v1.0.6.1
continuous-integration/drone/push Build is passing Details
continuous-integration/drone Build is passing Details

main v1.0.6.1-main
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{"name":"Magic Circle","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p><div class=\"rd__spc-inline-post\"></div><p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p><ul class=\"rd__list\"><li class=\"rd__li \">The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</li><li class=\"rd__li \">The creature has disadvantage on attack rolls against targets within the cylinder.</li><li class=\"rd__li \">Targets within the cylinder can't be @condition[charmed], @condition[frightened], or possessed by the creature.</li></ul><p>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/symbols/star-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"magic%20circle_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760483113,"modifiedTime":1695760483113,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4OsLyjAoDAAA6KgW","sort":0} {"name":"Magic Circle","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.</p><div class=\"rd__spc-inline-post\"></div><p>Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:</p><ul class=\"rd__list\"><li class=\"rd__li \">The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.</li><li class=\"rd__li \">The creature has disadvantage on attack rolls against targets within the cylinder.</li><li class=\"rd__li \">Targets within the cylinder can't be @condition[charmed], @condition[frightened], or possessed by the creature.</li></ul><p>When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"ft","type":"cylinder"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":3,"school":"abj","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","consumed":true,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/symbols/star-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"magic%20circle_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760483113,"modifiedTime":1695760483113,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4OsLyjAoDAAA6KgW","sort":0}
{"name":"Shadow Blade","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals [[/r 2d8]] psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.</p><div class=\"rd__spc-inline-post\"></div><p>If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to [[/r 3d8]]. When you cast it using a 5th- or 6th-level spell slot, the damage increases to [[/r 4d8]]. When you cast it using a spell slot of 7th level or higher, the damage increases to [[/r 5d8]].</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/melee/sword-stuck-glowing-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"shadow%20blade_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760491746,"modifiedTime":1695760491746,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4WVgFWQgUz5ycqMR","sort":0} {"name":"Shadow Blade","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals [[/r 2d8]] psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.</p><div class=\"rd__spc-inline-post\"></div><p>If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to [[/r 3d8]]. When you cast it using a 5th- or 6th-level spell slot, the damage increases to [[/r 4d8]]. When you cast it using a spell slot of 7th level or higher, the damage increases to [[/r 5d8]].</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"ill","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/melee/sword-stuck-glowing-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"shadow%20blade_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760491746,"modifiedTime":1695760491746,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4WVgFWQgUz5ycqMR","sort":0}
{"name":"Divine Word","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:</p><div class=\"rd__spc-inline-post\"></div><ul class=\"rd__list\"><li class=\"rd__li \">50 hit points or fewer: @condition[deafened] for 1 minute</li><li class=\"rd__li \">40 hit points or fewer: @condition[deafened] and @condition[blinded] for 10 minutes</li><li class=\"rd__li \">30 hit points or fewer: @condition[blinded], @condition[deafened], and @condition[stunned] for 1 hour</li><li class=\"rd__li \">20 hit points or fewer: killed instantly</li></ul><p>Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a @spell[wish] spell.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/beam-rays-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"divine%20word_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760479722,"modifiedTime":1695760479722,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4nwDWwQyDGaOkX64","sort":0} {"name":"Divine Word","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:</p><div class=\"rd__spc-inline-post\"></div><ul class=\"rd__list\"><li class=\"rd__li \">50 hit points or fewer: @condition[deafened] for 1 minute</li><li class=\"rd__li \">40 hit points or fewer: @condition[deafened] and @condition[blinded] for 10 minutes</li><li class=\"rd__li \">30 hit points or fewer: @condition[blinded], @condition[deafened], and @condition[stunned] for 1 hour</li><li class=\"rd__li \">20 hit points or fewer: killed instantly</li></ul><p>Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a @spell[wish] spell.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"spell"},"level":7,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/light/beam-rays-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"divine%20word_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760479722,"modifiedTime":1695760479722,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"4nwDWwQyDGaOkX64","sort":0}
{"name":"Antipathy/Sympathy","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Antipathy.</span></span> <p>The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become @condition[frightened]. The creature remains @condition[frightened] while it can see the target or is within 60 feet of it. While @condition[frightened] by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer @condition[frightened], but the creature becomes @condition[frightened] again if it regains sight of the target or moves within 60 feet of it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Sympathy.</span></span> <p>The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.</p><div class=\"rd__spc-inline-post\"></div><p>If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ending the Effect.</span></span> <p>If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists.</p><div class=\"rd__spc-inline-post\"></div></div><p>A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/holy/yin-yang-balance-symbol.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"antipathy%2fsympathy_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477051,"modifiedTime":1695760477051,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"52JBAajzo49BfW8n","sort":0} {"name":"Antipathy(Sympathy)","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.</p><div class=\"rd__spc-inline-post\"></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Antipathy.</span></span> <p>The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become @condition[frightened]. The creature remains @condition[frightened] while it can see the target or is within 60 feet of it. While @condition[frightened] by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer @condition[frightened], but the creature becomes @condition[frightened] again if it regains sight of the target or moves within 60 feet of it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Sympathy.</span></span> <p>The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.</p><div class=\"rd__spc-inline-post\"></div><p>If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.</p></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"3\"> <span class=\"entry-title-inner\">Ending the Effect.</span></span> <p>If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists.</p><div class=\"rd__spc-inline-post\"></div></div><p>A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":"10","units":"day"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"spell"},"level":8,"school":"enc","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/holy/yin-yang-balance-symbol.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"antipathy%2fsympathy_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477051,"modifiedTime":1695760477051,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"52JBAajzo49BfW8n","sort":0}
{"name":"Giant Insect","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a @creature[giant centipede], a spider becomes a @creature[giant spider], a wasp becomes a @creature[giant wasp], and a scorpion becomes a @creature[giant scorpion].</p><div class=\"rd__spc-inline-post\"></div><p>Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.</p><p>A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.</p><p>The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a @creature[giant wasp].</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"spec","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/invertebrates/beetle-stag-tan-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"giant%20insect_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760481253,"modifiedTime":1695760481253,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5Dk73JHhU9e7g8Ow","sort":0} {"name":"Giant Insect","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a @creature[giant centipede], a spider becomes a @creature[giant spider], a wasp becomes a @creature[giant wasp], and a scorpion becomes a @creature[giant scorpion].</p><div class=\"rd__spc-inline-post\"></div><p>Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.</p><p>A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.</p><p>The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a @creature[giant wasp].</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":10,"width":null,"units":"spec","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":4,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/creatures/invertebrates/beetle-stag-tan-brown.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"giant%20insect_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760481253,"modifiedTime":1695760481253,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5Dk73JHhU9e7g8Ow","sort":0}
{"name":"Aura of Vitality","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain [[/r 2d6]] hit points.</p><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/ankh-gold-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"aura%20of%20vitality_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477303,"modifiedTime":1695760477303,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5RvVl5GDTk9U7TAN","sort":0} {"name":"Aura of Vitality","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain [[/r 2d6]] hit points.</p><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":30,"width":null,"units":"ft","type":"radius"},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"heal","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["2d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/ankh-gold-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"aura%20of%20vitality_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477303,"modifiedTime":1695760477303,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5RvVl5GDTk9U7TAN","sort":0}
{"name":"Fireball","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes [[/r 8d6]] fire damage on a failed save, or half as much damage on a successful one.</p><div class=\"rd__spc-inline-post\"></div><p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 4th level or higher, the damage increases by [[/r 1d6]] for each slot level above 3rd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fireball_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480740,"modifiedTime":1695760480740,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5VC5fkvd1RQDeKXx","sort":0} {"name":"Fireball","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes [[/r 8d6]] fire damage on a failed save, or half as much damage on a successful one.</p><div class=\"rd__spc-inline-post\"></div><p>The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 4th level or higher, the damage increases by [[/r 1d6]] for each slot level above 3rd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["8d6","fire"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a tiny ball of bat guano and sulfur","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/magic/fire/projectile-fireball-smoke-strong-orange.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fireball_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480740,"modifiedTime":1695760480740,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"5VC5fkvd1RQDeKXx","sort":0}
@ -135,7 +135,7 @@
{"name":"Infernal Calling","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil's type, which must be one of <a href=\"https://5etools-mirror-1.github.io/bestiary.html#blankhash,flstchallenge%20rating:min=&amp;0~max=&amp;6,flsttag:devil=1,flstmiscellaneous:swarm=2\">challenge rating 6 or lower</a>, such as a @creature[barbed devil] or a @creature[bearded devil]. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.</p><div class=\"rd__spc-inline-post\"></div><p>The devil is unfriendly toward you and your companions. Roll initiative for the devil, which has its own turns. It is under the Dungeon Master's control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature's statistics.</p><p>On each of your turns, you can try to issue a verbal command to the devil (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (@skill[Deception], @skill[Intimidation], or @skill[Persuasion]) check contested by its Wisdom (@skill[Insight]) check. You make the check with advantage if you say the devil's true name. If your check fails, the devil becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your command—such as \"attack my enemies,\" \"explore the room ahead,\" or \"bear this message to the queen\"—until it completes the activity, at which point it returns to you to report having done so.</p><p>If your @status[concentration] ends before the spell reaches its full duration, the devil doesn't disappear if it has become immune to your verbal commands. Instead, it acts in whatever manner it chooses for [[/r 3d6]] minutes, and then it disappears.</p><p>If you possess an individual devil's talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a ruby worth at least 999 gp","consumed":false,"cost":999,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 5) * 1"}},"img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"infernal%20calling_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760490817,"modifiedTime":1695760490817,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GdZSjZAE1jbRqmhz","sort":0} {"name":"Infernal Calling","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil's type, which must be one of <a href=\"https://5etools-mirror-1.github.io/bestiary.html#blankhash,flstchallenge%20rating:min=&amp;0~max=&amp;6,flsttag:devil=1,flstmiscellaneous:swarm=2\">challenge rating 6 or lower</a>, such as a @creature[barbed devil] or a @creature[bearded devil]. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.</p><div class=\"rd__spc-inline-post\"></div><p>The devil is unfriendly toward you and your companions. Roll initiative for the devil, which has its own turns. It is under the Dungeon Master's control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature's statistics.</p><p>On each of your turns, you can try to issue a verbal command to the devil (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (@skill[Deception], @skill[Intimidation], or @skill[Persuasion]) check contested by its Wisdom (@skill[Insight]) check. You make the check with advantage if you say the devil's true name. If your check fails, the devil becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your command—such as \"attack my enemies,\" \"explore the room ahead,\" or \"bear this message to the queen\"—until it completes the activity, at which point it returns to you to report having done so.</p><p>If your @status[concentration] ends before the spell reaches its full duration, the devil doesn't disappear if it has become immune to your verbal commands. Instead, it acts in whatever manner it chooses for [[/r 3d6]] minutes, and then it disappears.</p><p>If you possess an individual devil's talisman, you can summon that devil if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"3d6","save":{"ability":"","dc":null,"scaling":"spell"},"level":5,"school":"con","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a ruby worth at least 999 gp","consumed":false,"cost":999,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"(@item.level - 5) * 1"}},"img":"icons/creatures/unholy/demon-fire-horned-winged-roar.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"infernal%20calling_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760490817,"modifiedTime":1695760490817,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GdZSjZAE1jbRqmhz","sort":0}
{"name":"Animal Shapes","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a <a href=\"https://5etools-mirror-1.github.io/bestiary.html#blankhash,flstchallenge%20rating:min=&amp;0~max=&amp;4,flsttype:beast=1,flstsize:f=1~d=1~t=1~s=1~m=1~l=1,flstmiscellaneous:swarm=2\">Large or smaller beast with a challenge rating of 4 or lower</a>. On subsequent turns, you can use your action to transform affected creatures into new forms.</p><div class=\"rd__spc-inline-post\"></div><p>The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @condition[unconscious]. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.</p><p>The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-broken-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"animal%20shapes_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760476901,"modifiedTime":1695760476901,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Gmhx40jYJvYo0wPO","sort":0} {"name":"Animal Shapes","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a <a href=\"https://5etools-mirror-1.github.io/bestiary.html#blankhash,flstchallenge%20rating:min=&amp;0~max=&amp;4,flsttype:beast=1,flstsize:f=1~d=1~t=1~s=1~m=1~l=1,flstmiscellaneous:swarm=2\">Large or smaller beast with a challenge rating of 4 or lower</a>. On subsequent turns, you can use your action to transform affected creatures into new forms.</p><div class=\"rd__spc-inline-post\"></div><p>The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked @condition[unconscious]. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.</p><p>The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"24","units":"hour"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/life/heart-broken-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"animal%20shapes_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760476901,"modifiedTime":1695760476901,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Gmhx40jYJvYo0wPO","sort":0}
{"name":"Control Weather","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.</p><div class=\"rd__spc-inline-post\"></div><p>When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes [[/r 1d4 * 10]]{1d4 × 10} minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.</p><p>When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.</p><table class=\"w-100 rd__table stripe-odd-table\"><caption>Precipitation</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Clear</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Light clouds</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Overcast or ground fog</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Rain, hail, or snow</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Torrential rain, driving hail, or blizzard</td></tr></tbody></table><table class=\"w-100 rd__table stripe-odd-table\"><caption>Temperature</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Unbearable heat</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Hot</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Warm</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Cool</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Cold</td></tr><tr><td class=\"col-1 ve-text-center\">6</td><td class=\"col-11\">Arctic cold</td></tr></tbody></table><table class=\"w-100 rd__table stripe-odd-table\"><caption>Wind</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Calm</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Moderate wind</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Strong wind</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Gale</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Storm</td></tr></tbody></table></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense and bits of earth and wood mixed in water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/air/weather-clouds-rainbow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"control%20weather_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760478866,"modifiedTime":1695760478866,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GscjyfigNF8qZkTq","sort":0} {"name":"Control Weather","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.</p><div class=\"rd__spc-inline-post\"></div><p>When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes [[/r 1d4 * 10]]{1d4 × 10} minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.</p><p>When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.</p><table class=\"w-100 rd__table stripe-odd-table\"><caption>Precipitation</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Clear</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Light clouds</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Overcast or ground fog</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Rain, hail, or snow</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Torrential rain, driving hail, or blizzard</td></tr></tbody></table><table class=\"w-100 rd__table stripe-odd-table\"><caption>Temperature</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Unbearable heat</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Hot</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Warm</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Cool</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Cold</td></tr><tr><td class=\"col-1 ve-text-center\">6</td><td class=\"col-11\">Arctic cold</td></tr></tbody></table><table class=\"w-100 rd__table stripe-odd-table\"><caption>Wind</caption><thead><tr><th class=\"col-1 ve-text-center\" data-rd-isroller=\"false\">Stage</th><th class=\"col-11\" data-rd-isroller=\"false\">Condition</th></tr></thead><tbody><tr><td class=\"col-1 ve-text-center\">1</td><td class=\"col-11\">Calm</td></tr><tr><td class=\"col-1 ve-text-center\">2</td><td class=\"col-11\">Moderate wind</td></tr><tr><td class=\"col-1 ve-text-center\">3</td><td class=\"col-11\">Strong wind</td></tr><tr><td class=\"col-1 ve-text-center\">4</td><td class=\"col-11\">Gale</td></tr><tr><td class=\"col-1 ve-text-center\">5</td><td class=\"col-11\">Storm</td></tr></tbody></table></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":"8","units":"hour"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"mi","type":"radius"},"range":{"value":0,"long":null,"units":""},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":8,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"burning incense and bits of earth and wood mixed in water","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/air/weather-clouds-rainbow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"control%20weather_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760478866,"modifiedTime":1695760478866,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GscjyfigNF8qZkTq","sort":0}
{"name":"Enlarge/Reduce","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.</p><div class=\"rd__spc-inline-post\"></div><p>If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Enlarge.</span></span> <p>The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal [[/r 1d4]] extra damage.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Reduce.</span></span> <p>The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal [[/r 1d4]] less damage (this can't reduce the damage below 1).</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/silhouette-grow-shrink-tan.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"enlarge%2freduce_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480035,"modifiedTime":1695760480035,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Guc9QnGWVsRyAj8y","sort":0} {"name":"Enlarge(Reduce)","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.</p><div class=\"rd__spc-inline-post\"></div><p>If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.</p><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">Enlarge.</span></span> <p>The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal [[/r 1d4]] extra damage.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"2\"> <span class=\"entry-title-inner\">Reduce.</span></span> <p>The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal [[/r 1d4]] less damage (this can't reduce the damage below 1).</p><div class=\"rd__spc-inline-post\"></div></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"a pinch of powdered iron","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/control/silhouette-grow-shrink-tan.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"enlarge%2freduce_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480035,"modifiedTime":1695760480035,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"Guc9QnGWVsRyAj8y","sort":0}
{"name":"Bones of the Earth","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.</p><div class=\"rd__spc-inline-post\"></div><p>If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.</p><p>If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes [[/r 6d6]] bludgeoning damage and is @condition[restrained], pinched between the pillar and the obstacle. The @condition[restrained] creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer @condition[restrained] and must either move off the pillar or fall off it.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/movement/arrows-up-trio-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"bones%20of%20the%20earth_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760489559,"modifiedTime":1695760489559,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GzaRC0pZCXhpYzwU","sort":0} {"name":"Bones of the Earth","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.</p><div class=\"rd__spc-inline-post\"></div><p>If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.</p><p>If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes [[/r 6d6]] bludgeoning damage and is @condition[restrained], pinched between the pillar and the obstacle. The @condition[restrained] creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer @condition[restrained] and must either move off the pillar or fall off it.</p></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["6d6","bludgeoning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":6,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/movement/arrows-up-trio-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"bones%20of%20the%20earth_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760489559,"modifiedTime":1695760489559,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"GzaRC0pZCXhpYzwU","sort":0}
{"name":"Fog Cloud","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/commodities/tech/smoke-spout-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fog%20cloud_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480930,"modifiedTime":1695760480930,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HDTUGDH4Z8CC6sxd","sort":0} {"name":"Fog Cloud","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"hour"},"cover":null,"crewed":false,"target":{"value":20,"width":null,"units":"ft","type":"sphere"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/commodities/tech/smoke-spout-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"fog%20cloud_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760480930,"modifiedTime":1695760480930,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HDTUGDH4Z8CC6sxd","sort":0}
{"name":"Levitate","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p><div class=\"rd__spc-inline-post\"></div><p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p><p>When the spell ends, the target floats gently to the ground if it is still aloft.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/movement/arrow-upward-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"levitate_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482769,"modifiedTime":1695760482769,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HVpAnNfeVge3d0Ou","sort":0} {"name":"Levitate","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p><div class=\"rd__spc-inline-post\"></div><p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p><p>When the spell ends, the target floats gently to the ground if it is still aloft.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"10","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":true,"material":true,"ritual":false,"concentration":true},"materials":{"value":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/movement/arrow-upward-yellow.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"levitate_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482769,"modifiedTime":1695760482769,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"HVpAnNfeVge3d0Ou","sort":0}
@ -358,7 +358,7 @@
{"name":"Druidcraft","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Whispering to the spirits of nature, you create one of the following effects within range:</p><div class=\"rd__spc-inline-post\"></div><ul class=\"rd__list\"><li class=\"rd__li \">You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li><li class=\"rd__li \">You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li><li class=\"rd__li \">You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li><li class=\"rd__li \">You instantly light or snuff out a candle, a torch, or a small campfire.</li></ul></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760479899,"modifiedTime":1695760479899,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jW9pNNRqVWvaLsYl","sort":0} {"name":"Druidcraft","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Whispering to the spirits of nature, you create one of the following effects within range:</p><div class=\"rd__spc-inline-post\"></div><ul class=\"rd__list\"><li class=\"rd__li \">You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.</li><li class=\"rd__li \">You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.</li><li class=\"rd__li \">You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.</li><li class=\"rd__li \">You instantly light or snuff out a candle, a torch, or a small campfire.</li></ul></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":0,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"always","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/magic/nature/lotus-glow-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"druidcraft_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760479899,"modifiedTime":1695760479899,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jW9pNNRqVWvaLsYl","sort":0}
{"name":"Ice Knife","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes [[/r 1d10]] piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take [[/r 2d6]] cold damage.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by [[/r 1d6]] for each slot level above 1st.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","piercing"],["2d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"ice%20knife_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760490713,"modifiedTime":1695760490713,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jZ1JQHRaQu6upnTp","sort":0} {"name":"Ice Knife","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes [[/r 1d10]] piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take [[/r 2d6]] cold damage.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by [[/r 1d6]] for each slot level above 1st.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"XGE","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"rsak","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["1d10","piercing"],["2d6","cold"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"spell"},"level":1,"school":"con","components":{"vocal":false,"somatic":true,"material":true,"ritual":false,"concentration":false},"materials":{"value":"a drop of water or piece of ice","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"level","formula":"1d6"}},"img":"icons/skills/melee/strike-weapon-polearm-ice-blue.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"XGE","hash":"ice%20knife_xge","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760490713,"modifiedTime":1695760490713,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jZ1JQHRaQu6upnTp","sort":0}
{"name":"Knock","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Choose an object that you can see within range. The object can be a door, a box, a @item[chest|phb], a set of @item[manacles|phb], a padlock, or another object that contains a mundane or magical means that prevents access.</p><div class=\"rd__spc-inline-post\"></div><p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p><p>If you choose a target that is held shut with @spell[arcane lock], that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p><p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/sundries/misc/key-short-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"knock_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482583,"modifiedTime":1695760482583,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jfm1FJL9jHW1qqjP","sort":0} {"name":"Knock","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>Choose an object that you can see within range. The object can be a door, a box, a @item[chest|phb], a set of @item[manacles|phb], a padlock, or another object that contains a mundane or magical means that prevents access.</p><div class=\"rd__spc-inline-post\"></div><p>A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.</p><p>If you choose a target that is held shut with @spell[arcane lock], that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.</p><p>When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":2,"school":"trs","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/sundries/misc/key-short-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"knock_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482583,"modifiedTime":1695760482583,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jfm1FJL9jHW1qqjP","sort":0}
{"name":"Blindness/Deafness","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @condition[blinded] or @condition[deafened] (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/wounds/injury-eyes-blood-red-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"blindness%2fdeafness_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477743,"modifiedTime":1695760477743,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jk81TrY7H5t5HNut","sort":0} {"name":"Blindness(Deafness)","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either @condition[blinded] or @condition[deafened] (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__b rd__b--3\"><div class=\"rd__b rd__b--3\"><span class=\"rd__h rd__h--3\" data-title-index=\"1\"> <span class=\"entry-title-inner\">At Higher Levels.</span></span> <p>When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.</p><div class=\"rd__spc-inline-post\"></div></div><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":2,"school":"nec","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/wounds/injury-eyes-blood-red-pink.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"blindness%2fdeafness_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477743,"modifiedTime":1695760477743,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"jk81TrY7H5t5HNut","sort":0}
{"name":"Blinding Smite","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra [[/r 3d8]] radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be @condition[blinded] until the spell ends.</p><div class=\"rd__spc-inline-post\"></div><p>A creature @condition[blinded] by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer @condition[blinded].</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/wounds/injury-eyes-blood-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"blinding%20smite_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477712,"modifiedTime":1695760477712,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k5zOKhCBUmppUKwv","sort":0} {"name":"Blinding Smite","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra [[/r 3d8]] radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be @condition[blinded] until the spell ends.</p><div class=\"rd__spc-inline-post\"></div><p>A creature @condition[blinded] by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer @condition[blinded].</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":"1","units":"minute"},"cover":null,"crewed":false,"target":{"value":0,"width":null,"units":"self","type":"self"},"range":{"value":0,"long":null,"units":"self"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"save","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[["3d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"spell"},"level":3,"school":"evo","components":{"vocal":true,"somatic":false,"material":false,"ritual":false,"concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/skills/wounds/injury-eyes-blood-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"blinding%20smite_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760477712,"modifiedTime":1695760477712,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k5zOKhCBUmppUKwv","sort":0}
{"name":"Purify Food and Drink","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/consumables/meat/hock-leg-stylized.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"purify%20food%20and%20drink_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760485172,"modifiedTime":1695760485172,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k6j4wc6e3mC28I2S","sort":0} {"name":"Purify Food and Drink","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.</p><div class=\"rd__spc-inline-post\"></div></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":5,"width":null,"units":"ft","type":"sphere"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"trs","components":{"vocal":true,"somatic":true,"material":false,"ritual":true,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/consumables/meat/hock-leg-stylized.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"purify%20food%20and%20drink_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760485172,"modifiedTime":1695760485172,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k6j4wc6e3mC28I2S","sort":0}
{"name":"Identify","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p><div class=\"rd__spc-inline-post\"></div><p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"object"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/sundries/scrolls/scroll-bound-blue-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"identify_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482320,"modifiedTime":1695760482320,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k9fVZUzVHBaPZmKV","sort":0} {"name":"Identify","type":"spell","system":{"description":{"value":"<div class=\"rd__b rd__b--3\"><p>You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.</p><div class=\"rd__spc-inline-post\"></div><p>If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.</p></div>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":"","units":"inst"},"cover":null,"crewed":false,"target":{"value":1,"width":null,"units":"touch","type":"object"},"range":{"value":0,"long":null,"units":"touch"},"uses":{"value":null,"max":"","per":null,"recovery":""},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"util","attackBonus":"","chatFlavor":"","critical":{"threshold":null,"damage":""},"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"level":1,"school":"div","components":{"vocal":true,"somatic":true,"material":true,"ritual":true,"concentration":false},"materials":{"value":"a pearl worth at least 100 gp and an owl feather","consumed":false,"cost":100,"supply":0},"preparation":{"mode":"prepared","prepared":false},"scaling":{"mode":"none","formula":""}},"img":"icons/sundries/scrolls/scroll-bound-blue-red.webp","ownership":{"default":0,"obrwfAxYvqkv5TBo":3},"flags":{"plutonium":{"page":"spells.html","source":"PHB","hash":"identify_phb","propDroppable":"spell"}},"effects":[],"folder":null,"_stats":{"systemId":"dnd5e","systemVersion":"2.3.1","coreVersion":"11.306","createdTime":1695760482320,"modifiedTime":1695760482320,"lastModifiedBy":"obrwfAxYvqkv5TBo"},"_id":"k9fVZUzVHBaPZmKV","sort":0}

23
translate.ps1 100644
View File

@ -0,0 +1,23 @@
#replace spell name and description to localized one
$db = "src\packs\sc-spells.db"
$spellList = "C:\Users\dmitr\Documents\Repos\local\modules\sc-spells\src\packs\sc-spells.json"
$localizationFile = "localization\ru.json"
$brokenNames = "localization\broken.json"
$null | Set-Content $brokenNames
$null | Set-Content $db
$data = get-content $spellList | ConvertFrom-Json
$localizationData = get-content $localizationFile | ConvertFrom-Json
foreach ($entry in $data){
if ($entry.name -in $localizationData.name){
$localizedEntry = $localizationData | Where-Object -Property name -eq "$($entry.name)"
$entry.name = "$($localizedEntry.localizedName)/$($entry.name)"
$entry.system.description.value = "$($localizedEntry.description)"
@($entry) | convertto-json -Depth 32 -Compress >> $db
} else {
Write-Warning "$($entry.name) is absent in localization file"
@($entry) | convertto-json -Depth 32 -Compress >> $brokenNames
}
}