойства: Серебрянное
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + { + "id": "bQ8Ak7QPOD7xx8CK", + "name": "Посеребренная праща [Silvered Sling]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас} Серебрянное

Простое метательное оружие, сделанное из мешочка и шнура, праща используются для того, чтобы метать маленький круглый снаряд с большой силой примерно на тридцать футов. Обычно используются снаряды из твердого металла, называемые «пулями», но большим преимуществом пращи является то, что ей также можно запускать любые мелкие объекты, такие как камни или даже монеты!

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + { + "id": "K97bQlMnsf3XEV1x", + "name": "Посеребренное копье [Silvered Spear]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Копьё — древковое оружие, состоящее из деревянного древка и наконечника, который может быть любой формы и сделан из любого материала.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + { + "id": "NiuBatjMXcfRboMm", + "name": "Посеребренный трезубец [Silvered Trident]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Трезу́бец или острога — оружие, которое состоит из длинного древка и наконечника, увенчанного тремя зубцами. Как и многие другие колюще виды оружия, трезубец произошёл от повседневного мирного инструмента, в данном случае остроги, применяемой для рыбной ловли. При переформировании трезубца из инструмента охоты в оружие исчезли крючки на концах зубцов, которыми удерживалась рыба. В ближнем бою этот эффект был не востребован.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + { + "id": "hH95DB6EZpwcEoKN", + "name": "Посеребренная боевая кирка [Silvered War Pick]", + "description": "


Свойства: Серебрянное

Маленький, острый шип с рукоятью, традиционно используемый для разрушения льда или камня. Кирку легко спрятать и она эффективен в ближнем бою.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + { + "id": "h6IA2LScr9yLffVV", + "name": "Посеребренный боевой молот [Silvered Warhammer]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}

Используемые как инструменты для строительства, сноса и ковки, молотки стали излюбленным оружием среди некоторых из самых крепких рас, включая орков и дварфов, которые очень сильны от природы.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + { + "id": "WoRRzpidPM9xxIGg", + "name": "Посеребренный кнут [Silvered Whip]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость} Серебрянное

Некоторые кнуты бьют на расстоянии, давая большую дальность, чем большинство оружия ближнего боя!

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + { + "id": "AakyawnnHie6hGj9", + "name": "Посеребренная яклва [Silvered Yklwa]", + "description": "


Свойства: Серебрянное @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное}

Яклва (произносится YICK-ul-wah) — простое оружие ближнего боя, традиционное оружие чультских воинов. Яклва состоит из трехфутового деревянного древка со стальным или каменным лезвием длиной до 18 дюймов. Несмотря на то, что Яклва обладает свойством метательного оружия, она не очень хорошо сбалансирована для метания.

Некоторые существа, имеющие иммунитет или сопротивление к немагическому физическому урону, всё же уязвимы для серебряного оружия, поэтому искатели приключений иногда покрывают своё оружие серебром.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/glaive-simple.webp" + }, + { + "id": "gECpUkLsQ9DL2k9F", + "name": "Длинный меч из посеребрённой стали [Silver-plated steel longsword with jet set in hilt]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "svuZLvJh0jz3Jnuf", + "name": "Молот, кузнечный [Sledgehammer]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/hammer-sledge-steel-grey.webp" + }, + { + "id": "4Asn7MBBcJQTmCpA", + "name": "Снаряд для пращи [Sling Bullet]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/skills/ranged/bullets-triple-ball-yellow.webp" + }, + { + "id": "zI796JYomuNMjnTZ", + "name": "Праща [Sling]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.BRzvNVCB2YGPu9ek]{Боеприпас}
Простое метательное оружие, сделанное из мешочка и шнура, праща используются для того, чтобы метать маленький круглый снаряд с большой силой примерно на тридцать футов. Обычно используются снаряды из твердого металла, называемые «пулями», но большим преимуществом пращи является то, что ей также можно запускать любые мелкие объекты, такие как камни или даже монеты!
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/slings/slingshot-wood.webp" + }, + { + "id": "xRJrWNzwWsyEcN9D", + "name": "Маленький золотой браслет [Small gold bracelet]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "seLi9LeYwuC3nttQ", + "name": "Небольшой золотой идол [Small gold idol]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "hMDd8IwewDi0J3ld", + "name": "Небольшая золотая статуэтка с рубинами [Small gold statuette set with rubies]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "fAV3ETMzWZDTcSsE", + "name": "Небольшое зеркальце в расписной деревянной раме [Small mirror set in a painted wooden frame]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/loot.svg" + }, + { + "id": "mchjonD8yHbNgYSf", + "name": "Инструменты кузнеца [Smith's Tools]", + "description": "

Инструменты кузнеца позволяют вам работать с металлом, нагревая его для изменения формы, восстанавливая повреждения или создавая из слитков полезные предметы.

Компоненты. Инструменты кузнеца включают в себя молоты, клещи, уголь, ветошь и точильный камень.

Магия и История. Ваш опыт даёт вам дополнительные знания при обследовании металлических предметов, таких как, например, оружие.

Расследование. Вы можете обнаруживать зацепки, которые другие могут не заметить, когда расследование касается брони, оружия или прочих изделий металлообработки.

Починка. При наличии доступа к инструментам и открытому огню, жара которого достаточно, чтобы сделать металл пластичным, вы можете восстановить по 10 хитов повреждённого металлического предмета за каждый час работы.

Наточить затупившийся клинокСл. 10
Починить комплект доспехов Сл. 15
Разъединить немагический металлический предмет Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/anvil.webp" + }, + { + "id": "E2HFRjhe3utGP6IS", + "name": "Мыло [Soap]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/soap.webp" + }, + { + "id": "F8f8Nj1j1FCVuUDO", + "name": "Копьё [Spear]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Копьё — древковое оружие, состоящее из деревянного древка и наконечника, который может быть любой формы и сделан из любого материала.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/spear-flared-worn-grey.webp" + }, + { + "id": "36T8RWAp4yec5WTa", + "name": "Книга заклинаний [Spellbook]", + "description": "

Книги заклинаний очень важны для волшебников. Это переплетённые кожей тома, содержащие 100 пустых пергаментных страниц, на которых можно записывать заклинания.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/books/book-embossed-jewel-gold-purple.webp" + }, + { + "id": "l7r2UqmTyNF59QQv", + "name": "Шпинель [Spinel]", + "description": "

Прозрачная, красная, красно-коричневая или тёмно-зелёная
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-cut-faceted-princess-purple.webp" + }, + { + "id": "qq98Eadp9ByT2QZE", + "name": "Набороной (пластинчатый) доспех [Splint Armor]", + "description": "


Свойства: Помеха на скрытность

Требование: Сила 15 (минимум)

Этот доспех состоит из узких вертикальных металлических пластин, приклёпанных к кожаной подложке, носимой поверх слоя ватина. Соединения защищаются кольчужным полотном.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-layered-steel.webp" + }, + { + "id": "7GIooG1UVj5kd9S5", + "name": "Веточка омелы [Sprig of Mistletoe]", + "description": "

Друид может использовать этот предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/materials/plant-branch-brown-green.webp" + }, + { + "id": "xTRy1vpw4g1tPLJe", + "name": "Подзорная труба [Spyglass]", + "description": "

Предметы, на которые смотрят в подзорную трубу, увеличиваются в два раза.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/navigation/spyglass-telescope-brass.webp" + }, + { + "id": "o3LMn6NczrzzTlXM", + "name": "Посох [Staff]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Особый посох — созданный для проведения тайных заклинаний. Волшебники, колдуны и чародеи могут использовать эти предметы в качестве фокусировки для заклинаний
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-engraved-wood.webp" + }, + { + "id": "P5vykHSjsNmHLh4k", + "name": "Звёздчатый розовый кварц [Star rose quartz]", + "description": "

Полупрозрачный, розовый камень с белой звездой по центру
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/pearl-natural.webp" + }, + { + "id": "wd4nNBt0ovpiO54P", + "name": "Звёздчатый рубин [Star Ruby]", + "description": "

Полупрозрачный, рубин с белёсой звездой в центре
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-square-red.webp" + }, + { + "id": "Dgf1URR8kcQ8SU8w", + "name": "Звёздчатый сапфир [Star Sapphire]", + "description": "

Полупрозрачный, синий сапфир с белёсой звездой в центре
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-rough-cushion-purple.webp" + }, + { + "id": "Yb0b2YDCU4qz1iWo", + "name": "Зеркало, стальное [Steel Mirror]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/mirror-plain.webp" + }, + { + "id": "q5nmOLXZu6d6XFiq", + "name": "Проклёпанная кожа [Studded Leather Armor]", + "description": "

Изготовленный из крепкой, но гибкой кожи проклёпанный доспех усилен тесно расположенными шипами или заклёпками.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/chest/breastplate-rivited-red.webp" + }, + { + "id": "EqNPQwizXncAyMOP", + "name": "Кружка [Tankard]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/kitchenware/mug-steel-wood-brown.webp" + }, + { + "id": "spGrXTeTxcDuiCyw", + "name": "Воровские инструменты [Thieves' Tools]", + "description": "

Набор инструментов взломщика включает в себя:

небольшой напильник, набор отмычек, небольшое зеркальце [steel mirror] на длинной ручке, ножницы, пара щипчиков.

Владение этими инструментами позволяет добавлять бонус мастерства ко всем проверкам характеристик, сделанным для отключения ловушек и взлома замков.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Thieves%27%20Tools.webp" + }, + { + "id": "Qt0fk1D87CahNxMD", + "name": "Ставка трех драконов [Three-Dragon Ante Set]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/gaming/rune-card.webp" + }, + { + "id": "XOfbuxpETIBtaMV8", + "name": "Тигровый глаз [Tiger Eye]", + "description": "

Полупрозрачный, коричневый с золотой серединкой
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-trillion-orange.webp" + }, + { + "id": "rAFYuzaFjzUslclS", + "name": "Трутница [Tinderbox]", + "description": "

В этом небольшом контейнере находится кремень, кресало и трут (обычно это сухая тряпка, вымоченная в масле), используемые для разжигания огня. Использование его для разжигания факела — или чего-нибудь другого, легковоспламеняющегося — требует одного действия. Разжигание другого огня требует 1 минуты.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/containers/boxes/crate-worn-brown.webp" + }, + { + "id": "IGl0cfQYQ87azDlC", + "name": "Инструменты жестянщика (ремонтный) [Tinker's Tools]", + "description": "

Набор инструментов ремонтника предназначен для того, чтобы чинить множество обычных предметов. И хотя вы не можете создать большинство из них инструментами ремонтника, вы можете починить порвавшуюся одежду, наточить затупившийся меч и подлатать истрепавшуюся кольчугу.

Компоненты. Инструменты ремонтника включают в себя различные ручные инструменты, нитки, иголки, точильный камень, куски ткани и кожи, небольшую банку клея (синюю изоленту пока, увы, не придумали).

История. Вы можете определить возраст и происхождение предмета, даже если у вас в наличии всего несколько осколков, оставшихся от оригинала.

Расследование. Когда вы осматриваете повреждённый предмет, вы узнаёте, как и насколько давно он был повреждён.

Починка. Вы можете восстановить по 10 хитов повреждённого предмета за каждый час работы. Для починки любого предмета вам необходим доступ к материалам, необходимым для ремонта. Для металлических предметов вам нужен доступ к открытому огню, жара которого достаточно, чтобы сделать металл пластичным.

Временно починить повреждённый механизм Сл. 10
Починить предмет вдвое быстрее Сл. 15
Смастерить из хлама временный предмет Сл. 20
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/smithing/pincers.webp" + }, + { + "id": "0X3qI9Y3PiqBpnqh", + "name": "Топаз [Topaz]", + "description": "

Прозрачный, золотисто-жёлтый
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-round-black.webp" + }, + { + "id": "ix5fY50KnZB6b6xO", + "name": "Факел [Torch]", + "description": "

Факел горит 1 час, испуская яркий свет в пределах 20 футов и тусклый свет в пределах ещё 20 футов.

Если вы совершаете рукопашную атаку горящим факелом и попадаете, он причиняет урон огнём 1.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/lights/torch-white.webp" + }, + { + "id": "9PodjiloUW2Y2Gab", + "name": "Ступор [Torpor]", + "description": "

Тип яда:Поглощаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 15, иначе оно станет отравленным на 4к6 часов.

Существо также недееспособно, пока отравлено.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "L3QweCy1qARWnt5K", + "name": "Тотем [Totem]", + "description": "

Друид может использовать этот предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/wands/wand-totem.webp" + }, + { + "id": "nMLFD6yK0K9oekSH", + "name": "Турмалин [Tourmaline]", + "description": "

Прозрачный, бледно-зелёный, синий, коричневый или красный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-radiant-teal.webp" + }, + { + "id": "4Q09y3pqdRxCuv9a", + "name": "Одежда путешественника (дорожная) [Traveler's Clothes]", + "description": "

Комплект одежды предназначен для путешествий. В него входит рубаха, кожаные сапоги, штаны, перчатки, плащ с капюшоном.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/head/hood-cloth-brown.webp" + }, + { + "id": "SAJ24Z4PCzpCDG5I", + "name": "Трезубец [Trident]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.vgFfPYeU9Q2w8EKk]{Метательное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Трезу́бец или острога — оружие, которое состоит из длинного древка и наконечника, увенчанного тремя зубцами. Как и многие другие колюще виды оружия, трезубец произошёл от повседневного мирного инструмента, в данном случае остроги, применяемой для рыбной ловли. При переформировании трезубца из инструмента охоты в оружие исчезли крючки на концах зубцов, которыми удерживалась рыба. В ближнем бою этот эффект был не востребован.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/polearms/trident-ornate-red.webp" + }, + { + "id": "BDmeG8vECCWHzw5W", + "name": "Безделушка [Trinket]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "https://raw.githubusercontent.com/5etools-mirror-2/5etools-img/main/items/PHB/Trinket%20(PHB).webp" + }, + { + "id": "Lg4DSI6mEi92nPRg", + "name": "Сыворотка правды [Truth Serum]", + "description": "

Тип яда: Поглощаемый

Существо, подвергшееся действию этого яда, должно преуспеть в спасброске Телосложения со Сл 11, иначе станет отравленным на 1 час.

Пока существо отравлено, оно не может сознательно говорить ложь, как если бы оно находилось под действием заклинания область истины [zone of truth].

 
 
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp" + }, + { + "id": "gqK0EPiDcqQkRkOc", + "name": "Бирюза [Turquoise]", + "description": "

Непрозрачная, зелёно-голубая
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-fragments-turquoise.webp" + }, + { + "id": "Iapqs4104SjsE89a", + "name": "Палатка, двухместная [Two-Person Tent]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/environment/settlement/tent.webp" + }, + { + "id": "o79aFomVYYPIkMdm", + "name": "Флакон (пузырек) [Vial]", + "description": "

Вместимость: 4 унции (100 грамм)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/equipment/neck/amulet-carved-stone-bottle.webp" + }, + { + "id": "mbPG113HIVFsR3TL", + "name": "Виола [Viol]", + "description": "

Если вы владеете определённым музыкальным инструментом, вы можете добавлять бонус мастерства к проверкам характеристик, совершённым во время игры на нём.

Бард может использовать музыкальный инструмент в качестве фокусировки для заклинаний. Для каждого музыкального инструмента нужно отдельное владение.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/instruments/lute-gold-brown.webp" + }, + { + "id": "COUk23rpLLaKhJHV", + "name": "Волшебная палочка [Wand]", + "description": "

Волшебные палочки достигают в длину 15 дюймов и изготавливаются из металла, кости или дерева. Палочка может быть также украшена навершием из стекла, камня, или какого-либо другого материала.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/wands/wand-gem-blue.webp" + }, + { + "id": "k13y4xrPv5qWszuy", + "name": "Боевая кирка [War Pick]", + "description": "

Маленький, острый шип с рукоятью, традиционно используемый для разрушения льда или камня. Кирку легко спрятать и она эффективен в ближнем бою.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/axes/pickaxe-double-brown.webp" + }, + { + "id": "sF5A0OHQdevQVmqP", + "name": "Боевой молот [Warhammer]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Используемые как инструменты для строительства, сноса и ковки, молотки стали излюбленным оружием среди некоторых из самых крепких рас, включая орков и дварфов, которые очень сильны от природы.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/hammers/hammer-double-stone.webp" + }, + { + "id": "EIfZR25fOTwnIwx2", + "name": "Бурдюк [Waterskin]", + "description": "

Вместимость: 4 пинты (2 лит.)
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/sundries/survival/wetskin-leather-purple.webp" + }, + { + "id": "muhYewr68xUcLgzQ", + "name": "Инструменты ткача [Weaver's Tools]", + "description": "

Инструменты ткача позволяют вам шить одежду и подгонять её по фигуре.

Компоненты. Инструменты ткача включают в себя нитки, иголки и куски ткани. Вы умеете пользоваться ткацким станком, но подобное оборудование слишком громоздкое для транспортировки.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре предметов гардероба, включая плащи и прочие накидки.

Расследование. Используя свои знания о процессе пошива одежды, при обследовании гобеленов, обивки, одежды и прочих тканых предметов, вы можете обнаруживать зацепки, которые другие могут не заметить.

Починка. Как часть короткого отдыха вы можете починить один повреждённый предмет одежды. Пошив одежды. Как часть продолжительного отдыха вы можете создать одежду для существа при наличии достаточного количества ткани и ниток.

Повторное использование ткани Сл. 10
Заштопать дырку в ткани Сл. 10
Подшить наряд Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/cloth/yarn-skein-orange.webp" + }, + { + "id": "1MozFQzw07hlY3SL", + "name": "Whetstone [Whetstone]", + "description": "

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/stone/geode-raw-tan.webp" + }, + { + "id": "fVj9wAH8mBI3W1DC", + "name": "Кнут [Whip]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.aLyrkmCLhKyHU95B]{Фехтовальное} @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.wViYzqEFpxnApbpa]{Досягаемость}
Некоторые кнуты бьют на расстоянии, давая большую дальность, чем большинство оружия ближнего боя!
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/misc/whip-red-yellow.webp" + }, + { + "id": "1ymZtGXa0dpnUIg6", + "name": "Инструменты резчика по дереву [Woodcarver's Tools]", + "description": "

Инструменты резчика по дереву позволяют вам создавать сложные предметы из дерева, такие как деревянные фигурки или стрелы.

Компоненты. Инструменты резчика по дереву включают в себя нож, стамеску и маленькую пилу.

Магия, История. Ваш опыт даёт вам дополнительные знания при осмотре деревянных предметов, таких как статуэтки или стрелы.

Природа. Ваши познания о древесине дают вам дополнительные знания, когда вы изучаете деревья.

Починка. Как часть короткого отдыха вы можете починить один повреждённый деревянный предмет.

Сделать стрелы. Как часть короткого отдыха вы можете сделать до пяти стрел. Как часть продолжительного отдыха вы можете сделать до двенадцати. Вы должны иметь под рукой древесину для изготовления стрел.

Сделать небольшую деревянную фигурку Сл. 10
Вырезать замысловатый узор на древесине Сл. 15
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/tools/hand/chisel-steel-brown.webp" + }, + { + "id": "81VPU7K8MZ3x2BPC", + "name": "Деревянный посох [Wooden Staff]", + "description": "


Свойства: @UUID[Compendium.sc-common.sc-common-new.JournalEntry.B34Iq5pciiff57gf.JournalEntryPage.WDcX0Dbbr4R30PB8]{Универсальное}
Друид может использовать этот предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/weapons/staves/staff-animal-skull-horn-brown.webp" + }, + { + "id": "4T5DcJ9zNF4goUg7", + "name": "Яд виверны [Wyvern Poison]", + "description": "

Тип яда: Оружейный

Этот яд собирают с мёртвой или недееспособной виверны [wyvern].

Существо, подвергшееся действию этого яда, должно совершить спасбросок Телосложения со Сл 15, получая при провале 24 (7к6) урона ядом или половину этого урона при успехе.

", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "systems/dnd5e/icons/svg/items/consumable.svg" + }, + { + "id": "IGqJTjOGbJh8n4sc", + "name": "Жёлтый сапфир [Yellow Sapphire]", + "description": "

Прозрачный, огненно-жёлтый или жёлто-зелёный
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-octagon-yellow.webp" + }, + { + "id": "mquIqITK5hLE0jsY", + "name": "Тисовая палочка [Yew Wand]", + "description": "

Друид может использовать этот предметы в качестве фокусировки для заклинаний.
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/claws/claw-insect-tan.webp" + }, + { + "id": "wRbpl3Ubw8nLby1Z", + "name": "Циркон [Zircon]", + "description": "

Прозрачный, бледный зелёно-голубой
", + "descriptionUnidentified": "
Свойства этого предмета неизвестны
", + "img": "icons/commodities/gems/gem-faceted-diamond-blue.webp" } - } - \ No newline at end of file + ] +} diff --git a/src/l10n/ru/world.bestiarij.json b/src/l10n/ru/world.bestiarij.json deleted file mode 100644 index 35ddde5..0000000 --- a/src/l10n/ru/world.bestiarij.json +++ /dev/null @@ -1,47 +0,0 @@ -{ - "label": "Бестиарий", - "entries": { - "Cinder Rat (BB)": { - "name": "Угольная крыса" - }, - "Falling Ceiling (BB)": { - "name": "Падающий потолок" - }, - "Giant Rat (BB)": { - "name": "Гигантская крыса" - }, - "Giant Spider (BB)": { - "name": "Гигантский паук" - }, - "Juvenile Horned Dragon (BB)": { - "name": "Змееныш зеленого дракона" - }, - "Kobold Boss Zolgran (BB)": { - "name": "Вождь кобольдов Золгран" - }, - "Kobold Scout (BB)": { - "name": "Кобольд-разедчик" - }, - "Kobold Trapmaster (BB)": { - "name": "Кобольд-ловчий" - }, - "Kobold Warrior (BB)": { - "name": "Кобольд-боец" - }, - "Mermaid Fountain (BB)": { - "name": "Русалочий фонтан" - }, - "Skeleton Guard (BB)": { - "name": "Скелет-страж" - }, - "Spear Launcher (BB)": { - "name": "Копьемет" - }, - "Xulgath Warrior (BB)": { - "name": "Зулгат-боец" - }, - "Zombie Shambler (BB)": { - "name": "Зомби-ходок" - } - } -} \ No newline at end of file